Package Release Info

muffin-4.4.2-bp152.1.7

Update Info: Base Release
Available in Package Hub : 15 SP2

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

libmuffin0
muffin
muffin-devel
muffin-lang
typelib-1_0-Muffin-0_0

Change Logs

* Wed Mar 18 2020 Aaron Stern <ukbeast89@protonmail.com>
- Update to version 4.4.2
  * meta-window-actor.c: Make sure to remove any existing desaturate effect when the window no longer has a shadow.
  * src/ui/theme.c: Use a simpler method for getting an image file's dimensions before scaling it for hidpi.
  * meta-window-actor.c: Detach after redirecting, not before unredirecting.
  * MetaWindow: clear the cached window icon when _NET_WM_ICON changes, to force a regen the next time the icon is requested for the window.
* Sun Nov 24 2019 Aaron Stern <ukbeast89@protonmail.com>
- Update to version 4.4.1
  * meta-shadow-factory: Fix terminal shadows
  * window.c: Fix regression on window move
* Wed Nov 06 2019 Marguerite Su <i@marguerite.su>
- add 0001-fix-warnings-when-compiling.patch
  * don't treat Gi warnings as error
* Sun Jul 28 2019 Marguerite Su <i@marguerite.su>
- Update to version 4.2.2
  * src/core/workspace.c: Check for a compositor before
    attempting to use it when switching to a new workspace.
  * src/core/window.c: remove extra conditions for showing
    the tiling hud.
* Wed Jul 17 2019 Marguerite Su <i@marguerite.su>
- ?flto? caused the failed build
* Wed Jul 17 2019 Marguerite Su <i@marguerite.su>
- don't use %configure, some optflags cause the build to fail
* Mon Jul 15 2019 Marguerite Su <i@marguerite.su>
- Update to version 4.2.1
  * Remove toggle_input_panel call during a key press.
  * Fix standalone muffin executable
* Mon Jul 01 2019 Dead Mozay <dead_mozay@opensuse.org>
- Update to version 4.2.0:
  * cogl-util: Use original meta_rectangle_new for older GPUs (#401)
  * window: Pass the input rect to meta_compositor_tile_window (#411)
  * Improvements for Cinnamon's app system (#418)
  * Clutter master clock improvements (#392)
  * window: Remove some window icon properties and related processing (#399)
  * Avoid usage of g_getenv in frequently called functions (#423)
  * Phase out MetaCompScreen (#424)
  * clutter-stage: Don't emit "after-paint" when picking (#412)
  * window-actor: Fix partially visible frameless windows, some window flickering cases (#405)
  * Stop caching the shape region in MetaShapedTexture (#406)
  * window-actor: Only apply desaturation effect if window has a shadow (#408)
  * shadow-factory: Replace the changed signal with a function call (#426)
  * window: Cache icons if the size is <= icon_size, return a GdkPixbuf (#422)
  * Support toggling vsync at runtime for better unredirection control (#425)
  * window: Fix the position-changed signal not firing for CSD windows (#416)
  * Move the desktop effects setting to Muffin (#428)
  * Avoid getting context from Clutter in frequently called functions (#429)
  * window: Cache the outer, client rects (#427)
  * Various compositor improvements (#410)
  * Improve sync between the cursor and frames (#397)
  * ui: Don't apply CSD window filtering for button events (#435)
  * screen: Ensure monitors update on monitor change (#439)
  * screen: Update the rect cache on monitor change (#441)
  * window: Update monitor state before showing the window (#444)
  * compositor: Fix tiling placement (#447)
  * Revert two commits from #410 (#448)
  * clutter: Fix check for keyboard a11y features (#458)
  * window-actor: Fix squished window textures (#453)
  * window-actor: override Clutter opacity property and method (#449)
  * Make compositor_private a MetaWindowActor type (#454)
  * Fix unredirection for wine games, mpv
  * clutter-actor: Keep is_dirty unchanged for culled actors (#456)
  * boxes: Actually check for rectangle containment (#457)
