Version: 4.10.0-bp154.2.3.1
* Thu Mar 30 2023 Jan Engelhardt <jengelh@inai.de>
- Add gcc13.diff
* Tue Feb 07 2023 Jan Engelhardt <jengelh@inai.de>
- Update gzdoom-vulkan.patch for glslang 12
* Sun Dec 04 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.10.0
* Map<K,V> and MapIterator<K,V> for ZScript
* Quaternion support for model rotations
* Improved IQM support
- Delete 0001-build-unbreak-compilation-on-Linux.patch (merged)
* Sun Nov 06 2022 Jan Engelhardt <jengelh@inai.de>
- Update description for the removal of SoftPoly
* Sat Nov 05 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.9.0
* IQM bone model support
* Textured particles
* The SoftPoly renderer was removed
- Delete gzdoom-sdlbug.patch (obsolete),
0001-fix-gzdoom.pk3-not-found-error.patch (merged)
- Add 0001-build-unbreak-compilation-on-Linux.patch,
0001-removed-some-32bit-only-CMake-code.patch
* Mon Oct 24 2022 Jan Engelhardt <jengelh@inai.de>
- Update gzdoom-vulkan.patch for glslang-11.12.
* Sun Jul 24 2022 Jan Engelhardt <jengelh@inai.de>
- Replace 0001-Revert-load-the-hex-font-as-early-as-possible.patch
by better fix, 0001-fix-gzdoom.pk3-not-found-error.patch .
- Drop gzdoom-asmjit.patch (no longer needed; the linkage error
it used to fix seems just gone)
* Sun Jul 10 2022 Jan Engelhardt <jengelh@inai.de>
- Disable rpath
* Tue Jul 05 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.8.2
* add a few maps to the rebuildnodes compatibility block
* Sun Jun 26 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.8.1
* Bugfix for software mode mirrors not working
* Feature: Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS
actor flags. The former makes the actor only visible in
reflections, while the latter makes the actor not cast
reflections in mirrors.
- Drop 0001-Resolve-build-failure-on-i686-linux.patch (merged)
- Add 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
* Thu Jun 23 2022 Jan Engelhardt <jengelh@inai.de>
- Add 0001-Revert-load-the-hex-font-as-early-as-possible.patch
* Mon Jun 06 2022 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.8.0
* Added Raze-style HUD scaling. Not exposed in the menu yet,
Set hud_oldscale to 0 and use shift with the screen resize
keys to scale the status bar.
* Handle the start/endoom screens with the ingame renderer.
They are now present on all platforms and use the full screen
size of the game.
* Many MBF21 fixes.
* Added the cutscene system from Raze.
- Add gzdoom-discord.patch
- Add 0001-Resolve-build-failure-on-i686-linux.patch
* Sat Apr 23 2022 Jan Engelhardt <jengelh@inai.de>
- Reenable use of system vulkan libraries on Tumbleweed.
* Fri Apr 15 2022 Cristian RodrĂguez <crrodriguez@opensuse.org>
- Drop unused nasm from buildrequires.
Version: 3.2.5-bp150.2.5
* Mon Jan 08 2018 jengelh@inai.de
- Update to new upstream 3.2.5
* Implemented 'i_soundinbackground' to continue playing sounds
and music while in background.
* OpenGL rendering now continues even when losing focus if not
running fullscreen.
* Added 'playerrespawn' skill flag to allow gameplay mods to
retroactively enable player respawns in single player on
all maps.
* Improved Advanced Sound Options menu - added option for
FluidSynth chorus, removed fractional part from FluidSynth
voices option.
* Fixed applying of Doom 64 lighting to horizon portals.
* Particles are now interpolated.
- Use system lzma-sdk
- Add 0001-Update-LZMA-SDK-to-version-17.01.patch,
gzdoom-lzma.patch, gzdoom-wadsrc-extra.patch
* Tue Jan 02 2018 jengelh@inai.de
- Remove zdoom from the specfile (which had built both zdoom and
gzdoom due to their similarity) and rename to gzdoom.spec.
- Update to new upstream release 3.2.4
* Recognition for the HacX 2.0 IWAD
* Recognition for the modified Doom 1/2/U IWADs and the "No Rest
for the Living" expansion pack shipped in the Doom3 BFG Edition.
* New GL3 node format for complex UDMF maps which need fractional
precision on node splitters.
* The ZScript scripting language has been added.
* A new 32-bit software renderer has been added.
The classic 8-bit renderer remains available.
- Add gzdoom-waddir.patch, gzdoom-staticlibs.patch.
* Sun Mar 24 2013 jengelh@inai.de
- Standardize on /usr/share/doom for IWADs.
