Package Release Info

wesnoth-1.12.6-bp151.3.2

Update Info: Base Release
Available in Package Hub : 15 SP1

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

wesnoth
wesnoth-campaign-server
wesnoth-data
wesnoth-fslayout
wesnoth-server
wesnoth-tools

Change Logs

Version: 1.12.6-bp150.2.4
* Tue Aug 08 2017 rpm@fthiessen.de
- Add patch link-boost.patch that adds missing boost-system linkage.
- Use cmake macro
- Removed duplicated filesystem structure from fs subpackage.
- spec file cleanup.
* Thu Feb 02 2017 adam.majer@suse.de
- use individual libboost-*-devel packages instead of boost-devel
* Thu Apr 16 2015 eveith@wwweb-library.net
Upgraded to 1.12.2:
  * Security fixes:
  * Fixed arbitrary file read by WML/Lua API (CVE-2015-0844, bug #23440).
  * Campaigns:
  * Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
    Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
    Wesmere.
  * Language and i18n:
  * Updated translations: Chinese (Simplified), Chinese (Traditional),
    Galician, German, Polish, Scottish Gaelic, Spanish.
  * Miscellaneous and bug fixes:
  * Fix OOS when undoing after deactivating delayed shroud updates.
  * Eliminate local carryover info retained by clients when transitioning in MP
    campaigns, which seems to cause OOS and wrong carryover gold (bug #22936).
* Tue Jan 27 2015 eveith@wwweb-library.net
- Upgraded to 1.12.1:
  * Campaigns:
  * Heir to the Throne:
  * Tweaked and expanded music playlists for all scenarios.
  * Hide unit variations that should not be listed in the help browser.
  * Liberty:
  * Fixed possibility of no viable routes around guards in 'Hide and Seek'.
  * The Rise of Wesnoth:
  * Hide unit variations that should not be listed in the help browser.
  * Under the Burning Suns:
  * Hide unit variations that should not be listed in the help browser.
  * Help browser:
  * Unit types that do not include any visible (hide_help=no) variations no
    longer generate topic sections.
  * Language and i18n:
  * Updated translations: French, Portuguese, Russian, Scottish Gaelic, Slovak,
    Spanish.
  * Multiplayer:
  * Fixed the Set Password option during game creation not having an effect
    due to a misplaced WML attribute in the client's command for the server
    (bug #23015).
  * Units:
  * Assigned capitalized translatable names to Walking Corpse and Soulless
    variations (bug #22902).
  * Miscellaneous and bug fixes:
  * Fixed hotkeys for changing tips in titlescreen.
  * Disallowed toggling Delayed Shroud Updates when not the player's turn as
    it causes OOS.
* Wed Jan 07 2015 eveith@wwweb-library.net
- Update to version 1.12
- Fixe compile/linking error with boost libraries
* Sun Nov 24 2013 bwiedemann@suse.com
- Fix segfault during start
- Update to version 1.10.7:
  * Add-ons server:
  * Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens,
    underlines, and alphanumerical characters. Previously uploaded add-ons
    are exempt from this change.
  * Graphics:
  * New portraits for HttT
  * Language and i18n:
  * Updated translations: Chinese (Traditional), French, Galician, Indonesian,
    Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian,
    Scottish Gaelic, Vietnamese
  * Networking:
  * Handle an exception in the SDL_net-based network code (bug #20205)
  * User interface:
  * Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after
    text box overflow occurs.
  * Fix viewport centering issues with actions such as the Next Unit command,
    and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793).
  * WML engine:
  * Fixed invalid memory access issues caused by subnamespaced persistent WML
    variables (bug #20385).
  * Fixed incorrect image path function name in error messages generated by
    using ~CROP() with negative coordinates.
  * Miscellaneous and bug fixes
  * Improved: Autorevision based revision numbers in CMake.
  * Fixed the recall list sometimes getting confused when dismissing a recall.
