Package Release Info

solarus-1.6.4-bp152.1.3

Update Info: Base Release
Available in Package Hub : 15 SP2

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

libsolarus-gui1
libsolarus1
solarus
solarus-devel
solarus-gui
solarus-gui-lang

Change Logs

* Sun Apr 12 2020 antoine.belvire@opensuse.org
- Update to version 1.6.4:
  * Fix desktop file validation warning.
- Remove solarus-1.6.3-desktop-version.patch: Merged upstream.
* Sat Apr 11 2020 antoine.belvire@opensuse.org
- Update to version 1.6.3:
  * Engine changes:
    + Fix macOS port not working since 1.6.1 due to OpenGL.
    + Fix shaders compilation in some OpenGL ES 3.0 platforms
    (gl#solarus-games/solarus#1437).
    + Fix UTF-8 quest path encoding handling
    (gl#solarus-games/solarus#1429).
    + Fix UTF-8 file names in Lua Open File API for Windows
    (gl#solarus-games/solarus#1413).
    + Fix memory usage when visiting very large maps
    (gl#solarus-games/solarus#1395).
    + Fix crash when removing the shadow of a carried object
    (gl#solarus-games/solarus#1423).
    + Fix crash when stopping the movement of a thrown object
    (gl#solarus-games/solarus#1452).
    + Fix carried object shadow still displayed after removing it
    (gl#solarus-games/solarus#1436).
    + Fix animating hero sprites dynamically created
    (gl#solarus-games/solarus#1348).
    + Fix hero speed when going from deep water to shallow water
    (gl#solarus-games/solarus#1186).
    + Fix trail sprite not taking the hero's direction
    (gl#solarus-games/solarus#1464).
    + Fix ground sprite still displayed while jumping
    (gl#solarus-games/solarus#1458).
    + Fix custom states wrongly affected by ground speeds
    (gl#solarus-games/solarus#1416).
    + Fix custom states not activating side teletransporters
    (gl#solarus-games/solarus#1448).
    + Fix streams continuing to act when the layer has changed.
    + Fix enemy:on_dying() not called when setting enemies life to
    zero (gl#solarus-games/solarus#1440).
    + Fix talking to NPCs while swimming
    (gl#solarus-games/solarus#1043).
    + Fix creating dynamic sprite with tileset anims
    (gl#solarus-games/solarus#1461).
  * GUI changes:
    + Fix UTF-8 quest path encoding handling
    (gl#solarus-games/solarus#1429).
    + Add drag and drop functionality to add new quests
    (gl#solarus-games/solarus#1420).
- Remove merged patches:
  * solarus-1.6.2-install-gui-translations.patch.
  * 0001-Use-pkg-config-to-get-more-search-paths.patch.
- Add solarus-1.6.3-desktop-version.patch: Fix desktop file
  validation warning.
- Add system's glm as build dependency: It's not bundled anymore.
- Enable test 1269: It's back to stable.
- Handle some file name changes.
* Tue Mar 24 2020 Christophe Giboudeaux <christophe@krop.fr>
- Add patch to find moonjit:
  * 0001-Use-pkg-config-to-get-more-search-paths.patch
* Sun Sep 01 2019 antoine.belvire@opensuse.org
- Fix translation loading:
  * Update solarus-1.6.2-install-gui-translations.patch with
    final version pushed to upstream.
* Wed Aug 21 2019 Jan Engelhardt <jengelh@inai.de>
- Package description updates.
* Fri Aug 16 2019 antoine.belvire@opensuse.org
- Update to version 1.6.2:
  * Fix scrolling teletransporters with a square size (#1412).
  * Fix hero displayed above stairs walls.
- Install translations for solarus-gui:
  * Add solarus-1.6.2-install-gui-translations.patch.
  * Create solarus-gui-lang subpackage.
- Add _service file to create a tarball without the big
  'libraries' folder which is relevant only for Windows/Mac builds.
- Disable check section on Leap <= 15.1 to fix build.
- Disable test "lua/bugs/1269_coroutines" as it is unstable.
- Remove obsolete build dependency on update-desktop-files.
* Sat Aug 10 2019 antoine.belvire@opensuse.org
- Update to 1.6.1:
  * Engine changes:
    + Add `-force-software-rendering` switch to solarus-run.
    + Add argument to set mouse cursor visibility on start (#1263).
    + Add simple performance counters to the engine (#1280).
    + Add argument to set fullscreen mode on start (#1281).
    + Add joypad buttons combo for quitting the engine (#1283).
    + Add git revision information to build and main loop startup
    (#1292).
    + Add argument to set the joypad axis deadzone (#1293).
    + Add debug warning if a surface is larger than 2048 x 2048
    (#1294).
    + Add support of carried object sprites with multiple
    directions (#1392).
    + Improve CMake build (#1270, #1276, #1277, #1288, #1320).
    + Fix several crashes (#1354, #1371, #1353, #1366, #1374,
    [#1361]).
