Package Release Info

warzone2100-4.3.3-bp155.1.10

Update Info: Base Release
Available in Package Hub : 15 SP5

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

warzone2100
warzone2100-data

Change Logs

* Mon Jan 02 2023 Carsten Ziepke <kieltux@gmail.com>
- Update to 4.3.3
  * General:
  * Add: Cursor scaling implemented
  * Change: Prevent loading old ~pre-4.x series saves to curb
    strange and invalid bug reports
  * Fix: Various potential crashes
  * Fix: [Audio] Improve stream buffer exhaustion handling to
    hopefully avoid occasional music resets
  * Fix: Don't override orders with guard behavior when done
    repairing unless explicitly ordered to repair
  * Fix: Load structure and droid limits before loading droids
    and structures
  * Remove: "Go Back buttons in options menu" due to causing
    keymapping instability
  * Graphics:
  * Change: Make light/medium half-tracks a bit more distinct
  * Change: [SDL backend] Windows: Workaround for Nvidia
    threaded optimization
  * Campaign:
  * Change: Rebalance FastPlay to better fit the new campaign
    balance
  * Fix: Default initialize the NP artifact group waypoint on
    Alpha 11 so grabbing the artifact first won't interfere
    with their movement
  * Fix: Fix config file not storing the correct color variable
    when selecting a flag color in the options menu,
    thus reverting to green after level exit
  * Multiplayer:
  * Change: Allow setting up to 20 research labs in the
    limits menu
  * Fix: Attempt to improve slot/identity behavior
  * Balance MP:
  * Change: Use a new set of experience thresholds for unit and
    commander ranks; Make EMP/Electronic weapon research depend
    on Command Turret Upgrade
  * Change: Reduce splash radius of the EMP Cannon to 1.5 tiles
    from 2 tiles
  * Change: Reduce build power of the little scourge cyborg
    to 233 from 250 and increase range by 1 tile
  * Change: Reduce Assault Cannon research time by about 1 minute,
    Twin Assault Cannon still appears at the same time
  * Change: Make Twin Assault Gun come earlier by about 1 minute
    so to appear before Twin Assault Cannon
  * Change: Push Whirlwind further back into the tech tree and
    depend on Dedicated Synaptic Link Data Analysis Mk3 / move
    Depleted Uranium Bullets after Dense Composite Alloys Mk3
  * Other:
  * Add: Attempt to create an overview document on micro-AI
    behavior
  * Change: [CMake] Add -uastc_rdo_m to basis universal to
    improve reproducible builds
  * Fix: Improve notifications and exception handling for them
  * Fix: Do not play attacked sounds from friendly fire
- Drop warzone2100-fix-curlopts-with-newer-curl-versions.patch,
  fixed upstream
* Sat Dec 31 2022 Carsten Ziepke <kieltux@gmail.com>
- Add warzone2100-fix-curlopts-with-newer-curl-versions.patch, see
  https://github.com/Warzone2100/warzone2100/issues/3063
* Thu Nov 10 2022 Carsten Ziepke <kieltux@gmail.com>
- Update to 4.3.2
  * General:
  * Fix: Various potential crashes
  * Fix: Restoring window sometimes shows black screen in
    OpenGL mode
  * Fix: Possible high CPU usage when minimizing window in
    Vulkan mode
  * Fix: Default fullscreen dimensions should match the
    current resolution
  * Fix: PNG files should take precedence over KTX2 files,
    to support mods
  * Graphics:
  * Fix: Missing top section on cyborg repair turret
  * Fix: Update generic design tank
  * Balance MP:
  * Change: Buff Flashlight for tanks, increase HP 100->180
    and add 1 tile of range 12->13
  * Change: Reduce periodical damage on Incendiary Mortar 26-24
  * Change: Remove MGAA specific research, Whirlwind requires
    all MG ROF upgrades and Hurricane, AG and Hurricane need
    MG ROF2, MG ROF3 require Assault Gun
  * Change: Reduce price of Hellstorm from 450->400 and weight
    from 20000->10000, Pepperpot price reduced from 200->175
    and build time from 900->800
* Thu Nov 03 2022 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.3.1
  * General:
  * Fix: Crashes caused by certain old config file settings
- Changes in 4.3.0
  * General:
  * Fix: Improve classic ("exclusive") fullscreen mode switching,
    additional Video Options
  * Fix: Give Hardcrete Gate a research message
  * Fix: Add missing terminating entry
  * Fix: Truncating audio streams, buffer leaks
  * Fix: Move favorite structures to a JSON file
  * Fix: Mobile repair turrets prioritize distant heal targets
    over closer ones
  * Fix: Improve fixed hotkey display
  * Fix: Redundant components becoming available
  * Fix: Autorating tooltip requests
- Changes in 4.3.0-beta3
  * General:
  * Add: "LOD Distance" Graphics option, to adjust texture
    sharpness at distance - set default to "High"
  * Fix: Nickname selection in lobby
  * Fix: Cancel RTR when fully repaired, and there are no
    repair stations
  * Fix: Build status for trucks in helping mode
  * Fix: Various potential crashes
  * Graphics:
  * Fix: Keep aspect ratio for sequences in full screen
  * Fix: Garbage first frame of video
  * Fix: Auto-adjust menu item font size to better fit long
    strings
  * Fix: Properly render multi-level structure models
  * Fix: Faction model lookup for multi-level models
  * Fix: Retribution body clipping into Hover propulsion
  * Fix: Flicker with VTOL Assault Gun
  * Fix: Returned and redesigned classic models for wheeled
    propulsion, light and medium half-tracks
  * Fix: Update VTOL rearming pad model
  * Fix: Tank factory model fixes
  * Fix: Combine propulsion models
  * Fix: Add warning for outdated propulsion models in stats
    files
  * Other:
  * Fix: Always update the base.wz and mp.wz when building
  * Fix: NSIS installer: Add warning when running ARM64
    installer on x86/x64
- Changes in 4.3.0-beta2:
  * Other:
  * Fix: Release automation issues
- Changes in 4.3.0-beta1:
  * General:
  * Add: Add console message when limits change
  * Add: Convert language selector to dropdown with flags
  * Add: OPUS format support, convert all music tracks to opus
    format. New "Aftermath" soundtrack added.
