* Wed Nov 10 2021 Maximilian Trummer <opensuse@trummer.xyz>
- Update to 1.16.1:
* bugfix release, most important changes:
https://wiki.wesnoth.org/Release_Notes_1.16.1
* detailed changes:
https://github.com/wesnoth/wesnoth/blob/1.16.1/changelog.md
* Sat Oct 30 2021 Sebastien CHAVAUX <seb95.scou@gmail.com>
- Update to 1.16.0:
* list of fixes, see https://github.com/wesnoth/wesnoth/blob/1.16.0/changelog.md
* Wed Oct 13 2021 Michael Vetter <mvetter@suse.com>
- Update to 1.15.18:
Campaigns:
* Delfador’s Memoirs S07: Clarified objectives (issue #5608)
* Northern Rebirth Give Eryssa’s side a consistent team color (issue #5375)
* The Rise of Wesnoth Remove time-runs-out lose condition for final scenario (issue #6109)
* Under the Burning Suns
+ Avoid a few possibilities where the Dust Devil could speak (issue #4892)
+ Avoid dehydration status icon persisting into the next scenario (issue #5687)
+ Correct Traveler’s Ring description (issue #6043)
Editor:
* Avoid rare crash situation after editing scenarios (issue #5883)
Translations:
* Updated translations: British English, Bulgarian, Czech, French, Italian, Portuguese (Brazil), Russian, Spanish.
* gettext plural forms now have caret prefixes stripped as well (PR #6094).
User interface:
* Steam cloud file is no longer listed in the Load Game dialog.
* Redefine green text in dialogs and tool-tips so they are no longer ‘too dark’ with recent Pango versions (issue #4348)
* Gave the main menu's Language button a label again, now displaying the current language.
* Tweaked margins around the main menu's bottom row.
* Difficulty no longer displayed in the Load Game dialog when it is not relevant to a save file (issue #5321)
Miscellaneous and Bug Fixes:
* Correct unit display adjustments on certain tiles when at zoom level other than 100% (issue #5974)
* Mon Sep 13 2021 Michael Vetter <mvetter@suse.com>
- Update to 1.15.17:
Campaigns:
* World Conquest is re-enabled.
Translations:
* Updated translations: British English, Polish
Miscellaneous and Bug Fixes:
* Messenger MAI: fixed bug of own units sometimes blocking the path
to a waypoint for the messenger
* A bug that would corrupt WML sent to the multiplayer and add-ons
server was fixed.
* Wed Sep 01 2021 Michael Vetter <mvetter@suse.com>
- Update to 1.15.16:
* Long list of fixes, see https://github.com/wesnoth/wesnoth/blob/1.15.16/changelog.md
* Tue Jul 27 2021 Dirk Müller <dmueller@suse.com>
- update to 1.15.15:
* Updated translations
* Added a prompt to allow migrating settings and redownloading add-ons used
in a previous version of Wesnoth when starting a new versions for the first
time
* Fixed: keyboard input during the loading screen intermittently caused a crash
* AI: fixed custom synced commands not changing the game state
* Fri Jul 16 2021 Dirk Müller <dmueller@suse.com>
- update to 1.15.14:
* The Battle for Wesnoth team is proud to announce that 1.15.14 is the first
beta for 1.16!
* Full changes:
https://github.com/wesnoth/wesnoth/blob/1.15.14/changelog.md
- remove fix-widgets.patch (upstream)
* Mon May 31 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 1.15.13
* Add-ons client now has a filter based on tags.
* Updated translations: British English, Czech, Dutch, Italian,
Russian
* Added units: Horses, Seahorse and Zombie horse variation
* Update piglet/boar graphics
* The multiplayer "turns over" dialog now uses each team's colors
* Full changes:
https://github.com/wesnoth/wesnoth/blob/1.15.13/changelog.md
- Added fix-widgets.patch
- Fixed rpmlint error with Tumbleweed (not versioned Obsoletes)
* Sun May 09 2021 Dirk Müller <dmueller@suse.com>
- update to 1.15.12:
* Long list of fixes, see https://github.com/wesnoth/wesnoth/blob/1.15.12/changelog.md
* Mon Mar 22 2021 Dirk Müller <dmueller@suse.com>
- update to 1.15.11:
* AI improvements,
see https://github.com/wesnoth/wesnoth/blob/1.15.11/changelog.md
* Fixed color fringing issues with ClearType on Windows.
* Improved the Load dialog when there are no saved games for the current
version, and also when there are corrupted files.
* Re-added the pop-up when there are no saved games at all
* Fixed resource leak in the Pango text rendering pipeline when using the
characters_per_line constraint.
* Make the warning about loading saves from old versions much clearer.
* Made legacy GUI1 scrollbars match regular GUI2 scrollbars.
* Reduced font sizes for the unit HP/XP/MP/Vision/Defense displays on the
sidebar at small resolutions to avoid overlaps (issue #5575).
* Rearranged the unit XP and vision displays on the sidebar to avoid running
out of room for the XP display (issue #5575).
* Reduced font size for the ToD counter on the sidebar to avoid it being
ellipsized too often.
* Gave the turn timer display the same icon as the system clock display.
* Anchored the Observers icon to the sidebar again in a way that does not
allow it to overlap into it (issue #5575).