    + Other bugfixes. See installed changelog.txt for more details.
  * Lua API changes:
    + This release adds new features but does not introduce any
    incompatibility.
    + Add methods game:get/set_transition_style() (#1368).
    + Add methods state:get/set_can_use_teletransporter/switch/
    stream() (#1363).
    + Make surface, text_surface and timer userdata types indexable
    (#1394).
- Remove solarus-1.6.0-fix-desktop-exec.patch: Fixed upstream.
- Update spec file:
  * Split GUI and GUI library from main package.
  * Update URL, Source and Description fields.
  * Remove obsolete desktop_database_post(un) macros.
  * Use cmake_build macro.
  * Add check section.
Version: 1.6.0-bp151.2.2
* Sat Dec 22 2018 antoine.belvire@opensuse.org
- Update to 1.6.0:
  * Engine changes:
    + Solarus 1.5 quests are still supported by Solarus 1.6.
    + Add support of OpenGL shaders.
    + Replaced SDL renderer by a custom GL backend.
    + Improve the performance of loading images.
    + Maps can now use multiple tilesets.
    + Animated tile patterns can now have any frame number and
    delay.
    + Treasure dialogs are now optional.
    + Allow entities to have a non-multiple of 8 size.
    + Don't center the hero on non-blocking streams.
    + Allow pickables to follow streams.
    + Blocks can now be moved multiple times.
    + Add support of .otf fonts.
    + Improve Lua error messages.
    + CLI can accept an archive's path as argument.
    + Bug fixes.
  * Solarus launcher GUI changes:
    + Show the path and the compatibility format of each quest.
    + Lua console: provide variables game, map, entities and tp
    function.
    + Clear the console when a quest is started.
    + FileDialog now expects a file, either quest.dat or an
    archive (.solarus, .zip).
  * Lua API changes:
    + This release adds new features and deprecates a few ones but
    does not introduce any incompatibility.
    + See installed changelog.txt for full changelog.
- Update build dependencies:
  * Add pkgconfig(gl): Was already pulled by other dependencies
    but now it's actually used.
- Update patches:
  * Drop appdata.patch: Fixed upstream.
  * Add solarus-1.6.0-fix-desktop-exec.patch: Fix executable name
    in desktop file.
Version: 1.5.3-bp150.1.3
* Mon Aug 14 2017 aloisio@gmx.com
- Update to 1.5.3
  * Speed up loading maps by keeping tilesets in a cache (#1019).
  * Fix text_surface:set_horizontal/vertical_alignment() not
    working.
  * Fix parallax dynamic tiles still displayed when disabled or
    invisible.
  * Improve error message of non-square tile patterns with diagonal
    obstacles.
- Dropped luajit-5_1-2.1.patch and icons-desktop-man.patch
  (merged upstream)
* Sat Feb 18 2017 mailaender@opensuse.org
- Add appdata.patch for https://en.opensuse.org/openSUSE:AppStore
* Wed Jan 25 2017 jengelh@inai.de
- Implement shared library packaging guideline.
  Trim filler words from description.
* Tue Jan 24 2017 mailaender@opensuse.org
- New upstream version 1.5.1
- build the Qt5 quest launcher GUI
- remove fix-libsuffix.patch (included upstream)
- remove fix-luajit-cmake.patch (included upstream)
- add luajit-5_1-2.1.patch to fix the build with LuaJIT 2.1
- add icons-desktop-man.patch to complete the cmake installation
* Mon Jan 25 2016 rpm@fthiessen.de
- New upstream version 1.4.5:
  * Fix file name not shown when there is an error in dialogs file.
  * Fix saving special characters in data files.
  * Fix sol.main.load_file() returning a string instead of
    nil on error.
  * Fix performance issue when sprites have huge frame delays.
  * Fix collisions triggered for removed entities.
  * Fix hero disappearing if lifting animation has less
    than 5 frames.
  * Fix collisions with diagonal dynamic tiles larger than 8x8.
  * Fix path finding movement not working with NPCs.
  * Fix stuck on non-traversable dynamic tiles covered
    by traversables.
  * Fix collision detection of custom entities that do not move.
  * Fix pickables with special movement falling in holes too early.
  * Fix blocking streams not working when the hero's
    speed is greater.
* Sat Nov 21 2015 rpm@fthiessen.de
- Updated to 1.4.4:
  * spec file clean up
  * Added fix-libsuffix.patch to install library into /usr/lib64
    on e.g. x86_64 instead /usr/lib
  * Added fix-luajit-cmake.patch to detect luajit headers in
    include path with lua_suffix.
* Wed Jul 02 2014 mailaender@opensuse.org
- Adapted for SUSE
- Update to 1.2.0
* Fri Jan 03 2014 huaren.zhong@gmail.com
- Rebuild for Fedora
* Wed Dec 28 2011 giacomosrv@gmail.com
- packaged solarus version 0.9.0