  * Add: Add support for bidirectional text using fribidi
  * Add: Basic per-script font support, add CJK font
  * Add: Show the rank a unit will have if it were produced next
  * Add: Various refactoring / prep-work for future
    Emscripten builds
  * Add: Basic texture compression support
  * Add: Go Back functions better by backing out 1 in-game menu
    instead of going back to the initial ESC options menu
  * Change: Make save name suggestion easy to understand
  * Change: Various Vulkan improvements
  * Fix: Various potential crashes
  * Fix: Disable the auto button in the replay load menus
  * Fix: Fix longstanding save related research state issue
    where incomplete research topics could disappear
  * Fix: Speed up headless replay loading
  * Fix: Make artillery fire over walls
  * Fix: Direct weapon: Don't fire when blocked by defense
    hardpoint
  * Fix: Simplify repairs logic, prevent "stuck" repair stations
  * Graphics:
  * Change: Make sliders a bit slim to look better
  * Change: Fix team chooser being off by 1 pixel, and merge
    factions into the color chooser
  * Fix: Fix vertex indexing on cyclone flak
  * Fix: Fix OpenGL antialiasing only working at 2x
  * Fix: [Vulkan] Prefer integrated GPUs over CPU device types
    and ensure llvmpipe is selected last
  * Fix: Improve one of the scavenger cranes, fix model errors
  * Fix: Make the wrecked tanker cast a shadow by correcting
    its type
  * Fix: Fix some water pipe feature models
  * Fix: Prevent Howitzer/Mortar mount model causing glitchy
    rendering on the back of the tray
  * Fix: Overhaul all mortar models. Fixes missing backside of
    Pepperpot, missing top section of EMP mortar, centered hole
    texture location, smaller mount model
  * Fix: Change Cyborg and Super Cyborg model to fix
    shadow issues
  * Fix: Improve a bottleneck in shadow calculations
  * Fix: Rendering improvements for text and translucent effects
  * Campaign:
  * Add: New Super Easy difficulty for campaign
  * Change: Increase difficulty of later Beta missions
  * Change: Improvements to campaign library script documentation
  * Change: Make Beta-end even harder to survive in general by
    only choosing powerful VTOL weapons
  * Change: Start the northern most scavenger factory upon
    triggering the 2nd LZ on Alpha 6, for this ever so elusive
    scavenger base
  * Fix: Fix the balance of FastPlay since the merging
    of camBalance
  * Fix: Prevent building something on the future LZ of Gamma 9
    on the couple missions prior
  * Fix: Transporters when starting Beta/Gamma from the main
    menu no longer block structures an extra tile more than
    they should at the LZ for the player
  * Fix: Prevent warning about removing timers related to enemy
    trucks before they exist
  * Fix: Make the western scavenger factory in Alpha 2 use a
    patrol order to prevent amassing units in one spot
  * Fix: Make Gamma 2 factory use patrol behavior to prevent
    tanks clogging up the base
  * Multiplayer:
  * Change: Push back Ultimate Scavengers Helicopter appearance
    times
  * Fix: Fix names sometimes being set to "Commander" in
    multiplayer
  * Fix: Do not form alliances with scavengers when starting games
  * Fix: Add a research message for Stormbringer, fix
    auto-cannon cyborg research message
  * Fix: Merge skirmish/multiplayer score/kill structure;
    Save/load recent score/kills for skirmish saves, and prevent
    this skirmish data showing for players in multiplayer too
  * Fix: Prevent 32-bit builds from appearing to freeze if a
    really long chat message is entered
  * Fix: Check human player designs to be legal during MP and
    desync the modded client player if they try to circumvent
    this check further
  * Fix: Chat message is sent upon clicking anywhere outside of
    chat widget
  * AI:
  * Change: Improve Cobra AI yet again, balances against
    defensive/system research when 1v1 on high oil maps
  * Scripting:
  * Fix: Use unit propulsion for pickStructureLocation()
  * Fix: Make derrick positions unique
  * Balance MP:
  * Change: Revamp machinegun AA weapons to use machinegun
    research requirements instead of cannons
  * Change: HVC ROF Rollback for tank and cyborg
  * Change: Boost flamers: add 1 tile of range to Inferno, 0.5
    tiles of range to Thermite cyborg, and reduce Plasmite Flamer
    weight 5000->1000 and give it a small increase to HP
    from 75->100
  * Change: Make Needle require two cannon accuracy upgrades
    since Scourge Missile requires two rocket accuracy upgrades
  * Change: Make ~T2 MG damage upgrades take less time to research
    to help keep MGs relevant before Flashlight
  * Change: Increase Heavy Cannon long range by 0.5 tiles making
    it reach 9 tiles
  * Change: Condense Reinforced Base Structure Materials upgrades
    into 3 upgrades
  * Other:
  * Add: Add difficulty selector to debug menu AI attach option
  * Change: Chop off the ".gam" extension when showing saves in
    the console area
  * Change: Allow game speed modifier of 2x outside of debug mode
  * Change: Make use of sequence factory.ogg in the tutorial when
    a Viper Machinegun Wheels is first manufactured
  * Change: Improve metainfo / appstream data
  * Fix: Fixed hotkey doesn't count selected units correctly
  * Fix: Disable ground retexture after destroying skyscrapers on
    non-Urban maps
  * Fix: Tweak autorating level field behaviour to show a correct
    image
  * Fix: Major enhancements and fixes to wzmaplib and the
    maptools CLI tool, new "flat" map archive format added
  * Fix: Make the Command Relay intel message accurate yet again
  * Fix: Do not ever skip loading droid save data
    (if it ever did at all)
  * Fix: Improve autorating requesting and attempt to put data
    into tooltip
  * Fix: Make Blender PIE plugin work on Blender 3.2
  * Fix: Prevent (potentially endless) "over-shooting" in
    ValueTracker on low-perf system affecting blueprints,
    rotation of camera, etc.
