Package Release Info

openttd-1.8.0-bp151.3.1

Update Info: Base Release
Available in Package Hub : 15 SP1

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

openttd
openttd-data
openttd-dedicated

Change Logs

Version: 1.8.0-bp150.2.4
* Mon Apr 02 2018 mimi.vx@gmail.com
- update to new release 1.8.0
  * Feature:
  - [GFX] Climate-specific Action5 extra airport sprites
  - Draw vertical separators at tile distance in the train depot GUI
  - [Build] Project file generator for kdevelop 4/5
  - Add option to close windows with right click
  - Vehicle Group Info: Add profits and occupancy display to group vehicle list
  - Display aircraft type in vehicle preview/purchase/detail windows
  * Change:
  - [NewGRF] Various performance improvements to resolving VA2
  - [NewGRF] Increase maximum allowed vehicle sprite size to reduce
    clipping of ships
  - Check companies for bankruptcy before subtracting reoccuring monthly costs
  - [GFX] Replace the office building sprite on various toyland airports
    with a better fitting sprite
  - [GFX] The switch-toolbar icon contained pixels from the fire cycle.
    Replace the whole icon with a new version
  - Reword texts in industry view, when stockpiling is used
  - Remove the gap between windows when positioning them after opening
  - [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment
    variables in config.cache file
  - Do not cancel headquarter construction and engine-preview-query
    when shift-clicking
  - Parse extmidi command string for parameters to pass on
  - Draw images in centre of buttons
  * Fix:
  - Store the map variety setting in the savegame like the other mapgen
    settings, so restarting maps considers it
  - Hair selection was missing one option
  - Avoid tile operations outside map border when building lock
  - Catenary sprites got mixed up for depots
  - Make automatic window-positioning RTL-aware
  - Automatic window-positioning now uses GUI-scale/style dependent
    sizes/distances instead of fixed pixel values
  - [NewGRF] While executing random triggers, var 5F should include
    the new triggers
  - [NewGRF] Reset used random triggers only after all A123 chains have
    been resolved, so that all RA2 in all chains can test the shared triggers
  - [NewGRF] Industry random triggers are stored per tile, even when
    randomising the shared random bits of the parent industry
  - [NPF] Reserved track bits were not accounted for when trying to find
    any safe position
  - Do not modify argv[0]
  - Do not search directories when opening ini files as we already have
    their full path
  - Road tunnel/bridge heads have no trackbits wrt. catenary drawing
* Tue Dec 26 2017 vcizek@suse.com
- update to new release 1.7.2
  * Change: When train depots have a horizontal scrollbar, allow
    scrolling 1 tile beyond the longest train, so you can actually
    attach a wagon at the end
  * Fixes:
  - When moving wagons in the depot, the drag highlight did not
    exactly match the length of the dragged wagon chain (r27936)
  - Forest, candyfloss forest and battery farm skipped the first
    animation frame
  - Glyphs in range U+0020 to U+00FF may only be defined in
    orig_extra.grf, not in openttd.grf
  - 'unban' console command was not handling IPv6 adresses properly
  - Keep the 'link' between industry chain and smallmap windows
    whenever possible
  - When the last vehicle is removed from a shared orders group,
    hide the 'Stop sharing' button in the vehicle orders window
  - Tooltip of 'increase service interval' said 'decrease'
  - Console command parser passed invalid strings to the debug
    output, if command lines had many parameters
* Sat Aug 05 2017 jengelh@inai.de
- Update to new maintenance release 1.7.1
  * Add missing game script event for ships arriving at a station
  * Avoid an infinite loop in pathfinder when checking safe
    waiting position from a waypoint
  * YAPF: Consider depot as destination before reversing path and
    applying penalty
  * Don't consider locks or ship depots as clear water when
    placing industries
  * Resolve a failure to load LZO compressed savegames sometimes
* Sun Apr 02 2017 mimi.vx@gmail.com
- update to version 1.7.0
  * Waypoint area is now limited to the max station spread while
    dragging.
  * Rearranged GUI for the vehicle autoreplace feature.
  * Realistic acceleration is now enabled by default for trains
    and road vehicles.
