Package Release Info

libretro-parallel-n64-0~git20201011-bp155.2.12

Update Info: Base Release
Available in Package Hub : 15 SP5

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

libretro-parallel-n64

Change Logs

Version: 0~git20201011-bp153.1.1
* Thu Oct 15 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
- Fix aarch64 and armv7 builds
- Disable armv6 builds
* Thu Oct 15 2020 guillaume.gardet@opensuse.org
- Update to version 0~git20201011:
  * Fix Makefile
  * Add .gitlab-ci.yml
  * Xcode wants his cariables initialized or won't link externs
  * Fix GCC10 compilation (-fno-common fixes)
  * Solve armv & armv8 compilation
  * Use all possible optimizations.
  * Fix dithering in AL+.
  * Fix spurious RSP crashes.
  * Update paraLLEl-RDP.
  * Make proper note of texture filtering.
  * Update parallel-rdp.
  * Update parallel-RDP.
  * Add more crop pixel options
  * Update paraLLEl-RDP.
  * Implement logging levels
  * Update parallel-RDP.
  * Update paraLLEl-RDP.
  * Use same types as mesa and new headers shipped with gpu blobs.
* Sun Jun 07 2020 i@guoyunhe.me
- Add aarch64 build
- Update to version 0~git20200529:
  * Update parallel-RDP.
  * Update Android.mk
  * Update Android.mk
  * Add missing files.
  * Update parallel-RDP.
  * Update parallel-RDP.
  * Update Android Application.mk
  * Add README explaining how to dump.
  * Update parallel-rdp.
  * switch video driver according to gfx plugin
  * Add amalgamated parallel-rdp build.
  * Move to new paraLLEl-RDP.
  * Add SI DMA Duration hack for Tetris 64
  * Use separate cache for DRAM and hidden DRAM.
  * Dump the hidden RDRAM as well.
  * Add DRAM flush and fix VI_REGISTER_OUTPUT.
  * Move RDP_DUMP over to Angrylion.
  * Fix Seg Fault on Game Unload
  * Makefile cleanups
  * Revert "Backport https://github.com/ata4/angrylion-rdp-plus/commit/de4fe4f0ed4d849651639088c0dc36fcba70b8cc"
  * Backport https://github.com/ata4/angrylion-rdp-plus/commit/de4fe4f0ed4d849651639088c0dc36fcba70b8cc
  * Not necessary to set Quake 2 to Count Per Op 1
  * Remove .d files
  * Revert "Updates"
  * Updates
  * Set this to 1
  * Get rid of -lversion now, no longer using LLVM
  * Bake out Parallel RDP for Android right now
* Mon Feb 10 2020 i@guoyunhe.me
- Update to version 0~git20200210:
  * Added -DARM_FIX for rpi and odroid CPUFLAGS - fixes #544
  * (Android) Take out x86/x64 for now - add Parallel RSP
  * Update Application.mk
  * Attempt to fix compilation on buildbot
  * Buildfix
  * git subrepo pull mupen64plus-rsp-paraLLEl
  * Remove this - was never used + potential license issues
  * git subrepo pull mupen64plus-rsp-paraLLEl
  * git subrepo pull mupen64plus-rsp-paraLLEl
  * git subrepo clone https://github.com/Themaister/parallel-rsp.git mupen64plus-rsp-paraLLEl
  * Update Makefile for new parallel-rsp module.
  * Remove old parallel-rsp implementation.
  * Add Xena entries to CountPerOp=3
  * Remove CountPerOp=1 for Star Wars Episode 1 Racer
  * AL option to select number of threads
  * Actually flip or dupe when using AL+ when needed.
  * Change this too
  * Thread sync level - set low as default
  * Link in LLVM statically
  * Link llvm in statically
  * Add way to override LLVM
  * parallel-RSP: Port over MFC0 timeout and some semaphore handling code.
  * angrylion unfiltered width temp fix
  * OSX Buildfix
  * (Parallel N64) Add -lpthread
  * VI overlay, more options.
  * Backport https://github.com/mupen64plus/mupen64plus-core/pull/533 - setting Vigilante 8 games to CountPerOp 1 was apparently a bad idea, performance greatly increased with default framerate setting
  * Backport https://github.com/mupen64plus/mupen64plus-core/pull/544/commits/03e16a93d773801f05715db9e0356374754746b7
  * Update
  * (Angrylion) interface.cpp was already C, so turn it into that - parallel_al.cpp remains the only C++ file
  * We use MSB_FIRST instead of LSB_FIRST
  * (Angrylion) remove unused functions
  * (Angrylion) remove unused screen.c
  * (Angrylion) Refactor setting dithering
  * (Angrylion) Remove unused GL-specific vdac.c code
  * video-angrylion: Make cache line striding a define.
  * video-angrylion: Don't false share cachelines.
  * video-angrylion: Move assign the task lambda.
  * video-angrylion: Hack in an environment variable to tweak thread count.
  * video-angrylion: Fix parallel thread scheduler for 64 threads.
  * Resampler - update - should bring this in line with libretro-common repo later
  * Update Makefile
  * (Angrylion) Get rid of intermediate framebuffer copying
  * parallel-RSP: Use __builtin_setjmp/longjmp.
  * parallel-RSP: Fix linking order for Clang.
  * Fix parallel-RSP build against modern LLVM.
  * Change to a sane thread synchronization level.
  * Fixed threading for sure. For best results turn down the thread sync.
  * (Angrylion) C89/C90 buildfix
  * Update
  * Updates
  * Add HAVE_THR_AL ifdefs
  * (MSVC 2017) Buildfix
  * Update interface.cpp
  * Update.
  * Added support for frontends not supporting GET_PREFERRED_HW_RENDER.
  * fix byte order for libretro.
  * now initializes, but runs slow.
  * the api changed a fair bit, now need to specify rdram ptrs.
  * fix typo.
  * Add option for thread sync level. Useful for games that need to sync to framebuffer commands, such as CBFD.
  * Update to newest Angrylion (WIP)
  * Properly negotiating driver to use with frontend.
  * allow compile for ios-arm64
Version: 0~git20190917-bp152.1.9
* Tue Oct 08 2019 i@guoyunhe.me
- Update to version 0~git20190917:
  * Update .travis.yml
  * Added Classic Travis
  * Update Makefile
  * Fix PSClassic config
  * Fix musl build, stderr is in stdio.h
  * makefile cleanup
  * Fix build with clang.
  * Implement subsystems for cart+disk loading
* Tue Oct 08 2019 Yunhe Guo <i@guoyunhe.me>
- First version