Package Release Info

vkquake-1.31.2-bp160.1.12

Update Info: Base Release
Available in Package Hub : 16.0

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

vkquake

Change Logs

* Wed Oct 02 2024 Michael Pujos <pujos.michael@gmail.com>
- Update to version 1.31.2
  * Improvements
  - Added proper nomonsters 1 option : Don't spawn monsters when starting a map
  - Add ability to bind function keys (F1-F12) in Key Bindings menu
  - Key Bindings now able to remap the usual Quake shortcuts bounded to
    function keys before
  - Allow any supported music type to play
  - Library updates
  - Code cleanups
  * Fixes
  - #734: Fix a potentially game-breaking bug, manifesting itself as
    frozen entities, or even game events not triggered at all
  - Vulkan fixes by @Novum
  - Remove "CDAudio disabled at compile time" message
  - Some smaller fixes here and there
* Fri Aug 02 2024 Michael Pujos <pujos.michael@gmail.com>
- Update to version 1.31.1.1
  * Improvements
  - Removed option Game > Load last save = fast, replaced by the addition
    of Game > Fast loading = on/off applicable to all loading actions:
    With Fast loading = on, loading the same level over and over become
    almost instantaneous, even for monster levels, like The Immortal Lock
  - Library updates
  - Code cleanups
  * Fixes
  - Various Linux build fixes (makefile)
  - Moving Elevators hurting player and monsters, with fixes by @andrei-drexler
    (sv_gamefix_elevators CVAR) and others
  - Remove Sky_ClipPoly: MAX_CLIP_VERTS hardcoded limit
  - Sound resample compute can overflow with very big sounds
  - Host_error: ed_alloc: no free edicts due to edicts "leak", showing up on big levels in particular
* Sat Jun 22 2024 Michael Pujos <pujos.michael@gmail.com>
- updated build to use meson rather than plain Makefiles
- removed fix_maybe-uninitialized_error.patch not needed anymore
- Update to version 1.31.0
  * Improvements
  - Support r_skyalpha
  - Added Support for JPEG and PNG texture format
  - Support demos larger than 2 GiB
  - Many performance optimizations by @andrei-drexler from Ironwail
  - Increased internal limits on the number of models, triangles,
    sounds...etc. for the most demanding mods
  - We can now play Slayers Testaments.
  - Increase chase cam target trace distance for large open maps
  - Add set and seta commands
  - Add 2+3 arg forms of the toggle command
  - Backport angled sprites code from FTEQW
  - Tweak scr_viewsize 130 (hide pause, momentarily show notices)
  - Multithreading performance improvements by @Novum and @temx
  - Library updates
  - Code cleanups
  * Fixes
  - Clear button status on map load to prevent stray fires/jumps
  - Fix Dutch angle VP_PARALLEL_UPRIGHT sprites
  - Fix potential buffer overflow in COM_Parse
  - Fix potential buffer overflow in Mod_LoadAliasFrame
  - Fix potential infinite loop in S_PaintChannels
  - Work around some collision issues by @Macil
  - Give the cvars generated from float+vector autocvars prettier
    default/initial values
  - Fix viewmodel interpolation with >10Hz animations
  - Remove annoying '... is unbound, hit F4 to set' message
  - Fix 'S_FindName: out of sfx_t' errors when switching Mods / maps
* Sun May 19 2024 Carsten Ziepke <kieltux@gmail.com>
- Fix building for openSUSE Leap, use gcc11
* Fri May 05 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Add fix_maybe-uninitialized_error.patch
* Sat Mar 18 2023 Martin Hauke <mardnh@gmx.de>
- Update to version 1.30.1
  * Add a workaround for AMD driver bug causing corrupted sky and
    a minor Vulkan correctness fix.
* Tue Mar 14 2023 Michael Pujos <pujos.michael@gmail.com>
- removed patch fix-aarch64-build.patch, not needed anymore
- requires vulkan-devel >= 1.2.162
- Update to version 1.30.0
  * Support for remastered models (Needs data from remastered Quake)
  * Support for dynamic lightmap shadows (requires an RT capable GPU)
  * Reworked all option menus
  * Support for modern HUD style
  * Transparency sorting (thanks @temx)
  * Dynamic lights are now computed in world instead of texel space for more consistent light sizes
  * New GPU memory allocator
  * Improved level load times
* Mon Dec 12 2022 Michael Pujos <pujos.michael@gmail.com>
- added patch fix-aarch64-build.patch
- Update to version 1.22.3
  * Mouse support in menus
  * Support for binding weapons in controls menu
- Update to version 1.22.1
  * Fix potential crashes on vid_restart
  * Fix validation error complaining that VK_FORMAT_R32_UINT doesn't