  * Fix: Improve autorating request policy
- Drop warzone2100-silence-gcc12-warning.patch and
  warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch,
  fixed in upstream
- Add BuildRequires pkgconfig(opus)
- Add build option DWZ_APPSTREAM_ID=warzone2100
- Drop remove .portable file, it is removed upstream
* Mon May 23 2022 Carsten Ziepke <kieltux@gmail.com>
- Add warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch
  and warzone2100-silence-gcc12-warning.patch, fixes building with
  gcc12: gh#Warzone2100/warzone2100/#2698
* Wed Mar 09 2022 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.2.7
  * General:
  * Fix: VTOLs occasionally land to attack
  * Fix: VTOLs may attempt to "attack" when empty
  * Fix: Optimum range not moving past long range when clicking
    a target
- Correct the changelog entry for 4.2.6 update
- Dropped unneeded glew dependencies
* Tue Mar 08 2022 Guillaume GARDET <guillaume.gardet@opensuse.org>
- Add _constraints to avoid OOM
* Tue Mar 01 2022 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.2.6
  * General:
  * Fix: Potential crash due to reinitializing default fog color
- Changes in 4.2.5
  * General:
  * Fix: Do not make units move unnecessarily when attached
    to commanders and ordering an attack
  * Fix: Fix Autorepair not working on units waiting to be
    built inside a factory when the research is completed
  * Fix: Headless spectator performance improvements
  * Fix: Prevent the drawing of the Command Turret from
    crashing some systems using flatpak versions
  * Fix: Various potential crashes
  * Graphics:
  * Add: Allow modding fog color via the palette file and
    move the fog start/end distance to the config file
  * Campaign:
  * Add: Restore a new early finish feature on Beta-end like
    in old versions for Easy/Normal difficulty
  * Change: Bump Easy modifier to 1.5 for numeric values and
    Hard to 0.85 from 0.80
  * Change: Decrease the base cleanup area on Alpha 12 to
    remove a lone bunker in the very NorthWest part of the
    middle base
  * Change: Give generous experience to all transporter unit
    loads on Beta/Gamma when starting from the main menu
  * Change: Make the southern scavenger base on Alpha 5 also
    trigger the transporter reinforcements for the player
  * Change: Upgrade a few campaign maps with better defenses for
    camBalance, add missing modules on some buildings,
    and add oil drums to many Beta maps
  * Change: Move Whirlwind research later into Beta campaign so
    Cyclone gets used for a bit longer
  * Change: The Collective uses Whirlwind tanks like in previous
    versions again
  * Change: Clear console when displaying automatic victory
    reminders
  * Change: Allow campaign library to handle multiple VTOL spawn
    systems. Fix array out-of-bounds access for the "alternate"
    VTOL templates option
  * Fix: Fix campaign HMG tower structure for Flame map editor
    and on a few Alpha maps
  * Fix: Make Beta-end fail if the player finds themselves with
    no units, factories, and just a empty transporter
  * Multiplayer:
  * Add: Add in-game "Mute Player" functionality via right-clicks
    on chat messages in lobby, and a button in the Intelligence
    menu in-game
  * Change: Spectators: Make F9 work and clicking on
    droids/structures for information purposes.
  * Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG"
    not having a short range
  * Fix: Ultimate Scavengers not building a few vehicles due to
    components not unlocked for them
  * Fix: Remove extra propulsion models on scavenger helicopters
  * Fix: Format the netplay log file better
  * Modding:
  * Fix: Modding gamedesc.lev no longer causes a crash anymore
  * AI:
  * Change: Small improvements to Cobra AI and allow it to play
    cyborg only games
  * MP-Balance:
  * Change: Balance Mini-Rocket Pod against Light Cannon better
    by reducing Mini-Rocket Pod cost from 75 to 70
  * Change: Increase cost of Cannon Fortress to 1000 from 900
    as it was incredibly cheap compared to other fortresses
  * Change: Make Bombard unlock Ground Shaker instead of the
    Howitzer, Remove Ground Shaker requirement for HEAP Howitzer
    Shells, and make Howitzer Autoloader depend on
    HE Howitzer Shells Mk3
  * Other:
  * Add: New maxReplaySaved and oldLogsLimit config options
  * Fix: Prevent truncating time in the Intelligence menu in
    skirmish/multiplayer
  * Fix: Discord Rich Presence displaying the wrong host when
    host is a spectator/autohost
  * Fix: Add Arabic to the list of available languages
  * Fix: Check for electronic research rewards already researched
* Mon Dec 20 2021 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.2.4
  * General:
  * Fix: Prebuilt ally gates not being passable
  * Fix: Cleanup old log files
  * Fix: Various crashes and resource leaks
  * Campaign:
  * Change: Ignore VTOLs when a campaign enemy group unit can't
    hit them
  * Change: Better target selections by sorting targets
    relative to group average coordinate
  * Change: Add a time range to cam3-1 launch / detonate sounds
  * Change: Make the winning requirements for Beta-end more clear
  * Change: Make Gamma 5 a little more hectic on Hard / Insane