* Fixed the turn timer/system clock display on the top bar incorrectly using
a larger font size at small resolutions.
* Made the Defense display label on the sidebar visible (a side-effect of
replacing SDL_ttf) and rearranged it slightly.
* Set the correct default text color for in-game UI elements instead of
[#]ffffff white for consistency with other UI elements.
* Increased font sizes in Help and some legacy UI elements.
* Minor clean-up of game menus display.
* Restyled dropdown menu buttons to look like buttons rather than textboxes.
* Fixed missing display resolution ratios in Preferences -> Display
(regression introduced in 1.15.10).
* Sun Feb 28 2021 Dirk Müller <dmueller@suse.com>
- update to 1.15.10:
* Fixed undefined behavior when servicing requests to downgrade add-ons.
* The Rise of Wesnoth
* Adjust campaign difficulty
* The Delay Advancements modification has been removed in favor of adding
the Plan Unit Advance modification to mainline. Enabling this modification
allows each player to choose what their units will level up into in case
the advancement happens on an enemy player's turn in an online multiplayer
game.
* Unit advancement that happens on an enemy's turn in online multiplayer games
are no longer randomized. Instead, the first advancement listed for the unit is
always used.
* Disabled World Conquest due to an increasing number of reported bugs and
it currently lacking a maintainer. It may be removed entirely in a future
release.
* Upgrade to Lua 5.4.2.
* Added the wesnoth.as_text(...) function as a way to more easily view the
contents of a lua table. This is intended as a debugging aid and nothing
more.
* Deprecation warnings can now be viewed in the in-game Lua console,
together with a stack trace to the first location that triggered them.
* There is now a --strict-lua command-line option that disables most
deprecated Lua functions; this makes the use of deprecated APIs an error
instead of a warning.
* Updated translations
* update footpad sprite
* north-facing frames for dunefolk skirmisher, loyalist bowman, and troll whelp
* Added a "disengaged" orb, shown instead of the partially-moved orb for
units that can move but can't attack.
* Added information about the build's (not runtime) target CPU architecture
to the game version info dialog and --report.
* Added terminal-style command history browsing with up-down keys for
in-game consoles used by debug mode, ai and search floating textboxes.
* Made the preferences dialog larger on HDPI screens; this fixes a usability
issue with HDPI font sizes (issue #5185).
* Extent 'special_id_active' and 'special_type_active' to abilities used
like weapon and to [leadership] abilities.
* abilities used like weapon can call [leading_anim] now.
* Fixed display zoom not being taken into account when using the `x`, `y`,
`directional_x` and `directional_y` attributes in unit animations.
* Fixed a warning message and the AI leader potentially not moving when it
cannot reach a keep because it's occupied by an allied unit
* Mon Jan 18 2021 Dirk Müller <dmueller@suse.com>
- update to 1.15.9:
See https://raw.githubusercontent.com/wesnoth/wesnoth/1.15.9/changelog.md
* Tue Dec 29 2020 Dirk Müller <dmueller@suse.com>
- update to 1.15.8:
See https://raw.githubusercontent.com/wesnoth/wesnoth/1.15.8/changelog.md
* Mon Nov 23 2020 Michael Vetter <mvetter@suse.com>
- Update to 1.15.7:
See https://raw.githubusercontent.com/wesnoth/wesnoth/1.15.7/changelog.md
* Sun Nov 01 2020 Michael Vetter <mvetter@suse.com>
- Update to 1.15.6:
See https://raw.githubusercontent.com/wesnoth/wesnoth/1.15.6/changelog.md
* Mon Sep 21 2020 Michael Vetter <mvetter@suse.com>
- Update to 1.15.5:
See https://raw.githubusercontent.com/wesnoth/wesnoth/1.15.5/changelog.md
* Thu Sep 10 2020 Dirk Mueller <dmueller@suse.com>
- update to 1.15.4:
* Too many changes to list, see included changelog.md or
https://raw.githubusercontent.com/wesnoth/wesnoth/1.15.4/changelog.md
Version: 1.15.3-bp152.1.8
* Tue Mar 10 2020 Michael Vetter <mvetter@suse.com>
- Update to 1.15.3:
* Too many changes to list. Please see changelog.md.
* Wed Aug 21 2019 mvetter@suse.com
- Update to 1.15.1:
* AI improvements
* New campaigns and fixes
* Updated translations
* Please see the packaged changelog.md for details
* Sat Mar 23 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de>
- Add explicit BuildRequires libboost_system-devel (no longer implicit
with Boost 1.69), and also libboost_date-devel and libboost_chrono-devel,
both checked for during cmake run.
* Mon Feb 25 2019 mvetter@suse.com
- Update to 1.14.6:
* No changes provided
- Remove fix_boost_1_59.patch: upstreamed
* Fri Jan 18 2019 Guillaume GARDET <guillaume.gardet@opensuse.org>
- Add disk contraint to avoid 'no space left' error
* Fri Nov 30 2018 adam.majer@suse.de
- fix_boost_1_59.patch: explicit cast required to build with
Boost 1.69 and logic::tribool
* Mon Sep 24 2018 mvetter@suse.com
- Update to 1.14.5:
* Campaigns
+ A Tale of Two Brothers
o S2 'Chase': improved behavior of undead side leader with
custom AI
* Engine
+ Removed incomplete joystick support.
