Package Release Info

openttd-1.10.3-bp153.1.13

Update Info: Base Release
Available in Package Hub : 15 SP3

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

openttd
openttd-data
openttd-dedicated

Change Logs

* Sun Aug 16 2020 Dirk Mueller <dmueller@suse.com>
- update to 1.10.3:
  Fix: Center text and icons in the status bar vertically (#8273)
  Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269)
  Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263)
  Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251)
  Fix #8162: [NRT] Improve error message when converting town owned road (#8247)
  Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244)
  Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243)
  Fix #8221: Use more specific error message when a bridge is too long (#8240)
  Fix #8230: Resolve ".." when opening files in .tar (#8231)
  Fix: A few race conditions in netcode (#8227, #8228, #8229)
  Fix #7838: Crash relating to group creation and renaming (#8223)
  Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211)
  Fix: Display banlist's indexes correctly (#8209)
  Fix: Possible desync with subsidy creation (#8159)
  Fix #8131: Draw small bridges pillars in more places (#8149)
  Fix: [OSX] Possible crash on failure to set colourspace (#8181)
  Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
  Fix #8024: Make Online Content GUI more responsive while loading (#8179)
  Fix #7970: Disable event loop when generating crash dump (#8176)
  Fix: [Build] Compatibility with modern Visual Studio (#8170)
  Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
  Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
  Fix: Desync after house replacement (#8151)
  Fix #8137: New clients can't join (desync) after funding an industry (#8140)
  Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
  Fix: Stop gamelog when recovering from a savegame load error (#8133)
  Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
  Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
  Fix #8117: Memory leak for incoming admin port packets (#8122)
  Fix: Non-roadbridges potentially had roadtype information set (#8111)
  Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
  Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
  Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
* Sat Apr 11 2020 dsterba@suse.cz
- Update to 1.10.0
  - Change: Open company window when clicking on a company goal (#8033)
  - Change: [SDL2] Support pasting from clipboard on Linux (#8004)
  - Fix: Station with multiple docks had the wrong tile area (#8014)
  - Fix #7958: Custom catenary missing on road bridges (#7991)
  1.10.0-RC1 (2020-02-09)
  - Feature: Allow server to supply a reason to kicked/banned clients (#7859)
  - Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
  - Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
  - Feature: Highlight the item under mouse cursor in file browser (#7900)
  - Feature: [GS] Methods to change town rating of companies (#7898)
  - Feature: [NewGRF] Callback profiling command (#7868)
  - Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
  - Feature: Ability to filter industry directory window by cargo (#7843)
  - Feature: Minimap screenshot type (#7817)
  - Feature: [GS] Methods to control engine availability of a specific company (#7791)
  - Feature: Configurable game ending year (#7747)
  - Feature: Separate window for taking screenshots (#7550)
  - Change: Move autorenew setting to basic category (#7984)
  - Change: Improved algorithm for transfer feeder payments (#7935)
  1.10.0-beta2 (2019-12-25)
  - Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800)
  - Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800)
  - Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800)
  - Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800)
  1.10.0-beta1 (2019-10-29)
  - Feature: Configurable minimum age for companies before allowing share trading (#7780)
  - Feature: Filter on town list window (#7621)
  - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
  - Feature: Show coverage area for stations and towns (#7446)
  - Feature: Collapsible vehicle groups (#7417)
  - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
  - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
  - Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
  - Feature: Improved performance for road vehicle pathfinding (#7261)
  - Feature: Option to show local authority boundary of towns (#7025)
  - Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
  - Feature: [NewGRF] RoadTypes (NRT) (#6811)
  - Add: 'getsysdate' console command (#7658)
  - Add: Currencies NTD, CNY, HKD (#7596)
  - Add: Icons to vehicle construction drop down lists (#7358, #7485)
  - Add: Security warning to players that company passwords are not truly secure (#7351)
  - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
  - Add: SDL2 video driver (#7086)
  - Change: Inactive industries do not make sound effects (#7752)
  - Change: Scale oil refinery edge distance limit by map size (#7514)
  - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
  - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
  - Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
  - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
  - Change: Keep town growth rate in sync with house count (#6777)
Version: 13.0-bp155.1.5
* Mon Feb 06 2023 Jan Baier <jbaier@suse.com>
- update to 13.0
  - Change #10077: Make maximum loan a positive multiple of the loan interval (#10355)
  - Fix #10361: [Script] Don't try to give saved data to a dead script (#10433)
  - Fix #10419: Water infrastructure accounting when building ship depots and docks (#10432)
  - Feature: Press Ctrl to build a diagonal area of trees (#10342)
  - Feature: Set a custom number of industries in map generation window (#10340)
  - Change: Display font status as aa/noaa instead of true/false (#10352)
  - Fix: [Script] Improved API documentation for scripts (#10413, #10412)
  - Fix #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
  - Fix #10220: Don't select unselectable engine as default (#10404)
  - Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400)
  - Fix #10377: Bad sorting of rail vehicles when primary variant is missing (#10378)
  - Fix #10368: Server restarting game caused clients to hit assertion (#10369)
  - Fix #10362: NewGRF bridges without speed limits (#10365)
  - Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
  - Fix: [Script] Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting (#10360)
  - Fix #10009: Bad overflow protection when taking out loans (#10359)
  - Fix #9865: Removing files with the console always failed (#10357)
  - Fix #10057: FallbackParagraphLayout fails to properly wrap (#10356)
  - Fix #10177: Company list password padlock showed after switching to single player (#10354)
  - Fix: Various Wide River issues (#10348)
  - Fix: Link variants to parents when finalising engines (#10346)