    support linear sampling
- Update to version 1.22.0
  * GPU driven rendering (r_indirect) - much better performance in
    certain scenes (thanks @temx)
  * Windows installer, detects existing Quake installations
  * vkquake.pak is embedded into the executable, external file no longer
    used
  * Configuration is now saved to vkQuake.cfg instead of config.cfg
  * Demo seek support (arrow keys seek 10s, shift+arrows seek 30s,
    seek command bindable to function keys: bind F1 "seek -3")
  * Demo recording is no longer interrupted when loading savegames
  * fastload command loads savegame without reloading level
    (bind F6 "save quick"; bind F9 "fastload quick")
  * Underwater sound filter (snd_waterfx 0 to disable)
  * viewsize 130 for clean screenshots (+/- keys to quickly select)
  * Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed)
  * Model .scale support for mods/maps
  * Lightstyles no longer saturate at 2x brightness
  * CPU/GPU optimizations for maps with very large geometry/lightmap
    footprints
  * Fixed pitch-black entities in some Arcane Dimension levels
  * r_speeds works again, r_showbboxes shows edict numbers
  * Various other bug fixes
Version: 1.20.3-bp155.1.6
* Sat Aug 13 2022 Michael Pujos <pujos.michael@gmail.com>
- Update to version 1.20.3
  * Fixed multiple parallelism bugs
  * 8-bit mode now has dithering
- Update to version 1.20.2
  * Fixed a crash on startup with re-release Quake data
  * Fixed crash with small stack sized on Unix (e.g. musl libc)
- Update to version 1.20.1
  * Fix a bug that could cause random lockups with 1.20.0
  * Fix screenshot crash
  * Fix corruption if new vkquake.pak is missing or old one is still in place
- Update to version 1.20.0
  * Parallelized renderer for significantly higher performance
  * Parallelized texture mip generation for faster load times
  * SIMD code optimizations
  * "8-bit" color mode emulation
  * Scaling is now less blurry
  * Mods menu
  * Completely replaced memory management (no more -heapsize)
* Mon May 16 2022 Martin Hauke <mardnh@gmx.de>
- Update to version 1.13.1:
  * GUI scale is now relative to screen height (scr_relativescale 0
    to disable).
  * Crosshair is selectable from menu and added option for dot
    instead of cross.
  * Improved compatibility with latest Quake Steam re-release
    version.
  * Various smaller bug fixes
- Update to version 1.13.0:
  * GPU lightmap update and smooth dynamic light interpolation
  * Various bug fixes
  * Improved compatibility with 2021 Quake re-release
  Known issues:
  * Some entities don't animate smoothly with FTE protocol
    extensions. cl_nopext 1 is a workaround right now.
    Same bug exists in QSS.
* Fri Feb 18 2022 Matthias Mailänder <mailaender@opensuse.org>
- Fix screenshot URL
* Mon Jan 24 2022 Dirk Müller <dmueller@suse.com>
- update to 1.12.2:
  * Improved compatibility with the 2021 Quake re-release
  * Various bug fixes
  * Small performance improvements
  * Improved support for non power of two textures
  * Updated SDL to 2.0.18
- remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream
Version: 1.12.1-bp154.1.34
* Mon Dec 06 2021 Martin Hauke <mardnh@gmx.de>
- Add patch:
  * 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch
* Fri Nov 26 2021 Martin Hauke <mardnh@gmx.de>
- Fix source url
* Fri Nov 26 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 1.12.1
  * Bugfix release
* Thu Nov 25 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 1.12.0
  * Support for scriptable particles ported from QuakeSpasm-Spiked
    (e.g. for Arcane Dimensions). If vanilla behavior is wanted
    they can be diabled with r_fteparticles 0
* Mon Oct 25 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 1.11.1
  * Improved compatibility with 2021 Quake re-release
  Known issues:
  * Some entities don't animate smoothly with FTE protocol
  extensions. cl_nopext 1 is a workaround right now. Same bug
  exists in QSS.
* Sat Sep 04 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 1.11.0
  * Initial support for Quake 2021 re-release
  * External vis file support
- Update to version 1.10.0
  * Merged protocol extensions from QuakeSpasm-Spiked. This fixes
    non smooth movement on elevators in certain cases.
  * Custom HUD client side QuakeC support for Arcane Dimensions
    (disable with cl_nocsqc 1).
  * SIMD CPU optimizations from Andrei Drexler - especially helpful
    in complex levels like ad_tears.