+ Removed map scaling algorithm customization. Nearest-neighbor
scaling will now always be used.
+ Removed option to disable unit and item halos.
* Language and i18n
+ Updated translations: British English, Bulgarian, Chinese
(Simplified), Chinese (Traditional), Czech, French, Galician,
German, Hungarian, Italian, Japanese, Polish, Scottish
Gaelic, Slovak, Spanish, Ukrainian.
* Lua API
+ Allow specifying custom flags (in particular teleport)
when using a custom cost function in wesnoth.find_path
* Packaging
+ OpenMP support has been removed. It is no longer an
optional build-time dependency.
* Units
+ Saurian warriors are now female. (issue #3392)
* WML engine
+ Support formula= key in [variable] ConditionalWML
+ Support to_location in [move_unit], taking a special location ID
+ Support dir in [move_unit] to perform relative movements
+ Support location_id in [teleport], [recall], [unstore_unit]
for the target location
+ Support a comma-separated list for location_id key in SLF
+ Support [filter_weapon] in leadership and resistance abilities,
which activates the ability only when the affected unit is
using a matching weapon.
+ Support [filter_second_weapon] in leadership and resistance
abilities, which activates the ability only when the affected
unit's opponent is using a matching weapon.
+ Support WFL and percentages in [random_placement]num_items=
+ Support [or] in [filter_wml] and similar places
+ Support globbing in [filter_wml] via glob_on_* keys
+ Add trunc as a valid value for [set_variable]round=
+ Remove support for speaker=id in SUF (but retain in [message])
+ Support saner units for some formatting options in [message]
+ Support underline=yes|no in [message]
+ Support [set_variable]root=cube and root=integer
+ Support force_scroll in [move_units_fake] (default no)
+ Support facing= in [role][auto_recall]
+ Support lists for special and special_active in SWF
+ Support usage and alignment in SUF
+ Deprecate [replace_map]map= in favor of map_data=
+ Add u and v variables in ~ADJUST_ALPHA() and ~CHAN()
+ Add clear_shroud in [move_unit] to clear shroud as the unit moves
+ Support male_voice and female_voice in [message]
+ Support [break], [continue], and [return] in [random_placement]
+ [remove_sound_source] now accepts a comma-separated ID list
+ Support [filter_team] in [side] in addition to team_name=
* Thu Jul 26 2018 antoine.belvire@opensuse.org
- Update to 1.14.4:
* Security Fixes
+ Fixed Lua being able to escape sandboxing via load/loadstring
(CVE-2018-1999023).
* Add-ons server
+ Made it so plain-text .po catalogues in add-ons are detected
and added to the list of translations for them.
* Campaigns
+ Dead Water:
o In 'Tirigaz', take the situation into account of orcs being
killed either first or by undead.
+ Delfador's Memoirs:
o Fix hero units costing upkeep (issue #3722)
+ Eastern Invasion:
o Fixed missing prisoners and loss of recallable units in
'Captured'.
+ Northern Rebirth:
o Level 0 units are not available anymore after scenario 5
+ Secrets of the Ancients:
o Adjust gender of enemies to better match story in S11 & 21
(issue #3294)
o Simplify dialog to fix possible confusion in S16 (issue
[#3291])
o Have nagas be able to recruit in S21 (issue #3293)
+ The South Guard:
o S4: undead leader won't leave the castle anymore
o S5: the untypical situation that one can defeat the lich
before finding Urza Afalas is now handled
+ Under the Burning Suns:
o S11: added custom graphics for the citadel.
o S12: clarified the alien bodies' weaknesses.
o Various visual improvements.
* Editor
+ Fixed saving a map as a scenario not enabling scenario editor
tools.
* Graphics
+ New attack animation for the Peasant.
+ Tweaked the Ruffian's attack animation timing.
* Language and i18n
+ Updated translations: British English, Bulgarian, Chinese
(Simplified), Chinese (Traditional), Czech, French, German,
Hungarian, Japanese, Scottish Gaelic, Slovak, Spanish
* Lua API
+ Upgrade to Lua 5.3.5.
* Multiplayer server
+ Fixed lobby and whisper messages not having a maximum length.
* User interface
+ Improved the layout of the Statistics dialog.
+ Allow changing dropdown menu selections with the scrollwheel
(FR #3251).
+ Fixed lobby chat box scrolling to top on a new message if it
isn't at the bottom (issue #2789).
+ Fixed the unit preview pane not showing the default race icon
when detailing a single unit's stats.
+ Sort units secondarily by XP in the unit list dialog.
+ Whiteboard related bugfixes
* WML engine
+ Fixed errors about WESNOTH_VERSION not being defined when
trying to load add-ons that have preprocessor errors (issues
[#1924], #1634).
* Miscellaneous and bug fixes
+ Added an advanced preference to enable experimental PRNG
combat.
+ Campfires use illumination instead of a different ToD.
+ Linux builds now enable security hardening by default.
+ Fixed MP admins being unable to observe private games.
+ Fixed MP faction, leader, and leader gender changes
persisting even if the selection dialog is dismissed.
+ Fixed an issue with positioned sound sources ignoring the
volume set in Preferences after going off the audible radius
and back (issue #3280).