  * Prevent unchecked memory access in cut_surface()
  * Fixed bug #20853 ("WML child missing yet untested for" when loading some
    replays).
  * Backported several bugfixes for wmllint (Windows-unfriendliness on the
    command line, unusual crashers, underscores stripped from keys).
  Version 1.10.6:
  * Campaigns:
  * The Rise of Wesnoth:
  * Fix bug #16772: AI won't attack
  * Son of the Black Eye:
  * Prevent infinite loop if fewer than two transport ships (bug #20389)
  * Language and i18n:
  * Updated translations: British English, Chinese (Simplified),
    Chinese (Traditional), Dutch, Estonian, French, Galician, German,
    Hungarian, Italian, Latin, Portuguese, Portuguese (Brazil),
    Scottish Gaelic, Serbian, Slovak, Vietnamese
  * Multiplayer:
  * Moved new lobby option in Preferences -> Multiplayer to Advanced
    Preferences and clarified description
  * User interface:
  * Scale down unit baseframes larger than 72x72 in the Recruit and Recall
    dialogs to prevent all list entries from being enlarged to fit
  * WML engine:
  * Fixed [disallow_end_turn] losing effect on save/reload (bug #20350)
  * Fixed [disallow_end_turn] persisting when advancing to the next scenario
    (bug #20351)
  * Fixed bug #20401: [remove_unit_overlay] did not work when the image used an
    image path function that took multiple parameters.
  * Miscellaneous and bug fixes:
  * Fixed a rare case where a player could exercise (very) limited control of
    another (human) player's units in a hotseat game.
  * Made wmllint recognize victory_string, defeat_string, gold_carryover_string,
    and notes_string (all from the [objectives] tag) as attributes that need
    to be made translatable
  * Fixed wmllint complaining about id= attributes in [time_area]s
  * Make drakes fly on volcano tiles (bug #20485).
  * Fixed bug #20290: No longer terminate due to a corrupt savegame.
  * Fixed bug #19970: No longer terminate due to corrupt preferences.
  * Fixed a display artifact (halos not cleared) when WML moves a unit.
  * Use bilinear interpolation for scaling images down.
  * Fixed wmllint, wmlscope and wmlindent not working correctly on Windows if a
    command line argument ends with a backslash
* Tue Jan 08 2013 badshah400@gmail.com
- Update to version 1.10.5:
  * Campaigns:
  * Under the Burning Suns: Keep a spawned unit from
    disappearing on reload in scenario 6b
  * Graphics:
  * Fixed glitches caused by larger-than-hex standing units with
    certain frame image effects when image= is not explicitly
    specified (bug #20099)
  * Language and i18n:
  * New translation: Scottish Gaelic
  * Updated translations: Chinese (Traditional), Croatian,
    French, Galician, German, Hungarian, Italian, Latin, Polish,
    Portuguese (Brazil), Russian, Serbian, Slovak, Ukrainian
  * Whiteboard
  * Don't end turn if executing all actions in another way than
    using the "end turn" button/hotkey (bug #19901)
  * Fixed crash when an ally executes a planned move of an unit
    with 2 planned moves (bug #19826)
  * WML engine:
  * Image path functions again evaluated left-to-right. Fixes
    bug #20196
  * Miscellaneous and bug fixes:
  * Fix OOS when dismissing a recall in a multiplayer campaign
    (bug #19924)
  * Fixed: Compilation with Boost 1.51.0 (Gentoo bug #440742)
- Changes from previous versions 1.10.4 and 1.10.3:
  * See changelog file in /usr/share/doc/packages/wesnoth/.
