Package Release Info

raylib-4.5.0-bp156.1.4

Update Info: Base Release
Available in Package Hub : 15 SP6

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

libraylib420
raylib-devel

Change Logs

* Mon Mar 20 2023 Michael Vetter <mvetter@suse.com>
- Update to 4.5.0:
  * NEW Improved ANGLE support on Desktop platforms: Support for OpenGL ES 2.0 on Desktop platforms (Windows,
    Linux, macOS) has been reviewed by @wtnbgo GitHub user. Now raylib can be compiled on desktop for OpenGL
    ES 2.0 and linked against ANGLE. This small addition open the door to building raylib for all ANGLE
    supported backends: Direct3D 11, Vulkan and Metal. Please note that this new feature is still experimental
    and requires further testing!
  * NEW Camera module: A brand new implementation from scratch for rcamera module, contributed by @Crydsch
    GitHub user! New camera system is simpler, more flexible, more granular and more extendable. Specific camera
    math transformations (movement/rotation) have been moved to individual functions, exposing them to users if
    required. Global state has been removed from the module and standalone usage has been greatly improved; now
    rcamera.h single-file header-only library can be used externally, independently of raylib. A new
    UpdateCameraPro() function has been added to address input-dependency of UpdateCamera(), now advance users
    have full control over camera inputs and movement/rotation speeds!
  * NEW Support for M3D models and M3D/GLTF animations: 3d models animations support has been a limited aspect of
    raylib for long time, some versions ago IQM animations were supported but raylib 4.5 also adds support for
    the brand new M3D file format, including animations and the long expected support for GLTF animations! The
    new M3D file format is simple, portable, feature complete, extensible and open source. It also provides a
    complete set of tools to export/visualize M3D models from/to Blender! Now raylib supports up to 3 model
    file-formats with animations: IQM, GLTF and M3D.
  * NEW Support QOA audio format (import/export): Just a couple of months ago the new QOA file format was
    published, a very simple, portable and open source quite-ok-audio file format. raylib already supports it,
    added to raudio module and including audio loading from file, loading from memory, streaming from file,
    streaming from memory and exporting to QOA audio format. Because simplicity really matters to raylib!
  * NEW Module for compressed textures loading: rl_gputex, a portable single-file header-only small library to
    load compressed texture file-formats (DDS, PKM, KTX, PVR, ASTC). Provided functionality is not new to raylib
    but it was part of the raylib rtextures module, now it has been moved into a separate self-contained library,
    improving portability. Note that this module is only intended to load compressed data from files, ready to be
    uploaded to GPU, no compression/decompression functionality is provided. This change is a first step towards
    a better modularization of raylib library.
  * Reviewed rlgl module for automatic limits checking: Again, rlgl has been reviewed to simplify usage. Now
    users do not need to worry about reaching the internal render-batch limits when they send their triangles to
    draw 2d/3d, rlgl manages it automatically! This change allows a great simplification for other modules like
    rshapes, rtextures and rmodels that do not need to worry about bufffer overflows and can just define as many
    vertex as desired!
  * Reviewed rshapes module to minimize the rlgl dependency: Now rshapes 2d shapes drawing functions only depend
    on 6 low-level functions: rlBegin(), rlEnd(), rlVertex3f(), rlTexCoord2f(), rlNormal3f(), rlSetTexture().
    With only those pseudo-OpenGl 1.1 minimal functionality, everything can be drawn! This improvement converts
    rshapes module in a self-contained, portable shapes-drawing library that can be used independently of raylib,
    as far as entry points for those 6 functions are provided by the user. It even allows to be used for software
    rendering, with the proper backend!
  * Added data structures validation functions: Multiple functions have been added by @RobLoach GitHub user to
    ease the validation of raylib data structures: IsImageReady(), IsTextureReady(), IsSoundReady()... Now users
    have a simple mechanism to make sure data has been correctly loaded, instead of checking internal structure
    values by themselfs.
Version: 4.2.0-bp155.1.6
* Thu Nov 03 2022 Michael Vetter <mvetter@suse.com>
- Switch -DUSE_EXTERNAL_GLFW to OFF:
  Earlier we build required on our glfw package.
  But with raylib 4.2.0 they started to use features are only
  in the development version.
  They were unhappy that glfw 3.4.0 takes a long time to be
  relased and decided to create a in-tree copy.
  So for raylib 4.2.0 to build we need to use this in-tree version.