  * Stencil buffer optimizations for sky rendering reducing
    overdraw.
  * Resolution scaling to 1/2 1/4 or 1/8th resolution.
  * Added support for r_fullbright & r_lightmap.
  * Implemented full r_showtris support.
  * Option in menu to set max frame rate.
  * Higher precision game time and precise frame rate throttling.
  * Fix exclusive full screen alt+tab issues.
  * Bumped default heap size to 384MB.
  Changes from beta1:
  * Fixed potential issue with Intel GPUs and render scale.
  * Renamed "filter" to "textures" in menu to make it more clear
    what the option does.
  * Fixed missing gun icons in HUD.
  Changes from beta2:
  * Fixes ambient sounds.
  * Multiple memory corruption fixes.
  * Fix compatibility with some mods.
- Update to version 1.05.3
  * Fixed dynamic lights not updating properly.
  * Added menu options for particles (GL or software style).
  * Added "exclusive" menu option to fullscreen setting to control
    VK_EXT_full_screen_exclusive.
  * Removed a bunch of rendering cvars that do nothing in vkQuake.
  * Fixed edge case with out of range fog values.
- Strip binary
* Fri May 07 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 1.05.2
  * Only use VK_EXT_full_screen_exclusive with NVIDIA drivers as
    people reported problems with other configurations
  * Fall back to non exclusive full screen if swap chain can't be created
  * Fix descriptor set leak
  * Fix rare crash in vertex buffer memory management
  * Fix world dynamic light update lagging one frame behind brushes
* Sat Dec 26 2020 Jacob Tice <jacob.a.tice@gmail.com>
- Update to version 1.05.1
- Drop 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
* Sun Sep 13 2020 Christophe Giboudeaux <christophe@krop.fr>
- Add upstream patch to fix the factory build:
  * 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
Version: 1.04.1-bp152.1.4
* Fri Mar 27 2020 Christophe Giboudeaux <christophe@krop.fr>
- Update to 1.04.1. Changes since 1.02.0:
  * Lots of Vulkan fixes
  * Frame rates over 72 Hz don't break physics anymore
  * Default maximum frame rate raised to 200 Hz.
  * Fix crashes with some Intel drivers and anti aliasing
  * Fix crash "out of dynamic vertex buffer space"
    in some very large custom maps
  * Fix gun position being different than in QuakeSpasm
    when status bar alpha is 0
  * Fixed alpha tested alias models
  * Fixed too large dynamic buffer allocations
  * Lightmaps are now dynamically allocated (from QuakeSpasm)
  * Particles are now rendered as quads instead of triangles
    by default (r_quadparticles) like in QuakeSpasm.
  * Fix alpha tested geo not testing depth
  * Fix issue where wrong push constants were being
    set if render size is smaller than window
  * Fixed certain UI elementes being rendered with alpha
    blending instead of alpha testing like in QS
  * Fix issue with Intel GPUs crashing when leaving full screen
  * Updated to latest QuakeSpasm code
  * Fix particle alpha being affected by fog
* Mon Jun 17 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 1.02.0
  + Frame rates over 72 Hz don't break physics anymore (from
    QuakeSpasm spiked)
  + Default maximum frame rate raised to 200 Hz.
  + Fix crashes with some Intel drivers and anti aliasing
  + Fix crash "out of dynamic vertex buffer space" in some very
    large custom maps
  + Fix gun position being different than in QuakeSpasm when status
    bar alpha is 0
  + Other minor Vulkan fixes
- Update to version 1.01.0
  + Extremely large textures should now work
  + Fixed alpha blending issue in some maps
    (e.g. xmasjam2018_bloodshot)
  + Partial support for r_showTris (world and particles)
  + Update to latest QuakeSpasm code
* Sun Oct 14 2018 sean@suspend.net
- Update to 1.00.0
  + Peformance optimizations (use function pointer instead of loader)
  + Compute shader water texture update
  + Update to latest QuakeSpasm code
Version: 0.96.2-bp150.1.3
* Tue Jun 27 2017 luke.nukem.jones@gmail.com
- Update to 0.96.2
  + Fix for AMD hang
- Changes from 0.96.1
  + Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
  + Fix for broken dynamic lights since version 0.92
  + Add fence between command buffer completion and present
    (required by Vulkan spec)
  + Potential optimization for some drivers: Mark command buffers as
    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
* Thu Jun 15 2017 boris@steki.net
- update Source url to work as intended
* Tue Jun 13 2017 luke.nukem.jones@gmail.com
- Initial packaging