* Mon Apr 30 2012 joop.boonen@opensuse.org
- Use source Url in stead of only the tarball name
* Thu Apr 26 2012 joop.boonen@opensuse.org
- Build version 1.10.2
  * Campaigns:
  * Legend of Wesmere:
  * Fix bug #19577: some terrain was not snow covered
  * Liberty:
  * Fixed unknown unit type errors in 04_Unlawful_Orders
  * Tutorial:
  * Fixed bug #19367: Make a message gender specific
  * Under the Burning Suns:
  * Fixed bug #19519: UtBS doubled Black Hand dialog
  * Fixed appearance of flood on wooden boards
  * Language and i18n:
  * Fixed two untranslatable strings in the "new" MP lobby
  * Fixed an untranslatable string in the Multiplayer Commands help topic
  * Updated translations: British English, Chinese (Simplified), Estonian,
    Finnish, French, Galician, German, Hungarian, Italian, Korean, Latin,
    Old English, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
    Spanish
  * Multiplayer:
  * Ignore Pango markup in map descriptions (bug #19210)
  * Changes to the time of day schedules of Fallenstar Lake and Silverhead
    Crossing
  * User interface:
  * Fixed provided saved game filenames being ignored when requesting to
    save a MP game due to a network or OOS error (bug #19562)
  * Whiteboard:
  * Fixed bug #19581: Leader can still move after a planned recall
  * Shortened all context menu items
  * WML engine:
  * Fixed bug #19498: [modify_unit] duplicating units if x,y changed
  * Miscellaneous and bug fixes:
  * Made the Wolf raise its head if and only if it is submerged
  * Fixed bug #19505: broken stone bridge transitions
  * Backported: The Pandora scaling speedup patches
* Sun Mar 25 2012 dimstar@opensuse.org
- Fix export of CFLAGS and CXXFLAGS
- Stop using _service... duplicates the download.
* Fri Mar 16 2012 lipka.boldizsar@gmail.com
- updated to version 1.10.1
* Sun Nov 20 2011 jengelh@medozas.de
- Remove redundant/unwanted tags/section (cf. specfile guidelines)
* Wed Nov 16 2011 jreidinger@suse.com
- Version 1.8.6
  * Language and i18n:
  * Updated translations: British English, Chinese (Simplified),
    Chinese (Traditional), Czech, French, German, Hungarian, Indonesian,
    Japanese, Korean, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
    Slovenian, Vietnamese.
  * Multiplayer:
  * A New Land:
  * Award correct amount of research to units.
  * Don't show team labels to observers.
  * User interface
  * Added a new version of multiplayer chat log history dialog
* Sat Jul 02 2011 jengelh@medozas.de
- Use %_smp_mflags for parallel building
- Strip %clean section (not needed on BS)
* Mon Sep 27 2010 reddwarf@opensuse.org
- Version 1.8.5
  * AI:
  * Fixed bug #16406: Fixed broken AI of SoF 1, and improved upgrade procedure
    for old-style AI config.
  * Fixed bug #16585: made AI move in targeting phase even if for some of the
    'best' units moves to targets are impossible
  * Campaigns:
  * Descent into Darkness:
  * Made 'Alone at Last' easier.
  * Legend of Wesmere:
  * Added another keep in scenario 14.
  * Editor:
  * Added a standard click sound for brush bar buttons (bug #15635)
  * Graphics
  * Updated portraits for Drake Fighter and Burner
  * Language and i18n:
  * Updates fonts: DejaVu 2.32
  * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
    Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
    Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
  * User interface:
  * Fixed bug #16653: Avoid markup when calculating the text length for
    ellipse text (Debian bug #547476).
  * Fix bug #15960 "again", making "Cancel" a separate action and not just
    a duplicate of "OK."
  * Fix crash when doing teleport+attack to a fogged village
* Wed Aug 11 2010 reddwarf@opensuse.org
- Version 1.8.4:
  * Campaigns:
  * Delfadors Memoirs:
  * Fixed bug #16295: Make Lionel's portrait in Delfador's Memoirs story
    screens the same as his unit portrait since there doesn't seem to be a
    current higher-res version available
  * Descent into Darkness:
  * Made 'Alone at Last' slightly easier. Also, Dela is no longer
    invulnerable but cannot be assassinated easily.