  * compositor: Avoid changing pipeline/source if shadow is not being painted (#459)
  * Clean up the pre-paint functions (#460)
  * clutter-stage: Remove unused variable, double assignment (#461)
  * Add meta_display_popup_window_visible (#445)
  * window-actor: Make actor non-reactive (#440)
  * window-actor: Use int for opacity
  * window: Remove obsolete cast in meta_window_adjust_opacity
  * window: Fix the snap OSD getting stuck (#450)
  * Expose the sync method to preferences (#452)
  * compositor: Fix workspace switching, improve window dragging smoothness (#465)
  * Replace some deprecated GDK methods (#443)
  * window: Remove unnecessary function call in send_sync_request (#467)
  * core util.c: remove a couple of cases generating compile warnings (#470)
  * compositor-private: remove a couple of duplicated lines (#472)
  * Replace some GLib wrappers (#421)
  * Fix unredirected windows not being clipped out of the stage (#474)
  * Make sure windows paint before un-fullscreening (#475)
  * Add MetaPrefsState struct for retrieving the prefs state without function invocation (#466)
  * boxes: Return if the rect pointers are null (#478)
  * window-actor: Add reference to MetaDisplay (#476)
  * window-actor: Support applying effects on clones (#464)
  * Fix cinnamon-screensaver freezing up when activated (#477)
  * compositor: Check if priv is NULL before calling meta_window_actor_should_unredirect (#479)
  * hidpi: Restore scaling to initial cursor size, tile HUD threshold and some tile/maximize break-away distances.
  * window: Fix edge resistance
  * Unconditionalize meta_window_update_outer_rect (#484)
  * window-actor: Update clip_shadow before the redraw
  * window: Call update_outer_rect in update_resize
  * window: Fix tile HUD color not changing when holding the snap modifier during a drag (#488)
  * Fix screensaver regressions (#489)
  * gitignore auto-generated files (#506)
  * window-actor: Use source actor for the close, minimize effects (#508)
  * Fix segfault when using cinnamon --replace (#512)
  * Fix the current workspace not being selected during startup (#511)
  * Revert rect caching and obstructed windows optimizations (#515)
  * Replace some GLib wrappers (#421)
  * Replace some deprecated GDK methods (#443)
  * Fix segfault when using cinnamon --replace (#512)
  * Expose the sync method to preferences (#452)
  * Fix unredirection for wine games, mpv
  * Display: Add meta_display_get_pointer() and meta_display_get_window_pointer()
  * window-actor: Fix segfault in meta_window_actor_should_unredirect (#514)
  * Add meta_display_popup_window_visible (#445)
  * window-private: Include compositor-private.h (#518)
  * window-props: remove some warnings with casts (#504)
  * menu.c: remove some compile warnings (#503)
  * core.c: remove a compile warning (#499)
  * meta-sync-ring: get rid of some compiler warnings (#496)
  * gradient: resolve a few compile warnings (#495)
  * cogl-utils: remove a deprecation (#494)
  * boxes: remove an ISO C90 warning (#493)
  * compositor: fix a few compiler warnings (#492)
  * Revert unredirection backports (#520)
  * meta-window-actor: don't toggle sync during runtime (#523)
  * exclude code only needed in verbose mode (#502)
* Fri Mar 15 2019 Dead Mozay <dead_mozay@opensuse.org>
- Update to version 4.0.6:
  * Re-add gsettings key org.cinnamon.muffin button-layout
  * window-actor: Fix corners not updating on size change (#394)
  * shaped-texture: Return early if shape_region is NULL in ensure_mask (#389)
  * window-actor: Fix the mask texture not updating after windows re-map after re-decoration (#390)
  * Speed up window mapping (#391)
  * Revert "clutter: Deliver events sooner when possible" (#387)
  * docs: Disable internal cogl doc generation.
  * Make transitions between restarts seamless
  * window.c: Remove tooltip workaround.