  - Fix #10333: Only show industry prospecting errors to local company (#10338)
  - Fix #10335: Set initial scrollbar count for object GUI (#10336)
  - Fix #10331: Starting new company during load must happen after AI start (#10332)
  - Fix #10309: [SDL] Uninitialized width and height when turning off full screen (#10328)
  - Fix #10032: Capacities of articulated vehicles in build window (#10326)
  - Fix: Improve handling of corrupt NewGRF or image files (#10321, #10316)
  - Fix: [NewGRF] Don't assume engclass 2 should be elrail (#10315)
  - Fix: [Script] AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
  - Fix #10304: [Scripts] Don't start GS in intro game (#10305)
  - Fix: [Script] Copy compat files for version 13 (#10303)
  - Feature: 'font' console command to configure fonts within game (#10278)
  - Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265)
  - Feature: [NewGRF] Vehicle variants in expandable purchase list (#10220)
  - Feature: Expand all towns in the scenario editor (#10215)
  - Add: [NewGRF] Slope-aware and roadtype-specific one-way sprites (#10282)
  - Change: Display text files in black (#10291)
  - Change: Make vehicle list dropdown buttons resize to fit strings (#10286)
  - Change: [NewGRF] Support flipping shorter engines without explicit support (#10262)
  - Change: Separate ground sprite from foundation sprite offsets (#10256)
  - Change: Vertically centre sprite font relative to TrueType font (#10254)
  - Change: [macOS] Set minimum macOS version to 10.13 (#10253)
  - Change: Use lowered not disabled widget for current vehicle details tab (#10252)
  - Change: Various improvements to NewGRF sprite aligner (#10249)
  - Change: reset_engines console command now rerandomises introduction dates and reliability (#10220)
  - Change: Show error message on failed industry prospecting (#10202)
  - Fix: Local authority window rating list height ignored icon sizes (#10285)
  - Fix #10150: Town signs could be truncated when using custom fonts (#10283)
  - Fix #8971: Resize QueryStrings with interface scale change (#10281)
  - Fix #10274: Crash when rescanning scripts with GS selected (#10276)
  - Fix #10151: Use smaller padding for signs (#10272)
  - Fix #10263: [Script] Restore tile validation for commands (#10269)
  - Fix: Missing scrollbar for rail/roadtype dropdowns (#10264)
  - Fix #10260: Incorrect rect height drawing image in vehicle details (#10261)
  - Fix #10257: Incorrect catenary position on sloped bridge heads (#10258)
  - Fix: Vertically centre chat prompt (#10250)
  - Fix #10214: League and graph buttons in toolbar did not have a default action (#10246)
  - Fix #10242: Allow a space for text shadow when clipping text (#10243)
  - Fix #10206: Fully disable scripts in intro game (#10241)
  - Fix #10218: Don't try to create river tiles along incorrect slopes (#10235)
  - Fix #10208: [NewGRF] Allow using a specific underlay for road/tram tunnels (#10233)
  - Fix #10224: Don't change fast-forward mode while saving (#10230)
  - Fix #10147: Sound effect volume slider no longer set volume (#10228)
  - Fix #10223: Crash when vehicle cloning fails on order cloning (#10225)
  - Fix: Maximum space for engine preview image was never scaled (#10219)
  - Fix #10216: Crash when upgrading savegame with crashed vehicles (#10217)
  - Fix #10212: [Script] Nested ScriptAccounting scopes not restored properly (#10213)
  - Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling (#10211)
  - Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203)
  - Fix: Missing extra padding when drawing tooltip text (#10201)
  - Fix: Bad alignment of button icons when using the original baseset (#10200)
  - Fix: Signal icons incorrectly positioned in UI (#10199)
  - Fix #10021: Object GUI resized when switching between different objects (#10196)
  - Fix #9720: Delay start of GS/AI to after loading of savegame (#9745)
  - Feature: Allow AI/GS to be fully modified in scenario editor (#10152)
  - Feature: Display power-to-weight ratio in ground vehicle details GUI (#10123)
  - Feature: Variable interface scaling (with chunky bevels!) (#10114)
  - Feature: Hotkey to honk a vehicle's horn (#10110)
  - Feature: Split AI/Game Script configuration windows and add them to world gen window (#10058)
  - Feature: [GS] Scriptable league tables (#10001)
  - Feature: Multi-track level crossings (#9931)
  - Feature: Improved local authority action window (#9928)
  - Feature: Automatic console command screenshot numbering with a filename ending in '#' (#9781)
  - Feature: Add buttons to toggle music in the Game Options menu (#9727)
  - Feature: Contextual actions for vehicles grouped by shared orders (#8425)
  - Feature: Add cargo filter support to vehicle list (#8308)
  - Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304)
  - Change: Allow building canal by area outside editor (#10173)
  - Change: Minor improvements to the new Finance GUI (#10168)
  - Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
  - Change: Allow building docks on clearable watered object tiles (#8514)
  - Fix #8770: Center vehicle status bar icon (#10178)
  - Fix: Crash if error message window is too wide for screen. (#10172)
  - Fix #10155: Network games not syncing company settings properly (#10158)
  - Fix #10154: Network game desync related to setting a random company face (#10157)
  - Fix #10011: Incorrect infrastructure totals when overbuilding bay road stop (#10143)
  - Fix #10117: Object burst limit allowed one fewer object than the setting (#10120)
  - Fix #10023: Allow negative input in text fields when needed (#10112)
  - Fix #9908: Fix crash which could occur when a company was deleted when a depot window was open (#9912)
  - Feature: Airport construction GUI displays infrastructure cost (#10094)
  - Feature: Purchase land multiple tiles at a time (#10027)
  - Feature: Add sticky pin & shade widgets to Object Selection UI panel (#10019, #10020)
  - Feature: Improved handling of HiDPI and mixed-DPI screens (#9994, #9996, #9997, #10064)
  - Feature: Alternative linkgraph colour schemes (#9866)
  - Feature: Allow Shift+Insert as paste in edit box (#9836)
  - Feature: Setting to make the local town authority rubber-stamp all actions (#9833)
  - Feature: Add/extend console commands to enable screenshot automation (#9771)
  - Feature: [Linkgraph] Show a tooltip with statistics when hovering a link (#9760)
  - Feature: Build objects by area (#9709)
  - Feature: Add setting to hide news about competitors vehicle crash (#9653)
  - Feature: Ctrl-click to remove fully autoreplaced vehicles from list (#9639)
  - Feature: Wide rivers on map generation (#9628)
  - Add: [Script] ScriptCargo::GetWeight to get cargo weights (#9930)
  - Add: Command line option to skip NewGRF scanning (#9879)
  - Add: Show video driver name in Game Options window (#9872)
  - Add: [NewGRF] Map seed as global variable (#9834)
  - Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grf_local_id and grfid (#9798)
  - Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id (#9795)
  - Update: To all the friends we have lost and those we have gained (#10000)
  - Change: Use the Simulation subcategory to openttd.desktop (#10015)
  - Change: Constantly update destination of 'any depot' orders (#9959)
  - Change: Use an indent, not a dash, to list train capacity (#9887)
  - Change: [NewGRF] Increase vehicle sprite stack from 4 layers to 8 (#9863)
  - Change: Don't pay Property Maintenance on stations when Infrastructure Maintenance is disabled (#9828)
  - Change: Improved layout of the finance window (#9827)
  - Change: [Admin] Bump admin port protocol due to command changes (#9754)
  - Change: Suppress vehicle age warnings for stopped vehicles (#9718)
  - Change: Make pf.yapf.rail_firstred_twoway_eol on by default (#9544)
  - Change: Deliver cargo to the closest industry first (#9536)
  - Fix: Lots of fixes to how windows handle resizing (#10040, #10042, #10046, #10051, #10056, #10068, #10070, #10098)
  - Fix: Console commands list_ai output was truncated with a suitably large number of AIs (#10075)
  - Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics (#10060)
  - Fix: Reduce framerate overhead in Train::Tick (#10055)
  - Fix: Only open scenario editor date query once (#10050)
  - Fix #10048: Don't relocate company HQ on the same exact location (#10049)
  - Fix #10038: Missing upper bounds check when loading custom playlists (#10039)
  - Fix: Wrong string used to determine size of zoomed out station sign (#10036)
  - Fix: Disable "turn around" button for other companies' road vehicles (#10033)
  - Fix: Online Players list mouse hover behaviour (#10031)
  - Fix: [NewGRF] Weirdness of new stations (#10017)
  - Fix #9854: DrawStringMultiLine() could draw beyond its bounding box (#10014)
  - Fix: Incorrect player name in online players window (#10013)
  - Fix #8099: News window zoom level fixes (#10005)
  - Fix: [NewGRF] Upper 16 random bits should be the same for all station tiles in callback 140 (#9992)
  - Fix #9989: £0 Net Profit is neither negative nor positive (#9991)
  - Fix #9804: Only apply sprite_zoom_min setting when sprites available (#9988)
  - Fix #9972: Add missing fill/resize flags on Framerate window widgets (#9982)
  - Fix #9935: Use more selectivity when building SSE specific code (#9980)
  - Fix #9940: Print debuglevel parse errors to console when changed from console (#9979)
  - Fix #9977: Clearing the console with a large number of lines could cause a crash (#9978)
  - Fix #9974: Console command getsysdate did not work due to off-by-one error (#9975)
  - Fix: [NewGRF] Default value of RailVehicleInfo::railveh_type was inconsistent with other default properties (#9967)
  - Fix #8584: Vehicles with shared orders getting invalid or unexpected start dates (#9955)
  - Fix #9951: [NewGRF] Scenario editor random industries button broke NewGRF persistent storage (#9952)
  - Fix: Validation of various internal command parameters that could have allowed a rogue client to crash servers (#9942, #9943, #9944, #9945, #9946, #9947, #9948, #9950)
  - Fix #9937: Station industries_near incorrect after removing part moved sign (#9938)
  - Fix: [Script] ScriptRoad::HasRoadType really check for RoadType (#9934)
  - Fix #9363: Rebuild client list on reinit event (#9929)
  - Fix #9925: Industry tile layout validation for layouts of only one tile (#9926)
  - Fix #9918: Reset industy last production year on scenario start (#9920)
  - Fix #9914: Prevent more useless pathfinder run for blocked vehicles (#9917)
  - Fix: List a max of four share owners instead of three (#9905)
  - Fix: [NewGRF] Industry layouts with zero regular tiles should be invalid (#9902)
  - Fix #9869: Remove docking tile when doing a clear square (#9898)
  - Fix: New player companies use favorite manager face, if saved (#9895)
  - Fix: Towns don't build parallel, redundant bridges (#9891)
  - Fix #9712: Cap town bridge length at original 11-tile limit (#9890)
  - Fix #9883: Show cost/income float over end tile of rail or road construction (#9889)
  - Fix #9870: Don't update infrastructure totals when overbuilding object on canal (#9888)
  - Fix #9877: GS could trigger 'Cost: £0' cost message (#9878)
  - Fix 44f2ef1: [strgen] Allow gender for {CARGO_SHORT} (#9873)
  - Fix #9867: Industry::stations_near not filled at industry creation (#9868)
  - Fix #9853: Incorrect merge of guiflags and flags for osk_activation (#9855)
  - Fix #6544: Don't join AI company when loading network game in singleplayer (#9794)
  - Fix: Company values do not properly account for shares (#9770)
  - Fix #9546: Crash when no industries are present in game (#9726)
  - Fix #9708: [Linkgraph] Don't assume vehicles have a non-zero max speed (#9693)
  - Fix #9665: [Linkgraph] Fix travel times of non-direct journeys (#9693)
  - Fix #8797: Use logical rail length when placing signals (#9652)
  - Cleanup: [NewGRF] Remove unused flag sprites (#10052)
* Mon May 16 2022 Jan Engelhardt <jengelh@inai.de>
- Because SDL2 was pulled in by fluidsynth, openttd opportunistically
  built itself with SDL2, ignoring the SDL1 BuildRequire. Now make
  SDL2 explicit.
* Thu Apr 07 2022 Carsten Ziepke <kieltux@gmail.com>
- Fix building for openSUSE Leap, using gcc10-c++
* Sat Apr 02 2022 Jan Baier <jbaier@suse.com>
- update to 12.2
  - Feature: Remember the last-used signal between games (#9792)
  - Change: Add a timestamp in name of crash files (#9761)
  - Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842)
  - Fix: Removing long roads doesn't prioritise refusal of local authority over other errors (#9831)
  - Fix #9020: Glitchy station coverage highlight when changing selection (#9825)
  - Fix: Correct some Romanian town names (#9819)
  - Fix: Original music playback rate was slightly too fast (#9814)
  - Fix #9811: Use the NewGRF-defined vehicle center when dragging ships and aircraft (#9812)
  - Fix: Do not let shares in the company taking over another company disappear (#9808)
  - Fix #9802: Crash when using lots of NewGRF waypoint types (#9803)
  - Fix #9766: Don't write uninitialised data in config file (#9767)
  - Fix #9774: Building roadstop in estimation mode updates station acceptance (#9775)
  - Fix: If vehicles only refit to cargo-slots >= 32, the default cargo was wrong (#9744)
  - Fix #9735: Possible desync when replacing a depot on same tile (#9738)
  - Fix #9730: [Network] Connections can use an invalid socket due to a race condition (#9731)
  - Fix: Don't show sign edit window for GS-owned signs (#9716)
  - Fix #9702: Display order window for vehicle group on ctrl-click only when using shared orders (#9704)
  - Fix #9680: Crash when loading really old savegames with aircraft in certain places (#9699)
  - Fix: Update last servicing dates when using the date cheat (#9694)
  - Fix: Error message shows about missing glyphs while suitable fallback font is found (#9692)
* Sat Nov 27 2021 Alexei Sorokin <sor.alexei@meowr.ru>
- Add FluidSynth support (for music playback).