  * Legend of Wesmere:
  * Fixed bug #16140: removed gold overlay when defeating both leaders
    (patch #1755 by Anonymissimus)
  * Reduced the difficulty of scenario 14 and improved the AI of the ally.
  * Liberty:
  * Increased the difficulty in 'Glory' by making the defenders behave more
    intelligently.
  * Language and i18n:
  * Updated translations: Chinese (Simplified), Galician, Japanese, Serbian,
    Vietnamese.
* Mon Jul 19 2010 reddwarf@opensuse.org
- Version 1.8.3:
  * Campaigns:
  * Heir to the Throne:
  * Made 'Cliffs of Thoria' much easier.
  * The Rise of Wesnoth:
  * Balancing changes to 'Troll Hole': made the map slightly more favourable
    to the player, gave all enemies an extra starting village, 20 less
    starting gold and a limit of 1 Troll and 1 Troll Rocklobber on easy and
    2 of both on the harder difficulties.
  * Under the Burning Suns:
  * Fixed bug #16126: Fixed some duplicate unit id's, some buggy messages
    and a broken event filter.
  * Graphics:
  * Fixed bug #16145: Fixed highwayman not having attack animation.
  * Language and i18n:
  * Updated translations: Chinese (Traditional), Dutch, French, Galician,
    German, Japanese, Slovak, Vietnamese.
* Fri Jun 04 2010 highwaystar.ru@gmail.com
- update to version 1.8.2
- bugfix release
  * Campaigns:
  * An Orcish Incursion:
  * Made 'Valley of Trolls' easier on the easiest difficulties.
  * Eastern Invasion:
  * Made it slightly easier to rescue the knights in 'Mal-Ravanal's Capital'
  * Liberty:
  * Fixed bug #16091: Removed unknown unit type from recruit list.
  * Fixed the village approach dialogue in the first scenario not triggering
    right.
  * Northern Rebirth:
  * Fixed "scenario 'Showdown' not found" error.
  * The South Guard:
  * A new set of story art by Scavenger.
  * Under the Burning Suns:
  * Fixed scouts sometimes not appearing in the first scenario.
  * Fixed broken transparancy for several images.
  * Language and i18n:
  * Updated translations: Chinese (Simplified), French, Galician, German,
    Hungarian, Italian, Japanese, Latvian, Polish, Russian, Serbian, Slovak, Spanish.
  * Music:
  * Replacement for "Northerners" by Stephen Rozanc.
* Mon Apr 05 2010 highwaystar.ru@gmail.com
- migrate to cmake, because autoconf obsolete
- updated to 1.8
  * Campaigns:
  * Descent into Darkness
  * Added new Giant Rat base frame and animations.
  * Legend of Wesmere:
  * Fixed bug #15631: Scenario 3: arrival of Kalenz failed.
  * Fixed bug #15679: Scenario 17: leader of side 2 is missing.
  * Fixed bug #15680: Scenario 18: wrong recruitment options.
  * Under the Burning Suns
  * Scenario 2: speed up AI turn.
  * Graphics:
  * New Cave Spider and Cuttle Fish graphics.
  * Language and i18n:
  * New translations: Serbian Ijekavian, Serbian Ijekavian Latin.
  * Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
    Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak.
  * Multiplayer:
  * Updated maps: Cynsaun Battlefield.
  * Music and sound effects:
  * Fixed bug #15668: The lobby will play a random music playlist, configured
    by [lobby_music], instead of looping the main menu song.
  * Fixed bug #15669: The titlescreen will play a random music playlist,
    configured by [titlescreen_music], instead of looping the main menu song.
    The first song played will still always be the main_menu theme.
  * Miscellaneous and bug fixes:
  * Fixed bug #13882: Map which is invalid aborts map selection.
  * Fixed bug #15545: Recall list gone after loading savegame created in
    linger mode.
  * Fixed bug #15598: Can't move units after reloading game.
  * Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing
    starting gold.
* Fri Mar 12 2010 dimstar@opensuse.org
- Update to 1.6.5