Package Release Info


Update Info: Base Release
Available in Package Hub : 15 SP4





Change Logs

* Sat Dec 04 2021 Carsten Ziepke <>
- Add warzone2100-fix-building-with-vk-1.2.198.patch, fix for
  building with vk-1.2.198, gh#Warzone2100/warzone2100#2477
* Sat Dec 04 2021 Carsten Ziepke <>
- Updated to 4.2.3
  * General:
  * Fix: Unable to demolish structures at full health
  * Fix: Properly remove old QuickSave data when quick-saving
  * Fix: Drop pending structures on first click
  * Fix: Play buzz sound once per interval
  * Fix: Ultimate Scavengers freeze on certain maps
  * Fix: Improve OpenGL context cleanup on init failure
  * Fix: Various crashes
  * Multiplayer:
  * Fix: Game doesn't end when autohosting if all players leave
* Sun Nov 28 2021 Carsten Ziepke <>
- Updated to 4.2.2
  * General:
  * Add: Multiplay Options menu
  * Add: Hotkey to "Select all land combat units, with
    health >50%, not assigned to any group"
  * Fix: Reject certain crashy OpenGL drivers, and fallback to
    other backends
  * Fix: Handle exceptions creating Vulkan device
  * Fix: Repairs & Builders: Don't move needlessly
  * Fix: Re-ordering construction units to build something
    shouldn't cancel it
  * Fix: Don't reset attack range under commander
  * Fix: Ignore rearm order when already rearming
  * Fix: Don't show green overlay when impossible to build
    next module
  * Fix: Don't show modules in build list when unable to build
    more buildings of that type
  * Fix: Don't retreat repair turrets (RT) to other RT
  * Fix: Improve resource cleanup on shutdown
  * Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider
  * Fix: Various savegame / autosave issues
  * Fix: Remove Command Relay structure requirement for Command
    Turret research
  * Fix: Partial UI soft-lock with certain in-game menus
  * Fix: Preserve ordering of sync msgs in MP; fixes Factory
    set Hold Position bug
  * Fix: Toggling debug mode in skirmish as spectator
  * Fix: Ultimate Scavengers building an absurd amount of
  * Graphics:
  * Fix: Missing parts on the Nexus Link turret
  * AI:
  * Fix: Rip out mobile repair tactics from Cobra AI
  * Scripting:
  * Fix: Use constants instead of plain numbers
  * Multiplayer:
  * Add: Add 7-player map "Thales"
  * MP-Balance:
  * Change: Adjust Heavy Plasma Launcher:
    Reduce damage 250 -> 225, increase firePause 300 -> 350,
    reduce periodical Damage Radius 128 -> 64
  * Change: Adjust Incendiary Mortar: "researchPoints":
    3600 -> 4800, "researchPower": 112 -> 150
  * Other:
  * Fix: pie_import to handle filepaths properly in
    Blender 2.9x .PIE plugin
* Sat Nov 13 2021 Carsten Ziepke <>
- Updated to 4.2.1
  * General:
  * Add: Replay v2 format: Embed downloaded maps, store
    "end of game" info block
  * Fix: Improve replay saving performance / behavior
  * Fix: Handle frontend.img / intfac.img load failure explicitly
  * Fix: updateChallenge() crash
  * Fix: loadGame() crash if map load failed
  * Fix: Various additional bounds checks & error logging
  * Fix: cursors_sdl: Null checks, cleanup order fixes
  * Fix: showUNITCOUNT should only apply to player slots
  * Fix: Further OpenGL init tweaks
  * Campaign:
  * Change: Alpha 09 tweaks
  * Change: Alpha 06 NP reinforcement tweak
  * Change: Update a Nexus Resistance Circuit research item name
  * Fix: Account for the transporter in campaign unit limit
  * Scripting:
  * Add: Provide a native fractal value noise generator for use
    in map scripts
  * Multiplayer:
  * Add: Add specstats button
  * Change: Host: Remember number of spectator slots in MP games
  * Fix: Improve spectator lag / fast-forward behavior
  * Fix: Do not reset ready status of players on spectator leave
  * Fix: NetworkTextMessage::receive() crash
