AArch64 | |
ppc64le | |
s390x | |
x86-64 |
- update to 1.10.3: Fix: Center text and icons in the status bar vertically (#8273) Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269) Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263) Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251) Fix #8162: [NRT] Improve error message when converting town owned road (#8247) Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244) Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243) Fix #8221: Use more specific error message when a bridge is too long (#8240) Fix #8230: Resolve ".." when opening files in .tar (#8231) Fix: A few race conditions in netcode (#8227, #8228, #8229) Fix #7838: Crash relating to group creation and renaming (#8223) Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211) Fix: Display banlist's indexes correctly (#8209) Fix: Possible desync with subsidy creation (#8159) Fix #8131: Draw small bridges pillars in more places (#8149) Fix: [OSX] Possible crash on failure to set colourspace (#8181) Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180) Fix #8024: Make Online Content GUI more responsive while loading (#8179) Fix #7970: Disable event loop when generating crash dump (#8176) Fix: [Build] Compatibility with modern Visual Studio (#8170) Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160) Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156) Fix: Desync after house replacement (#8151) Fix #8137: New clients can't join (desync) after funding an industry (#8140) Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142) Fix: Stop gamelog when recovering from a savegame load error (#8133) Fix: Exceptionally unlikely issue when reading MIDI files (#8125) Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130) Fix #8117: Memory leak for incoming admin port packets (#8122) Fix: Non-roadbridges potentially had roadtype information set (#8111) Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110) Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103) Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
- Update to 1.10.0 - Change: Open company window when clicking on a company goal (#8033) - Change: [SDL2] Support pasting from clipboard on Linux (#8004) - Fix: Station with multiple docks had the wrong tile area (#8014) - Fix #7958: Custom catenary missing on road bridges (#7991) 1.10.0-RC1 (2020-02-09) - Feature: Allow server to supply a reason to kicked/banned clients (#7859) - Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956) - Feature: Improved logic of sharing industry production between 3 or more stations (#7922) - Feature: Highlight the item under mouse cursor in file browser (#7900) - Feature: [GS] Methods to change town rating of companies (#7898) - Feature: [NewGRF] Callback profiling command (#7868) - Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852) - Feature: Ability to filter industry directory window by cargo (#7843) - Feature: Minimap screenshot type (#7817) - Feature: [GS] Methods to control engine availability of a specific company (#7791) - Feature: Configurable game ending year (#7747) - Feature: Separate window for taking screenshots (#7550) - Change: Move autorenew setting to basic category (#7984) - Change: Improved algorithm for transfer feeder payments (#7935) 1.10.0-beta2 (2019-12-25) - Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800) - Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800) - Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800) - Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800) 1.10.0-beta1 (2019-10-29) - Feature: Configurable minimum age for companies before allowing share trading (#7780) - Feature: Filter on town list window (#7621) - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612) - Feature: Show coverage area for stations and towns (#7446) - Feature: Collapsible vehicle groups (#7417) - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380) - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352) - Feature/Change: Non-rectangular catchment area for sparse stations (#7235) - Feature: Improved performance for road vehicle pathfinding (#7261) - Feature: Option to show local authority boundary of towns (#7025) - Feature: Experimental method of town cargo generation that scales linearly with population (#6965) - Feature: [NewGRF] RoadTypes (NRT) (#6811) - Add: [Win32] Select MIDI device by port name (#7666) - Add: 'getsysdate' console command (#7658) - Add: Currencies NTD, CNY, HKD (#7596) - Add: Icons to vehicle construction drop down lists (#7358, #7485) - Add: Security warning to players that company passwords are not truly secure (#7351) - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716) - Add: SDL2 video driver (#7086) - Change: Inactive industries do not make sound effects (#7752) - Change: Scale oil refinery edge distance limit by map size (#7514) - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401) - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301) - Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372) - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302) - Change: Keep town growth rate in sync with house count (#6777)
