Package Release Info

megaglest-3.13.0-bp154.2.41

Update Info: Base Release
Available in Package Hub : 15 SP4

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

megaglest

Change Logs

* Wed Apr 21 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Added wxwidgets3_1.patch to fix build with factory
* Tue Aug 25 2020 Callum Farmer <callumjfarmer13@gmail.com>
- Fixes for %_libexecdir changing to /usr/libexec (bsc#1174075)
* Wed Jun 17 2020 Martin Pluskal <mpluskal@suse.com>
- Fix building with gcc10
- Modernise spec file
* Fri Jun 29 2018 kstreitova@suse.com
- require p7zip-full for TW as 7z/7za binaries needed by megaglest
  were moved to this package (see bsc#899627 for more details
  about this change)
Version: 3.13.0-bp150.1.3
* Fri Apr 07 2017 jengelh@inai.de
- Expand description and trim redundant words from summary.
* Fri Mar 10 2017 rpm@fthiessen.de
- Fixed build on openSUSE Tumbleweed (wxWidgets 3.0):
  * Added wxwidgets3.patch to fix build with changed unicode
    handling in wxWidgets 3.
* Fri Mar 10 2017 joop.boonen@opensuse.org
- Build Version 3.13.0
  - important sounds like "attack alarm" are always played
  - display build/morph/upgrade time
  - new AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them
  - much better error handling and messages especially for modders and xml-related problems
  - fix unwanted double event for some keys ( like alt+enter )
  - map filter option for game setup on headless server
  - option to select/command multiple buildings of same type ( uniform-selection )
  - major cross platform OOS fix which especially showed up quite often when playing without fog of war
  - you must prove basic game knowledge before you can play online by winning a special scenario
  - less visible parts of black squares while rendering cliffs
  - possibility to let units spawn units on death
  - improved AI behavior per faction ( mostly magic )
- fix-new-miniupnpc.patch -- https://github.com/MegaGlest/megaglest-source/issues/121 has been resolved
- fix-not-declared.patch has been resolved
* Wed Jul 27 2016 rpm@fthiessen.de
- Added fix-not-declared.patch for gcc >= 6.
- Install .desktop files
- Some cleanup
* Fri May 13 2016 rpm@fthiessen.de
- Added fix-new-miniupnpc.patch for fixing build with miniupnpc
  API > 16 (e.g. on Factory / Tumbleweed), see also:
  https://github.com/MegaGlest/megaglest-source/issues/121
* Fri Feb 26 2016 ecsos@opensuse.org
- fix build error
- add BuildRequires fribidi, vlc, freealut
* Wed Feb 03 2016 joop.boonen@opensuse.org
- Update to version 3.12.0
  * MegaGlest uses SDL2 now
  * glowing meshes. ( models can glow like particles do )
  * console message for finished upgrades
  * new parameter to set servers titles
  * 5 new maps
  * improved network performance
  * better stability in the lobby
* Tue Nov 24 2015 rpm@fthiessen.de
- Fixed dependencies so it builds for openSUSE again.
- Some cleanup
* Mon May 11 2015 dap.darkness@gmail.com
- Update to version 3.11.1
  * no more false clicks when commanding via mini map;
  * map editor has a more useful and powerful map height
    randomizer;
  * map editor saves all maps with .mgm ending by default.
  * fixed map editor (several linux distributions had trouble);
  * for missing tilesets and techs optional download from mod
    center instead of server (bugfix);
  * healthbar default set to "if needed";
  * nicer tilesets as defaults;
  * improved camera startposition on game start (main building in
    center);
  * attackBoosts: Ep + Hp regeneration is shown in description.
- Added megaglest-3.11.1_cmake3.2-x11.patch vs.
  https://github.com/MegaGlest/megaglest-source/issues/65
* Tue Jan 27 2015 joop.boonen@opensuse.org
- Update to version 3.11.0
  * healthbars with a lot of options
  * multi shot / multi-projectiles with different timings,sounds and particle systems
  * several camera shake effects
  * new tileset "pine rock"
  * some new maps
  * improve switching settings when connected to a headless server