- drop gcc-version-detection.patch - upstreamed
* Sat Jul 16 2016 mailaender@opensuse.org
- Update to version 1.6.1 (see changelog.txt)
- Drop openttd-gcc5.patch as it is not required anymore.
- Add gcc-version-detection.patch in collaboration with upstream.
- Add a man page for the dedicated server binary.
- Remove unnecessary desktop category macros.
- Use standard post macros for icons and starters.
- Eliminate duplicate files using fdupes.
* Thu Jun 16 2016 dimstar@opensuse.org
- Update openttd-gcc5.patch: Have gcc6 use the same flags as gcc5.
* Thu Apr 07 2016 bwiedemann@suse.com
- Fix build-compare
* Sat Dec 05 2015 mailaender@opensuse.org
- maintenance update 1.5.3
  * fixes a long standing desync issue with railtypes
* Thu Oct 15 2015 tchvatal@suse.com
- Version bump to 1.5.2:
  * For details see changelog.txt
* Wed Sep 30 2015 lnussel@suse.de
- build with proper optflags
* Fri Jun 19 2015 dimstar@opensuse.org
- Add openttd-gcc5.patch: Fix build with gcc 5.
* Sat Jun 06 2015 mailaender@opensuse.org
- update to version 1.5.1 (check changelog.txt)
* Sun Apr 26 2015 mailaender@opensuse.org
- Removed openttd-freetype-2.5.4.patch (included by upstream)
- Updated to version 1.5.0
  * higher mountains
  * better UI for high resolution screens
  * much more rural intro screen.
- Recommend adobe-sourcehansans-fonts as backfall when there is no
  sprite font (yet). Workaround https://bugs.openttd.org/task/6226
* Mon Dec 22 2014 dimstar@opensuse.org
- Add openttd-freetype-2.5.4.patch: Fix build with freetype 2.5.4.
- Move the man page to the binary, where it belongs (and drop
  the rpmlintrc-, which is now no longer valid).
* Sun Nov 09 2014 Led <ledest@gmail.com>
- fix bashisms in post scripts
* Sun Oct 26 2014 mailaender@opensuse.org
- update to 1.4.4 (check changelog.txt)
* Sun Sep 28 2014 mailaender@opensuse.org
- update to 1.4.3 (bug fix release)
- added missing build requires:
  * libxdg-basedir
  * libtimidity
  * grfcodec
- avoid redundancy in %description
* Sat Jun 14 2014 mailaender@opensuse.org
- update to 1.4.1 (regular bug fix release)
- use LZMA compressed source
* Fri Apr 04 2014 adrian@suse.de
- update to 1.4.0
  (check changelog.txt)
* Tue Dec 10 2013 suse@ammler.ch
- update to 1.3.3 (security bugfix)
  - many bugfixes including:
    Fix: Aircraft crashing near the map's border due to a lack of airports
    could trigger a crash [CVE-2013-6411] [FS#5820] (bnc#853041)
Version: 1.10.3-bp153.1.13
* Sun Aug 16 2020 Dirk Mueller <dmueller@suse.com>
- update to 1.10.3:
  Fix: Center text and icons in the status bar vertically (#8273)
  Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269)
  Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263)
  Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251)
  Fix #8162: [NRT] Improve error message when converting town owned road (#8247)
  Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244)
  Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243)
  Fix #8221: Use more specific error message when a bridge is too long (#8240)
  Fix #8230: Resolve ".." when opening files in .tar (#8231)
  Fix: A few race conditions in netcode (#8227, #8228, #8229)
  Fix #7838: Crash relating to group creation and renaming (#8223)
  Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211)
  Fix: Display banlist's indexes correctly (#8209)
  Fix: Possible desync with subsidy creation (#8159)
  Fix #8131: Draw small bridges pillars in more places (#8149)
  Fix: [OSX] Possible crash on failure to set colourspace (#8181)
  Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
  Fix #8024: Make Online Content GUI more responsive while loading (#8179)
  Fix #7970: Disable event loop when generating crash dump (#8176)
  Fix: [Build] Compatibility with modern Visual Studio (#8170)
  Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
  Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
  Fix: Desync after house replacement (#8151)
  Fix #8137: New clients can't join (desync) after funding an industry (#8140)
  Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
  Fix: Stop gamelog when recovering from a savegame load error (#8133)
  Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
  Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
  Fix #8117: Memory leak for incoming admin port packets (#8122)
  Fix: Non-roadbridges potentially had roadtype information set (#8111)
  Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
  Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
  Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
* Sat Apr 11 2020 dsterba@suse.cz
- Update to 1.10.0
  - Change: Open company window when clicking on a company goal (#8033)
  - Change: [SDL2] Support pasting from clipboard on Linux (#8004)
  - Fix: Station with multiple docks had the wrong tile area (#8014)