  * Fix: ActivityManager: updateMultiplayGameData on MP replay
  * Fix: Revamp WZFiles cleanup
  * MP-Balance:
  * Change: Rollback "ALL ROUNDER" damage value against "Legged",
    Increase the accuracy at long range of all MGs from 50 to 55
  * Change: Increase the weight of HVC, add 0.5 tiles range to
    HVC cyborg, and reduce ROF of these weapons
  * Change: Increase the research time "High Temperature Flamer
    Gel Mk3" so it is no longer included in "Advanced Base"
  * Change: Faster Bombard and Pepperpot production, weaken
    Incendiary Mortar burn radius and damage, and earlier access
    to mortar accuracy research
  * Change: Required research for Howitzer: APFSDS Cannon Rounds
    Mk2 -> Heavy Mortar - Bombard
* Mon Nov 01 2021 Carsten Ziepke <>
- Updated to 4.2.0
  * General:
  * Fix: Handle repair point choice better so it doesn't pick less
    than ideal ones
  * Add: --loadreplay command line option
  * Graphics:
  * Add: Update Ultimate Scavengers button image
  * Campaign:
  * Add: Increase oil drum power in Beta (150) and Gamma (200)
  * Fix: Fix fastplay video not working since 4.2.0-beta2
  * Fix: Prevent old transporter issue on Beta-end where it can come
    back and fail the player due to little time left to send it away
  * Scripting:
  * Change: Update JS documents
  * Multiplayer:
  * Change: Display team chooser column at all times
  * Change: Make inactivityMinutes / idleTime configurable
  * Fix: Fix a desync in replays due to structure limits not being the
    same in the replay
  * Fix: Fix a crash/assert when players were transitioned to
  * Fix: Fix order of players in specstats window
  * Fix: Crash on autogame with spectator host
  * Fix: Joining new game after quitting lobby with spectator host
  * Fix: Client sends invalid command to host if autorating URL is
  * Fix: Spectator host autorating URL requests for all clients
  * Fix: Unable to refresh lobby after being kicked
  * Fix: Replay desync at start due to replay spectator
  * MP-Balance:
  * Change: Reduced effectiveness of all-rounder weapons against
    cyborgs to 60% from 65% and make HMG come earlier
  * Change: Slightly increase Super Auto-Cannon Cyborgs damage
  * Other:
  * Fix: Mingw / Clang compile warning fixes
  * Fix: Fix a potential chat related crash
  * Fix: Fix potential crash due to 0-sized decals VBO on maps without
  * Fix: Crash if transporter is recycled
  * Fix: Suppress and log wzDisplayDialog in headless mode
  * Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in
    autogame / headless mode
- Updated to 4.2.0-beta2
  * General:
  * Add: Make selected structures and units blink on radar
  * Add: Power per second to power bar tooltip
  * Fix: Command interface fixes, documentation added
  * Fix: Crash caused by crash-handling provider
  * Fix: Always release sequence resources at shutdown
  * Fix: Additional null checks
  * Fix: Repair: Return to HQ as fallback
  * Fix: Improve replay warning / error messages
  * Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in
  * Fix: Struct stats lookup maps tweaks / refactoring
  * Fix: Add a missing break for attack orders
  * Campaign:
  * Change: Decrease the player return LZ in Beta 08
  * Change: Add additional research messages for Nexus Resistance
  * Multiplayer:
  * Change: Ignore allies' attack to determine activity
  * Change: Limit Ultimate Scavengers' Helicopter usage times on
    T1 technology
  * Fix: Desync when moving to repair
  * Fix: Don't load map preview twice for the host
  * Other:
  * Change: Add video install information for Ubuntu in README
- Updated to 4.2.0-beta1
  * General:
  * Add: Add Ultimate Scavengers to the game
  * Add: Implement remove from group shortcut
  * Add: Use a stable config directory for release builds