  * main: Reserve CLUTTER_PAINT for software rendering only (#379)
  * window-actor: Fix window shading (#381)
  * window-actor: Fix window artifacts on size/position change (#382)
  * shaped-texture: Don't redraw when setting the shape region (#384)
  * Fix VLC fullscreen controller position (#383)
  * window: Implement _NET_RESTACK_WINDOW and XConfigureRequestEvent sibling (#386)
  * always process clutter Makefile.in (#374)
  * window-actor: Queue mask texture update on maximize (#376)
  * window.c: Allow the user-defined workspace left/right shortcuts to be used when dragging a window in addition to the advertised arrow- left/right.
  * meta-window-actor.c: Don't shadow dock type windows as a rule.
  * window-props: Start respecting the _GTK_HIDE_TITLEBAR_WHEN_MAXIMIZED window hint.
  * stack.c: Don't attempt to restack or raise windows that are in the process of being unmanaged.
  * theme-parser.c: Look in XDG_DATA_HOME (.local/share) for themes.
  * stack: Place dock windows below other windows when the monitor they're on is in fullscreen.
  * texture-tower: Remove CPU codepath for mipmap generation
  * tower: make sure not to blend when updating tower
  * MetaTextureTower: actually mark revalidated levels as valid
  * texture-tower: Fix error case in meta-texture-tower
  * Update for Cogl API breaks
  * Use correct cogl object types
  * compositor: Handle fences in the frontend X connection (#338)
  * compositor: map overlay window before redirecting windows (#340)
  * compositor: sync stacking of window actors even if they're not parented to the window groups (#341)
  * compositor: Fix ClutterTimeline usage (#342)
  * Remove clutter version check
  * compositor: Don't connect to the stage's paint signal
  * compositor: Default to META_SYNC_DELAY == 0
  * Integrate Clutter and Cogl into Muffin (WIP)
  * Remove libclutter-1.0-dev from debian dependencies
  * Update muffin dependencies, add options found in the Mutter tree
  * Add missing math lib to cogl-path
  * Remove cogl-1.0 from deps
  * Symlink muffin libs to libdir, needed for gtkdoc-scan in cinnamon to finish
  * Remove clutter-1.0 from Makefile.am, get muffin linking to its private libs
  * Fix segfault on initialization
  * Remove debug option, remove cogl onscreen related calls in meta_pre_paint_func
  * Add missing macros for Clutter
  * Update build dependencies
  * Disable kms-egl-platform
  * Update dependencies for LMDE
  * Clutter: Update Makefile.am.marshal
  * Clutter: Prevent assertion error from wayland function
  * Fix clutter stage assertion errors
  * Clutter: expose vblank mode to gsettings
  * clutter: Deliver events sooner when possible
  * clutter: Smooth out master clock to smooth visuals
  * Fix up segfault fix, apply upstream patches for window syncing
  * Remove meta_window_actor_frame_complete, frame_callback
  * window-group: Decompose culling operations into two methods
  * window-actor: Base the paint volume on our children, not our shape
  * Don't cache the paint volume on non-clipped redraws
  * screen: Get monitor refresh rates from xrandr
  * meta-window-actor: Use the monitor refresh rate to get frame timings
  * meta-window-actor: Don't process invisible windows that have a pixmap
  * Add option to toggle frame timings
  * cogl-winsys-glx: Fix frame notification race/leak
  * Replace libmuffin-dev with libmuffin0
  * Don't use cogl_onscreen_add_frame_callback for Nvidia
  * Fix desktop background appearing during the login sequence
  * Remove remaining deprecated Cogl 1.0 usage (#348)
  * window: Various performance improvements (#349)
  * shaped-texture: Disable mipmapping during animation (#353)
  * Improve handling of tracking the old focused window during restart (#346)
  * meta-shaped-texture: Don't queue redraws for obscured regions
  * meta-window-actor: Throttle obscured frame synced apps
  * Remove unused variable
  * shaped-texture: Remove dead code
  * window_actor: Remove the frame_messages timeout in destroy
  * window: Fix a couple leaks (#357)
  * Double check whether the user time window was previously used (#358)
  * clutter: Improve smoothness of visuals (#355)
  * Only emit tiling-related signals when needed (#354)
  * Avoid clutter_actor_queue_relayout in animations (#356)
  * clutter: Fix offscreen-effect painting of clones (#360)
  * Handle GL video memory purged errors (#363)
  * screen: Fetch the COW window up-front (#365)
  * Don't attempt to get monitor geometry on non-existent monitors (#366)
  * window: Remove duplicated code (#367)
  * Add threaded swap waiting (#368)
  * gtk-doc: Add Clutter and Cogl references (#359)
  * Cogl, Clutter: Avoid crashing when texture allocation fails (#370)
  * keybindings.c: Rework workspace navigation during a mouse move grab.