    difficulty
  * Multiplayer:
  * Add: Additional lobby chat slash commands, cmdinterface
    event output
  * Change: Set default AI back to Nexus
  * Change: Make some AIs easier when using Easy difficulty
  * Change: Remove old Cobra Hard / Insane weapon perks
  * Fix: Repeated game over message
  * Fix: Add campaign Collective and Nexus structures back into
    mp stats file, fixing old maps
  * Challenges:
  * Fix: Specify specific AIs for "Back to Basics" and
    "Hide Behind Me"
- Drop warzone2100-fix-building-with-vk-1.2.198.patch,fixed
  upstream: gh#Warzone2100/warzone2100#2479
Version: 4.2.3-bp154.1.22
* Sat Dec 04 2021 Carsten Ziepke <kieltux@gmail.com>
- Add warzone2100-fix-building-with-vk-1.2.198.patch, fix for
  building with vk-1.2.198, gh#Warzone2100/warzone2100#2477
* Sat Dec 04 2021 Carsten Ziepke <kieltux@gmail.com>
- Add warzone2100-fix-building-with-vk-1.2.198.patch, fix for
  building with vk-1.2.198, gh#Warzone2100/warzone2100#2477
* Sun Nov 28 2021 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.2.2
  * General:
  * Add: Multiplay Options menu
  * Add: Hotkey to "Select all land combat units, with
    health >50%, not assigned to any group"
  * Fix: Reject certain crashy OpenGL drivers, and fallback to
    other backends
  * Fix: Handle exceptions creating Vulkan device
  * Fix: Repairs & Builders: Don't move needlessly
  * Fix: Re-ordering construction units to build something
    shouldn't cancel it
  * Fix: Don't reset attack range under commander
  * Fix: Ignore rearm order when already rearming
  * Fix: Don't show green overlay when impossible to build
    next module
  * Fix: Don't show modules in build list when unable to build
    more buildings of that type
  * Fix: Don't retreat repair turrets (RT) to other RT
  * Fix: Improve resource cleanup on shutdown
  * Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider
  * Fix: Various savegame / autosave issues
  * Fix: Remove Command Relay structure requirement for Command
    Turret research
  * Fix: Partial UI soft-lock with certain in-game menus
  * Fix: Preserve ordering of sync msgs in MP; fixes Factory
    set Hold Position bug
  * Fix: Toggling debug mode in skirmish as spectator
  * Fix: Ultimate Scavengers building an absurd amount of
    factories
  * Graphics:
  * Fix: Missing parts on the Nexus Link turret
  * AI:
  * Fix: Rip out mobile repair tactics from Cobra AI
  * Scripting:
  * Fix: Use constants instead of plain numbers
  * Multiplayer:
  * Add: Add 7-player map "Thales"
  * MP-Balance:
  * Change: Adjust Heavy Plasma Launcher:
    Reduce damage 250 -> 225, increase firePause 300 -> 350,
    reduce periodical Damage Radius 128 -> 64
  * Change: Adjust Incendiary Mortar: "researchPoints":
    3600 -> 4800, "researchPower": 112 -> 150
  * Other:
  * Fix: pie_import to handle filepaths properly in
    Blender 2.9x .PIE plugin
* Sat Nov 13 2021 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.2.1
  * General:
  * Add: Replay v2 format: Embed downloaded maps, store
    "end of game" info block
  * Fix: Improve replay saving performance / behavior
  * Fix: Handle frontend.img / intfac.img load failure explicitly
  * Fix: updateChallenge() crash
  * Fix: loadGame() crash if map load failed
  * Fix: Various additional bounds checks & error logging
  * Fix: cursors_sdl: Null checks, cleanup order fixes
  * Fix: showUNITCOUNT should only apply to player slots
  * Fix: Further OpenGL init tweaks
  * Campaign:
  * Change: Alpha 09 tweaks
  * Change: Alpha 06 NP reinforcement tweak
  * Change: Update a Nexus Resistance Circuit research item name
  * Fix: Account for the transporter in campaign unit limit
  * Scripting:
  * Add: Provide a native fractal value noise generator for use
    in map scripts
  * Multiplayer:
  * Add: Add specstats button
  * Change: Host: Remember number of spectator slots in MP games
  * Fix: Improve spectator lag / fast-forward behavior
  * Fix: Do not reset ready status of players on spectator leave
  * Fix: NetworkTextMessage::receive() crash
  * Fix: ActivityManager: updateMultiplayGameData on MP replay
    load
  * Fix: Revamp WZFiles cleanup
  * MP-Balance:
  * Change: Rollback "ALL ROUNDER" damage value against "Legged",
    Increase the accuracy at long range of all MGs from 50 to 55
  * Change: Increase the weight of HVC, add 0.5 tiles range to
    HVC cyborg, and reduce ROF of these weapons
  * Change: Increase the research time "High Temperature Flamer
    Gel Mk3" so it is no longer included in "Advanced Base"
  * Change: Faster Bombard and Pepperpot production, weaken
    Incendiary Mortar burn radius and damage, and earlier access
    to mortar accuracy research
  * Change: Required research for Howitzer: APFSDS Cannon Rounds
    Mk2 -> Heavy Mortar - Bombard
* Mon Nov 01 2021 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.2.0
  * General:
  * Fix: Handle repair point choice better so it doesn't pick less
    than ideal ones
  * Add: --loadreplay command line option
  * Graphics:
  * Add: Update Ultimate Scavengers button image
  * Campaign:
  * Add: Increase oil drum power in Beta (150) and Gamma (200)
  * Fix: Fix fastplay video not working since 4.2.0-beta2