  * Change: First steps at moving savegame format totally to JSON--now
    converted the .gam file
  * Change: Return units to mobiles turrets & randomize repair points
  * Fix: Fix orders from Commanders after loading saves
  * Fix: Don't reveal artillery unless the CB tower is completely
  * Fix: Fix sensors logic under commander so attaching them isn't
  * Fix: Prevent lobby refresh and filter buttons from disappearing
    unless invalid data gets sent somehow
  * Fix: Only play "assigned to commander" sound if group is not full
  * Fix: Don't block ready status button when player clicks ready
    too fast
  * Fix: Primary AA turret units not attacking things if the
    Secondary could, among other fixes
  * Fix: Improve ManufactureOptions/StatsButton clickability
  * Graphics:
  * Change: Major revision to the Blender 2.9x pie addon
  * Fix: OpenGL init resiliency
  * Campaign:
  * Change: Update Beta 11 mission objectives in the Intel menu
  * Change: Increase default message duration times for campaigns
  * Change: Improve the Alpha 7 Intel objective text
  * Change: Update camBalance for Gamma. Campaign rebalance is
    basically complete
  * Fix: Allow mission objectives to persist into offworld missions
  * Multiplayer:
  * Add: Spectator slots for multiplayer games + replay functionality
    for skirmish/multiplayer
  * Add: Support non-0-index hostPlayer, configuring "spectatorHost"
    from autohost json
  * Add: Headless / autohost enhancements, spectator stats, lobby
    chat slash commands, netplay bug fixes
  * Add: Add new random maps "DustyMaze": one 2-player and
    two 4-player maps
  * Change: Make lobby games scrollable
  * Fix: Fix double host exit screen
  * Fix: Properly load ttypes.ttp for script maps so water is shown
    and more
  * Scripting:
  * Add: Add a way for scripts to determine if games are a challenge
  * Change: Cleanup and improve JS API documentation
  * Balance:
  * Change: Make Machineguns less powerful short-term but not as
    to weaken them long-term
  * Change: Make phosphorus and thermite bombs less strong with
    only 2 bombs and a flamer modifier instead of artillery round
  * Change: Tweak timeline and research cost of Bombard, Pepperpot,
    and Incendiary Mortar
  * Change: Tweaks to Anti-Air research costs and timeline
  * Change: Change the required research for the Nexus Link Turret
    and Nexus Resistance Circuits. Balancing weapon parameters
  * Change: Heavy Laser weight reduction from 20,000 to 5,000.
    Restoring the playability of this turret
  * Change: Additional reduction in the cost of Tank Killer and Super
    Tank Killer Cyborg research
  * Change: Reducing the cost and time of producing black and red
    bodies to increase the relevance of their use
  * Change: Increase Super Rail Cyborg range and reduce damage to
    maintain relevance
  * Change: Make the VTOL MG parameters more balanced by reducing
  * Change: Change Howitzer research to not depend on Cannon Laser
    Designator, Bind Hellstorm Emplacement to Howitzer Emplacement,
    Increase Ground
    Shaker production time, reduce periodical damage on Incendiary
  * Change: Improve accuracy of VTOL HMG
  * Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL
    Rearming Pad
  * Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser
    damage, and VTOL Scourge Missile splash radius
  * Change: Reduce costs of Anti-Air structures, Increase
    Stormbringer range, reduce weights of Tornado, Vindicator,
    Stormbringer, and Whirlwind,
    reduce build time for Whirlwind, and reduce total held rockets in
    Sunburst AA before a rearm
  * Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4
  * Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of