- Update to 1.10.0 - Change: Open company window when clicking on a company goal (#8033) - Change: [SDL2] Support pasting from clipboard on Linux (#8004) - Fix: Station with multiple docks had the wrong tile area (#8014) - Fix #7958: Custom catenary missing on road bridges (#7991) 1.10.0-RC1 (2020-02-09) - Feature: Allow server to supply a reason to kicked/banned clients (#7859) - Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956) - Feature: Improved logic of sharing industry production between 3 or more stations (#7922) - Feature: Highlight the item under mouse cursor in file browser (#7900) - Feature: [GS] Methods to change town rating of companies (#7898) - Feature: [NewGRF] Callback profiling command (#7868) - Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852) - Feature: Ability to filter industry directory window by cargo (#7843) - Feature: Minimap screenshot type (#7817) - Feature: [GS] Methods to control engine availability of a specific company (#7791) - Feature: Configurable game ending year (#7747) - Feature: Separate window for taking screenshots (#7550) - Change: Move autorenew setting to basic category (#7984) - Change: Improved algorithm for transfer feeder payments (#7935) 1.10.0-beta2 (2019-12-25) - Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800) - Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800) - Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800) - Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800) 1.10.0-beta1 (2019-10-29) - Feature: Configurable minimum age for companies before allowing share trading (#7780) - Feature: Filter on town list window (#7621) - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612) - Feature: Show coverage area for stations and towns (#7446) - Feature: Collapsible vehicle groups (#7417) - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380) - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352) - Feature/Change: Non-rectangular catchment area for sparse stations (#7235) - Feature: Improved performance for road vehicle pathfinding (#7261) - Feature: Option to show local authority boundary of towns (#7025) - Feature: Experimental method of town cargo generation that scales linearly with population (#6965) - Feature: [NewGRF] RoadTypes (NRT) (#6811) - Add: [Win32] Select MIDI device by port name (#7666) - Add: 'getsysdate' console command (#7658) - Add: Currencies NTD, CNY, HKD (#7596) - Add: Icons to vehicle construction drop down lists (#7358, #7485) - Add: Security warning to players that company passwords are not truly secure (#7351) - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716) - Add: SDL2 video driver (#7086) - Change: Inactive industries do not make sound effects (#7752) - Change: Scale oil refinery edge distance limit by map size (#7514) - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401) - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301) - Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372) - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302) - Change: Keep town growth rate in sync with house count (#6777)
- Update to 1.9.3 * Change: Use natural sort when sorting the file list * Fix: Don't close construction windows when changing client name - Update to 1.9.3-RC1 * Add: Can now click industries to make orders to their neutral station (e.g. oil rig) * Fix: Highscore screen UI scaling * Fix: [AI] Possible crash when reloading an AI in multiplayer games * Fix: RemoveAirport function now returns 'Aircraft in the way' error message when occupied * Fix: Spelling in running costs setting help text * Fix: 'Decrease' buttons in cheat window not working properly with UI scaling * Fix: [GS] Could not create elements on Storybook pages with ID > 255 * Fix: Allow building road stops over town-owned one-way roads, instead of crashing
- removed old ICU patch ( fix_issue6690_compilation_with_icu61.patch ). Bugtracker MIA (#6690) and no longer is needed - Update to 1.9.1 1.9.1 (2019-04-08) - Fix #6564: Enforce types of arguments for station name strings (#7419) - Fix #7433: Don't use AirportSpec substitute if it's not enabled (#7435) - Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449) - Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460) - Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465) - Fix: [Windows] Incorrect error handling could lead to cascading error windows (#7482) - Fix #7478: Don't remove NewGRF objects on company take-over. (#7483) 1.9.0 (2019-04-01) - Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412) 1.9.0-RC2 (2019-03-24) - Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405) - Fix: Filtered file list did not scroll properly (#7402) - Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392) - Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389) - Fix: Wrong company performance rating when money exceeds INT_MAX (#7382) - Fix: Permit loading of industry production callback with invalid cargo type (#7364) - Fix: Spelling for a few real town names (#7338) - Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325) - Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335) 1.9.0-RC1 (2019-03-03) - Add: Various AI/GS functions for vehicle groups (#7225) - Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147) - Change: Allow towns to build bridges over rails and one-way roads (#7291) - Fix: Detection of coast tiles with trees on them (#7309) - Fix: Emergency netsave saved the title game instead of the broken game in question (#7298) - Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288) - Fix: Unable to select last group in open livery window (#7283) - Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100) 1.9.0-beta3 (2019-02-24) - Feature: Option to adjust font size separately from GUI size (#7003) - Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220) - Add: Show performance of AI and GS in framerate window - Add: News menu entry and shortcut for deleting all messages (#7240) - Change: [OSX] Improved scrolling