Package Release Info


Update Info: Base Release
Available in Package Hub : 15 SP4)





Change Logs

* Fri Jul 16 2021 Dirk Müller <>
- update to 2.6.5:
  * 2.6.5 is a bugfix release. Notably it fixes regression in 2.6.4 gtk3-client
    that present units in city dialog had no overlays drawn at all.
* Sun Apr 11 2021 Ferdinand Thiessen <>
- Update to 2.6.4:
  * Bugfix release, see
* Sat Jan 30 2021 Dirk Müller <>
- update to 2.6.3:
  * see
  * Fixed trouble when a new city is founded to the ruins of a former city,
    and that new city establish a trade route with a player who had seen
    former city, and is unaware that it had been destroyed HRM#871606
  * Fixed a case where shared vision did not completely update
    recipient's map HRM#846106
  * Fixed a bug where one could paradrop to peaceful nation's territory
    after continuing game from an old savegame HRM#879084
  * Fixed a bug causing game sometimes to tell wrong reason of why an
    action failed HRM#879880
  * Cease fire no longer runs out with an already dead player, making his
    former allies to hate the alive party of the treaty HRM#879055
  * Made server not to end in a infinite loop after loading savegame with
    too high phase number. Such a savegame was reported to be created
    after spaceship was launched but game was still continued HRM#815196
  * Unified writing of the city name Washington-on-the-Brazos
    between rulesets, so it doesn't appear multiple times in the same
    game in a bit different form HRM#867817
  * Stealth units are no longer erroneously hidden even from allies
  * Placing initial units is now done in shuffled player order HRM#850656
  * Corrupt worker tasks are cleared. Those can originate, e.g.,
    from buggy pre- Qt-client, and live in old savegames HRM#901938
  * In a ruleset, such as civ2civ3, where caravans can help building wonder
    in a foreign city, refresh city info of the city owner when one does
  * Display of success probabilities for diplomats was off when targeting
    stack of units instead of individual unit HRM#859761
  * Fixed pillaging of extras that are caused by something else than
    player actions. For the fix to work, both server and client must be
    at least version 2.6.3 HRM#861508
  * Civilian unit trying to paradrop to an enemy city dies HRM#870004
  * Prevented dead player from getting techs via Tech_Parasite effect.
    This caused trouble in alien ruleset where Tech_Parasite is granted
    by a tech HRM#873692
  * Improved support of CityTile requirement type HRM#877780
  * Fixed trouble preventing Small Wonders from working as impr_reqs
    for units HRM#884993
  * Corrected success probability shown by action dialog when it depends
    on a special kind of road HRM#897490
  * The included Lua engine has been upgraded from 5.3.5 to 5.3.6. HRM#889425
- drop freeciv-appdata-desktop-references.patch (obsolete)
* Tue Dec 22 2020 Dirk Müller <>
- update to
  * Fixed server crash when unit with zero move_rate is transformed
  * Fixed crashes when using Direction objects in lua scripts
  * Fixed crash when chatline text had opening tag without closing tag
  * Fixes to the Qt client
  * Updated translations
  * Fixed Qt-client build against Qt-5.15 (removes freeciv-qt-5.15.patch )
  * Documentation updates
* Thu Jun 04 2020 Dominique Leuenberger <>
- Add freeciv-qt-5.15.patch: Fix build with Qt 5.15.
* Thu Jun 04 2020 Dominique Leuenberger <>
- Drop libggz2-devel BuildRequires: ggz has not been supported
  since freeciv 2.6.0.
Version: 2.5.10-bp150.2.4
* Thu Feb 01 2018
- Freeciv 2.5.10:
  * fixes for failure and crashes in certain game situations
  * Minor adjustment and fixes to rules, gameplay, AI, Client UI
* Mon Sep 18 2017
- Freeciv 2.5.9:
  * Fix regression in 'scorelog' function: if one continues from
    a saved game, any scorelog saved before that point would get
    wiped  rather than appended to
  * minor fixes to the Catalan and Russian localizations
* Sun Aug 13 2017
- Freeciv 2.5.8:
  * Various fixes, including safegame fixes
- for a full list of upstream changes see
* Sun Dec 11 2016
- Freeciv 2.5.6
  * various fixes and changes for rulesets
  * general fixes
- for a full list of upstream changes see
* Sat Jul 30 2016
- Freeciv 2.5.5:
  * various fixes and changes for rulesets
  * general bug fixes
  * New 'persistent' metaserver connection mode, where one failure
    to talk to the metaserver does not prevent future attempts.
    Enabled with the '--keep' server option or the
    '/metaconnection persistent' server command.
- for a full list of upstream changes, see
* Fri Jun 03 2016
- Freeciv 2.5.4:
  * various fixes and changes for rulesets
  * general bug fixes
* Sun Feb 07 2016
- Freeciv 2.5.3:
  * configure/build fixes
  * minor Qt client fixes
* Thu Jan 21 2016
- Freeciv 2.5.2:
  * changes and fixes for rulesets
  * general bug fixes
- for a full list of upstream changes, see
* Mon Aug 24 2015
- update to version 2.5.1:
  * fixes for rules for national borders
  * fixes for rules for happiness for very large empires.