    HVC Cyborg, improved ROF of Super Tank-Killer Cyborg and
    Tank Killer Rocket
  * Change: Increasing HVC turret range from 9 to 9.5 and decreasing
    weight from 4000 to 2500 to make HVC playable on light
    bodies, Slightly improved ROF for Super HVC Cyborg
  * Change: Move Tank-Killer so it comes a littler earlier and only
    depend on the fifth rocket damage upgrade
  * Change: Slight Incendiary Mortar research cost and timeline
  * Other:
  * Add: Add autorating url in config
  * Change: Don't show enemy building being repaired
  * Fix: Don't crash with JumpToResourceExtractor keybind after level
  * Fix: Don't double load a random backdrop on a connection cancel
* Mon Aug 16 2021 Carsten Ziepke <>
- Updated to 4.1.3
  * General:
  * Fix: clearLoadedMods(): Clear mod_hash_list
  * Graphics:
  * Fix: setBarGraphValue() divide-by-zero
  * Fix: WIDGET::detach(): Check iterator before erasing
  * Fix: IntMessageButton::getTip(): Add null-checks
  * Campaign:
  * Fix: Crash caused by saveMissionData()
  * Multiplayer:
  * Fix: Fix order of players in alliances screen
  * Balance:
  * Change: (Multiplayer) Reconstruct Howitzer branch and adjust
    artillery parameters
  * Change: (Multiplayer) Make Mantis more accessible
  * Change: (Multiplayer) Earlier access to Assault Gun,
    improve MG
* Sun Aug 08 2021 Carsten Ziepke <>
- Updated to 4.1.2
  * General:
  * Fix: Various crash / cleanup fixes
  * Fix: Reduce log-spam
  * Fix: Wrong names for HVC
  * Fix: Don't deselect droids when pressing RMB over something
  * Fix: Various memory leaks
  * Fix: Do not play audio from assignments to commanders from
    other players
  * Fix: When editing keymappings, ESC should unhighlight
    the selection
  * Fix: Correct minimum OpenGL version check
  * Graphics:
  * Fix: Vulkan: Crash due to late release of graphics resources
  * Fix: Statistics table overflow
  * Fix: Various widget improvements
  * Campaign:
  * Fix: Add new Twin MG Tower to transitionTech.js, move
    the second Cannon damage upgrade back to Alpha 04
  * Multiplayer:
  * Fix: Map request logic improvements
  * Balance:
  * Change: Additional editing of VTOL Rockets and Plasmite
    Bomb parameters
* Sun Aug 01 2021 Carsten Ziepke <>
- Updated to 4.1.1
  * General:
  * Fix: Fix chat cursor position
  * Fix: Respect Hold & Fire at will better
  * Fix: Refresh order buttons on hotkey press
  * Fix: Make other hotkeys override debug hotkeys by default
  * Graphics:
  * Fix: Fix structure limits screen lighting and hardcode sun
    position and lighting for 3D buttons
  * Change: Use faction models for UI buttons
  * Campaign:
  * Add: Add a small delay for allowing video skipping
  * Change: Merge updates from camBalance to encompass mostly
    Beta campaign tweaks
  * Fix: Do not show transport button in objective achieved
  * Multiplayer:
  * Fix: Fixed obsolescence of machine guns Technology
  * Balance:
  * Change: Make Heavy Plasma Launcher more useful with an
    "all rounder" role and reduce price of Plasma Cannon
  * Change: Tweak mortar research paths to decouple
    Bombard/Pepperpot from damage/ROF upgrades and Incendiary
    Mortar and reduce Pepperpot weight
  * Change: Rebalance HVC and HVC Cyborg to have more ROF and
    1 tile less range
  * Change: Tweak accuracy and splash values on Sunburst and
    Cyclone anti-air weapons
  * Other:
  * Add: Add weapon info into debug window
  * Change: Replacing the abbreviation HPV for the Hyper
    Velocity Cannon with HVC
* Sat Jul 10 2021 Carsten Ziepke <>
- Updated to 4.1.0
  * Merge of the “camBalance” mod that revamps campaign balance and
    fixes numerous issues
  * Numerous multiplayer balance tweaks (see full changelog for
  * Fix fog, add an option to toggle it on
  * New design menu stats delta display