* Fri Nov 12 2021 Jan Baier <jbaier@suse.com>
- update to 12.1:
  - Feature: Button to toggle showing advanced signal types (#9617)
  - Change: Don't show screenshot GUI in screenshots (#9674)
  - Change: Suppress panning in intro game, while user is interacting with the GUI (#9645)
  - Change: Draw rotor in cursor when dragging helicopters in depots (#9612)
  - Fix: Invalid memory access when loading a currency NewGRF (#9675)
  - Fix #9579: Object and HQ construction is Construction cost, not Property Maintenance (#9673)
  - Fix #9669: Ships exiting a blocked depot/lock could exit in the wrong direction (#9672)
  - Fix: Every 16th client never reconnects after server restart (#9666)
  - Fix #9643: Screenshots were always written as BMP files (#9644)
  - Fix #9630: Intro game could zoom in/out more than allowed by settings (#9633)
  - Fix #9626: Incorrect loading of script saved data (#9629)
  - Fix: Emergency crash save had the wrong NewGRF list saved in it (#9627)
  - Fix #9595: Always use plural forms of cargo for subsidy strings (#9619)
  - Fix #9614: Refresh rate dropdown was still active when vsync was enabled (#9618)
  - Fix: Don't use 'server address' string in server list when displaying an invite code (#9615)
* Thu Oct 21 2021 Jan Baier <jbaier@suse.com>
- update to 12.0:
  - Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
  - Add: Console command to list search directories for various things (#9583)
  - Fix: Try all possible reverse directions when a ship reaches a dead end (#9610)
  - Fix: Incorrect Romanian own name (#9598)
  - Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594)
  - Fix #9548: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc (#9592)
  - Fix #9588: [Squirrel] Reaching memory limit during script registration could prevent further script detections (#9589)
  - Fix: Make ships more likely to find their destination at the cost of slightly worse paths (#9576)
  - Change: Reverse ship when leaving docks if a better path exists (#9610)
  - Change: Allow all tiles around docks to be docking tiles (#9578)
  - Feature: Display icon/text whether vehicle is lost in vehicle (list) window (#9543)
  - Feature: Button to open order window from vehicle shared orders window (#9325)
  - Feature: Ctrl-Clicking shared order vehicle list opens order window (#9325)
  - Feature: Multiple rotating views on title screen (#8980)
  - Feature: Hide block signals in GUI by default (#8688)
  - Add: [Script] Allow GameScripts to build neutral objects (#9568)
  - Add: [Network] Allow sending chat messages via admin port (#9563)
  - Add: [AI/GS] Missing water related functions and objects (#8390)
  - Fix: Industry funding window did not update when changing funding method (#9572)
  - Fix #9562: [NewGRF] Handle case of invalid Action2 with zero results (#9564)
  - Fix: Incorrect error messages when placing water in scenario editor (#9560)
  - Fix #9484: Update locale currencies settings config map (#9559)
  - Fix: Prevent train reversing when entirely inside a train depot (#9557)
  - Fix: [Network] Add back 'Spectate' option to company toolbar menu (#9556)
  - Fix #8603: Don't give focus to text filter when opening Object GUI (#9547)
  - Fix #9241: Grove and forest tree brushes did not also create rainforest terrain (#9542)
  - Fix: [Network] Several crashes in our network code (#9534, #9456)
  - Fix #9527: Crash when trying to place multi-tile objects at map edge (#9529)
  - Fix: [Network] SendCmdNames only sent one name per packet (#9528)
  - Fix #9407: Desync when founding a town nearby a station (#9526)
  - Fix #9521: Don't load at just removed docks that were part of a multi-dock station (#9524)
  - Fix: Ships always tried to avoid docking tiles when pathfinding (even if nothing was on them) (#9522)
  - Fix: [Network] Convert server_advertise to server_game_type in config file (#9515)
  - Fix #9490: [Network] A full server couldn't be queried (#9508)
  - Fix: [Network] Don't show GameScript " (v0)" for old servers (#9507)
  - Fix: [Network] Show query errors in the server listing instead of error popup (#9506)
  - Fix: [Network] Crash when last-joined server was no longer available (#9503)
  - Fix #9501: [Network] Crash when more than one game-info query was pending (#9502)
  - Fix: Wrong error message when building canals over ship depots / locks (#9410)
  - Fix: Reduce cost of building canals over objects on sea (#9410)
  - Change: [Linkgraph] Delete links only served by vehicles stopped in depot (#9499)
  - Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo (#9457)
  - Fix: Wrong town window refreshed when building an airport with noise levels enabled (#9497)
  - Fix: Improve wording of network-related messages (#9494, #9495, #9500)
  - Fix: [Network] Report reuse of invite-code (#9487)
  - Fix: [Network] Connecting with the same client name thrice hangs the server (#9485)
  - Feature: [Network] Remove lobby window; pressing "Join Game" now immediately joins a server (#9467)
  - Feature: [Network] Synchronize server name to clients and display in Online Players window (#9472)
  - Feature: [Network] Mention you are a spectator in the status bar (#9471)
  - Feature: [Network] No longer require port-forwarding to host a server (#9443, #9447)
  - Feature: [Network] Allow setting your server visibility to "invite-only" (#9434)
  - Feature: [Network] Join servers based on their invite code (#9432)
  - Feature: Raise the maximum NewGRF limit to 255 (#9428)
  - Feature: Persistent rotation of numbered auto/netsave after restart (#9395, #9397)
  - Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346)
  - Feature: Move sensitive information to secrets.cfg and private information to private.cfg (#9298)
  - Feature: [NewGRF] Define refittability of default vehicles using cargo classes (#9148)
  - Feature: Configurable subsidy duration, up to 5000 years (#9081)
  - Feature: [Network] Rework in-game Online Players window (#9067)
  - Feature: [Network] Show previous chat history when the chat message box is open (#9025)
  - Feature: Button to reset game settings to their default values (#8958)
  - Feature: Press Ctrl to build diagonal rivers in Scenario Editor (#8880)
  - Feature: Set wagon replacement per group when using autoreplace (#7441)
  - Add: [Network] Open Online Players window on starting/joining a server (#9479)
  - Add: [Script] Basic information about loaded NewGRFs for scripts (#9464)
  - Add: [AI] Get the number of vehicles in a given group (#9462)
  - Add: [Network] Inform network clients what game-script a server is running (#9441)
  - Add: Hindi translation (#9086)
  - Add: [Network] Ensure players fill in a name instead of defaulting to "Player" (#9080)
  - Change: Allow pause/unpause console command in single player (#9342)
  - Change: Make savegame format self-descriptive and consistent across all objects (#9322, #9335, #9338, #9339)
  - Change: By default, make "unload all" leave stations empty (#9301)
  - Change: Reworked the debug levels and messages for network logs (#9230, #9251)
  - Change: [Emscripten] Set default scrolling mode to non-pointer-locking (#9191)
  - Change: Use neutral pronouns for various strings (#9189, #9203, #9228)
  - Change: Make the town directory horizontally resizable (#9157)
  - Change: Allow non-ASCII currency separators (#9121)
  - Change: [NewGRF] Display a pop-up window for Errors with severity ERROR (#9119)
  - Change: Treat languages as finished, if translations are 75% completed (#9019, #9086)
  - Change: Disable NewGRF window apply button if no change was made (#8934)
  - Fix: [Script] Crash when iterating lists of which the key is larger than 32bit (#9465)
  - Fix: [Network] Desync due to use of unstable sort when distributing cargo production (#9460)
