* Fri Jul 16 2021 Dirk Müller <dmueller@suse.com>
- update to 2.6.5:
* https://freeciv.fandom.com/wiki/NEWS-2.6.5
* 2.6.5 is a bugfix release. Notably it fixes regression in 2.6.4 gtk3-client
that present units in city dialog had no overlays drawn at all.
* Sun Apr 11 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 2.6.4:
* Bugfix release, see https://freeciv.fandom.com/wiki/NEWS-2.6.4
* Sat Jan 30 2021 Dirk Müller <dmueller@suse.com>
- update to 2.6.3:
* see http://www.freeciv.org/wiki/NEWS-2.6.3
* Fixed trouble when a new city is founded to the ruins of a former city,
and that new city establish a trade route with a player who had seen
former city, and is unaware that it had been destroyed HRM#871606
* Fixed a case where shared vision did not completely update
recipient's map HRM#846106
* Fixed a bug where one could paradrop to peaceful nation's territory
after continuing game from an old savegame HRM#879084
* Fixed a bug causing game sometimes to tell wrong reason of why an
action failed HRM#879880
* Cease fire no longer runs out with an already dead player, making his
former allies to hate the alive party of the treaty HRM#879055
* Made server not to end in a infinite loop after loading savegame with
too high phase number. Such a savegame was reported to be created
after spaceship was launched but game was still continued HRM#815196
* Unified writing of the city name Washington-on-the-Brazos
between rulesets, so it doesn't appear multiple times in the same
game in a bit different form HRM#867817
* Stealth units are no longer erroneously hidden even from allies
HRM#764976
* Placing initial units is now done in shuffled player order HRM#850656
* Corrupt worker tasks are cleared. Those can originate, e.g.,
from buggy pre-2.6.2.1 Qt-client, and live in old savegames HRM#901938
* In a ruleset, such as civ2civ3, where caravans can help building wonder
in a foreign city, refresh city info of the city owner when one does
HRM#907977
* Display of success probabilities for diplomats was off when targeting
stack of units instead of individual unit HRM#859761
* Fixed pillaging of extras that are caused by something else than
player actions. For the fix to work, both server and client must be
at least version 2.6.3 HRM#861508
* Civilian unit trying to paradrop to an enemy city dies HRM#870004
* Prevented dead player from getting techs via Tech_Parasite effect.
This caused trouble in alien ruleset where Tech_Parasite is granted
by a tech HRM#873692
* Improved support of CityTile requirement type HRM#877780
* Fixed trouble preventing Small Wonders from working as impr_reqs
for units HRM#884993
* Corrected success probability shown by action dialog when it depends
on a special kind of road HRM#897490
* The included Lua engine has been upgraded from 5.3.5 to 5.3.6. HRM#889425
- drop freeciv-appdata-desktop-references.patch (obsolete)
* Tue Dec 22 2020 Dirk Müller <dmueller@suse.com>
- update to 2.6.2.1:
* Fixed server crash when unit with zero move_rate is transformed
* Fixed crashes when using Direction objects in lua scripts
* Fixed crash when chatline text had opening tag without closing tag
* Fixes to the Qt client
* Updated translations
* Fixed Qt-client build against Qt-5.15 (removes freeciv-qt-5.15.patch )
* Documentation updates
* Thu Jun 04 2020 Dominique Leuenberger <dimstar@opensuse.org>
- Add freeciv-qt-5.15.patch: Fix build with Qt 5.15.
* Thu Jun 04 2020 Dominique Leuenberger <dimstar@opensuse.org>
- Drop libggz2-devel BuildRequires: ggz has not been supported
since freeciv 2.6.0.
Version: 2.5.10-bp150.2.4
* Thu Feb 01 2018 astieger@suse.com
- Freeciv 2.5.10:
* fixes for failure and crashes in certain game situations
* Minor adjustment and fixes to rules, gameplay, AI, Client UI
* Mon Sep 18 2017 astieger@suse.com
- Freeciv 2.5.9:
* Fix regression in 'scorelog' function: if one continues from
a saved game, any scorelog saved before that point would get
wiped rather than appended to
* minor fixes to the Catalan and Russian localizations
* Sun Aug 13 2017 astieger@suse.com
- Freeciv 2.5.8:
* Various fixes, including safegame fixes
- for a full list of upstream changes see
http://freeciv.wikia.com/wiki/NEWS-2.5.7
http://freeciv.wikia.com/wiki/NEWS-2.5.8
* Sun Dec 11 2016 mimi.vx@gmail.com
- Freeciv 2.5.6
* various fixes and changes for rulesets
* general fixes
- for a full list of upstream changes see
http://freeciv.wikia.com/wiki/NEWS-2.5.6
* Sat Jul 30 2016 astieger@suse.com
- Freeciv 2.5.5:
* various fixes and changes for rulesets
* general bug fixes
* New 'persistent' metaserver connection mode, where one failure
to talk to the metaserver does not prevent future attempts.