+ Fixed wmllint choking on gzipped binary files (e.g. gzipped
tarballs).
+ Fixed wmllint crashing on nonexistent paths provided in the
command line (issue #3286).
+ Slight changes to the objectives dialogue (pr #3309)
+ Greatly improved touch control support.
+ Fixed wmlindent crashing on nonexistent paths provided in the
command line (issue #3346).
* Sun Jun 10 2018 antoine.belvire@opensuse.org
- Update to 1.14.3:
* AI:
+ Fixed crash in presence of units with negative hitpoints
(issue #3042).
+ Efficiency improvements to filter evaluations in the Goto
Micro AI and some AI helper functions
* Campaigns:
+ Dead Water: Fix possibility of villagers blocking pickup of
sword in S10 The Flaming Sword (issue #3207).
+ Descent Into Darkness: New Parthyn map in S1 and S6.
+ Northern Rebirth: Reduced starting gold and income in
scenarios 10 to 13.
+ Secrets of the Ancients: Fix S09 Training Session not ending
when all dark adepts die (issue #3192).
+ Tutorial: S2: made enemy starting gold equal to that of the
player.
+ Under the Burning Suns: Added portrait and updated sprite for
Giant Ant.
* Language and i18n:
+ Updated translations: British English, Chinese (Traditional),
Czech, French, Italian, Japanese, Scottish Gaelic, Spanish.
* Multiplayer server:
+ Fixed lan_server option not causing the server to exit once
vacated, e.g. when using the Host Networked Game option from
the Multiplayer menu in the game (issue #3206).
* Music and sound effects:
+ The music now changes immediately when you load a save file
(issue #2602).
+ Fixed Lua errors when setting a music track that cannot be
found when the playlist is already empty, e.g. if there's no
music installed for the game (issue #3194).
* WML engine:
+ Removed validation to ensure units cannot have negative
hitpoints. We learned that the ability to create such units is
documented, and thus disallowing it was an API change. Since
API changes aren't allowed in the stable branch, we have
reverted it.
* Miscellaneous and bug fixes:
+ Fixed an occasional crash at the loading screen related to
multi-thread access of the image cache.
+ [kill] animate=yes no longer scrolls to units through fog or
shroud, thus matching 1.12's behavior again.
+ [message] displays the unit type name when a nameless unit
speaks and no custom caption= is specified (issue #3211).
+ do_not_list=yes units are no longer excluded from the debug
mode-only Create Unit dialog.
+ Fixed a rare issue where disabled attacks could cause the
wrong attack to be initially selected in the Unit Attack
dialog. This bug also had the potential to cause units to the
wrong attack when engaging or viewing damage calculations.
+ Fixed [scenario] map_file= being unusable in most
circumstances.
* Tue May 29 2018 antoine.belvire@opensuse.org
- Update to 1.14.2:
* Campaigns
+ Northern Rebirth:
o S02.1 Infested Caves: keep side 8 AI leader from wandering
off too far and ending up on a keep with only one hex for
recruiting.
o S02.1 Infested Caves: AIs are less likely to kill each
other in early game, which would make it harder for the
player otherwise.
o S02.1 Infested Caves: Dwarvish allies are also less likely
to die.
o S02.1 Infested Caves: minor map tweaks and improvements.
o S05 The Pursuit: removed a bottleneck and tweaked Rod of
Justice.
+ Sceptre of Fire:
o In 'Caverns of Flame', fixed various issues with the
volcano eruption.
+ Under the Burning Suns:
o Various Quenoth unit graphics updates.
+ Descent into Darkness:
o In 'A small Favor', disabled a not intended way to win the
scenario.
+ Secrets of the Ancients:
o Bats are transformed to normal ones already after S5
* Graphics
+ Fixed a minor team coloring mistake in the north-facing
Revenant standing animation.
* Language and i18n
+ Updated translations: British English, Chinese (Simplified),
Czech, French, Galician, German, Italian, Japanese, Scottish
Gaelic, Spanish, Ukrainian
* User interface
+ List boxes (MP lobby game list in particular) now keep the
scroll position when they change, instead of keeping the
selected item visible (issue #3016).
+ Fixed MP lobby player list scrolling to top when it changes
+ Fixed the first unit sometimes not being selected when
opening the Recall dialog.
+ Fixed a crash when using very large portraits in [message]
(issue #2912)
+ Added a button to access the version info dialog to
Preferences.
+ Removed player list sorting options in the MP lobby. The
list is now automatically sorted alphabetically, friends
first.
+ Rearranged campaign difficulty menu layout
* Terrains
+ Removed hidden terrains that were not supposed to make it
to 1.14: ^Prg, ^Prgo, ^Pwd, ^Pwdo
* Miscellaneous and bug fixes
+ Fixed memory leak in terrain filter code. In a huge map with
Silver Mages, it could leak several gigabytes of memory in a
long session.
+ Fixed: unit halo remained after undoing a recall (issue
[#3065])
+ Fixed: unit halo intensity doubled during AMLA animation
+ [change_theme] no longer causes a Lua error when theme= is
not specified instead of explicitly set to an empty string.
+ [change_theme] no longer requires running a separate action
to update the UI afterwards (e.g. [redraw]) and the status
panels are updated immediately. as well.