  * keybindings.c: Squelch fall-thru warnings in GCC7+ from previous commit.  The fall-thru is intentional behavior in these cases.
  * edge resistance: Disable all edge resistance when the pref is disabled.
  * shaped-texture: Remove an unnecessary set to NULL
  * shaped-texture: Simplify pipeline creation
  * shaped-texture: Use non-deprecated cogl APIs
  * Support _NET_WM_OPAQUE_REGION
  * compositor: Fix crash when adding a window with an opaque region
  * window-actor: Use g_clear_pointer
  * Fix up "Support _NET_WM_OPAQUE_REGION"
  * window-props: Don't make another round-trip to fetch the opaque region
  * shaped-texture: Turn blending off when drawing entirely opaque regions
  * shaped-texture: Prevent no clip region from being used as an empty clip region
  * shaped-texture: Remove bad comment
  * shaped-texture: Actually fetch rectangles from the blended_region
  * shaped-texture: Fix memory leak
  * shaped-texture: Use nearest-pixel interpolation if the texture is unscaled
  * shaped-texture: Make sure to set the texture tower's texture
  * shaped-texture: Clean up code flow a bit
  * shaped-texture: Clean up slightly
  * shaped-texture: If we have too many rectangles, don't paint the opaque
  * shaped-texture: Fix the logic when the blended region is empty
  * Use meta_actor_painting_untransformed() for MetaShapedTexture
  * shaped-texture: Don't set a small minimum size
  * shaped-texture: Clean up some internals
  * shaped-texture: Repeat edge pixels instead of mirroring the image
  * shaped-texture: Remove unnecessary copies of the pipeline
  * shaped-texture: Invalidate mask texture when main texture changes size
  * Fix Codacy warning
  * Fix the input region not working properly
  * Fix leak when resizing windows
  * Don't set the mask texture on every paint
  * window-actor: Don't queue a redraw when queueing a new pixmap
  * window-actor: Remove the bounding region
  * window-actor: Don't add shadows to popups if the toolkit does
  * window-actor: Phase out the size/position changed signals, and connect to shaped texture's size changed signal
  * window-actor: Give notify::opacity signal an ID
  * window-actor: Move all buffer management and damage correction here
  * MetaFrame: Cache borders
  * Fix title bar artifacts on unmaximize
  * Fix redraw issues when windows change size
  * compositor: Don't call process_damage if the window is gone
  * Fix redraw issues in some fullscreen applications
  * Don't queue full stage relayouts when moving windows
  * window: Make sure update_corners gets called after every resize, theme change
  * Fix up tile signal optimization (#372)
* Sat Jun 16 2018 sor.alexei@meowr.ru
- Update to version 3.8.2:
  * utils: Fix zenity dialogue - don't use monospace for the
    heading, don't italicise the info text, force a wider dialogue
    window.
  * window.c: Change behaviour of meta_window_get_all_monitors()
    to return only those monitors of a fullscreen window that are
    completely covered by the window.
  * screen.c: Ignore dock-type windows when determining fullscreen
    window coverage on a monitor.
  * window.c: Queue a fullscreen check when a window leaves a
    monitor.
  * window: Move legacy fullscreen workaround out of constraints
    and into meta_window_move_resize_request.
  * window.c: Set the "saved_maximize" internal state based on the
    resulting state of the window after a maximize call, not the
    directions that were requested for the call.
  * window.c: Always use the full window extents (including
    invisible) when running meta_window_get_all_monitors() on CSD
    windows.
  * meta-window-actor.c: Default to using shadows on windows.
  * Software rendering: Don't remove shadows.