behaviour when using touchpads - Change: Add scrollbar to cargo legend in cargo payment rates window - Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256) - Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227) - Change: Use selected vehicle group as parent when creating a new group (#7224) - Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219) - Change: Skip reliability decay if servicing is disabled - Fix: Remove desert around lakes upon generation - Fix: Re-sorting file list did not update filtered rows - Fix #7159: Waiting time at red one-way signals was too short - Fix #7189: Fluidsynth volume gain too high - Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265) - Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091) - Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus - Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected - Fix: Do not mangle tagged revision strings for network revision strings - Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223) - Fix #7197: Invalidate depot buttons when necessary (#7212) - Doc: [AI] UnshareOrders empties the orders list of the vehicle 1.9.0-beta2 (2019-02-09) - Fix: Non-Windows builds did not get correct git hash 1.9.0-beta1 (2019-02-09) Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers - Feature: Group liveries, and livery window usability enhancements (#7108) - Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839) - Feature: [Win32] Rewritten DMusic and WinMM music drivers - Feature: [Win32] New XAudio2 sound driver - Feature: [Linux] New Fluidsynth music driver - Feature: Framerate display window (#6822) - Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes - Feature #6610: Allow towns to build houses on road turns (#6758) - Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756) - Feature #6459: API for querying network clients from GS (#6736) - Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035) - Feature #4186: Append '(City)' after city names in the town directory - Feature #986: Automatic save when losing connection to a network game - Add: [NewGRF] Flag to hide rail types from construction (#7118) - Add: [NewGRF] Airport animation trigger for plane landing (#6334) - Add #4115: Default starting company colour setting (#6998) - Add: Mixer feature for streaming sampled music - Add #6460: [AI] start_date parameter for Random AIs on new game - Add: BACKSPACE can be mapped as a hotkey - Add: 32bpp SSE2 blitter palette animator (#6795) - Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150) - Change: Improve ship pathfinder performance - Change: Decouple GUI timing from game ticks (#6780) - Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754) - Change: Gradually slow down aircraft speed on breakdown (#6932) - Change: [NewGRF] Increase rail type & cargo type limits to 64 - Change: [NewGRF] Increase size of persistent storage to 256 - Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843) - Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754) - Change #6397: Keep town growth rate in sync with house count - Change: Scale default FreeType font size selection by UI zoom level - Change: [OSX] Reversed pinch to zoom behaviour - Change: Switch town growth rate and counter to actual game ticks (#6763) - Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>' - Change: Rewrite several bits of documentation in markdown - Fix: Reinitialise graph GUI on game restart (#7191) - Fix: Potential crash during shutdown after unpacking downloaded content (#7185) - Fix #6584: Text layout in engine preview dialogue - Fix #6636: Airplanes could be sent to helicopter station depots - Fix: Deadlock when launched with -n switch (#7103) - Fix: Various corrections to town names in non-English languages (#7038, 7141) - Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613) - Fix: Spelling fixes on some Latin American town names - Fix #7001: Pathfinders should see standard road stations as tiles where to reverse - Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing - Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906) - Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits - Fix #4109: Add more water checks to the Oil Rig layout - Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939) - Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation - Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902) - Fix #6622: News message when GS constructs a town had empty company name - Fix: [NewGRF] Action7 variable 0x85 had no bounds checks - Fix #6875: Depot building cost did not include foundation build cost (#6883) - Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent - Fix: Poor contrast in cargo dest flow legend window cargo labels - Fix #6553: Make viewport button text unambiguous - Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom - Fix #6969: Account for BOM when reading script files - Fix #6898: Ability to use seeds above INT_MAX (#6936) - Fix #6659: Bus stations could be demolished when not in demolish mode (#6815) - Fix: One-way roads could be over-built by road stops regardless of road owner - Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801) - Fix: Prevent ships moving into docks after finishing (un)loading (#6791) - Fix: Tractive effort was slightly too high as per NewGRF spec (#6785) - Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726) - Fix: Four group action icons were misplaced and cropped - Remove: PSP, WinCE support
- Fix compilation with ICU61 (#6690) Add fix_issue6690_compilation_with_icu61.patch - Use SOURCE_DATE_EPOCH as build date, instead of "openSUSE BuildService"