  - Fix #9440: Negative cargo payments not being handled correctly (#9455)
  - Fix: [Network] Crash when joining a server again after a TCP disconnect (#9453)
  - Fix: Don't enable rename button for network clients in build vehicle window (#9452)
  - Fix: Money could underflow and wrap around (#9451)
  - Fix: Parse the console settings the same way as config settings (#9438)
  - Fix: Ensure no more than the allowed number of NewGRFs are loaded from the configuration (#9430)
  - Fix: [NewGRF] Overflow when determining cargo mask for string code 9A 1E (#9423)
  - Fix: Integers for scripts are 64bit, but saved as 32bit (#9415)
  - Fix #9392: [Script] Return a valid value with GetBuildWithRefitCapacity even when AIs are maxed out in vehicles (#9393)
  - Fix #8169: Crash when autoreplacing vehicle with no orders (#9387)
  - Fix: Wrong cargo line position in IndustryCargo window (#9383)
  - Fix: Race-condition during startup of NewGRF scan (#9382)
  - Fix: Don't propagate Shift/Ctrl state till next game-tick (#9381)
  - Fix: Prevent palette updates during copying to the video driver (#9379)
  - Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer (#9372)
  - Fix #9358: Don't skip empty files in tar archives (#9367)
  - Fix: For old savegames, station bus/truck station cache was not updated (#9366)
  - Fix #9353: [Script] Garbage collecting on priority queues could crash the game (#9356)
  - Fix: Respect the autosave_on_exit setting for Null video driver (#9343)
  - Fix: Compatible NewGRFs in crash-log reported wrong MD5 hash (#9340)
  - Fix: [Script] Ensure the saved script strings are properly validated and terminated (#9336)
  - Fix #9316: Town bridge length limit check incorrect above 250k inhabitants (#9318)
  - Fix: Limit heightmap sizes to 8192x8192 (#9307)
  - Fix #9281: Money generating exploit when buying out a company (#9300)
  - Fix: Part of a tile might not be redrawn when terraforming (#9296)
  - Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer (#9282)
  - Fix: Vehicles sent in the wrong direction if there is no path to the destination (#9280)
  - Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing (#9278)
  - Fix #9267: [Script] Crash during garbage collection (#9275)
  - Fix: Encountering two-way red signals could prune unrelated Pathfinder branches (#9271)
  - Fix #9255: [Network] Crash when hostname is not found (#9259)
  - Fix #9256: Invalid read after free when replacing train chains (#9258)
  - Fix: [Emscripten] Force secure WebSockets over HTTPS (#9248)
  - Fix #9242: Tree tick handler did not scale by map size (#9246)
  - Fix: [Network] Mark server as offline when no longer reachable (#9244)
  - Fix: [Network] Don't rebuild the host-list during iterating the list (#9240)
  - Fix: [Network] Don't mark the last-joined server as a manually added server (#9239)
  - Fix: [Network] Clients leaving because of broken connections was not broadcasted (#9238)
  - Fix: [Network] Check on CIDR for netmask check considered everything valid (#9235)
  - Fix: Creating screenshots on dedicated servers failed (#9232)
  - Fix: Leaking file descriptors for downloaded content (#9229)
  - Fix: Spelling of several town names (#9222)
  - Fix #9209: Game hangs when resizing highscore/news window if the screen is too small (#9210)
  - Fix: [Network] Optimize creating network connections for clients using IPv4 and IPv6 (#9199)
  - Fix #9186: Fix incorrect bounding box height causing station sprite glitch (#9187)
  - Fix: Truncating strings in settings could leave invalid UTF-8 characters (#9121)
  - Fix: Many issues related to window scaling (#9087, #9219)
  - Fix: Invalidate cached vehicle colourmaps when changing liveries setting (#9006)
  - Fix #8981: Don't attempt to re-reserve path if already entering/entered depot (#9000)
  - Fix: Missing 'Town names:' colon in map gen GUI (#8986)
  - Fix: Sorting and filtering industries that produce/accept many cargoes (#8468)
  - Remove: [Network] COMPANY_INFO packets (#9475)
  - Remove: [Network] A server can no longer set a limit to the amount of spectators allowed (#9466)
  - Remove: Arbitrary limit on number of statically loaded NewGRFs (#9431)
  - Remove: [Network] Language and map-name from server information (#9070)
* Mon May 03 2021 Jan Baier <jbaier@suse.com>
- update to 1.11.2:
  - Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183)
  - Fix: Query windows could be partially drawn (#9184)
  - Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182)
  - Fix #9117: [Fluidsynth] Hang when changing song (#9181)
  - Fix: String validation could leave invalid UTF-8 encoded strings (#9096)
  - Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176)
  - Fix: Crash when extra viewport with zero height has sign in view (#9175)
  - Fix #9147: Crash when taking screenshots (#9169)
  - Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163)
  - Fix #9152: Screenshot success popup window was treated as an error (#9159)
  - Fix: Fast-forward stuttering when vsync is enabled (#9140)
  - Fix: [Network] Savegame transfer could stall in rare cases (#9106)
  - Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098)
  - Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088)
  - Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088)
  - Fix: Do not include regression test AI in bundle (#9068, #9164)
* Wed Apr 21 2021 Jan Baier <jbaier@suse.com>
- update to 1.11.1:
  - Feature: Toggle to enable/disable vsync (#8997)
  - Feature: Volume controls in the Game Options window, and better defaults (#8943)
  - Add: Hotkey to focus object and rail filters (#8908)
  - Add: Better plural support for Romanian (#8936)
  - Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
  - Change: Make effect volume scale more intuitively (#8945, #8950)
  - Change: Improve padding of Object & Rail station windows (#8929)
  - Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
  - Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
  - Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
  - Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
  - Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
  - Fix #9008: Validate starting year given on the command line (-t) (#9014)
  - Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
  - Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
  - Fix: Credits scrolled too slowly with larger font sizes (#8994)
  - Fix #8977: Crash when altering max sprite resolution (#8993)
  - Fix #8956: Industry disaster news messages showed the wrong location (#8992)
  - Fix: [Network] Potential stale client entries in client list (#8959)
  - Fix: Graphical issues when dragging measurement tooltips (#8951)
  - Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
  - Fix #8935: [macOS] Crash on save (#8944)
  - Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
  - Fix: Compiling on armhf (Raspberry Pi) (#8924)
* Mon Apr 12 2021 Jan Baier <jbaier@suse.com>
- update to 1.11.0:
  - Feature: Allow setting a custom terrain type to define highest peak (#8891)
  - Feature: Auto-detect map height limit based on generated map (#8891)
  - Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
  - Add: Allow setting the highest mountain for heightmaps (#8891)
  - Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
  - Change: Remove "maximum map height" from the New Game GUI (#8891)
  - Fix #8803: Only auto-remove signals when rail can be built (#8904)
  - Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
  - Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
  - Fix: Placing random trees in SE crashes the game (#8892)
  - Fix #8875: Filter string in station window breaks flow in user interface (#8885)
  - Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
