* Fri Nov 01 2019 Markus S <kamikazow@opensuse.org>
- Update to 0.12.1
* The manual is now rendered as PDF.
* Final Doom compatibility de-emphasized. Where it creates
conflicts with Doom II mods or texture definitions, the the
Doom II side of things gets preferred. Final Doom-specific
maps and mods may never look completely right in Freedoom, as
a result.
* Phase 1 received a lot of mapping changes with improved
difficulty levels. There is a new C3M5.
* Phase 2 MAP01 received an overhaul, simplifying its design in
significant ways to improve the flow around the level.
* Two maps in Phase 2 were replaced due to being recreations of
Doom II maps.
* Maps in Phase 2 in general have had some slight
re-arrangement based on difficulty levels and themes. A new
MAP06 is included, while the old one took the MAP18 slot.
* All levels are now guaranteed to have co-op and deathmatch starts.
* New sprites for power-ups (stealth, overdrive, and ultra-overdrive)
and Arch Vile.
* Some weapon and ammo sprites have been tweaked and improved.
* Completed and enhanced set of Evilution and Plutonia textures.
* New skull-switches by MissLav.
* New SKY4 based on an astronomy photograph.
* Tweaked player sprites and HUD face.
* New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22,
MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and
DM32.
* Metainfo (formerly appdata) and desktop files have been
brought up to the latest standard specifications and
recommendations, using reverse-DNS for the project
identifier, and a self-evaluated content rating.
* Phase 2’s internal DEMO1 has been replaced, thanks to some
odd vanilla quirks that could cause it to desync in some (but
not all) conditions.
* The sailor monster type is formally banished from Freedoom’s
own levels, and remaining uses of it were removed.
Version: 0.11.3-bp150.2.4
* Mon Jan 01 2018 avindra@opensuse.org
- Update to new upstream release 0.11.3:
* allows building from source using deutex 5.0
* Tue Jul 04 2017 jengelh@inai.de
- Update to new upstream release 0.11 (2017-02-16)
* Lots of new music.
* New levels, including C1M1 kicking off Phase 1.
* Aquatex: over 200 new textures for mappers to use.
* New intermission screens.
* Some new weapon sprites: new pistol, new pickups.
* New medkit and armor pickup sprites.
- Update to new upstream release 0.11.1 (2017-02-22)
* 1% armor bonus pickups are recolored from red to green.
* New textures compatible with TNT: Evilution
* New pain bringer and pain lord sprites, replacing old concept
art-derived ones.
* A few map errors are fixed, including misaligned textures,
leftover Boom specials, and it should no longer be possible
to get stuck between a rock and a tree in Phase 1 C1M1.
* Brand new Phase 1 C3M1, replacing an old Doom-inspired level.
* Widescreen statusbar for ZDoom was removed. This created
incompatibility with some mods.
* Fixed intermission text after using the secret exit in
Phase 2 MAP31, where obituary texts were incorrectly
displayed instead.
- Update to new upstream release 0.11.2 (2017-03-15)
* Missing multiplayer starts have been added to several levels.
No map should be lacking anymore.
* A few mapping errors were repaired by changing sector heights.
* Par times for Phase 1 have been added.
* Tue Jul 26 2016 jengelh@inai.de
- Update description for dropped recommendation.
* Sat May 07 2016 mailaender@opensuse.org
- Drop recommends for a Doom engine
* Sat Mar 26 2016 mailaender@opensuse.org
- Update to new upstream release 0.10.1
* Brand new status bar.
* New sprites for the serpent and orb monster.
* New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG.
* New pain sounds for many monsters and the player.
* New maps in Phase 1 and Phase 2.
* New file names no longer conflict with Doom's
* FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances.
* New text font to replace the old one in all menus, in-game text, and status-bar HUD.
* New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist.
* New sounds for the dark soldier.
* More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment.
* Fri Jan 03 2014 jengelh@inai.de
- Update to new upstream release 0.8
* Ultimate Freedoom's episode 4 is now the Cacoward-winning Double
Impact. Many maps have been updated, and a few sprites and sounds
have been upgraded as well.
- Remove signature verification as sig files are no longer provided
* Wed May 01 2013 jengelh@inai.de
- Update to new upstream release 0.8~beta1
* Various map, sprite and texture updates
- Package freedoom-ultimate as well
- Do not hard-require prboom; freedoom works with any engine
- Signature verification
- Wrap description at 70 cols
* Tue May 03 2011 claes.backstrom@opensuse.org
- updated to 0.7
* Mon Feb 15 2010 prusnak@suse.cz
- updated to 0.6.4
* Tue Jul 01 2008 claes.backstrom@fsfe.org
- New upstream version 0.6.2
* Wed Nov 21 2007 claes.backstrom@fsfe.org
- Initial package built from Fedora package (0.5-4)