  * screen.c: Ignore transient windows when working through the
    stack figuring out if a monitor is fullscreened or not.
  * window-props.c: When reloading the transient_for property, if
    the given window id is not found, search existing windows'
    client leader ids for a match, and assign the match's window as
    the transient parent instead (this seems to be typical for Qt
    applications).
* Tue May 08 2018 sor.alexei@meowr.ru
- Update to version 3.8.1:
  * prefs: Fix introspection for meta_prefs_get_button_layout().
  * Remove META_LAYER_FULLSCREEN.
  * Make MetaButtonLayout usable from introspection.
  * screen.c: Redefine a fullscreen monitor as one where there is a
    fullscreen window and that window is the topmost there.
* Thu Apr 19 2018 sor.alexei@meowr.ru
- Update to version 3.8.0:
  * Remove gsettings key org.cinnamon.muffin button-layout.
  * Fix an issue where window turns to a solid coloured rectangle
    during the destroy animation.
  * window: Stop updating layers on focus changes.
  * window: Do not unfocus on new window.
  * window.c: always notify when tile-type property changes.
  * Fixes workspace animation direction for grid systems.
  * window-props.c: Don't scale GTK_FRAME_EXTENTS, it comes
    already-scaled from Gtk (as of GTK+ 3.15.1).
  * MetaWindow: Support gtk edge constraints (restores csd-window
    resizing while tiled or snapped.)
  * atomnames.h: Move xapp atoms to non-EWMH list (they're actually
    named wrong but it's sort of late now).
  * window.c: catch X errors when setting gtk constraints.
    An error can occur when closing a tiled csd window.
    It's likely that because of how closing occurs on these type
    windows (we respond to it, we don't initiate it) that the XID
    may be invalid by the time we move to update its properties.
  * meta-window-group: Report a paint volume.
  * meta-background: Report a paint volume.
Version: 3.6.0-bp150.1.3
* Sat Oct 28 2017 sor.alexei@meowr.ru
- Update to version 3.6.0:
  * x11/xprops: Plug a memory leak.
  * Remove old things from the initial fork that seem not needed.
* Sun Aug 20 2017 sor.alexei@meowr.ru
- Update to version 3.4.1:
  * Allow keyboard window switching (alt-Tab) during drag-and-drop.
  * Don't add invisible resize borders to fullscreen windows.
  * Fix a crash when toplevel windows were set to unexpected
    window types.
  * Correct problems with windows moving when restarting or
    switching window managers.
  * Fix interaction of tiled windows with multiple monitors.
  * Make meta_display_unmanage_screen() public.
  * Fix a problem with turning off window decorations on the fly.
  * Fix spurious assertion failures with themes such as Nodoka.
  * Misc. bug fixes.
* Thu May 04 2017 sor.alexei@meowr.ru
- Update to version 3.4.0:
  * Change to sys/wait.h
  * Make meta_workspace_get_work_area_for_monitor public and
    introspectable.
  * Fix meta_screen_get_monitor_geometry override redirect
    (gh#linuxmint#muffin#283).
* Sun Jan 08 2017 sor.alexei@meowr.ru
- Update to version 3.2.2:
  * Make background transitions configurable.
* Thu Nov 24 2016 sor.alexei@meowr.ru
- Update to version 3.2.1:
  * window groups: Don't assign IM popups to META_WINDOW_POPUP_MENU.
* Tue Nov 08 2016 sor.alexei@meowr.ru
- Update to version 3.2.0:
  * meta-window-actor: Fix unredirect heuristic Damage coordinates
    are relative to the drawable not to the screen. So we have to
    check whether x and y are 0 and not window_rect.x/y otherwise
    the herustic will never trigger for windows on monitors whos x
    and y are not 0.
  * meta-window-actor: Consider needs_destroy in is_destroyed().
    According to the documentation, the method returns "whether the
    X window that the actor was displaying has been destroyed" -
    that is very much true when we delay the actual actor
    destruction for a destroy animation, so update the method
    accordingly.