  * Fix: Prevent old transporter issue on Beta-end where it can come
    back and fail the player due to little time left to send it away
    again
  * Scripting:
  * Change: Update JS documents
  * Multiplayer:
  * Change: Display team chooser column at all times
  * Change: Make inactivityMinutes / idleTime configurable
  * Fix: Fix a desync in replays due to structure limits not being the
    same in the replay
  * Fix: Fix a crash/assert when players were transitioned to
    spectators
  * Fix: Fix order of players in specstats window
  * Fix: Crash on autogame with spectator host
  * Fix: Joining new game after quitting lobby with spectator host
  * Fix: Client sends invalid command to host if autorating URL is
    enabled
  * Fix: Spectator host autorating URL requests for all clients
  * Fix: Unable to refresh lobby after being kicked
  * Fix: Replay desync at start due to replay spectator
  * MP-Balance:
  * Change: Reduced effectiveness of all-rounder weapons against
    cyborgs to 60% from 65% and make HMG come earlier
  * Change: Slightly increase Super Auto-Cannon Cyborgs damage
  * Other:
  * Fix: Mingw / Clang compile warning fixes
  * Fix: Fix a potential chat related crash
  * Fix: Fix potential crash due to 0-sized decals VBO on maps without
    decals
  * Fix: Crash if transporter is recycled
  * Fix: Suppress and log wzDisplayDialog in headless mode
  * Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in
    autogame / headless mode
- Updated to 4.2.0-beta2
  * General:
  * Add: Make selected structures and units blink on radar
  * Add: Power per second to power bar tooltip
  * Fix: Command interface fixes, documentation added
  * Fix: Crash caused by crash-handling provider
  * Fix: Always release sequence resources at shutdown
  * Fix: Additional null checks
  * Fix: Repair: Return to HQ as fallback
  * Fix: Improve replay warning / error messages
  * Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in
    lobby
  * Fix: Struct stats lookup maps tweaks / refactoring
  * Fix: Add a missing break for attack orders
  * Campaign:
  * Change: Decrease the player return LZ in Beta 08
  * Change: Add additional research messages for Nexus Resistance
    Circuits
  * Multiplayer:
  * Change: Ignore allies' attack to determine activity
  * Change: Limit Ultimate Scavengers' Helicopter usage times on
    T1 technology
  * Fix: Desync when moving to repair
  * Fix: Don't load map preview twice for the host
  * Other:
  * Change: Add video install information for Ubuntu in README
- Updated to 4.2.0-beta1
  * General:
  * Add: Add Ultimate Scavengers to the game
  * Add: Implement remove from group shortcut
  * Add: Use a stable config directory for release builds
  * Change: First steps at moving savegame format totally to JSON--now
    converted the .gam file
  * Change: Return units to mobiles turrets & randomize repair points
  * Fix: Fix orders from Commanders after loading saves
  * Fix: Don't reveal artillery unless the CB tower is completely
    built
  * Fix: Fix sensors logic under commander so attaching them isn't
    useless
  * Fix: Prevent lobby refresh and filter buttons from disappearing
    unless invalid data gets sent somehow
  * Fix: Only play "assigned to commander" sound if group is not full
  * Fix: Don't block ready status button when player clicks ready
    too fast
  * Fix: Primary AA turret units not attacking things if the
    Secondary could, among other fixes
  * Fix: Improve ManufactureOptions/StatsButton clickability
  * Graphics:
  * Change: Major revision to the Blender 2.9x pie addon
  * Fix: OpenGL init resiliency
  * Campaign:
  * Change: Update Beta 11 mission objectives in the Intel menu
  * Change: Increase default message duration times for campaigns
  * Change: Improve the Alpha 7 Intel objective text
  * Change: Update camBalance for Gamma. Campaign rebalance is
    basically complete
  * Fix: Allow mission objectives to persist into offworld missions
  * Multiplayer:
  * Add: Spectator slots for multiplayer games + replay functionality
    for skirmish/multiplayer
  * Add: Support non-0-index hostPlayer, configuring "spectatorHost"
    from autohost json
  * Add: Headless / autohost enhancements, spectator stats, lobby
    chat slash commands, netplay bug fixes
  * Add: Add new random maps "DustyMaze": one 2-player and
    two 4-player maps
  * Change: Make lobby games scrollable
  * Fix: Fix double host exit screen
  * Fix: Properly load ttypes.ttp for script maps so water is shown
    and more
  * Scripting:
  * Add: Add a way for scripts to determine if games are a challenge
  * Change: Cleanup and improve JS API documentation
  * Balance:
  * Change: Make Machineguns less powerful short-term but not as
    to weaken them long-term
  * Change: Make phosphorus and thermite bombs less strong with
    only 2 bombs and a flamer modifier instead of artillery round
  * Change: Tweak timeline and research cost of Bombard, Pepperpot,
    and Incendiary Mortar
  * Change: Tweaks to Anti-Air research costs and timeline
  * Change: Change the required research for the Nexus Link Turret
    and Nexus Resistance Circuits. Balancing weapon parameters
  * Change: Heavy Laser weight reduction from 20,000 to 5,000.
