Package Release Info

vkquake-1.12.1-bp154.1.34

Update Info: Base Release
Available in Package Hub : 15 SP4

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

vkquake

Change Logs

* Mon Dec 06 2021 Martin Hauke <mardnh@gmx.de>
- Add patch:
  * 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch
* Fri Nov 26 2021 Martin Hauke <mardnh@gmx.de>
- Fix source url
* Fri Nov 26 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 1.12.1
  * Bugfix release
* Thu Nov 25 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 1.12.0
  * Support for scriptable particles ported from QuakeSpasm-Spiked
    (e.g. for Arcane Dimensions). If vanilla behavior is wanted
    they can be diabled with r_fteparticles 0
* Mon Oct 25 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 1.11.1
  * Improved compatibility with 2021 Quake re-release
  Known issues:
  * Some entities don't animate smoothly with FTE protocol
  extensions. cl_nopext 1 is a workaround right now. Same bug
  exists in QSS.
* Sat Sep 04 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 1.11.0
  * Initial support for Quake 2021 re-release
  * External vis file support
- Update to version 1.10.0
  * Merged protocol extensions from QuakeSpasm-Spiked. This fixes
    non smooth movement on elevators in certain cases.
  * Custom HUD client side QuakeC support for Arcane Dimensions
    (disable with cl_nocsqc 1).
  * SIMD CPU optimizations from Andrei Drexler - especially helpful
    in complex levels like ad_tears.
  * Stencil buffer optimizations for sky rendering reducing
    overdraw.
  * Resolution scaling to 1/2 1/4 or 1/8th resolution.
  * Added support for r_fullbright & r_lightmap.
  * Implemented full r_showtris support.
  * Option in menu to set max frame rate.
  * Higher precision game time and precise frame rate throttling.
  * Fix exclusive full screen alt+tab issues.
  * Bumped default heap size to 384MB.
  Changes from beta1:
  * Fixed potential issue with Intel GPUs and render scale.
  * Renamed "filter" to "textures" in menu to make it more clear
    what the option does.
  * Fixed missing gun icons in HUD.
  Changes from beta2:
  * Fixes ambient sounds.
  * Multiple memory corruption fixes.
  * Fix compatibility with some mods.
- Update to version 1.05.3
  * Fixed dynamic lights not updating properly.
  * Added menu options for particles (GL or software style).
  * Added "exclusive" menu option to fullscreen setting to control
    VK_EXT_full_screen_exclusive.
  * Removed a bunch of rendering cvars that do nothing in vkQuake.
  * Fixed edge case with out of range fog values.
- Strip binary
* Fri May 07 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 1.05.2
  * Only use VK_EXT_full_screen_exclusive with NVIDIA drivers as
    people reported problems with other configurations
  * Fall back to non exclusive full screen if swap chain can't be created
  * Fix descriptor set leak
  * Fix rare crash in vertex buffer memory management
  * Fix world dynamic light update lagging one frame behind brushes
* Sat Dec 26 2020 Jacob Tice <jacob.a.tice@gmail.com>
- Update to version 1.05.1
- Drop 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
* Sun Sep 13 2020 Christophe Giboudeaux <christophe@krop.fr>
- Add upstream patch to fix the factory build:
  * 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
Version: 1.04.1-bp152.1.4
* Fri Mar 27 2020 Christophe Giboudeaux <christophe@krop.fr>
- Update to 1.04.1. Changes since 1.02.0:
  * Lots of Vulkan fixes
  * Frame rates over 72 Hz don't break physics anymore
  * Default maximum frame rate raised to 200 Hz.
  * Fix crashes with some Intel drivers and anti aliasing
  * Fix crash "out of dynamic vertex buffer space"
    in some very large custom maps
  * Fix gun position being different than in QuakeSpasm
    when status bar alpha is 0
  * Fixed alpha tested alias models
  * Fixed too large dynamic buffer allocations
  * Lightmaps are now dynamically allocated (from QuakeSpasm)
  * Particles are now rendered as quads instead of triangles
    by default (r_quadparticles) like in QuakeSpasm.
  * Fix alpha tested geo not testing depth
  * Fix issue where wrong push constants were being
    set if render size is smaller than window
  * Fixed certain UI elementes being rendered with alpha
    blending instead of alpha testing like in QS
  * Fix issue with Intel GPUs crashing when leaving full screen
  * Updated to latest QuakeSpasm code
  * Fix particle alpha being affected by fog
* Mon Jun 17 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 1.02.0
  + Frame rates over 72 Hz don't break physics anymore (from
    QuakeSpasm spiked)
  + Default maximum frame rate raised to 200 Hz.
  + Fix crashes with some Intel drivers and anti aliasing
  + Fix crash "out of dynamic vertex buffer space" in some very
    large custom maps
  + Fix gun position being different than in QuakeSpasm when status
    bar alpha is 0
  + Other minor Vulkan fixes
- Update to version 1.01.0
  + Extremely large textures should now work
  + Fixed alpha blending issue in some maps
    (e.g. xmasjam2018_bloodshot)
  + Partial support for r_showTris (world and particles)
  + Update to latest QuakeSpasm code
* Sun Oct 14 2018 sean@suspend.net
- Update to 1.00.0
  + Peformance optimizations (use function pointer instead of loader)
  + Compute shader water texture update
  + Update to latest QuakeSpasm code
Version: 0.96.2-bp150.1.3
* Tue Jun 27 2017 luke.nukem.jones@gmail.com
- Update to 0.96.2
  + Fix for AMD hang
- Changes from 0.96.1
  + Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
  + Fix for broken dynamic lights since version 0.92
  + Add fence between command buffer completion and present
    (required by Vulkan spec)
  + Potential optimization for some drivers: Mark command buffers as
    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
* Thu Jun 15 2017 boris@steki.net
- update Source url to work as intended
* Tue Jun 13 2017 luke.nukem.jones@gmail.com
- Initial packaging