Package Release Info


Update Info: Base Release
Available in Package Hub : 15 SP2





Change Logs

* Wed Apr 29 2020 Michael Vetter <>
- Switch to noexamples tarball as requested in:
  So we don't ship examples with various licenses that we don't
  install anyways.
- Add raylib-3.0.0-noexamples.patch: dont try to install examples
  Raysan seems to have forgotten that.
* Wed Apr 29 2020 Scott Young <>
- Added missing development header files.
* Tue Mar 31 2020 Michael Vetter <>
- Update to 3.0.0:
  * All global variables from the multiple raylib modules have
    been moved to a global context state, it has several benefits, first, better
    code readability with more comprehensive variables naming and categorization
    (organized by types, i.e. CORE.Window.display.width,
    CORE.Input.Keyboard.currentKeyState or RLGL.State.modelview). Second, it allows
    better memory management to load global context state dynamically when required
    (not at the moment), making it easy to implement a hot-reloading mechanism if
  * All memory allocations on raylib and its dependencies now use
    RL_MALLOC, RL_FREE and similar macros. Now users can easely hook their own
    memory allocations mechanism if desired, having more control over memory
    allocated internally by the library. Additionally, it makes it easier to port
    the library to embedded devices where memory control is critical. For more info
    check raylib issue #1074.
  * All I/O file accesses from raylib are being moved
    to memory data access, now all I/O file access is centralized into just four
    functions: LoadFileData(), SaveFileData(), LoadFileText(), SaveFileText().
    Users can just update those functions to any I/O file system. This change makes
    it easier to integrate raylib with Virtual File Systems or custom I/O file
  * All raylib data structures have been reviewed and optimized
    for pass-by-value usage. One of raylib distinctive design decisions is that
    most of its functions receive and return data by value. This design makes
    raylib really simple for newcomers, avoiding pointers and allowing complete
    access to all structures data in a simple way. The downside is that data is
    copied on stack every function call and that copy could be costly so, all
    raylib data structures have been optimized to stay under 64 bytes for fast copy
    and retrieve.
  * All raylib tracelog messages have been reviewd and categorized
    for a more comprehensive output information when developing raylib
    applications, now all display, input, timer, platform, auxiliar libraries,
    file-accesses, data loading/unloading issues are properly reported with more
    detailed and visual messages.
  * raudio module has been internally reviewed to
    accomodate the new Music structure (converted from previous pointer format) and
    the module has been adapted to the highly improved miniaudio v0.10.
  * text module reviewed to improve fonts generation and text management functions, Font
    structure has been redesigned to better accomodate characters data, decoupling
    individual characters as Image glyphs from the font atlas parameters. Several
    improvements have been made to better support Unicode strings with UTF-8
  * Multiple new examples added (most of them contributed by raylib
    users) and all examples reviewed for correct execution on most of the supported
    platforms, specially Web and Raspberry Pi. A detailed categorized table has
    been created on github for easy examples navigation and code access.
  * New GitHub Actions CI system has been implemented for Windows, Linux and macOS code
    and examples compilation on every new commit or PR to make sure library keeps
    stable and usable with no breaking bugs.
  * Note that only key changes are
    listed here but there is way more! About 30 new functions, multiple functions
    reviewed, bindings to +40 programming languages and great
    samples/demos/tutorials created by the community, including raylib integration
    with Spine, Unity, Tiled, Nuklear, enet and more!
* Fri May 31 2019
- Update to 2.5.0:
  * New window management and filesystem functions to query monitor
    information, deal with clipboard, check directory files info and
    even launch a URL with default system web browser. Experimental
    High-DPI monitor support has also been added through a compile flag.