    Restoring the playability of this turret
  * Change: Additional reduction in the cost of Tank Killer and Super
    Tank Killer Cyborg research
  * Change: Reducing the cost and time of producing black and red
    bodies to increase the relevance of their use
  * Change: Increase Super Rail Cyborg range and reduce damage to
    maintain relevance
  * Change: Make the VTOL MG parameters more balanced by reducing
    damage
  * Change: Change Howitzer research to not depend on Cannon Laser
    Designator, Bind Hellstorm Emplacement to Howitzer Emplacement,
    Increase Ground
    Shaker production time, reduce periodical damage on Incendiary
    Howitzer
  * Change: Improve accuracy of VTOL HMG
  * Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL
    Rearming Pad
  * Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser
    damage, and VTOL Scourge Missile splash radius
  * Change: Reduce costs of Anti-Air structures, Increase
    Stormbringer range, reduce weights of Tornado, Vindicator,
    Stormbringer, and Whirlwind,
    reduce build time for Whirlwind, and reduce total held rockets in
    Sunburst AA before a rearm
  * Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4
  * Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of
    HVC Cyborg, improved ROF of Super Tank-Killer Cyborg and
    Tank Killer Rocket
  * Change: Increasing HVC turret range from 9 to 9.5 and decreasing
    weight from 4000 to 2500 to make HVC playable on light
    bodies, Slightly improved ROF for Super HVC Cyborg
  * Change: Move Tank-Killer so it comes a littler earlier and only
    depend on the fifth rocket damage upgrade
  * Change: Slight Incendiary Mortar research cost and timeline
    reduction
  * Other:
  * Add: Add autorating url in config
  * Change: Don't show enemy building being repaired
  * Fix: Don't crash with JumpToResourceExtractor keybind after level
    reload
  * Fix: Don't double load a random backdrop on a connection cancel
* Mon Aug 16 2021 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.1.3
  * General:
  * Fix: clearLoadedMods(): Clear mod_hash_list
  * Graphics:
  * Fix: setBarGraphValue() divide-by-zero
  * Fix: WIDGET::detach(): Check iterator before erasing
  * Fix: IntMessageButton::getTip(): Add null-checks
  * Campaign:
  * Fix: Crash caused by saveMissionData()
  * Multiplayer:
  * Fix: Fix order of players in alliances screen
  * Balance:
  * Change: (Multiplayer) Reconstruct Howitzer branch and adjust
    artillery parameters
  * Change: (Multiplayer) Make Mantis more accessible
  * Change: (Multiplayer) Earlier access to Assault Gun,
    improve MG
* Sun Aug 08 2021 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.1.2
  * General:
  * Fix: Various crash / cleanup fixes
  * Fix: Reduce log-spam
  * Fix: Wrong names for HVC
  * Fix: Don't deselect droids when pressing RMB over something
  * Fix: Various memory leaks
  * Fix: Do not play audio from assignments to commanders from
    other players
  * Fix: When editing keymappings, ESC should unhighlight
    the selection
  * Fix: Correct minimum OpenGL version check
  * Graphics:
  * Fix: Vulkan: Crash due to late release of graphics resources
  * Fix: Statistics table overflow
  * Fix: Various widget improvements
  * Campaign:
  * Fix: Add new Twin MG Tower to transitionTech.js, move
    the second Cannon damage upgrade back to Alpha 04
  * Multiplayer:
  * Fix: Map request logic improvements
  * Balance:
  * Change: Additional editing of VTOL Rockets and Plasmite
    Bomb parameters
* Sun Aug 01 2021 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.1.1
  * General:
  * Fix: Fix chat cursor position
  * Fix: Respect Hold & Fire at will better
  * Fix: Refresh order buttons on hotkey press
  * Fix: Make other hotkeys override debug hotkeys by default
  * Graphics:
  * Fix: Fix structure limits screen lighting and hardcode sun
    position and lighting for 3D buttons
  * Change: Use faction models for UI buttons
  * Campaign:
  * Add: Add a small delay for allowing video skipping
  * Change: Merge updates from camBalance to encompass mostly
    Beta campaign tweaks
  * Fix: Do not show transport button in objective achieved
    screen
  * Multiplayer:
  * Fix: Fixed obsolescence of machine guns Technology
  * Balance:
  * Change: Make Heavy Plasma Launcher more useful with an
    "all rounder" role and reduce price of Plasma Cannon
    significantly
  * Change: Tweak mortar research paths to decouple
    Bombard/Pepperpot from damage/ROF upgrades and Incendiary
    Mortar and reduce Pepperpot weight
  * Change: Rebalance HVC and HVC Cyborg to have more ROF and
    1 tile less range
  * Change: Tweak accuracy and splash values on Sunburst and
    Cyclone anti-air weapons
  * Other:
  * Add: Add weapon info into debug window
  * Change: Replacing the abbreviation HPV for the Hyper
    Velocity Cannon with HVC
* Sat Jul 10 2021 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.1.0
  * Merge of the “camBalance” mod that revamps campaign balance and
    fixes numerous issues
  * Numerous multiplayer balance tweaks (see full changelog for
    details)
  * Fix fog, add an option to toggle it on
  * New design menu stats delta display
  * Add a single player quit confirmation screen
  * Allow building modules/derricks in a row (with drag & build)
  * Add support for binding same keys to multiple actions
    in non-conflicting contexts
  * Allow assigning key bindings to mouse keys
  * Add “selection without group” hotkeys
  * Move the whole group to the target location, not only the
    command droid
  * New cheat makemehero makes selected units hero rank
  * General improvements to Cobra AI / accounts for new balance
    changes
  * Fix: Muzzle flash effects for Gauss, laser, and all kinds of
    weapons
  * Fix: Several crash & UI soft-lock issues
  * Fix: Various save-loading issues
  * Fix: Do not handle RMB click while panning the camera
  * Fix: Unclosable panels and flicker when using the Intelligence
    map and Design menus
  * Fix: Heavy CPU usage on the Intelligence map
  * Fix: VTOL collision with ground units
  * Fix: Normalmapping of 3D models in menus / buttons