- for a full list of changes, see
* Wed May 27 2015
- Add freeciv-appdata-desktop-references.patch: Correct .desktop
  file reference inside freeciv-gtk3.appdata.
- Move .appdata files to the same packages as their respective
  .desktop files.
* Sat May 09 2015
- reenable build for <= 13.1 (No QT5)
* Mon Mar 16 2015
- update to version 2.5.0
- switch to non-ancient UI libs (qt and gtk3)
  => two extra subpackages to have the choice
- fix moc-qt5 detection
* Sat Dec 06 2014
- freeciv 2.4.4:
  Notable bug fixes include a longstanding problem with inability
  to switch governments in the Gtk clients, many fixes to research
  in team games, and several causes of premature nuclear
  explosions. See the full list of changes:
* Tue Aug 12 2014
- freeciv 2.4.3
  This release fixes a miscellaneous collection of bugs.
- for a full list of changes, see
* Sun Feb 09 2014
- freeciv 2.4.2
  This is mostly a bug-fix release; it includes an important fix to
  air unit pathfinding, as well as fixes for server and client
- for a full list of changes, see
- fix SLE build, remove no locale
* Fri Dec 20 2013
- update to 2.4.1
* Mon Feb 18 2013
- update to 2.3.4
  * When a unit was automatically moved to a transporter to save it
    from drowning or running out of fuel, the transporter could
    continue to appear empty
  * Bug fixes in unit conversion and upgrade:
    + Prevent cases where units could be converted or upgraded to a
    type only capable of carrying different cargo to the current
    + Prevent conversion of a unit to a type that could not exist
    on the current tile
  * Units of types the owner cannot build are no longer prevented
    from upgrade
  * quell spurious "No diplomat action possible" message when an
    ordinary attempt to move a diplomatic unit failed
  * Following on from a fix in 2.3.3, when a border source such as
    a fortress is occupied by a unit of a nation other than the
    owner when a ceasefire runs out, ownership now transfers to
    that of the occupying unit.
  * When acquiring a technology such as Philosophy which gives
    further techs by an unusual route (such as through a hut), all
    progress toward the current research target was lost. Now it is
    preserved (although 'freecost' is applied)
  * when a city is traded and hence units change ownership, it wasn't
    checked whether those units provided diplomatic contact to a new
  * assertion failure during map generation when no unit in the ruleset
    satisfied the first role in 'startunits'
  * the tech upkeep with tech_cost_style 2 or 4 was much lower than
    intended; it only took into account a single tech rather than all
    preceding techs. As a result, tech upkeep in such rulesets will
    greatly increase
    + The currently downloadable 'civ2-3' modpack (2.3-2c) thus has
    tech upkeep disabled. You may want to update your copy.
  * An unknown effect requirement type in a ruleset now causes a loading
    error rather than being silently interpreted as "None"
  * When a new nation is created in the editor, city style and leader
    sex are now set appropriately (previously they were always European
    and male)
  * A hardcoded year of -4000 is no longer sent to the metaserver in
    pregame, as it is ruleset-dependent.
  * The client could crash when your name was mentioned in chat but you
    had set the 'highlight your player/user name' setting to no color.
    This could also prevent any connection to a server with the event
    cache enabled if your player name had been mentioned in the past.
  * Fix possible instability when loading some tilesets.
  * Fix some incorrect inferences about the ability of transported units
    or units in cities to defend; these are most likely to affect unusual
    rulesets (e.g., those with ocean cities).
  * The Spanish, Polish, and French translations are once more complete.
* Mon Dec 10 2012
- update to bugfix-release 2.3.3
* Mon Apr 02 2012
- fix SLE build error with translations of freeciv-modpack.desktop
* Sun Apr 01 2012
- update to upstream 2.3.2
  Fixes for game behaviour, crashes and bugs.
  For a full list of changes see
- adjust freeciv-languages-2.3.0.diff for moved lines
Version: 2.6.2-bp152.1.5
* Fri Mar 27 2020 Christophe Giboudeaux <>
- Update to 2.6.2. New bugfix release.
  See for the complete
  list of changes.
- Drop fix-qt5-detection.patch. No longer needed.
* Wed Jul 10 2019 Dirk Stoecker <>
- update to 2.6.0, lots of changes
  Rebase freeciv-appdata-desktop-references.patch
  Cleanup build
  Introduce separate freeciv-lang package
* Fri Jun 15 2018
- freeciv 2.5.11:
  * Stealing a future technology was accidentally yielding two of
  * Put a message about nuclear attack in a more appropriate
  * Some minor improvements to autogenerated terrain help
  * Fix a crash with a malformed tileset
  * Fix an erroneous diagnostic for a malformed savegame
  * Fix a geographical error in the Cuyavian nation description
  * Fix typo in ruleset help comments
  * Fix some compiler warnings
  * Updated translations