- Per-user configuration is to be moved to ~/.config/zdoom
(XDG environment variables are not respected, though),
~/.config/gzdoom and ~/.config/zandronum for the different
game engines respectively.
* Thu Mar 21 2013 jengelh@medozas.de
- Update to new upstream release zdoom-2.6.0+svn4191
and gzdoom-1.7.01+svn1526
* berserk indicator on alternative HUD
* support for BFG edition IWADs
* sound precaching through MAPINFO.
- Imported zandronum-1.0+hg3641 (formerly Skulltag)
* Tue Jul 10 2012 jengelh@inai.de
- Update to new upstream release 2.6.0 (gzdoom-1.6.0)
* Added Hacx IWAD support.
* Added text-format Strife conversation system with USDF and ZSDF.
* A textured automap is now available; automap graphics are now
externalized.
* Rewritten menu system, which can now be defined with the MENUDEF
lump.
* Externalized intermissions to MAPINFO.
* Externalized IWAD detection and gave each IWAD its own
independent config section.
* Added FluidSynth and GUS emulator softsynths; fixed issues with
TiMidity++.
* Added VOC support and enhanced MIDI playback with support for
alternative formats such as XMI and HMI.
* Action specials: Added Ceiling_LowerAndCrushDist and
Thing_SetConversation. Added console command to execute specials.
* ACS: Increased maximum script number from 999 to 32767.
* ACS: Named scripts allow to avoid script number conflicts
altogether.
* ACS: Added StrCopy, CheckSight, SetActivator, SetPointer
functions.
* ACS: Added APROP_ScaleX/Y and APROP_Mass actor properties.
* ACS: Added temporary dynamic strings variables with StrParam.
* ACS: Scripts can now have up to four parameters.
* DECORATE: Added A_CheckFlag, A_FaceMaster, A_FaceTracer,
A_RadiusGive, A_SetMass, A_SetScale, A_Warp and A_WolfAttack...
* DECORATE: Enhanced A_AlertMonsters, A_BFGSpray, A_Blast,
A_CustomBulletAttack, A_FireBullets, A_GunFlash, A_PainAttack,
A_RadiusThrust...
* DECORATE: Added an actor pointer manipulation system with several
new codepointers...
* DECORATE: Added DOHARMSPECIES, DONTCORPSE, SEEINVISIBLE and
INVENTORY.UNTOSSABLE
* DECORATE: Increased damage type flexibility in several ways with
DeathType and PainType.
* DECORATE: Added customizable fléchettes.
* DECORATE: Made accuracy and stamina accessible through DECORATE
expressions.
* DECORATE: Added ProjectileKickback, Inventory.RestrictedTo and
Inventory.ForbiddenTo class-based properties.
* DECORATE: Backported VisibleToTeam, VisibleToPlayerClass and
weapon DropItem feature from Skulltag, and enhanced them.
* DECORATE: Added "Fast" keyword for states and deprecated the
unreliable FASTER and FASTMELEE flags.
* Added a secret hint system.
* 3D floors support.
* FraggleScript support.
* Voxel support.
* SBARINFO: Ammo 1/2 capacities added to DrawNumber, support for
color names in colored text.
* SNDINFO: Added musicalias and attenuation.
* Compatibility: fixed issues with Eternal Doom, Happy Time Circus,
Phobos, vanilla compat, Boom compat, light levels higher than
255, Heretic, Strife, MUSINFO, misnamed UDMF field.
* Fixed loading of BMF palettes.
* restart console command.
* Added PALVERS lump for specifying alternate graphics to use with
a paletted render, in case the graphics you really want to use
look bad without true color.
* Custom IWADs no longer need to include a COLORMAP, as ZDoom will
generate one automatically if it is missing.
* Fixed vertical tiling of non-power-of-two textures.
* Sat Nov 27 2010 jengelh@medozas.de
- cmake is really weird when it comes to CFLAGS.
Pass :STRING= to make it actually use our flags.
- set RPM group for gzdoom to one that rpmlint accepts
- disable strip to make debuginfo packages work
- fix a crash caused by an uninitialized variable
* Fri Sep 10 2010 jengelh@medozas.de
- Enable building with experimental fluidsynth support
- Optimize PNGs before packing up
- Do not use FMODEx for building on non-x86
- Remove unneeded p7zip build dependency (repacked + patched
.tar.xz is used since a while)
- Update to ZDoom 2.5.0
* Obsoleted zdoom-binutils.diff
- Update to GZDoom 1.5.02
* Fri Jul 30 2010 jengelh@medozas.de
- Add patch to workaround compile issues with binutils 2.20.0
* Wed Jul 28 2010 jengelh@medozas.de
- Split up zdoom package into its components
- zdoom, gzdoom, zdoom-devel