Package Release Info

gzdoom-3.2.5-bp152.3.17

Update Info: Base Release
Available in Package Hub : 15 SP2

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

gzdoom

Change Logs

Version: 3.2.5-bp150.2.5
* Mon Jan 08 2018 jengelh@inai.de
- Update to new upstream 3.2.5
  * Implemented 'i_soundinbackground' to continue playing sounds
    and music while in background.
  * OpenGL rendering now continues even when losing focus if not
    running fullscreen.
  * Added 'playerrespawn' skill flag to allow gameplay mods to
    retroactively enable player respawns in single player on
    all maps.
  * Improved Advanced Sound Options menu - added option for
    FluidSynth chorus, removed fractional part from FluidSynth
    voices option.
  * Fixed applying of Doom 64 lighting to horizon portals.
  * Particles are now interpolated.
- Use system lzma-sdk
- Add 0001-Update-LZMA-SDK-to-version-17.01.patch,
  gzdoom-lzma.patch, gzdoom-wadsrc-extra.patch
* Tue Jan 02 2018 jengelh@inai.de
- Remove zdoom from the specfile (which had built both zdoom and
  gzdoom due to their similarity) and rename to gzdoom.spec.
- Update to new upstream release 3.2.4
  * Recognition for the HacX 2.0 IWAD
  * Recognition for the modified Doom 1/2/U IWADs and the "No Rest
    for the Living" expansion pack shipped in the Doom3 BFG Edition.
  * New GL3 node format for complex UDMF maps which need fractional
    precision on node splitters.
  * The ZScript scripting language has been added.
  * A new 32-bit software renderer has been added.
    The classic 8-bit renderer remains available.
- Add gzdoom-waddir.patch, gzdoom-staticlibs.patch.
* Sun Mar 24 2013 jengelh@inai.de
- Standardize on /usr/share/doom for IWADs.
- Per-user configuration is to be moved to ~/.config/zdoom
  (XDG environment variables are not respected, though),
  ~/.config/gzdoom and ~/.config/zandronum for the different
  game engines respectively.
* Thu Mar 21 2013 jengelh@medozas.de
- Update to new upstream release zdoom-2.6.0+svn4191
  and gzdoom-1.7.01+svn1526
  * berserk indicator on alternative HUD
  * support for BFG edition IWADs
  * sound precaching through MAPINFO.
- Imported zandronum-1.0+hg3641 (formerly Skulltag)
* Tue Jul 10 2012 jengelh@inai.de
- Update to new upstream release 2.6.0 (gzdoom-1.6.0)
  * Added Hacx IWAD support.
  * Added text-format Strife conversation system with USDF and ZSDF.
  * A textured automap is now available; automap graphics are now
  externalized.
  * Rewritten menu system, which can now be defined with the MENUDEF
  lump.
  * Externalized intermissions to MAPINFO.
  * Externalized IWAD detection and gave each IWAD its own
  independent config section.
  * Added FluidSynth and GUS emulator softsynths; fixed issues with
  TiMidity++.
  * Added VOC support and enhanced MIDI playback with support for
  alternative formats such as XMI and HMI.
  * Action specials: Added Ceiling_LowerAndCrushDist and
  Thing_SetConversation. Added console command to execute specials.
  * ACS: Increased maximum script number from 999 to 32767.
  * ACS: Named scripts allow to avoid script number conflicts
  altogether.
  * ACS: Added StrCopy, CheckSight, SetActivator, SetPointer
  functions.
  * ACS: Added APROP_ScaleX/Y and APROP_Mass actor properties.
  * ACS: Added temporary dynamic strings variables with StrParam.
  * ACS: Scripts can now have up to four parameters.
  * DECORATE: Added A_CheckFlag, A_FaceMaster, A_FaceTracer,
  A_RadiusGive, A_SetMass, A_SetScale, A_Warp and A_WolfAttack...
  * DECORATE: Enhanced A_AlertMonsters, A_BFGSpray, A_Blast,
  A_CustomBulletAttack, A_FireBullets, A_GunFlash, A_PainAttack,
  A_RadiusThrust...
  * DECORATE: Added an actor pointer manipulation system with several
  new codepointers...
  * DECORATE: Added DOHARMSPECIES, DONTCORPSE, SEEINVISIBLE and
  INVENTORY.UNTOSSABLE
  * DECORATE: Increased damage type flexibility in several ways with
  DeathType and PainType.
  * DECORATE: Added customizable fléchettes.
  * DECORATE: Made accuracy and stamina accessible through DECORATE
  expressions.
  * DECORATE: Added ProjectileKickback, Inventory.RestrictedTo and
  Inventory.ForbiddenTo class-based properties.
  * DECORATE: Backported VisibleToTeam, VisibleToPlayerClass and
  weapon DropItem feature from Skulltag, and enhanced them.
  * DECORATE: Added "Fast" keyword for states and deprecated the
  unreliable FASTER and FASTMELEE flags.
  * Added a secret hint system.
  * 3D floors support.
  * FraggleScript support.
  * Voxel support.
  * SBARINFO: Ammo 1/2 capacities added to DrawNumber, support for
  color names in colored text.
  * SNDINFO: Added musicalias and attenuation.
  * Compatibility: fixed issues with Eternal Doom, Happy Time Circus,
  Phobos, vanilla compat, Boom compat, light levels higher than
  255, Heretic, Strife, MUSINFO, misnamed UDMF field.
  * Fixed loading of BMF palettes.
  * restart console command.
  * Added PALVERS lump for specifying alternate graphics to use with
  a paletted render, in case the graphics you really want to use
  look bad without true color.
  * Custom IWADs no longer need to include a COLORMAP, as ZDoom will
  generate one automatically if it is missing.
  * Fixed vertical tiling of non-power-of-two textures.
* Sat Nov 27 2010 jengelh@medozas.de
- cmake is really weird when it comes to CFLAGS.
  Pass :STRING= to make it actually use our flags.
- set RPM group for gzdoom to one that rpmlint accepts
- disable strip to make debuginfo packages work
- fix a crash caused by an uninitialized variable
* Fri Sep 10 2010 jengelh@medozas.de
- Enable building with experimental fluidsynth support
- Optimize PNGs before packing up
- Do not use FMODEx for building on non-x86
- Remove unneeded p7zip build dependency (repacked + patched
  .tar.xz is used since a while)
- Update to ZDoom 2.5.0
  * Obsoleted zdoom-binutils.diff
- Update to GZDoom 1.5.02
* Fri Jul 30 2010 jengelh@medozas.de
- Add patch to workaround compile issues with binutils 2.20.0
* Wed Jul 28 2010 jengelh@medozas.de
- Split up zdoom package into its components
- zdoom, gzdoom, zdoom-devel