  - Fix: OpenGL performance with some AMD GPUs (#8876)
  - Fix: Recompute road/railtype availability after disabling the engine (#8872)
  - Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
  1.11.0-RC1 (2021-03-14)
  - Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
  - Feature: Option to set display refresh rate (#8813)
  - Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
  - Feature: Allow filtering on name in rail station window (#8706)
  - Feature: Setting for highest resolution of sprites to use (#8604)
  - Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
  - Add: Malaysia Ringgit as Currency (#8783)
  - Add: "Engines only" filter in build train window (#8733)
  - Change: De-limit framerate window's framerate (#8772)
  - Change: Clarify what effect town interactions have (#8744)
  - Change: Don't show global goals in company goal windows (#8709)
  - Change: Recolour graph windows to brown (#8700)
  - Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
  - Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
  - Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
  - Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
  - Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
  - Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
  - Fix: Scale padding between elements the same as other padding (#8829)
  - Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
  - Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
  - Fix #8817: Keep NewGRF order for object class sorting (#8818)
  - Fix #8809: Crash when removing airport when hangar window open (#8815)
  - Fix #8799: Crash when Search Internet in Multiplayer (#8801)
  - Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
  - Fix: [OSX] Hide dock when entering fullscreen (#8789)
  - Fix: Bootstrap fails to start on clean install (#8788)
  - Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
  - Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
  1.11.0-beta2 (2021-02-28)
  - Feature: Add setting to limit fast-forward speed (#8766)
  - Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740)
  - Feature: Configurable display refresh-rate, default to 60fps (#8680)
  - Feature: Automatically upload releases to Steam (#8644)
  - Feature: Generic Linux builds (#8641)
  - Feature: [GS] Allow non-question type windows to have no buttons (#8638)
  - Feature: [macOS] ZIP build (#8614)
  - Feature: Object class selection string filtering (#8603)
  - Feature: 'Remove all industries' button in scenario editor (#8550)
  - Feature: Automatic UI and font zoom levels when supported by the OS (#8537)
  - Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519)
  - Feature: OpenGL video driver (#7744)
  - Add: Indonesia Rupiah currency (#8616)
  - Change: Improve graph period markings (#8732)
  - Change: Make pathfinder account for maximum order speed, if set (#8722)
  - Change: Darken graph grid lines for legibility (#8690)
  - Change: Make order window hotkeys toggle for load & unload variants (#8669)
  - Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667)
  - Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566)
  - Change: Move town name generator selection to mapgen GUI (#8566)
  - Change: [macOS] Native font rendering (#8518)
  - Fix: Display of network lobby windows for different GUI sizes (#8765)
  - Fix: Don't desync if client leaves before you finish downloading map (#8755)
  - Fix: Allow estimating vehicle clone cost even if short on money (#8748)
  - Fix: Don't notify twice that a client left because of a timeout (#8746)
  - Fix: Vehicle cursor size did not account for the interface zoom level (#8739)
  - Fix #8123: Trams on half-tiles couldn't find depots (#8738)
  - Fix #8276: [NewGRF] Crash when an object's size was not set (#8719)
  - Fix #8349: Close depot vehicle list windows when closing the depot window (#8717)
  - Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710)
  - Fix: Whole status bar instead of money widget refreshed on money change (#8692)
  - Fix: Unnecessary status bar redraws when there is no news to show (#8691)
  - Fix: New orders are non-stop by default (#8689)
  - Fix: Framerate window showed a slightly higher rate than actually measured (#8682)
  - Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681)
  - Fix #8625: Wrong ending year was displayed in highscore table (#8672)
  - Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671)
  - Fix: Mention our websites with https:// (instead of http://) (#8657)
  - Fix: [Emscripten] Open links in browser (#8655)
  - Fix: Don't crash when towns upgrade road tiles during expansion (#8651)
  - Fix #8029: [SDL2] Blank display when under Wayland (#8648)
  - Fix: Default Network Server List sorter put compatible servers in wrong order (#8626)
  - Fix: Use non-pulsating red highlight for coverage (#8622)
  - Fix: Center text and image in vehicle statusbar vertically (#8602)
  - Fix: Don't walk out of the map when trying to build tunnels (#8600)
  - Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588)
  - Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587)
  - Fix: Stopped ships shouldn't block depots (#8578)
  1.11.0-beta1 (2021-01-22)
  - Feature: [GS] Ability to set some extra text in the industry window (#8576)
  - Feature: Show rainforest under vegetation on smallmap (#8562)
  - Feature: Automatically determine window size on new install (#8536)
  - Feature: Towns can build tunnels (#8473)
  - Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
  - Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
  - Feature: Add an option to disable tree growth completely (#8415)
  - Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
  - Feature: Show group name as part of the default vehicle name (#8307)
  - Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
  - Feature: New velocity unit "tiles/day" (#8278)
  - Feature: Option to automatically remove signals when placing rail (#8274)
  - Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
  - Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
  - Feature: Indian Rupee (INR) currency (#8136)
  - Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
  - Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
  - Feature: Improve rendering of large viewports (#7962)
  - Feature: [GS] Influence industry production changes from GameScript (#7912)
  - Feature: [GS] Push-buttons on storybook pages (#7896)
  - Feature: Option to group vehicle lists by shared orders (#7028)
  - Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
  - Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
  - Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
  - Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
  - Add: "reload" console command to reload the current scenario or heightmap (#8527)
  - Add: [NewGRF] Flag to test if inflation is on or off (#8427)
  - Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
  - Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
  - Change: [SDL2] Start game on the screen where the cursor is (#8572)
  - Change: Use a dark background for all profit graphs to increase contrast (#8557)
  - Change: Reword warning in cheat window (#8538)
  - Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
  - Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
  - Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
  - Change: Move "give money" from client-list to company window (#8500)
  - Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
  - Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
  - Change: Make engine reliability independent of introduction date (#8470)
  - Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
  - Change: Converting town-owned road types now requires a positive town rating (#8457)