  * meta-window-actor: Do not request unredirection when destroyed
    WindowActors can outlive their corresponding window to animate
    unmap. Unredirecting the actor does not make sense in that
    case, so make sure to not request it.
  * window-actor: Skip frame-sync when the corresponding window
    is gone.
  * Migrate away from gnome-common deprecated vars and macros.
  * meta-window-actor: Change unredirection hints to match spec
    changes.
  * x11/window-props: Initialise the bypass compositor hint.
  * backgrounds: Add a simple crossfade effect on bg transitions,.
  * backgrounds: Clean up a couple things.
  * compositor: Clean up a bunch of deprecated clutter
    functionality.
  * wm-tester: Clean up gtk deprecations.
  * Remove old references to tooltips.
  * frames: Remove expose_delayed.
  * Don't remove client-side frame extents when maximizing
    (gh#linuxmint/Cinnamon#5343).
  * Add screen signal for skip_taskbar window hint changes.
    This is needed by the window list applet in Cinnamon to know
    when to remove (or add) an item in the window list.
  * cogl-utils.c: Don't skip error parameters.
  * meta-window-actor.c: Only override the unredirect heuristic
    with our unredirect-fullscreen-windows preference.
  * Make AX_ macros optional.
* Thu Jun 23 2016 sor.alexei@meowr.ru
- Update to version 3.0.5:
  * cogl-utils: Don't set such a tight restriction on texture sizes.
  * keybindings.c: Fix alignment calculation for handle_move_to -
    it was not accounting for GTK_FRAME_EXTENTS in the final x,y
    position.
  * window.c: Temporary workaround for gtk3 tooltip position bug
    and Gtk 3.18.
* Sun May 22 2016 sor.alexei@meowr.ru
- Update to version 3.0.4:
  * Use g_clear_pointer to clean up finalisation code.
  * window-actor: Remove custom region destruction methods with
    g_clear_pointer.
  * constraints.c: Ignore snapped windows whe maximising desktop
    windows.
  * window-actor: Fix leaked frame list.
* Thu May 12 2016 sor.alexei@meowr.ru
- Update to version 3.0.3 (changes since 3.0.1):
  * window.c: Handle META_TILE_MAXIMIZE in update_tile_mode, and
    move its call to handle both moving and resizing. This
    prevents strange resize behaviour when you move a window to an
    upper tile region without tiling it. Its tile state becomes
    inconsistent, and an attempt to resize it vertically ends up
    resizing in the wrong (or both) directions.
  * meta-window-actor.c: Put META_WINDOW_DND-type windows in the
    regular window group (xdndHandler.js in cinnamon expects it
    there).
* Sat May 07 2016 sor.alexei@meowr.ru
- Update to version 3.0.1:
  * display.c: Handle META_TILE_MAXIMIZE in
    meta_resize_gravity_from_tile_mode().
  * tiling: Fix resizing of partially maximised windows.
  * frames.c: Do not infinite loop on the variants GList.
    Make variable names less similar.
* Mon Apr 25 2016 sor.alexei@meowr.ru
- Update to version 3.0.0:
  * tiling: Wait to update window properties on tiled windows until
    after the window has been resized.
  * tiling: Remove the tiling property when a window is no longer
    tiled.
  * tiling: Remove a redundant check in the tiling keyboard handler.
  * window.c: Fix maximisation state when using tile hotkeys, clean
    up tile flags fully when the window is restored to normal.
  * tiling:  Fix mouse/keyboard resizing.
  * Enable tiling from a non-drag-initiated mouse move (for
    instance, via hotkey or titlebar menu).
  * keybindings.c: Get correct gravity during keyboard resize.
  * window.c: Don't animate the end of a tile resizing.
  * core: Assume we always have a compositor.
  * muffin.c: Fix executable from crashing when x11 isn't
    explicitly set as the clutter backend. We do this for Cinnamon
    itself in Cinnamon's main.c - it needs to be set before
    g_type_init.
  * theme.c: Get style context state instead of using
    GTK_STATE_FLAG_NORMAL, Gtk 3.20+ complains if the state passed
    doesn't match the context's current state. This quiets a lot of
    log spam when window focus changes.