  - Fix #7958: Custom catenary missing on road bridges (#7991)
  1.10.0-RC1 (2020-02-09)
  - Feature: Allow server to supply a reason to kicked/banned clients (#7859)
  - Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
  - Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
  - Feature: Highlight the item under mouse cursor in file browser (#7900)
  - Feature: [GS] Methods to change town rating of companies (#7898)
  - Feature: [NewGRF] Callback profiling command (#7868)
  - Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
  - Feature: Ability to filter industry directory window by cargo (#7843)
  - Feature: Minimap screenshot type (#7817)
  - Feature: [GS] Methods to control engine availability of a specific company (#7791)
  - Feature: Configurable game ending year (#7747)
  - Feature: Separate window for taking screenshots (#7550)
  - Change: Move autorenew setting to basic category (#7984)
  - Change: Improved algorithm for transfer feeder payments (#7935)
  1.10.0-beta2 (2019-12-25)
  - Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800)
  - Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800)
  - Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800)
  - Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800)
  1.10.0-beta1 (2019-10-29)
  - Feature: Configurable minimum age for companies before allowing share trading (#7780)
  - Feature: Filter on town list window (#7621)
  - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
  - Feature: Show coverage area for stations and towns (#7446)
  - Feature: Collapsible vehicle groups (#7417)
  - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
  - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
  - Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
  - Feature: Improved performance for road vehicle pathfinding (#7261)
  - Feature: Option to show local authority boundary of towns (#7025)
  - Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
  - Feature: [NewGRF] RoadTypes (NRT) (#6811)
  - Add: [Win32] Select MIDI device by port name (#7666)
  - Add: 'getsysdate' console command (#7658)
  - Add: Currencies NTD, CNY, HKD (#7596)
  - Add: Icons to vehicle construction drop down lists (#7358, #7485)
  - Add: Security warning to players that company passwords are not truly secure (#7351)
  - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
  - Add: SDL2 video driver (#7086)
  - Change: Inactive industries do not make sound effects (#7752)
  - Change: Scale oil refinery edge distance limit by map size (#7514)
  - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
  - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
  - Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
  - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
  - Change: Keep town growth rate in sync with house count (#6777)
Version: 1.10.0-bp152.1.2
* Sun Apr 12 2020 dsterba@suse.cz
- Update to 1.10.0
  - Change: Open company window when clicking on a company goal (#8033)
  - Change: [SDL2] Support pasting from clipboard on Linux (#8004)
  - Fix: Station with multiple docks had the wrong tile area (#8014)
  - Fix #7958: Custom catenary missing on road bridges (#7991)
  1.10.0-RC1 (2020-02-09)
  - Feature: Allow server to supply a reason to kicked/banned clients (#7859)
  - Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
  - Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
  - Feature: Highlight the item under mouse cursor in file browser (#7900)
  - Feature: [GS] Methods to change town rating of companies (#7898)
  - Feature: [NewGRF] Callback profiling command (#7868)
  - Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
  - Feature: Ability to filter industry directory window by cargo (#7843)
  - Feature: Minimap screenshot type (#7817)
  - Feature: [GS] Methods to control engine availability of a specific company (#7791)
  - Feature: Configurable game ending year (#7747)
  - Feature: Separate window for taking screenshots (#7550)
  - Change: Move autorenew setting to basic category (#7984)
  - Change: Improved algorithm for transfer feeder payments (#7935)
  1.10.0-beta2 (2019-12-25)
  - Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800)
  - Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800)
  - Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800)
  - Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800)
  1.10.0-beta1 (2019-10-29)
  - Feature: Configurable minimum age for companies before allowing share trading (#7780)
  - Feature: Filter on town list window (#7621)
  - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
  - Feature: Show coverage area for stations and towns (#7446)
  - Feature: Collapsible vehicle groups (#7417)
  - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
  - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
  - Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