  * Add a single player quit confirmation screen
  * Allow building modules/derricks in a row (with drag & build)
  * Add support for binding same keys to multiple actions
    in non-conflicting contexts
  * Allow assigning key bindings to mouse keys
  * Add “selection without group” hotkeys
  * Move the whole group to the target location, not only the
    command droid
  * New cheat makemehero makes selected units hero rank
  * General improvements to Cobra AI / accounts for new balance
  * Fix: Muzzle flash effects for Gauss, laser, and all kinds of
  * Fix: Several crash & UI soft-lock issues
  * Fix: Various save-loading issues
  * Fix: Do not handle RMB click while panning the camera
  * Fix: Unclosable panels and flicker when using the Intelligence
    map and Design menus
  * Fix: Heavy CPU usage on the Intelligence map
  * Fix: VTOL collision with ground units
  * Fix: Normalmapping of 3D models in menus / buttons
  * Many other bug fixes
* Sun Apr 25 2021 Carsten Ziepke <>
- Updated to 4.0.1
  * General:
  * Fix: Fix broken map zoom cycle and repair bad config
    settings for some numerical cycle options
  * Fix: Improve water performance
  * Fix: Prevent crash related to flag/rally point positions
    already existing
  * Graphics:
  * Add: Additional Collective faction textures
  * Multiplayer:
  * Change: Change multiplayer super transporter research icon
    to show a tank in the corner rather than a cyborg
  * Change: Some improvements to 6c-Entropy for easier modding
  * Fix: Reset ready status in lobby when a player leaves
  * Fix: Fixed incorrect player positioning in procedurally
    generated maps
  * Fix: Fix skirmish power modifier after saveload
  * AI:
  * Fix: AI messages wrongly targeting players
  * Balance:
  * Change: Start splash damage at the center of intended droid
    targets and increase splash radii of such weapons
  * Other:
  * Add: Add config option to toggle autosave features
  * Fix: Don't crash when closing the game if the music manager
    is open in the main menu
- Remove redundant files from %{_datadir}/doc/%{name}
* Mon Apr 12 2021 Ferdinand Thiessen <>
- Dropped unneeded QT5 dependencies
- Build Vulkan with conditional macros
- Use cmake build macro
  * Disable LTO, does not compile at the moment
* Sun Apr 11 2021 Imo Hester <>
- Disabled Vulkan for Leap releases via cmake flags
* Sun Apr 11 2021 Imo Hester <>
- Disabled vulkan for Leap 15.2 and below due to older vulkan packages
- Fixed pkg-config resolve issues for Leap 15.2 and below
* Sun Apr 11 2021 Imo Hester <>
- Updated to 4.0.0
- Added Vulkan dependencies for the new vulkan backend
- Changed GPL-2.0 to GPL-3.0 because CMakeList.txt sais:
  [#] If Vulkan is enabled, use the GPL3 license for distribution
  configure_file("${CMAKE_CURRENT_SOURCE_DIR}/pkg/licenses/COPYING.gpl3" "${WZ_DIST_LICENSE}" COPYONLY)
  [#] GPLv2
* Sat Aug 29 2020 Matthias Mailänder <>
- Update to version 3.4.1
  + A "continue last save" option
  + A quit to main-menu option after victory
  + Quick save
  + You can change most game settings now with the in-game pause menu
  + New randomization of game options ability for skirmish/multiplayer games
  + Support in-game notification popups
  + keybindings for camera pan added
  + Discord rich presence / join support
  + Unit / kill count gui feature
  + Saved games are now sorted by newest first
- Remove patches included upstream
  + reproducible.patch
  + system-miniupnpc.patch
* Thu Apr 04 2019 Bernhard Wiedemann <>
- Add reproducible.patch to sort zip file list
  to make package build reproducible (boo#1041090)
Version: 3.2.3-bp150.2.10
* Sat Jun 24 2017
- Remove upstreamed appdata.patch
- Replace system-miniupnpc.diff with system-miniupnpc.patch
- Update to version 3.2.3