+ Lua random map generator: fixed error when flipping map;
specifically this also fixes an assert at the start of HttT
S7 (Sceptre of Fire) that had a 50% chance of being triggered
+ Experimental AI: fixed recruiting not working on maps without
enemies, such as the first two turns of Dark Forecast
+ Experimental AI: fixed recruiting evaluations sometimes not
being updated
+ Replaced deprecated Lua code and all remaining uses of
FOREACH and MESSAGE macros
+ Fixed [color_adjust] interacting poorly with time of day
color shifts and values outside the [-255, 255] range
(issue #3144).
+ Fixed a regression from 1.13.10 where modification option
values couldn't be properly saved in arrays.
+ Added stricter validation to ensure units cannot have
negative hitpoints, except during specific attack-related
events.
+ Added deprecation notices for several macros that had them
missing before.
+ [message] no longer scrolls to units through fog or shroud so
it matches 1.12's behavior.
+ Fixed animation-wide text_color and blend_color keys being
overwritten. This fixes level-in and level-out animations
sometimes fading to black instead of white.
+ Fixed [animate_unit] freezing the game when observing MP
games (#2970).
+ Fixed carryover behaving differently when loading a
start-of-scenario save (issue #3152).
+ Fixed turn replay function in MP.
+ Fixed savegames being created even when not needed (issue
[#3150]).
+ Fixed handling of extra_recruit in planning mode (issue
[#3100]).
+ Fixed handling of skirmisher in planning mode.
+ Fixed handling of filter_recall in planning mode.
+ Fixed possible segfault at game end.
+ Fixed require_resource in [resource].
+ Fixed require_scenario=yes not working with map_generation
(issue #3105).
* Sun May 13 2018 antoine.belvire@opensuse.org
- Add _constraints to prevent build failures due to memory
exhaustion.
* Wed May 09 2018 antoine.belvire@opensuse.org
- Update to 1.14.1:
* Campaigns
+ Eastern Invasion:
o In 'Captured', fixed units incorrectly costing upkeep after
leveling up.
o Secrets of the Ancients
o Fixed minor unit naming inconsistencies (issues #2844 and
[#2846]).
+ Under the Burning Suns:
o Added custom graphics for the broken tree in S1.
o Various sprite and image updates.
o Fixed a bug in the formation ability causing defense bonuses
not being received in some cases.
* Language and i18n:
+ Updated translations: British English, Chinese (Simplified),
Czech, French, Galician, German, Italian, Japanese, Scottish
Gaelic, Slovak, Spanish
+ Fixed Logging Options tooltips not being translatable (issue
[#2837]).
* Multiplayer server:
+ Added support for matching user, IP, and email bans from a
forums board when the forum_user_handler is enabled and
active. (IP and email bans with wildcards are not supported
yet.)
+ Fixed various instances of the server crashing under certain
conditions.
* Performance:
+ Added an option to disable the FPS limiter for a slight
performance boost.
* Units:
+ Changed the plural name for the merfolk race from Mermen to
Merfolk (issue #2940) and replaced a few instances in core
unit or terrain descriptions accordingly.
* User interface:
+ Removed individual Join/Observe buttons for each game in the
MP Lobby.
+ Highlight the titles of MP games with vacant slots.
+ Improved MP Lobby layout on low resolutions.
+ Improved reporting of network errors in the MP lobby (issue
[#3005]).
+ Ensure the chat widget remains the correct size even after a
window resize.
+ Custom MP game names are now capped at 50 characters.
+ Restored Era info to main MP game display.
+ Improved the resolution selection criteria for the MP Lobby.
+ Fixed inactive weapon specials being displayed in the Unit
Attack dialog unlike in 1.12 (issue #3033).
* Miscellaneous and bug fixes
+ Removed misleading tooltip text stating registered nicknames
are optional for the official MP server.
+ Attempting to save a screenshot with an unsupported format now
shows an error message, instead of saving the screenshot as
BMP with the requested extension.
+ It is now possible to disable logdomains in the Logging
Options dialog.
+ Fixed the wesnoth(6) manpage claiming the default log level is
'error' when it has been 'warning' since version 1.9.0.
+ Document --log-none in the wesnoth(6) manpage.
+ Avoid trying to load invalid base64-encoded data URIs.
+ wesnoth_addon_manager and the addons.wesnoth.org web index
can now use data URIs.
* Fixed a crash when using certain invalid color= values.
* Implemented a workaround for an unhandled std::bad_cast from
string comparison functions that caused a crash-to-desktop
when opening Preferences among others (issue #3050).
* Tue May 08 2018 antoine.belvire@opensuse.org
- Update to 1.14.0:
* Campaigns: Under the Burning Suns:
+ New set of Quenoth faction and character portraits by
LordBob.
+ Updated sprites for several Quenoth units.
+ Fixed "Invalid WML found" error that can be caused by the
Quenoth Youth support ability.
* Help browser:
+ Temporarily hidden Editor section as it is mostly incomplete
and of little use right now (issue #2963).
* Language and i18n:
+ Fixed Version label on the title screen not being
translatable (issue #2914).
+ Updated translations: Czech, French, Galician, German,
Japanese, Polish, Scottish Gaelic, Slovak, Spanish
* Multiplayer:
+ Fixed regression causing a crash-to-desktop when trying to
log into the server using a registered and active account
without specifying a password.