  * Redesigned Gamepad mechanism, now generic for all platforms and
    gamepads, no more specific gamepad configurations.
  * Redesigned UWP input system, now raylib supports UWP seamlessly,
    previous implementation required a custom input system implemented
    in user code.
  * rlgl module has been redesigned to support a unique buffer for
    shapes drawing batching, including LINES, TRIANGLES, QUADS in the
    same indexed buffer, also added support for multi-buffering if required.
    Additionally, rlPushMatrix()/rlPopMatrix() functionality has been
    reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system
    example has been added to illustrate this behaviour.
  * VR simulator has been reviewed to allow custom configuration of
    Head-Mounted-Device parameters and distortion shader, core_vr_simulator
    has been properly adapted to showcase this new functionality, now
    the VR simulator is a generic configurable stereo rendering system
    that allows any VR device simulation with just a few lines of code
    or even dynamic tweaking of HMD parameters.
  * Support for Unicode text drawing; now raylib processes UTF8
    strings on drawing, supporting Unicode codepoints, allowing rendering
    mostly any existent language (as long as the font with the glyphs is provided).
  * Brand new text management API, with the addition of multiple functions
    to deal with string data
  * Multiple new shapes and textures drawing functions
  * Experimental cubemap support, to automatically load multiple
    cubemap layouts (LoadTextureCubemap()).
  * Skeletal animation support for 3d models, this addition implied a
    redesign of Model data structure to accomodate multiple mesh/multiple
    materials support and bones information. Multiple models functions
    have been reviewed and added on this process, also glTF models
    loading support has been added.
  * For details see Changelog file
* Tue Jul 24 2018
- Update to 2.0.0:
  * Full redesign of audio module to use the mini_al audio library
  * Refactor all #define SUPPORT_* into a single config.h
  * Reviewed raymath.h for better consistency and performance (inlining)
  * New font rendering
  * STB support
  * New functions for CPU image data manipulation
- Remove raylib-2.0.0-api-version.patch: upstreamed
- Remove BuildRequires libglfw-devel:
  Using intern libraries now. They want raylib to be like this.
- Adding BR for libXcursor-devel, libXinerama-devel, libXrandr-devel
  and cmake explicitly now.
* Fri May 18 2018
- Update to 2.0.0rc1:
  * Complete redesign of audio module to use mini_al audio library
  * Support AppVeyor and Travis CI (continuous integration) build
  * Reviewed raymath.h for better consistency and performance (inlining)
  * Refactor all #define SUPPORT_* into a single config.h
  * Support TCC compiler
  * For complete list see CHANGELOG file
- Remove BR openal-soft-devel
- Add packageconfig file
- Add raylib-2.0.0-api-version.patch: api version should be 2
- Switch from meson to CMake
Version: 1.8.0-bp150.1.3
* Fri Nov 03 2017
- Description grammar update.
* Mon Oct 23 2017
- Update to 1.8.0:
  * New Image generation functions: Gradient, Checked, Noise, Cellular...
  * New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot...
  * New Shaders and Materials systems to support PBR materials
  * Custom Android APK build pipeline with simple Makefile
  * Complete review of rlgl layer functionality
  * Complete review of raymath functionality
- Remove and contained in new
* Fri Sep 08 2017
- Update package summaries and RPM category.
* Tue Jun 13 2017
- BuildRequires:  libglfw-devel >= 3.2
  because glfwSetWindowMonitor etc only come in 3.2
* Sun Jun 11 2017
- Add option to meson file to build with gnu99 because:
  * var init in for loops (c99)
* Sun Jun 11 2017
- Remove raylig-use-optflags.patch: Using meson for build
* Thu Jun 08 2017
- Use meson to build raylib:
  * Takes care of creating proper so versioning
  * Install works (where their makefiles didnt)
- Add
- Add
  Meson files will be in next release, see:
* Sun Jun 04 2017
- Move Requires openal-soft-devel to devel package
* Mon May 29 2017
- Add Requires: openal-soft-devel
  It will be needed when one uses raylib
* Mon May 29 2017
- Add OpenAL to BuildRequires
- Add raylig-use-optflags.patch: allow passing of optflags
* Mon May 29 2017
- Inital package of raylib version 1.7.0