  * Fix: Rescale body points if players have different armour levels when transferring units (d0934ff3ad, #4554)
  * Fix: Occasional crash when entering host game menu (03d494d366, #4567, #4564, #4546, #4361 and others)
  * Fix: Game freeze on clicking on start game in menu (382077800b, #4566)
  * Fix: Never put scavengers on human teams by accident (a691778a5f, #4563)
  * Add: We now support higher than 8x MSAA, if supported by driver - do not show 8x if not supported (33057c24ed)
  * Change: Optimizing graphics rendering (92b50b7665, c1f697f28a, a70920985e, 486dd8e9c0)
  * Change: Increase default resolution to 1024x720 rather than 640x480 (9b0fa9e79a)
  * Fix: Avoiding some techniques to hopefully run with more drivers (8a2ff4499d, 4134f82d22, 871fa31c80)
  * Fix: Fix clipped letters (9c04d4ad6b)
  * Fix: Fix text rendering blend mode, makes progress bar more readable (0bfd217940, #4569)
  * Fix: Still/moving helicopter/VTOL animations were reversed (fb9bea5e0a, #4489)
  * Fix: Prevent structure turret stretching again (f79286dc13, #4537)
  * Change: Lots of initial campaign ported to Javascript. Discuss these changes in our new porting forum here: viewforum.php?f=51
  * Add: donateObject() works on structures. findResearch() works on other players (839e0b0f5c)
  * Add: New function hackDoNotSave(global name) to prevent variable from being put in savegames (ff57dc5733)
  * Add: Add setHealth(object, health %) to set a game object's health (62a7c96168)
- Changes from 3.2.2
  * Change: Improved debug menu (e89e162540, 550f6eb01e)
  * Change: Improved handling of multiplayer map/mod downloads (4b73c266fd)
  * Fix: Fixed super heavy-gunner dependency (#4490, 116ac5c679)
  * Fix: Do not crash on invalid research orders (c6e9dfcf65)
  * Fix: Do not enter an infinite loop on loading invalid stored templates (a394991dd1)
  * Change: Fixed functionality graphics rewritten to use programmable shaders
  * Fix: Make water tiles visible even when just the water surface is visible (4e6d245b75, #4504)
  * Change: New animation system (af9c9137d2)
  * Fix: Alpha campaign cyborg production (bc3db59f5f, #4515)
  * Fix: Disappearing commander designs in beta and gamma campaigns (df4e1e378c, #4458)
  * Fix: Do not desynch when NullBot VTOLs rearm (216827c96f, #4464)
* Wed Mar 15 2017
- Edited %files to clear unpackaged files builderror in
* Sun Jul 31 2016
- Add system-miniupnpc.diff
* Sun Jul 31 2016
- Update License field
* Sat Jul 30 2016
- Update to version 3.2.1 (see ChangeLog)
* Fri Jul 29 2016
- Update to 3.2.0 (see ChangeLog)
* Mon Apr 11 2016
- Set BuildArch: noarch for warzone2100-data
* Mon Apr 11 2016
- Update to 3.1.5
  + Campaign loading & offworld transport missions should be
    working again.
  + Loading games with teams & alliances now works again.
  + Starting games in alliance mode now always works.
  + Order of 'go to transport' now works again.
  + Template checks & error messages.
* Sun Jan 31 2016
- Update to 3.1.3
  + Ping only displayed for multiplayer games.
  + Rank display removed for now.
  + Better placement of IP dialog.
  + Remove hack to support some old systems that breaks with
    GLEW 1.12.
  + Change --savegame command line option into two new options
    that actually work.
  + Crash in campaign.
  + Update included miniUPNP to version 1.219.
  + 'kill' command for SP games.
  + 'Assigned to Commander' voice over issue.
  + Fix assert failure when Nexus AI tries to build a sensor
  + Check if received templates are valid when received.
  + Many potential issues found with static analysis tools
  + Updated translations:
    Chinese, German, French, Hungarian.
- Removed fix-glew.patch (fixed upstream: Remove hack to support
    some old systems that breaks with GLEW 1.12).