  * support for team unit sharing
  * team resource sharing
  * tags feature
  * Attack boosts fixed in many ways
  * Attack boosts and upgrades now support upgrading attack speed
  * timed particles and mesh bound particles really work now.
  * unit height independend particle positioning ( flat-particle-positions )
  * CPU players multiplier are displayed in debug view
  * You can have non commandable units
  * Units spawned by an attack skill can get an attack command
  * Unit and Splash particles can be speeded up ( accelerated )
  * Looting https://github.com/MegaGlest/megaglest-source/pull/17
  * HP and EP starting values
  * <target-height> <burn-height> can be given https://docs.megaglest.org/XML/Unit#target-height
  * +several bugfixes
* Fri Feb 28 2014 joop.boonen@opensuse.org
- Update to version 3.9.1
  * Includes many bug fixes reported in the forums since 3.9.0.
  * Backward compatible with 3.9.0.
  * Moved the project from sourceforge.net to github.com and from subversion to git.
  * Better handling of lagging clients in network games.
  * Fixed cmake scripts to correctly detect dependencies that were previously partially working on some distros and improved build support for Mac OS X.
  * Added numerous new LUA functions as documented at wiki.megaglest.org.
  * Code quality improvements as reported by cppcheck and coverity (and clang).
  * Better color picking algorithm thanks to willvarfar makes color picking very stable.
  * Render order improved to allow more transparency effects.
  * Adjustable camera scroll speed.
  * Particle systems can be bound to meshes of models.
* Sat Nov 23 2013 mailaender@opensuse.org
- https://en.opensuse.org/SourceUrls
- Update to version 3.9.0.4
  * Hopefully solved the last out of sync problems for cross platform games.
  * Animated tileset object (like trees moving in the wind) support.
  * New tileset texturing possibilities
  * New tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
  * Greatly improved textures and animations for the roman faction
  * New maps
  * Better network game performance / management to handle slower clients.
  * Easier ability to download game content from host and masterserver if available there.
  * New arranged options menu with several sub menus
  * Menu GUI improvements
  * Attack hotkey toggles through all attack types
  * Single player games can be sped up incrementally in steps.
  * Color picking is greatly improved and the default selection mode now for better compatibility
  * greater ability to translate game content (including techtrees) into your native language.
  * Added Hebrew, Arabic, Vietnamese (and others).
  * Screenshots for savegames without annoying menu in screenshot.
  * Addition of google-breakpad to better track down bugs.
  * Many new lua functions for scenario modders.
  * Cell coordinates are shown in the mapeditor.
  * Tilesets can set default air unit heights
  * Added ability for stand alone mod's to customize more of the engine like about screen.
  * Improved textures for tech faction
  * Performance improvements
  * and as always many bugs were fixed
* Mon Sep 02 2013 joop.boonen@opensuse.org
- Update to version 3.8.0-beta1
* Thu Jun 06 2013 joop.boonen@opensuse.org
- Created a miniupnpc 1.8 patch
* Tue Nov 27 2012 joop.boonen@opensuse.org
- Build megaglest version 3.7.1
* Sat Nov 24 2012 joop.boonen@opensuse.org
- Removed not needed BuildRequires:  libGLw1
* Sun Nov 18 2012 joop.boonen@opensuse.org
- Build megaglest version 3.7.0
- Created font and lua patches
* Fri May 11 2012 joop.boonen@opensuse.org
- openSUSE package MesaGLw-devel has been renamed to libGLw-devel
* Mon Apr 30 2012 joop.boonen@opensuse.org
- gcc47 patch partly based on Fedora glest patch
  http://lists.fedoraproject.org/pipermail/scm-commits/2012-January/726167.html
* Wed Apr 25 2012 joop.boonen@opensuse.org
- Added lua => 5.2 patch luaL_getn isn't used anymore, is replaced by lua_rawlen