  * Many other bug fixes
* Sun Apr 25 2021 Carsten Ziepke <kieltux@gmail.com>
- Updated to 4.0.1
  * General:
  * Fix: Fix broken map zoom cycle and repair bad config
    settings for some numerical cycle options
  * Fix: Improve water performance
  * Fix: Prevent crash related to flag/rally point positions
    already existing
  * Graphics:
  * Add: Additional Collective faction textures
  * Multiplayer:
  * Change: Change multiplayer super transporter research icon
    to show a tank in the corner rather than a cyborg
  * Change: Some improvements to 6c-Entropy for easier modding
  * Fix: Reset ready status in lobby when a player leaves
  * Fix: Fixed incorrect player positioning in procedurally
    generated maps
  * Fix: Fix skirmish power modifier after saveload
  * AI:
  * Fix: AI messages wrongly targeting players
  * Balance:
  * Change: Start splash damage at the center of intended droid
    targets and increase splash radii of such weapons
  * Other:
  * Add: Add config option to toggle autosave features
  * Fix: Don't crash when closing the game if the music manager
    is open in the main menu
- Remove redundant files from %{_datadir}/doc/%{name}
* Mon Apr 12 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Dropped unneeded QT5 dependencies
- Build Vulkan with conditional macros
- Use cmake build macro
  * Disable LTO, does not compile at the moment
* Sun Apr 11 2021 Imo Hester <vortex@z-ray.de>
- Disabled Vulkan for Leap releases via cmake flags
* Sun Apr 11 2021 Imo Hester <vortex@z-ray.de>
- Disabled vulkan for Leap 15.2 and below due to older vulkan packages
- Fixed pkg-config resolve issues for Leap 15.2 and below
* Sun Apr 11 2021 Imo Hester <vortex@z-ray.de>
- Updated to 4.0.0
- Added Vulkan dependencies for the new vulkan backend
- Changed GPL-2.0 to GPL-3.0 because CMakeList.txt sais:
  if(WZ_ENABLE_BACKEND_VULKAN)
  [#] If Vulkan is enabled, use the GPL3 license for distribution
  configure_file("${CMAKE_CURRENT_SOURCE_DIR}/pkg/licenses/COPYING.gpl3" "${WZ_DIST_LICENSE}" COPYONLY)
  else()
  [#] GPLv2
  configure_file("${CMAKE_CURRENT_SOURCE_DIR}/COPYING" "${WZ_DIST_LICENSE}" COPYONLY)
  endif()
* Sat Aug 29 2020 Matthias Mailänder <mailaender@opensuse.org>
- Update to version 3.4.1
  + A "continue last save" option
  + A quit to main-menu option after victory
  + Quick save
  + You can change most game settings now with the in-game pause menu
  + New randomization of game options ability for skirmish/multiplayer games
  + Support in-game notification popups
  + keybindings for camera pan added
  + Discord rich presence / join support
  + Unit / kill count gui feature
  + Saved games are now sorted by newest first
- Remove patches included upstream
  + reproducible.patch
  + system-miniupnpc.patch
* Thu Apr 04 2019 Bernhard Wiedemann <bwiedemann@suse.com>
- Add reproducible.patch to sort zip file list
  to make package build reproducible (boo#1041090)
Version: 3.2.3-bp150.2.10
* Sat Jun 24 2017 mailaender@opensuse.org
- Remove upstreamed appdata.patch
- Replace system-miniupnpc.diff with system-miniupnpc.patch
- Update to version 3.2.3
  * Fix: Rescale body points if players have different armour levels when transferring units (d0934ff3ad, #4554)
  * Fix: Occasional crash when entering host game menu (03d494d366, #4567, #4564, #4546, #4361 and others)
  * Fix: Game freeze on clicking on start game in menu (382077800b, #4566)
  * Fix: Never put scavengers on human teams by accident (a691778a5f, #4563)
  * Add: We now support higher than 8x MSAA, if supported by driver - do not show 8x if not supported (33057c24ed)
  * Change: Optimizing graphics rendering (92b50b7665, c1f697f28a, a70920985e, 486dd8e9c0)
  * Change: Increase default resolution to 1024x720 rather than 640x480 (9b0fa9e79a)
  * Fix: Avoiding some techniques to hopefully run with more drivers (8a2ff4499d, 4134f82d22, 871fa31c80)
  * Fix: Fix clipped letters (9c04d4ad6b)
  * Fix: Fix text rendering blend mode, makes progress bar more readable (0bfd217940, #4569)
  * Fix: Still/moving helicopter/VTOL animations were reversed (fb9bea5e0a, #4489)
  * Fix: Prevent structure turret stretching again (f79286dc13, #4537)
  * Change: Lots of initial campaign ported to Javascript. Discuss these changes in our new porting forum here: viewforum.php?f=51
  * Add: donateObject() works on structures. findResearch() works on other players (839e0b0f5c)
  * Add: New function hackDoNotSave(global name) to prevent variable from being put in savegames (ff57dc5733)
  * Add: Add setHealth(object, health %) to set a game object's health (62a7c96168)
- Changes from 3.2.2
  * Change: Improved debug menu (e89e162540, 550f6eb01e)
  * Change: Improved handling of multiplayer map/mod downloads (4b73c266fd)
  * Fix: Fixed super heavy-gunner dependency (#4490, 116ac5c679)
  * Fix: Do not crash on invalid research orders (c6e9dfcf65)
  * Fix: Do not enter an infinite loop on loading invalid stored templates (a394991dd1)
  * Change: Fixed functionality graphics rewritten to use programmable shaders
  * Fix: Make water tiles visible even when just the water surface is visible (4e6d245b75, #4504)
  * Change: New animation system (af9c9137d2)
  * Fix: Alpha campaign cyborg production (bc3db59f5f, #4515)
  * Fix: Disappearing commander designs in beta and gamma campaigns (df4e1e378c, #4458)
  * Fix: Do not desynch when NullBot VTOLs rearm (216827c96f, #4464)
* Wed Mar 15 2017 sfalken@opensuse.org
- Edited %files to clear unpackaged files builderror in
  openSUSE:Factory
* Sun Jul 31 2016 jengelh@inai.de
- Add system-miniupnpc.diff
* Sun Jul 31 2016 jengelh@inai.de
- Update License field
* Sat Jul 30 2016 mailaender@opensuse.org
- Update to version 3.2.1 (see ChangeLog)
* Fri Jul 29 2016 mailaender@opensuse.org
- Update to 3.2.0 (see ChangeLog)
* Mon Apr 11 2016 kieltux@gmail.com
- Set BuildArch: noarch for warzone2100-data
* Mon Apr 11 2016 kieltux@gmail.com
- Update to 3.1.5
  + Campaign loading & offworld transport missions should be
    working again.
  + Loading games with teams & alliances now works again.
  + Starting games in alliance mode now always works.
  + Order of 'go to transport' now works again.