* Fri Aug 12 2022 Michael Vetter <mvetter@suse.com>
- Update to 4.2.0:
  * extra libraries cleanup:
  * examples review
  * rres resource format
  * raygui official gui library
  * new file system API
  * New audio stream processors API
  * For details see https://github.com/raysan5/raylib/releases/tag/4.2.0
* Mon Feb 28 2022 Michael Vetter <mvetter@suse.com>
- Update to 4.0.0:
  * Naming consistency and coherency: API has been completely
    reviewed to be consistent on naming conventions
  * Event Automation System: This new experimental feature has been
    added for future usage, it allows to record input events and
    re-play them automatically.
  * Custom game-loop control: As requested by some advance users,
    the game-loop control can be exposed
  * For details see: https://github.com/raysan5/raylib/blob/4.0.0/CHANGELOG
* Wed May 19 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 3.7.0
  * rlgl module for greater abstraction level. Now rlgl functionality
    is self-contained in the module and used by higher-level layers,
  * Multiple rlgl functions have been renamed for consistency
  * A new API has been added, more comprehensive and better integrated
    with raylib, the new stereo rendering can be combined with
    RenderTexture and Shader API allowing the user to manage fbo and
    distortion shader directly.
  * New file access callbacks system.
  * glTF animations support.
  * raylib supports music streamming from memory data for all
    supported file formats: WAV, OGG, MP3, FLAC, XM and MOD.
  * Most raylib enums names and values names have been renamed for
    consistency, now all value names start with the type of data
    they represent.
  * See: https://github.com/raysan5/raylib/blob/3.7.0/CHANGELOG
- Drop raylib-3.0.0-noexamples.patch
- Edit _service:
  * Exclude examples as they are licensed under unsupported licenses
    (Upstream does not provid the -noexamples package anymore)
* Mon Jan 04 2021 Michael Vetter <mvetter@suse.com>
- Update to 3.5.0:
  * Platform supported: Raspberry Pi 4 native mode (no X11 windows)
    through DRM subsystem and GBM API. Actually this is a really
    interesting improvement because it opens the door to raylib to
  support other embedded platforms (Odroid, GameShell, NanoPi...).
    Also worth mentioning the un-official homebrew ports of raylib
    for PS4 and PSVita.
  * NEW configuration options exposed: For custom raylib builds,
    config.h now exposes more than 150 flags and defines to build
    raylib with only the desired features, for example, it allows to
    build a minimal raylib library in just some KB removing all
    external data filetypes supported, very useful to generate small
    executables or embedded devices.
  * NEW automatic GIF recording feature: Actually, automatic GIF
    recording (CTRL+F12) for any raylib application has been available
    for some versions but this feature was really slow and low-performant
    using an old gif library with many file-accesses. It has been replaced
    by a high-performant alternative (msf_gif.h) that operates directly
    on memory... and actually works very well! Try it out!
  * NEW RenderBatch system: rlgl module has been redesigned to support
    custom render batches to allow grouping draw calls as desired, previous
    implementation just had one default render batch. This feature has not
    been exposed to raylib API yet but it can be used by advance users dealing
    with rlgl directly. For example, multiple RenderBatch can be created
    for 2D sprites and 3D geometry independently.
  * NEW Framebuffer system: rlgl module now exposes an API for custom Framebuffer
    attachments (including cubemaps!). raylib RenderTexture is a basic
    use-case, just allowing color and depth textures, but this new API allows
    the creation of more advance Framebuffers with multiple attachments,
    like the G-Buffers. GenTexture*() functions have been redesigned to use this new API.
  * Improved software rendering: raylib Image*() API is intended for
    software rendering, for those cases when no GPU or no Window is available.
    Those functions operate directly with multi-format pixel data on RAM and
    they have been completely redesigned to be way faster, specially for small
    resolutions and retro-gaming. Low-end embedded devices like microcontrollers
    with custom displays could benefit of this raylib functionality!
  * File loading from memory: Multiple functions have been redesigned to load
    data from memory buffers instead of directly accessing the files, now all
    raylib file loading/saving goes through a couple of functions that load
    data into memory. This feature allows custom virtual-file-systems and it
    gives more control to the user to access data already loaded in memory
    (i.e. images, fonts, sounds...).