  - Change: Rework server list buttons for searching LAN/internet servers (#8426)
  - Change: Add some styling to GS question windows depending on the type (#8422)
  - Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
  - Change: Prevent towns from building dead-end road bridges (#8401)
  - Change: Send network error to the server before making an emergency save (#8387)
  - Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
  - Change: Don't display OS name when exiting the game (#8366)
  - Change: Save openttd.cfg immediately on changing a setting (#8358)
  - Change: Autorenew now defaults to on (#8352)
  - Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
  - Change: Service at depot also resets breakdown chance (#8317)
  - Change: Use key names instead of characters in hotkey.cfg (#8291)
  - Change: Allow command cost-estimation while paused (#8222)
  - Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
  - Change: Use CMake for build system (#7270)
  - Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
  - Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
  - Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
  - Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
  - Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
  - Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
  - Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
  - Fix: Improve connection retries for the content server in cases of broken networking (#8530)
  - Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
  - Fix: Error when trying to clone a vehicle with invalid orders (#8515)
  - Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
  - Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
  - Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
  - Fix #8068: Allow selling tram track regardless of bank balance (#8509)
  - Fix #7604: Prevent houses from wandering away from roads (#8507)
  - Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
  - Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
  - Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
  - Fix: [MacOS] Loading custom fonts (#8484)
  - Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
  - Fix #8462: Stop towns from trying to build roads on water (#8471)
  - Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
  - Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
  - Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
  - Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
  - Fix #6468: Don't store the version of AIs that are started via console (#8430)
  - Fix: Don't lower tree density if spreading is not enabled (#8413)
  - Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
  - Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
  - Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
  - Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
  - Fix: Change the working-dir searchpath when using '-c' (#8367)
  - Fix: Useless warning with -snull and no BaseSounds available (#8361)
  - Fix: Crash trying to load TTO/TTD savegames. (#8356)
  - Fix: [Script] Don't echo script exceptions to console (#8331)
  - Fix: Slovak ownname was using the wrong form (#8326)
  - Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
  - Fix: Only check houses for cargo when generating subsidies with towns (#8305)
  - Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
  - Fix: Spell 'Viewport' consistently (#8260)
  - Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
  - Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
  - Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
  - Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
  - Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
  - Fix #6452: Reset only editable and visible settings from GUI (#7890)
  - Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
  - Remove: In-game console command "content select all" (#8363)
  - Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)
Version: 1.10.0-bp152.1.2
* Sun Apr 12 2020 dsterba@suse.cz
- Update to 1.10.0
  - Change: Open company window when clicking on a company goal (#8033)
  - Change: [SDL2] Support pasting from clipboard on Linux (#8004)
  - Fix: Station with multiple docks had the wrong tile area (#8014)
  - Fix #7958: Custom catenary missing on road bridges (#7991)
  1.10.0-RC1 (2020-02-09)
  - Feature: Allow server to supply a reason to kicked/banned clients (#7859)
  - Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
  - Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
  - Feature: Highlight the item under mouse cursor in file browser (#7900)
  - Feature: [GS] Methods to change town rating of companies (#7898)
  - Feature: [NewGRF] Callback profiling command (#7868)
  - Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
  - Feature: Ability to filter industry directory window by cargo (#7843)
  - Feature: Minimap screenshot type (#7817)
  - Feature: [GS] Methods to control engine availability of a specific company (#7791)
  - Feature: Configurable game ending year (#7747)
  - Feature: Separate window for taking screenshots (#7550)
  - Change: Move autorenew setting to basic category (#7984)
  - Change: Improved algorithm for transfer feeder payments (#7935)
  1.10.0-beta2 (2019-12-25)
  - Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800)
  - Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800)
  - Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800)
  - Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800)
  1.10.0-beta1 (2019-10-29)
  - Feature: Configurable minimum age for companies before allowing share trading (#7780)
  - Feature: Filter on town list window (#7621)
  - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
  - Feature: Show coverage area for stations and towns (#7446)
  - Feature: Collapsible vehicle groups (#7417)
  - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
  - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
  - Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
  - Feature: Improved performance for road vehicle pathfinding (#7261)
  - Feature: Option to show local authority boundary of towns (#7025)
  - Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
  - Feature: [NewGRF] RoadTypes (NRT) (#6811)
  - Add: [Win32] Select MIDI device by port name (#7666)
  - Add: 'getsysdate' console command (#7658)
  - Add: Currencies NTD, CNY, HKD (#7596)
  - Add: Icons to vehicle construction drop down lists (#7358, #7485)
  - Add: Security warning to players that company passwords are not truly secure (#7351)
  - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
  - Add: SDL2 video driver (#7086)
  - Change: Inactive industries do not make sound effects (#7752)
  - Change: Scale oil refinery edge distance limit by map size (#7514)
  - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
  - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
  - Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
  - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
  - Change: Keep town growth rate in sync with house count (#6777)
* Sat Nov 02 2019 Sebastien CHAVAUX <seb95.scou@gmail.com>
- Update to 1.9.3
  * Change: Use natural sort when sorting the file list
  * Fix: Don't close construction windows when changing client name
- Update to 1.9.3-RC1
  * Add: Can now click industries to make orders to their neutral
    station (e.g. oil rig)
  * Fix: Highscore screen UI scaling
  * Fix: [AI] Possible crash when reloading an AI in multiplayer games
  * Fix: RemoveAirport function now returns 'Aircraft in the way'
    error message when occupied
  * Fix: Spelling in running costs setting help text
  * Fix: 'Decrease' buttons in cheat window not working properly with
    UI scaling