* Fri Feb 06 2015
- add fix-glew.patch from archlinux
- Update to 3.1.2
  + Too many changes since version 3.1.1 to list, see installed
    ChangeLog file instead
* Thu Oct 23 2014
- Added optional movie package: warzone2100-movies
* Tue Oct 21 2014
- Update to version 3.1.1:
  + Too many changes since version 3.1.0 to list, see installed
    ChangeLog file instead
* Mon Jun 24 2013
- Reformated the spec file to make it more readable
* Fri Feb 15 2013
- Update to version 3.1.0:
  + Too many changes since version 2.3.9 to list, see installed
    ChangeLog file instead
- Drop warzone-link-vorbis.patch: incorporated upstream; also drop
  automake BuildRequires since this was required by patch
- Use pkgconfig based BuildRequires wherever possible
- New BuildRequires added:
  + pkgconfig(fribidi)
  + pkgconfig(glew)
  + pkgconfig(QtCore)
  + pkgconfig(QtGui).
* Wed Dec 26 2012
- openal-devel is now called openal-soft-devel
* Fri Mar 23 2012
- Parallel build with %_smp_mflags; strip redundant spec sections
* Sun Nov 20 2011
- Update to version 2.3.9:
  + General
  - Change: Show damage on all buildings
  - Change: Use Ctrl-V instead of Tab to paste in edit boxes
  - Change: Mouse wheel scrolling in research and build menus
  - Fix: Make units follow their orders better
  - Fix: Make sure files in sequences.wz override included ones,
    so localized videos are always used
  - Fix: Maps can never override game data
  - Fix: Make mod savegames work properly
  - Fix: Prevent VTOLs from getting stuck on buildings
  + UI
  - Fix: Properly update player colours in the map preview
  + Multiplayer
  - Change: Some AI improvements from master
  + Updated translations.
- Add warzone-link-vorbis.patch: Also link against libvorbis, not
  only libvorbisfile.
* Wed Feb 02 2011
- update to version 2.3.7
  * General:
  * Fix: Make construction, production and research independent of framerate and number of parallel tasks
  * Fix: Changing droid settings now works, even if selecting more than 100 droids
  * Fix: Reset construction speed upgrades between games
  * Fix: Don't gain experience by shooting your own buildings/units
  * Fix: Don't truncate usernames at the first unicode character
  * Fix: Correct delivery point placement for cyborg factories and repair facilities
  * Multiplayer:
  * Change: Retire the current AI top model template with heavy laser in favour of two new ones. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body
  * Fix: Prevent clients from getting confused when trying to leave the game setup screen by pressing the Escape key
  * MP Balance
  * Mg damage to cyborgs up 10%, to tracks down 10%, and to bunkers down 5%
  * Cannon damage to buildings and hardpoints up 10% and to bunkers up 25%
  * UI:
  * Change: Show a savegame's timestamp tooltip in the current locale
  * Change: Show distances and speeds in terms of tiles
  * Fix: Improve UI responsiveness under low framerates
  * Fix: Prevent some key presses from being ignored
  * Fix: Don't show health bars over empty terrain, when set to always display energy bars
  * Translations:
  * Updated: Italian
  * Updated: Turkish
  * Updated: Brazilian
  * Updated: Polish
  * Updated: Spanish
  * Updated: Russian
- included update from version 2.3.6
  * General:
  * Fix: Prevent memory corruption in the scripting code
  * Fix: Don't crash in the unit design screen when using unicode strings
  * Fix: Don't ignore armor
  * Fix: Do not activate a radar detector before it has been completely built
  * Fix: Clear a droid's order queue when it gets new orders
  * Fix: Make rearming pads actually repair units
  * Fix: Projectiles going through terrain due to bad terrain height calculations, terrain shading
  * Fix: Prevent possible crash with multi-turret units
  * Multiplayer:
  * Fix: Make power generator output in multiplayer not depend on the game difficulty setting
  * Fix: Make sure not to give to many trucks to another player
  * Fix: Don't crash when players click the "ready" button too often
  * NTW mod:
  * Fix: Graphics
  * Translations:
  * New: Turkish
  * Updated: French, Polish, Romanian, Spanish
  * Updated: Italian
  * Updated: German
  * Updated: Korean
  * Updated: Polish
* Tue Oct 19 2010
- updated to version 2.3.5, maintance release
- see ChangeLog
* Wed Jun 30 2010
- updated to version 2.3.1a, bugfix release