+ Fixed an infinite loading screen if the server shut down or
restarted mid-login.
+ Fixed an infinite loading screen when attempting to login
with an unregistered nickname followed by a registered one.
+ Dark Forecast: Fixed possible Lua error when the weather
changes.
* User Interface:
+ Implemented MP chat message history saving (issue #1194,
issue #2802).
+ Fixed context menus not dismissing on right click.
* Miscellaneous and bug fixes:
+ Fixed an AI assertion when a unit with one disabled attack
attacked a unit with no attacks or a single disabled attack.
- Update build dependencies:
* SDL:
+ Move from SDL1 to SDL2.
+ Remove dependency on net.
* Boost:
+ Added libboost_random-devel.
+ Added libboost_thread-devel.
+ Minimum version is now 1.56.
* Others:
+ New build dependency on libcrypto.
+ Added build dependency on readline-devel (optional, for
command history in the built-in Lua console).
+ Dependencies on fonts are also relevant for runtime.
- Drop tools subpackage (removed from upstream sources).
- Drop link-boost.patch (fixed upstream).
- Drop conditionals for Leap 42.3: It wont't build anyway as boost
1.56 is not available.
Version: 1.12.6-bp150.2.4
* Tue Aug 08 2017 rpm@fthiessen.de
- Add patch link-boost.patch that adds missing boost-system linkage.
- Use cmake macro
- Removed duplicated filesystem structure from fs subpackage.
- spec file cleanup.
* Thu Feb 02 2017 adam.majer@suse.de
- use individual libboost-*-devel packages instead of boost-devel
* Thu Apr 16 2015 eveith@wwweb-library.net
Upgraded to 1.12.2:
* Security fixes:
* Fixed arbitrary file read by WML/Lua API (CVE-2015-0844, bug #23440).
* Campaigns:
* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
Wesmere.
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional),
Galician, German, Polish, Scottish Gaelic, Spanish.
* Miscellaneous and bug fixes:
* Fix OOS when undoing after deactivating delayed shroud updates.
* Eliminate local carryover info retained by clients when transitioning in MP
campaigns, which seems to cause OOS and wrong carryover gold (bug #22936).
* Tue Jan 27 2015 eveith@wwweb-library.net
- Upgraded to 1.12.1:
* Campaigns:
* Heir to the Throne:
* Tweaked and expanded music playlists for all scenarios.
* Hide unit variations that should not be listed in the help browser.
* Liberty:
* Fixed possibility of no viable routes around guards in 'Hide and Seek'.
* The Rise of Wesnoth:
* Hide unit variations that should not be listed in the help browser.
* Under the Burning Suns:
* Hide unit variations that should not be listed in the help browser.
* Help browser:
* Unit types that do not include any visible (hide_help=no) variations no
longer generate topic sections.
* Language and i18n:
* Updated translations: French, Portuguese, Russian, Scottish Gaelic, Slovak,
Spanish.
* Multiplayer:
* Fixed the Set Password option during game creation not having an effect
due to a misplaced WML attribute in the client's command for the server
(bug #23015).
* Units:
* Assigned capitalized translatable names to Walking Corpse and Soulless
variations (bug #22902).
* Miscellaneous and bug fixes:
* Fixed hotkeys for changing tips in titlescreen.
* Disallowed toggling Delayed Shroud Updates when not the player's turn as
it causes OOS.
* Wed Jan 07 2015 eveith@wwweb-library.net
- Update to version 1.12
- Fixe compile/linking error with boost libraries
* Sun Nov 24 2013 bwiedemann@suse.com
- Fix segfault during start
- Update to version 1.10.7:
* Add-ons server:
* Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens,
underlines, and alphanumerical characters. Previously uploaded add-ons
are exempt from this change.
* Graphics:
* New portraits for HttT
* Language and i18n:
* Updated translations: Chinese (Traditional), French, Galician, Indonesian,
Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian,
Scottish Gaelic, Vietnamese
* Networking:
* Handle an exception in the SDL_net-based network code (bug #20205)
* User interface:
* Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after
text box overflow occurs.
* Fix viewport centering issues with actions such as the Next Unit command,
and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793).
* WML engine:
* Fixed invalid memory access issues caused by subnamespaced persistent WML
variables (bug #20385).
* Fixed incorrect image path function name in error messages generated by
using ~CROP() with negative coordinates.
* Miscellaneous and bug fixes
* Improved: Autorevision based revision numbers in CMake.
* Fixed the recall list sometimes getting confused when dismissing a recall.
* Prevent unchecked memory access in cut_surface()
* Fixed bug #20853 ("WML child missing yet untested for" when loading some
replays).
* Backported several bugfixes for wmllint (Windows-unfriendliness on the
command line, unusual crashers, underscores stripped from keys).