  * Fix: [GS] Could not create elements on Storybook pages with ID > 255
  * Fix: Allow building road stops over town-owned one-way roads,
    instead of crashing
* Mon May 27 2019 Jon Brightwell <jon@moozaad.co.uk>
- removed old ICU patch ( fix_issue6690_compilation_with_icu61.patch ). Bugtracker MIA (#6690) and no longer is needed
- Update to 1.9.1
  1.9.1 (2019-04-08)
- Fix #6564: Enforce types of arguments for station name strings (#7419)
- Fix #7433: Don't use AirportSpec substitute if it's not enabled (#7435)
- Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449)
- Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460)
- Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465)
- Fix #7478: Don't remove NewGRF objects on company take-over. (#7483)
  1.9.0 (2019-04-01)
- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412)
  1.9.0-RC2 (2019-03-24)
- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)
- Fix: Filtered file list did not scroll properly (#7402)
- Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)
- Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)
- Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)
- Fix: Permit loading of industry production callback with invalid cargo type (#7364)
- Fix: Spelling for a few real town names (#7338)
- Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)
- Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335)
  1.9.0-RC1 (2019-03-03)
- Add: Various AI/GS functions for vehicle groups (#7225)
- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)
- Change: Allow towns to build bridges over rails and one-way roads (#7291)
- Fix: Detection of coast tiles with trees on them (#7309)
- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)
- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)
- Fix: Unable to select last group in open livery window (#7283)
- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100)
  1.9.0-beta3 (2019-02-24)
- Feature: Option to adjust font size separately from GUI size (#7003)
- Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220)
- Add: Show performance of AI and GS in framerate window
- Add: News menu entry and shortcut for deleting all messages (#7240)
- Change: [OSX] Improved scrolling behaviour when using touchpads
- Change: Add scrollbar to cargo legend in cargo payment rates window
- Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256)
- Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227)
- Change: Use selected vehicle group as parent when creating a new group (#7224)
- Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219)
- Change: Skip reliability decay if servicing is disabled
- Fix: Remove desert around lakes upon generation
- Fix: Re-sorting file list did not update filtered rows
- Fix #7159: Waiting time at red one-way signals was too short
- Fix #7189: Fluidsynth volume gain too high
- Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265)
- Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091)
- Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus
- Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected
- Fix: Do not mangle tagged revision strings for network revision strings
- Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223)
- Fix #7197: Invalidate depot buttons when necessary (#7212)
- Doc: [AI] UnshareOrders empties the orders list of the vehicle
  1.9.0-beta2 (2019-02-09)
- Fix: Non-Windows builds did not get correct git hash
  1.9.0-beta1 (2019-02-09)
  Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers
- Feature: Group liveries, and livery window usability enhancements (#7108)
- Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839)
- Feature: [Linux] New Fluidsynth music driver
- Feature: Framerate display window (#6822)
- Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes
- Feature #6610: Allow towns to build houses on road turns (#6758)
- Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756)
- Feature #6459: API for querying network clients from GS (#6736)
- Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035)
- Feature #4186: Append '(City)' after city names in the town directory
- Feature #986: Automatic save when losing connection to a network game
- Add: [NewGRF] Flag to hide rail types from construction (#7118)
- Add: [NewGRF] Airport animation trigger for plane landing (#6334)
- Add #4115: Default starting company colour setting (#6998)
- Add: Mixer feature for streaming sampled music
- Add #6460: [AI] start_date parameter for Random AIs on new game
- Add: BACKSPACE can be mapped as a hotkey
- Add: 32bpp SSE2 blitter palette animator (#6795)
- Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150)
- Change: Improve ship pathfinder performance
- Change: Decouple GUI timing from game ticks (#6780)
- Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754)
- Change: Gradually slow down aircraft speed on breakdown (#6932)
- Change: [NewGRF] Increase rail type & cargo type limits to 64
- Change: [NewGRF] Increase size of persistent storage to 256
- Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843)
- Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754)
- Change #6397: Keep town growth rate in sync with house count
- Change: Scale default FreeType font size selection by UI zoom level
- Change: [OSX] Reversed pinch to zoom behaviour
- Change: Switch town growth rate and counter to actual game ticks (#6763)
- Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>'
- Change: Rewrite several bits of documentation in markdown
- Fix: Reinitialise graph GUI on game restart (#7191)
- Fix: Potential crash during shutdown after unpacking downloaded content (#7185)
- Fix #6584: Text layout in engine preview dialogue
- Fix #6636: Airplanes could be sent to helicopter station depots
- Fix: Deadlock when launched with -n switch (#7103)
- Fix: Various corrections to town names in non-English languages (#7038, 7141)
- Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613)
- Fix: Spelling fixes on some Latin American town names
- Fix #7001: Pathfinders should see standard road stations as tiles where to reverse
- Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing
- Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906)
- Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits
- Fix #4109: Add more water checks to the Oil Rig layout
- Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939)
- Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation
- Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902)
- Fix #6622: News message when GS constructs a town had empty company name
- Fix: [NewGRF] Action7 variable 0x85 had no bounds checks
- Fix #6875: Depot building cost did not include foundation build cost (#6883)
- Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent
- Fix: Poor contrast in cargo dest flow legend window cargo labels
- Fix #6553: Make viewport button text unambiguous
- Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom
- Fix #6969: Account for BOM when reading script files
- Fix #6898: Ability to use seeds above INT_MAX (#6936)
- Fix #6659: Bus stations could be demolished when not in demolish mode (#6815)
- Fix: One-way roads could be over-built by road stops regardless of road owner
- Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801)
- Fix: Prevent ships moving into docks after finishing (un)loading (#6791)
- Fix: Tractive effort was slightly too high as per NewGRF spec (#6785)
- Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726)
- Fix: Four group action icons were misplaced and cropped
- Remove: PSP, WinCE support
* Fri May 18 2018 stefan.bruens@rwth-aachen.de
- Fix compilation with ICU61 (#6690)
  Add fix_issue6690_compilation_with_icu61.patch
- Use SOURCE_DATE_EPOCH as build date, instead of "openSUSE BuildService"