  * window.c: Don't send configure notifies for OR windows this
    causes popup placement issues with Gtk 3.20+, the assertion is
    left out, as we still need to send configure notifies for OR
    windows in other cases.
  * prefs: Remove the live-hidden-windows preference.
    It's hardcoded to TRUE anyway.
  * Pull some upstream changes for mapping and unmapping windows.
  * compositor: Rework handling of our top_window_group.
  * Improve tracking of fullscreen windows.
  * Fix ppc64el packages build.
  * Removed unneeded postinst and prerm files.
- Rename and rebase muffin-2.4.0-SVID_SOURCE.patch to
  muffin-svid-default-source.patch.
* Wed Mar 09 2016 sor.alexei@meowr.ru
- Update to 2.8.5:
  * tiling: Account for gtk frame extents when evaluating whether a
    c-s-d window can be tiled or not.
  * prefs.c: Update keybindings even when the new keybinding is
    empty - this prevents old built-in (muffin) keybindings from
    continuing to work even after they've been cleared.
  * prefs: Don't attach modal dialogs by default.
  * cogl wrappers: Perform a sanity check on the width/height
    request and clamp the sizes to a maximum of (x) screen size.
  * display.c: prevent assertion errors when clicking out of
    window menus.
  * Disable frame sync when used when OpenGL version used by the
    driver is < 3.0.
  * meta-sync-ring.c: Simplify openGL version check to only check
    the major version number. Make the COGL_DRIVER_GL check a bit
    safer.
* Fri Nov 20 2015 sor.alexei@meowr.ru
- Update to 2.8.4:
  * meta-window-actor.c: Remove duplicate call to
    meta_window_get_input_rect().
- Require cinnamon-gschemas.
* Thu Nov 12 2015 sor.alexei@meowr.ru
- Update to 2.8.3:
  * Remove invalid (transfer) annnotations.
  * keybindings: make rebuilding keybindings an idle function.
    Prior to this, meta_display_rebuild_keybindings was called
    around 60 times at startup on my more-or-less stock desktop.
    Now it is called approximately once, as an idle function,
    after all keybinding changes are complete.
* Mon Nov 09 2015 sor.alexei@meowr.ru
- Update to 2.8.2:
  * Rework the strut handling code to better handle stacked monitor
    situations.
  * keybindings: Currently our move-to-center keybinding respects
    the current location of the mouse cursor when placing the
    window. Change the other move-window-to-* keybindings to match
    this behaviour. Also fixes issues with window being placed
    incorrectly with regards to the panel on multi-monitors with
    mixed panel layouts.
* Sat Oct 31 2015 sor.alexei@meowr.ru
- Update to 2.8.1:
  * constraints: clean up an unused variable.
  * Attach modal windows by default.
* Sun Oct 18 2015 sor.alexei@meowr.ru
- Update to 2.8.0:
  * screen.c: Fix toggle-desktop behaviour.
  * Fix some warnings.
  * compositor.c: Handle unstable API break.
  * Implement frame sync between apps and compositor.
  * Add meta-sync-ring and nvidia patch.
  * main.c: remove incorrect comment.
  * Keybindings: Change how the "Center window is screen" hotkey
    works so it centers the window on the proper screen in multiple
    monitor setups and matches the placement of centered, newly
    opened windows.
  * screen: Add a public meta_screen_get_current_monitor().
    A convenience function for getting the current monitor index
    for the cursor. Helpful when implementing features with proper
    multiple monitor support.
  * Center attached dialogs on the parent window instead of the
    parents titlebar.
  * Pull some upstream fixes from Mutter to allow getting/setting
    a windows icon geometry. This will allow us to get a proper
    working minimise effect when using multiple panel applets.
- Add missing zenity dependency.
- Spec cleanup.
* Tue Jun 02 2015 stefan@fam-elser.de
- update to version 2.6.1
* Thu Apr 23 2015 stefan@fam-elser.de
- update to version 2.4.5
* Mon Nov 10 2014 i@marguerite.su
- update version 2.4.1
  * re-add keybindings schema to allow cinnamon-desktop migration
    script to work