  + Template checks & error messages.
* Sun Jan 31 2016 kieltux@gmail.com
- Update to 3.1.3
  + Ping only displayed for multiplayer games.
  + Rank display removed for now.
  + Better placement of IP dialog.
  + Remove hack to support some old systems that breaks with
    GLEW 1.12.
  + Change --savegame command line option into two new options
    that actually work.
  + Crash in campaign.
  + Update included miniUPNP to version 1.219.
  + 'kill' command for SP games.
  + 'Assigned to Commander' voice over issue.
  + Fix assert failure when Nexus AI tries to build a sensor
    tower.
  + Check if received templates are valid when received.
  + Many potential issues found with static analysis tools
    closed.
  + Updated translations:
    Chinese, German, French, Hungarian.
- Removed fix-glew.patch (fixed upstream: Remove hack to support
    some old systems that breaks with GLEW 1.12).
* Fri Feb 06 2015 mimi.vx@gmail.com
- add fix-glew.patch from archlinux
- Update to 3.1.2
  + Too many changes since version 3.1.1 to list, see installed
    ChangeLog file instead
    (/usr/share/doc/packages/warzone2100/ChangeLog)
* Thu Oct 23 2014 kieltux@gmail.com
- Added optional movie package: warzone2100-movies
* Tue Oct 21 2014 kieltux@gmail.com
- Update to version 3.1.1:
  + Too many changes since version 3.1.0 to list, see installed
    ChangeLog file instead
    (/usr/share/doc/packages/warzone2100/ChangeLog)
* Mon Jun 24 2013 joop.boonen@opensuse.org
- Reformated the spec file to make it more readable
* Fri Feb 15 2013 badshah400@gmail.com
- Update to version 3.1.0:
  + Too many changes since version 2.3.9 to list, see installed
    ChangeLog file instead
    (/usr/share/doc/packages/warzone2100/ChangeLog)
- Drop warzone-link-vorbis.patch: incorporated upstream; also drop
  automake BuildRequires since this was required by patch
- Use pkgconfig based BuildRequires wherever possible
- New BuildRequires added:
  + pkgconfig(fribidi)
  + pkgconfig(glew)
  + pkgconfig(QtCore)
  + pkgconfig(QtGui).
* Wed Dec 26 2012 joop.boonen@opensuse.org
- openal-devel is now called openal-soft-devel
* Fri Mar 23 2012 jengelh@medozas.de
- Parallel build with %_smp_mflags; strip redundant spec sections
* Sun Nov 20 2011 dimstar@opensuse.org
- Update to version 2.3.9:
  + General
  - Change: Show damage on all buildings
  - Change: Use Ctrl-V instead of Tab to paste in edit boxes
  - Change: Mouse wheel scrolling in research and build menus
  - Fix: Make units follow their orders better
  - Fix: Make sure files in sequences.wz override included ones,
    so localized videos are always used
  - Fix: Maps can never override game data
  - Fix: Make mod savegames work properly
  - Fix: Prevent VTOLs from getting stuck on buildings
  + UI
  - Fix: Properly update player colours in the map preview
  + Multiplayer
  - Change: Some AI improvements from master
  + Updated translations.
- Add warzone-link-vorbis.patch: Also link against libvorbis, not
  only libvorbisfile.
* Wed Feb 02 2011 freespacer@gmx.de
- update to version 2.3.7
  * General:
  * Fix: Make construction, production and research independent of framerate and number of parallel tasks
  * Fix: Changing droid settings now works, even if selecting more than 100 droids
  * Fix: Reset construction speed upgrades between games
  * Fix: Don't gain experience by shooting your own buildings/units
  * Fix: Don't truncate usernames at the first unicode character
  * Fix: Correct delivery point placement for cyborg factories and repair facilities
  * Multiplayer:
  * Change: Retire the current AI top model template with heavy laser in favour of two new ones. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body
  * Fix: Prevent clients from getting confused when trying to leave the game setup screen by pressing the Escape key
  * MP Balance
  * Mg damage to cyborgs up 10%, to tracks down 10%, and to bunkers down 5%
  * Cannon damage to buildings and hardpoints up 10% and to bunkers up 25%
  * UI:
  * Change: Show a savegame's timestamp tooltip in the current locale
  * Change: Show distances and speeds in terms of tiles
  * Fix: Improve UI responsiveness under low framerates
  * Fix: Prevent some key presses from being ignored
  * Fix: Don't show health bars over empty terrain, when set to always display energy bars
  * Translations:
  * Updated: Italian
  * Updated: Turkish
  * Updated: Brazilian
  * Updated: Polish
  * Updated: Spanish
  * Updated: Russian
- included update from version 2.3.6
  * General:
  * Fix: Prevent memory corruption in the scripting code
  * Fix: Don't crash in the unit design screen when using unicode strings
  * Fix: Don't ignore armor
  * Fix: Do not activate a radar detector before it has been completely built
  * Fix: Clear a droid's order queue when it gets new orders
  * Fix: Make rearming pads actually repair units
  * Fix: Projectiles going through terrain due to bad terrain height calculations, terrain shading
  * Fix: Prevent possible crash with multi-turret units
  * Multiplayer:
  * Fix: Make power generator output in multiplayer not depend on the game difficulty setting
  * Fix: Make sure not to give to many trucks to another player
  * Fix: Don't crash when players click the "ready" button too often
  * NTW mod:
  * Fix: Graphics
  * Translations:
  * New: Turkish
  * Updated: French, Polish, Romanian, Spanish
  * Updated: Italian
  * Updated: German
  * Updated: Korean
  * Updated: Polish
* Tue Oct 19 2010 highwaystar.ru@gmail.com
- updated to version 2.3.5, maintance release
- see ChangeLog
* Wed Jun 30 2010 highwaystar.ru@gmail.com
- updated to version 2.3.1a, bugfix release