  * NEW Window states management system: raylib core module has been
    redesigned to support Window state check and setup more easily and also
    before/after Window initialization, SetConfigFlags() has been reviewed and
    SetWindowState() has been added to control Window minification,
    maximization, hidding, focusing, topmost and more.
  * For details see CHANGELOG file
Version: 3.0.0-bp152.1.1
* Wed Apr 29 2020 Michael Vetter <mvetter@suse.com>
- Switch to noexamples tarball as requested in:
  https://github.com/raysan5/raylib/issues/1180
  So we don't ship examples with various licenses that we don't
  install anyways.
- Add raylib-3.0.0-noexamples.patch: dont try to install examples
  Raysan seems to have forgotten that.
* Wed Apr 29 2020 Scott Young <dev@iotib.net>
- Added missing development header files.
* Tue Mar 31 2020 Michael Vetter <mvetter@suse.com>
- Update to 3.0.0:
  * All global variables from the multiple raylib modules have
    been moved to a global context state, it has several benefits, first, better
    code readability with more comprehensive variables naming and categorization
    (organized by types, i.e. CORE.Window.display.width,
    CORE.Input.Keyboard.currentKeyState or RLGL.State.modelview). Second, it allows
    better memory management to load global context state dynamically when required
    (not at the moment), making it easy to implement a hot-reloading mechanism if
    desired.
  * All memory allocations on raylib and its dependencies now use
    RL_MALLOC, RL_FREE and similar macros. Now users can easely hook their own
    memory allocations mechanism if desired, having more control over memory
    allocated internally by the library. Additionally, it makes it easier to port
    the library to embedded devices where memory control is critical. For more info
    check raylib issue #1074.
  * All I/O file accesses from raylib are being moved
    to memory data access, now all I/O file access is centralized into just four
    functions: LoadFileData(), SaveFileData(), LoadFileText(), SaveFileText().
    Users can just update those functions to any I/O file system. This change makes
    it easier to integrate raylib with Virtual File Systems or custom I/O file
    implementations.
  * All raylib data structures have been reviewed and optimized
    for pass-by-value usage. One of raylib distinctive design decisions is that
    most of its functions receive and return data by value. This design makes
    raylib really simple for newcomers, avoiding pointers and allowing complete
    access to all structures data in a simple way. The downside is that data is
    copied on stack every function call and that copy could be costly so, all
    raylib data structures have been optimized to stay under 64 bytes for fast copy
    and retrieve.
  * All raylib tracelog messages have been reviewd and categorized
    for a more comprehensive output information when developing raylib
    applications, now all display, input, timer, platform, auxiliar libraries,
    file-accesses, data loading/unloading issues are properly reported with more
    detailed and visual messages.
  * raudio module has been internally reviewed to
    accomodate the new Music structure (converted from previous pointer format) and
    the module has been adapted to the highly improved miniaudio v0.10.
  * text module reviewed to improve fonts generation and text management functions, Font
    structure has been redesigned to better accomodate characters data, decoupling
    individual characters as Image glyphs from the font atlas parameters. Several
    improvements have been made to better support Unicode strings with UTF-8
    encoding.
  * Multiple new examples added (most of them contributed by raylib
    users) and all examples reviewed for correct execution on most of the supported
    platforms, specially Web and Raspberry Pi. A detailed categorized table has
    been created on github for easy examples navigation and code access.
  * New GitHub Actions CI system has been implemented for Windows, Linux and macOS code
    and examples compilation on every new commit or PR to make sure library keeps
    stable and usable with no breaking bugs.
  * Note that only key changes are
    listed here but there is way more! About 30 new functions, multiple functions
    reviewed, bindings to +40 programming languages and great
    samples/demos/tutorials created by the community, including raylib integration
    with Spine, Unity, Tiled, Nuklear, enet and more!
* Fri May 31 2019 mvetter@suse.com
- Update to 2.5.0:
  * New window management and filesystem functions to query monitor
    information, deal with clipboard, check directory files info and
    even launch a URL with default system web browser. Experimental
    High-DPI monitor support has also been added through a compile flag.
  * Redesigned Gamepad mechanism, now generic for all platforms and
    gamepads, no more specific gamepad configurations.
  * Redesigned UWP input system, now raylib supports UWP seamlessly,
    previous implementation required a custom input system implemented
    in user code.
  * rlgl module has been redesigned to support a unique buffer for
    shapes drawing batching, including LINES, TRIANGLES, QUADS in the
    same indexed buffer, also added support for multi-buffering if required.