Version 1.10.6:
* Campaigns:
* The Rise of Wesnoth:
* Fix bug #16772: AI won't attack
* Son of the Black Eye:
* Prevent infinite loop if fewer than two transport ships (bug #20389)
* Language and i18n:
* Updated translations: British English, Chinese (Simplified),
Chinese (Traditional), Dutch, Estonian, French, Galician, German,
Hungarian, Italian, Latin, Portuguese, Portuguese (Brazil),
Scottish Gaelic, Serbian, Slovak, Vietnamese
* Multiplayer:
* Moved new lobby option in Preferences -> Multiplayer to Advanced
Preferences and clarified description
* User interface:
* Scale down unit baseframes larger than 72x72 in the Recruit and Recall
dialogs to prevent all list entries from being enlarged to fit
* WML engine:
* Fixed [disallow_end_turn] losing effect on save/reload (bug #20350)
* Fixed [disallow_end_turn] persisting when advancing to the next scenario
(bug #20351)
* Fixed bug #20401: [remove_unit_overlay] did not work when the image used an
image path function that took multiple parameters.
* Miscellaneous and bug fixes:
* Fixed a rare case where a player could exercise (very) limited control of
another (human) player's units in a hotseat game.
* Made wmllint recognize victory_string, defeat_string, gold_carryover_string,
and notes_string (all from the [objectives] tag) as attributes that need
to be made translatable
* Fixed wmllint complaining about id= attributes in [time_area]s
* Make drakes fly on volcano tiles (bug #20485).
* Fixed bug #20290: No longer terminate due to a corrupt savegame.
* Fixed bug #19970: No longer terminate due to corrupt preferences.
* Fixed a display artifact (halos not cleared) when WML moves a unit.
* Use bilinear interpolation for scaling images down.
* Fixed wmllint, wmlscope and wmlindent not working correctly on Windows if a
command line argument ends with a backslash
* Tue Jan 08 2013 badshah400@gmail.com
- Update to version 1.10.5:
* Campaigns:
* Under the Burning Suns: Keep a spawned unit from
disappearing on reload in scenario 6b
* Graphics:
* Fixed glitches caused by larger-than-hex standing units with
certain frame image effects when image= is not explicitly
specified (bug #20099)
* Language and i18n:
* New translation: Scottish Gaelic
* Updated translations: Chinese (Traditional), Croatian,
French, Galician, German, Hungarian, Italian, Latin, Polish,
Portuguese (Brazil), Russian, Serbian, Slovak, Ukrainian
* Whiteboard
* Don't end turn if executing all actions in another way than
using the "end turn" button/hotkey (bug #19901)
* Fixed crash when an ally executes a planned move of an unit
with 2 planned moves (bug #19826)
* WML engine:
* Image path functions again evaluated left-to-right. Fixes
bug #20196
* Miscellaneous and bug fixes:
* Fix OOS when dismissing a recall in a multiplayer campaign
(bug #19924)
* Fixed: Compilation with Boost 1.51.0 (Gentoo bug #440742)
- Changes from previous versions 1.10.4 and 1.10.3:
* See changelog file in /usr/share/doc/packages/wesnoth/.
* Mon Apr 30 2012 joop.boonen@opensuse.org
- Use source Url in stead of only the tarball name
* Thu Apr 26 2012 joop.boonen@opensuse.org
- Build version 1.10.2
* Campaigns:
* Legend of Wesmere:
* Fix bug #19577: some terrain was not snow covered
* Liberty:
* Fixed unknown unit type errors in 04_Unlawful_Orders
* Tutorial:
* Fixed bug #19367: Make a message gender specific
* Under the Burning Suns:
* Fixed bug #19519: UtBS doubled Black Hand dialog
* Fixed appearance of flood on wooden boards
* Language and i18n:
* Fixed two untranslatable strings in the "new" MP lobby
* Fixed an untranslatable string in the Multiplayer Commands help topic
* Updated translations: British English, Chinese (Simplified), Estonian,
Finnish, French, Galician, German, Hungarian, Italian, Korean, Latin,
Old English, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
Spanish
* Multiplayer:
* Ignore Pango markup in map descriptions (bug #19210)
* Changes to the time of day schedules of Fallenstar Lake and Silverhead
Crossing
* User interface:
* Fixed provided saved game filenames being ignored when requesting to
save a MP game due to a network or OOS error (bug #19562)
* Whiteboard:
* Fixed bug #19581: Leader can still move after a planned recall
* Shortened all context menu items
* WML engine:
* Fixed bug #19498: [modify_unit] duplicating units if x,y changed
* Miscellaneous and bug fixes:
* Made the Wolf raise its head if and only if it is submerged
* Fixed bug #19505: broken stone bridge transitions
* Backported: The Pandora scaling speedup patches
* Sun Mar 25 2012 dimstar@opensuse.org
- Fix export of CFLAGS and CXXFLAGS
- Stop using _service... duplicates the download.
* Fri Mar 16 2012 lipka.boldizsar@gmail.com
- updated to version 1.10.1
* Sun Nov 20 2011 jengelh@medozas.de
- Remove redundant/unwanted tags/section (cf. specfile guidelines)
* Wed Nov 16 2011 jreidinger@suse.com
- Version 1.8.6
* Language and i18n:
* Updated translations: British English, Chinese (Simplified),
Chinese (Traditional), Czech, French, German, Hungarian, Indonesian,
Japanese, Korean, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
Slovenian, Vietnamese.
* Multiplayer:
* A New Land:
* Award correct amount of research to units.
* Don't show team labels to observers.
