Package Release Info

freedoom-0.11.3-bp151.2.13

Update Info: Base Release
Available in Package Hub : 15 SP1

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

freedoom

Change Logs

Version: 0.11.3-bp150.2.4
* Mon Jan 01 2018 avindra@opensuse.org
- Update to new upstream release 0.11.3:
  * allows building from source using deutex 5.0
* Tue Jul 04 2017 jengelh@inai.de
- Update to new upstream release 0.11 (2017-02-16)
  * Lots of new music.
  * New levels, including C1M1 kicking off Phase 1.
  * Aquatex: over 200 new textures for mappers to use.
  * New intermission screens.
  * Some new weapon sprites: new pistol, new pickups.
  * New medkit and armor pickup sprites.
- Update to new upstream release 0.11.1 (2017-02-22)
  * 1% armor bonus pickups are recolored from red to green.
  * New textures compatible with TNT: Evilution
  * New pain bringer and pain lord sprites, replacing old concept
    art-derived ones.
  * A few map errors are fixed, including misaligned textures,
    leftover Boom specials, and it should no longer be possible
    to get stuck between a rock and a tree in Phase 1 C1M1.
  * Brand new Phase 1 C3M1, replacing an old Doom-inspired level.
  * Widescreen statusbar for ZDoom was removed. This created
    incompatibility with some mods.
  * Fixed intermission text after using the secret exit in
    Phase 2 MAP31, where obituary texts were incorrectly
    displayed instead.
- Update to new upstream release 0.11.2 (2017-03-15)
  * Missing multiplayer starts have been added to several levels.
    No map should be lacking anymore.
  * A few mapping errors were repaired by changing sector heights.
  * Par times for Phase 1 have been added.
* Tue Jul 26 2016 jengelh@inai.de
- Update description for dropped recommendation.
* Sat May 07 2016 mailaender@opensuse.org
- Drop recommends for a Doom engine
* Sat Mar 26 2016 mailaender@opensuse.org
- Update to new upstream release 0.10.1
  * Brand new status bar.
  * New sprites for the serpent and orb monster.
  * New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG.
  * New pain sounds for many monsters and the player.
  * New maps in Phase 1 and Phase 2.
  * New file names no longer conflict with Doom's
  * FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances.
  * New text font to replace the old one in all menus, in-game text, and status-bar HUD.
  * New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist.
  * New sounds for the dark soldier.
  * More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment.
* Fri Jan 03 2014 jengelh@inai.de
- Update to new upstream release 0.8
  * Ultimate Freedoom's episode 4 is now the Cacoward-winning Double
  Impact. Many maps have been updated, and a few sprites and sounds
  have been upgraded as well.
- Remove signature verification as sig files are no longer provided
* Wed May 01 2013 jengelh@inai.de
- Update to new upstream release 0.8~beta1
  * Various map, sprite and texture updates
- Package freedoom-ultimate as well
- Do not hard-require prboom; freedoom works with any engine
- Signature verification
- Wrap description at 70 cols
* Tue May 03 2011 claes.backstrom@opensuse.org
- updated to 0.7
* Mon Feb 15 2010 prusnak@suse.cz
- updated to 0.6.4
* Tue Jul 01 2008 claes.backstrom@fsfe.org
- New upstream version 0.6.2
* Wed Nov 21 2007 claes.backstrom@fsfe.org
- Initial package built from Fedora package (0.5-4)