  - Feature: Improved performance for road vehicle pathfinding (#7261)
  - Feature: Option to show local authority boundary of towns (#7025)
  - Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
  - Feature: [NewGRF] RoadTypes (NRT) (#6811)
  - Add: [Win32] Select MIDI device by port name (#7666)
  - Add: 'getsysdate' console command (#7658)
  - Add: Currencies NTD, CNY, HKD (#7596)
  - Add: Icons to vehicle construction drop down lists (#7358, #7485)
  - Add: Security warning to players that company passwords are not truly secure (#7351)
  - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
  - Add: SDL2 video driver (#7086)
  - Change: Inactive industries do not make sound effects (#7752)
  - Change: Scale oil refinery edge distance limit by map size (#7514)
  - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
  - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
  - Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
  - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
  - Change: Keep town growth rate in sync with house count (#6777)
* Sat Nov 02 2019 Sebastien CHAVAUX <seb95.scou@gmail.com>
- Update to 1.9.3
  * Change: Use natural sort when sorting the file list
  * Fix: Don't close construction windows when changing client name
- Update to 1.9.3-RC1
  * Add: Can now click industries to make orders to their neutral
    station (e.g. oil rig)
  * Fix: Highscore screen UI scaling
  * Fix: [AI] Possible crash when reloading an AI in multiplayer games
  * Fix: RemoveAirport function now returns 'Aircraft in the way'
    error message when occupied
  * Fix: Spelling in running costs setting help text
  * Fix: 'Decrease' buttons in cheat window not working properly with
    UI scaling
  * Fix: [GS] Could not create elements on Storybook pages with ID > 255
  * Fix: Allow building road stops over town-owned one-way roads,
    instead of crashing
* Mon May 27 2019 Jon Brightwell <jon@moozaad.co.uk>
- removed old ICU patch ( fix_issue6690_compilation_with_icu61.patch ). Bugtracker MIA (#6690) and no longer is needed
- Update to 1.9.1
  1.9.1 (2019-04-08)
- Fix #6564: Enforce types of arguments for station name strings (#7419)
- Fix #7433: Don't use AirportSpec substitute if it's not enabled (#7435)
- Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449)
- Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460)
- Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465)
- Fix: [Windows] Incorrect error handling could lead to cascading error windows (#7482)
- Fix #7478: Don't remove NewGRF objects on company take-over. (#7483)
  1.9.0 (2019-04-01)
- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412)
  1.9.0-RC2 (2019-03-24)
- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)
- Fix: Filtered file list did not scroll properly (#7402)
- Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)
- Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)
- Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)
- Fix: Permit loading of industry production callback with invalid cargo type (#7364)
- Fix: Spelling for a few real town names (#7338)
- Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)
- Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335)
  1.9.0-RC1 (2019-03-03)
- Add: Various AI/GS functions for vehicle groups (#7225)
- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)
- Change: Allow towns to build bridges over rails and one-way roads (#7291)
- Fix: Detection of coast tiles with trees on them (#7309)
- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)
- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)
- Fix: Unable to select last group in open livery window (#7283)
- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100)
  1.9.0-beta3 (2019-02-24)
- Feature: Option to adjust font size separately from GUI size (#7003)
- Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220)
- Add: Show performance of AI and GS in framerate window
- Add: News menu entry and shortcut for deleting all messages (#7240)
- Change: [OSX] Improved scrolling behaviour when using touchpads
- Change: Add scrollbar to cargo legend in cargo payment rates window
- Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256)
- Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227)
- Change: Use selected vehicle group as parent when creating a new group (#7224)
- Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219)
- Change: Skip reliability decay if servicing is disabled
- Fix: Remove desert around lakes upon generation
- Fix: Re-sorting file list did not update filtered rows
- Fix #7159: Waiting time at red one-way signals was too short
- Fix #7189: Fluidsynth volume gain too high
- Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265)
- Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091)
- Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus
- Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected
- Fix: Do not mangle tagged revision strings for network revision strings
- Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223)
- Fix #7197: Invalidate depot buttons when necessary (#7212)
- Doc: [AI] UnshareOrders empties the orders list of the vehicle
  1.9.0-beta2 (2019-02-09)
- Fix: Non-Windows builds did not get correct git hash
  1.9.0-beta1 (2019-02-09)
  Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers
- Feature: Group liveries, and livery window usability enhancements (#7108)
- Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839)
- Feature: [Win32] Rewritten DMusic and WinMM music drivers
- Feature: [Win32] New XAudio2 sound driver
- Feature: [Linux] New Fluidsynth music driver
- Feature: Framerate display window (#6822)
- Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes
- Feature #6610: Allow towns to build houses on road turns (#6758)
- Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756)
- Feature #6459: API for querying network clients from GS (#6736)
- Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035)
- Feature #4186: Append '(City)' after city names in the town directory
- Feature #986: Automatic save when losing connection to a network game
- Add: [NewGRF] Flag to hide rail types from construction (#7118)
- Add: [NewGRF] Airport animation trigger for plane landing (#6334)
- Add #4115: Default starting company colour setting (#6998)
- Add: Mixer feature for streaming sampled music
- Add #6460: [AI] start_date parameter for Random AIs on new game
- Add: BACKSPACE can be mapped as a hotkey
- Add: 32bpp SSE2 blitter palette animator (#6795)
- Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150)
- Change: Improve ship pathfinder performance
- Change: Decouple GUI timing from game ticks (#6780)
- Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754)
- Change: Gradually slow down aircraft speed on breakdown (#6932)
- Change: [NewGRF] Increase rail type & cargo type limits to 64
- Change: [NewGRF] Increase size of persistent storage to 256
- Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843)
- Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754)
- Change #6397: Keep town growth rate in sync with house count
- Change: Scale default FreeType font size selection by UI zoom level
- Change: [OSX] Reversed pinch to zoom behaviour
- Change: Switch town growth rate and counter to actual game ticks (#6763)
- Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>'
- Change: Rewrite several bits of documentation in markdown
- Fix: Reinitialise graph GUI on game restart (#7191)
- Fix: Potential crash during shutdown after unpacking downloaded content (#7185)
- Fix #6584: Text layout in engine preview dialogue
- Fix #6636: Airplanes could be sent to helicopter station depots
- Fix: Deadlock when launched with -n switch (#7103)
- Fix: Various corrections to town names in non-English languages (#7038, 7141)
- Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613)
- Fix: Spelling fixes on some Latin American town names
- Fix #7001: Pathfinders should see standard road stations as tiles where to reverse
- Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing
- Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906)
- Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits
- Fix #4109: Add more water checks to the Oil Rig layout
- Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939)
- Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation
- Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902)
- Fix #6622: News message when GS constructs a town had empty company name
- Fix: [NewGRF] Action7 variable 0x85 had no bounds checks
- Fix #6875: Depot building cost did not include foundation build cost (#6883)
- Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent
- Fix: Poor contrast in cargo dest flow legend window cargo labels
- Fix #6553: Make viewport button text unambiguous
- Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom
- Fix #6969: Account for BOM when reading script files
- Fix #6898: Ability to use seeds above INT_MAX (#6936)
- Fix #6659: Bus stations could be demolished when not in demolish mode (#6815)
- Fix: One-way roads could be over-built by road stops regardless of road owner
- Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801)
- Fix: Prevent ships moving into docks after finishing (un)loading (#6791)
- Fix: Tractive effort was slightly too high as per NewGRF spec (#6785)
- Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726)
- Fix: Four group action icons were misplaced and cropped
- Remove: PSP, WinCE support
* Fri May 18 2018 stefan.bruens@rwth-aachen.de
- Fix compilation with ICU61 (#6690)
  Add fix_issue6690_compilation_with_icu61.patch
- Use SOURCE_DATE_EPOCH as build date, instead of "openSUSE BuildService"