* User interface
* Added a new version of multiplayer chat log history dialog
* Sat Jul 02 2011 jengelh@medozas.de
- Use %_smp_mflags for parallel building
- Strip %clean section (not needed on BS)
* Mon Sep 27 2010 reddwarf@opensuse.org
- Version 1.8.5
* AI:
* Fixed bug #16406: Fixed broken AI of SoF 1, and improved upgrade procedure
for old-style AI config.
* Fixed bug #16585: made AI move in targeting phase even if for some of the
'best' units moves to targets are impossible
* Campaigns:
* Descent into Darkness:
* Made 'Alone at Last' easier.
* Legend of Wesmere:
* Added another keep in scenario 14.
* Editor:
* Added a standard click sound for brush bar buttons (bug #15635)
* Graphics
* Updated portraits for Drake Fighter and Burner
* Language and i18n:
* Updates fonts: DejaVu 2.32
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
* User interface:
* Fixed bug #16653: Avoid markup when calculating the text length for
ellipse text (Debian bug #547476).
* Fix bug #15960 "again", making "Cancel" a separate action and not just
a duplicate of "OK."
* Fix crash when doing teleport+attack to a fogged village
* Wed Aug 11 2010 reddwarf@opensuse.org
- Version 1.8.4:
* Campaigns:
* Delfadors Memoirs:
* Fixed bug #16295: Make Lionel's portrait in Delfador's Memoirs story
screens the same as his unit portrait since there doesn't seem to be a
current higher-res version available
* Descent into Darkness:
* Made 'Alone at Last' slightly easier. Also, Dela is no longer
invulnerable but cannot be assassinated easily.
* Legend of Wesmere:
* Fixed bug #16140: removed gold overlay when defeating both leaders
(patch #1755 by Anonymissimus)
* Reduced the difficulty of scenario 14 and improved the AI of the ally.
* Liberty:
* Increased the difficulty in 'Glory' by making the defenders behave more
intelligently.
* Language and i18n:
* Updated translations: Chinese (Simplified), Galician, Japanese, Serbian,
Vietnamese.
* Mon Jul 19 2010 reddwarf@opensuse.org
- Version 1.8.3:
* Campaigns:
* Heir to the Throne:
* Made 'Cliffs of Thoria' much easier.
* The Rise of Wesnoth:
* Balancing changes to 'Troll Hole': made the map slightly more favourable
to the player, gave all enemies an extra starting village, 20 less
starting gold and a limit of 1 Troll and 1 Troll Rocklobber on easy and
2 of both on the harder difficulties.
* Under the Burning Suns:
* Fixed bug #16126: Fixed some duplicate unit id's, some buggy messages
and a broken event filter.
* Graphics:
* Fixed bug #16145: Fixed highwayman not having attack animation.
* Language and i18n:
* Updated translations: Chinese (Traditional), Dutch, French, Galician,
German, Japanese, Slovak, Vietnamese.
* Fri Jun 04 2010 highwaystar.ru@gmail.com
- update to version 1.8.2
- bugfix release
* Campaigns:
* An Orcish Incursion:
* Made 'Valley of Trolls' easier on the easiest difficulties.
* Eastern Invasion:
* Made it slightly easier to rescue the knights in 'Mal-Ravanal's Capital'
* Liberty:
* Fixed bug #16091: Removed unknown unit type from recruit list.
* Fixed the village approach dialogue in the first scenario not triggering
right.
* Northern Rebirth:
* Fixed "scenario 'Showdown' not found" error.
* The South Guard:
* A new set of story art by Scavenger.
* Under the Burning Suns:
* Fixed scouts sometimes not appearing in the first scenario.
* Fixed broken transparancy for several images.
* Language and i18n:
* Updated translations: Chinese (Simplified), French, Galician, German,
Hungarian, Italian, Japanese, Latvian, Polish, Russian, Serbian, Slovak, Spanish.
* Music:
* Replacement for "Northerners" by Stephen Rozanc.
* Mon Apr 05 2010 highwaystar.ru@gmail.com
- migrate to cmake, because autoconf obsolete
- updated to 1.8
* Campaigns:
* Descent into Darkness
* Added new Giant Rat base frame and animations.
* Legend of Wesmere:
* Fixed bug #15631: Scenario 3: arrival of Kalenz failed.
* Fixed bug #15679: Scenario 17: leader of side 2 is missing.
* Fixed bug #15680: Scenario 18: wrong recruitment options.
* Under the Burning Suns
* Scenario 2: speed up AI turn.
* Graphics:
* New Cave Spider and Cuttle Fish graphics.
* Language and i18n:
* New translations: Serbian Ijekavian, Serbian Ijekavian Latin.
* Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak.
* Multiplayer:
* Updated maps: Cynsaun Battlefield.
* Music and sound effects:
* Fixed bug #15668: The lobby will play a random music playlist, configured
by [lobby_music], instead of looping the main menu song.
* Fixed bug #15669: The titlescreen will play a random music playlist,
configured by [titlescreen_music], instead of looping the main menu song.
The first song played will still always be the main_menu theme.
* Miscellaneous and bug fixes:
* Fixed bug #13882: Map which is invalid aborts map selection.
* Fixed bug #15545: Recall list gone after loading savegame created in
linger mode.
* Fixed bug #15598: Can't move units after reloading game.
* Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing
starting gold.
* Fri Mar 12 2010 dimstar@opensuse.org
- Update to 1.6.5