    Additionally, rlPushMatrix()/rlPopMatrix() functionality has been
    reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system
    example has been added to illustrate this behaviour.
  * VR simulator has been reviewed to allow custom configuration of
    Head-Mounted-Device parameters and distortion shader, core_vr_simulator
    has been properly adapted to showcase this new functionality, now
    the VR simulator is a generic configurable stereo rendering system
    that allows any VR device simulation with just a few lines of code
    or even dynamic tweaking of HMD parameters.
  * Support for Unicode text drawing; now raylib processes UTF8
    strings on drawing, supporting Unicode codepoints, allowing rendering
    mostly any existent language (as long as the font with the glyphs is provided).
  * Brand new text management API, with the addition of multiple functions
    to deal with string data
  * Multiple new shapes and textures drawing functions
  * Experimental cubemap support, to automatically load multiple
    cubemap layouts (LoadTextureCubemap()).
  * Skeletal animation support for 3d models, this addition implied a
    redesign of Model data structure to accomodate multiple mesh/multiple
    materials support and bones information. Multiple models functions
    have been reviewed and added on this process, also glTF models
    loading support has been added.
  * For details see Changelog file
* Tue Jul 24 2018 mvetter@suse.com
- Update to 2.0.0:
  * Full redesign of audio module to use the mini_al audio library
  * Refactor all #define SUPPORT_* into a single config.h
  * Reviewed raymath.h for better consistency and performance (inlining)
  * New font rendering
  * STB support
  * New functions for CPU image data manipulation
- Remove raylib-2.0.0-api-version.patch: upstreamed
- Remove BuildRequires libglfw-devel:
  Using intern libraries now. They want raylib to be like this.
- Adding BR for libXcursor-devel, libXinerama-devel, libXrandr-devel
  and cmake explicitly now.
* Fri May 18 2018 mvetter@suse.com
- Update to 2.0.0rc1:
  * Complete redesign of audio module to use mini_al audio library
  * Support AppVeyor and Travis CI (continuous integration) build
  * Reviewed raymath.h for better consistency and performance (inlining)
  * Refactor all #define SUPPORT_* into a single config.h
  * Support TCC compiler
  * For complete list see CHANGELOG file
- Remove BR openal-soft-devel
- Add packageconfig file
- Add raylib-2.0.0-api-version.patch: api version should be 2
- Switch from meson to CMake
Version: 1.8.0-bp150.1.3
* Fri Nov 03 2017 jengelh@inai.de
- Description grammar update.
* Mon Oct 23 2017 mvetter@suse.com
- Update to 1.8.0:
  * New Image generation functions: Gradient, Checked, Noise, Cellular...
  * New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot...
  * New Shaders and Materials systems to support PBR materials
  * Custom Android APK build pipeline with simple Makefile
  * Complete review of rlgl layer functionality
  * Complete review of raymath functionality
- Remove root-meson.build and src-meson.build: contained in new
  release
* Fri Sep 08 2017 jengelh@inai.de
- Update package summaries and RPM category.
* Tue Jun 13 2017 mvetter@suse.com
- BuildRequires:  libglfw-devel >= 3.2
  because glfwSetWindowMonitor etc only come in 3.2
* Sun Jun 11 2017 mvetter@suse.com
- Add option to meson file to build with gnu99 because:
  * CLOCK_MONOTONIC macro
  * var init in for loops (c99)
* Sun Jun 11 2017 mvetter@suse.com
- Remove raylig-use-optflags.patch: Using meson for build
* Thu Jun 08 2017 mvetter@suse.com
- Use meson to build raylib:
  * Takes care of creating proper so versioning
  * Install works (where their makefiles didnt)
- Add root-meson.build
- Add src-meson.build
  Meson files will be in next release, see:
  https://github.com/raysan5/raylib/pull/297
* Sun Jun 04 2017 mvetter@suse.com
- Move Requires openal-soft-devel to devel package
* Mon May 29 2017 mvetter@suse.com
- Add Requires: openal-soft-devel
  It will be needed when one uses raylib
* Mon May 29 2017 mvetter@suse.com
- Add OpenAL to BuildRequires
- Add raylig-use-optflags.patch: allow passing of optflags
  See: https://github.com/raysan5/raylib/pull/295
* Mon May 29 2017 mvetter@suse.com
- Add Requires: openal-soft-devel
  It will be needed when one uses raylib