Enabled with the '--keep' server option or the
'/metaconnection persistent' server command.
- for a full list of upstream changes, see
http://freeciv.wikia.com/wiki/NEWS-2.5.5
* Fri Jun 03 2016 astieger@suse.com
- Freeciv 2.5.4:
* various fixes and changes for rulesets
* general bug fixes
* Sun Feb 07 2016 astieger@suse.com
- Freeciv 2.5.3:
* configure/build fixes
* minor Qt client fixes
* Thu Jan 21 2016 astieger@suse.com
- Freeciv 2.5.2:
* changes and fixes for rulesets
* general bug fixes
- for a full list of upstream changes, see
http://freeciv.wikia.com/wiki/NEWS-2.5.2
* Mon Aug 24 2015 astieger@suse.com
- update to version 2.5.1:
* fixes for rules for national borders
* fixes for rules for happiness for very large empires.
- for a full list of changes, see
http://freeciv.wikia.com/wiki/NEWS-2.5.1
* Wed May 27 2015 dimstar@opensuse.org
- Add freeciv-appdata-desktop-references.patch: Correct .desktop
file reference inside freeciv-gtk3.appdata.
- Move .appdata files to the same packages as their respective
.desktop files.
* Sat May 09 2015 opensuse@dstoecker.de
- reenable build for <= 13.1 (No QT5)
* Mon Mar 16 2015 adrian@suse.de
- update to version 2.5.0
- switch to non-ancient UI libs (qt and gtk3)
=> two extra subpackages to have the choice
- fix moc-qt5 detection
* Sat Dec 06 2014 andreas.stieger@gmx.de
- freeciv 2.4.4:
Notable bug fixes include a longstanding problem with inability
to switch governments in the Gtk clients, many fixes to research
in team games, and several causes of premature nuclear
explosions. See the full list of changes:
http://www.freeciv.org/wiki/NEWS-2.4.4
* Tue Aug 12 2014 andreas.stieger@gmx.de
- freeciv 2.4.3
This release fixes a miscellaneous collection of bugs.
- for a full list of changes, see
http://www.freeciv.org/wiki/NEWS-2.4.3
* Sun Feb 09 2014 andreas.stieger@gmx.de
- freeciv 2.4.2
This is mostly a bug-fix release; it includes an important fix to
air unit pathfinding, as well as fixes for server and client
crashes.
- for a full list of changes, see
http://freeciv.wikia.com/wiki/NEWS-2.4.2
- fix SLE build, remove no locale
* Fri Dec 20 2013 opensuse@dstoecker.de
- update to 2.4.1
* Mon Feb 18 2013 andreas.stieger@gmx.de
- update to 2.3.4
* When a unit was automatically moved to a transporter to save it
from drowning or running out of fuel, the transporter could
continue to appear empty
* Bug fixes in unit conversion and upgrade:
+ Prevent cases where units could be converted or upgraded to a
type only capable of carrying different cargo to the current
cargo
+ Prevent conversion of a unit to a type that could not exist
on the current tile
* Units of types the owner cannot build are no longer prevented
from upgrade
* quell spurious "No diplomat action possible" message when an
ordinary attempt to move a diplomatic unit failed
* Following on from a fix in 2.3.3, when a border source such as
a fortress is occupied by a unit of a nation other than the
owner when a ceasefire runs out, ownership now transfers to
that of the occupying unit.
* When acquiring a technology such as Philosophy which gives
further techs by an unusual route (such as through a hut), all
progress toward the current research target was lost. Now it is
preserved (although 'freecost' is applied)
* when a city is traded and hence units change ownership, it wasn't
checked whether those units provided diplomatic contact to a new
nation
* assertion failure during map generation when no unit in the ruleset
satisfied the first role in 'startunits'
* the tech upkeep with tech_cost_style 2 or 4 was much lower than
intended; it only took into account a single tech rather than all
preceding techs. As a result, tech upkeep in such rulesets will
greatly increase
+ The currently downloadable 'civ2-3' modpack (2.3-2c) thus has
tech upkeep disabled. You may want to update your copy.
* An unknown effect requirement type in a ruleset now causes a loading
error rather than being silently interpreted as "None"
* When a new nation is created in the editor, city style and leader
sex are now set appropriately (previously they were always European
and male)
* A hardcoded year of -4000 is no longer sent to the metaserver in
pregame, as it is ruleset-dependent.
* The client could crash when your name was mentioned in chat but you
had set the 'highlight your player/user name' setting to no color.
This could also prevent any connection to a server with the event
cache enabled if your player name had been mentioned in the past.
* Fix possible instability when loading some tilesets.
* Fix some incorrect inferences about the ability of transported units
or units in cities to defend; these are most likely to affect unusual
rulesets (e.g., those with ocean cities).
* The Spanish, Polish, and French translations are once more complete.
* Mon Dec 10 2012 opensuse@dstoecker.de
- update to bugfix-release 2.3.3
* Mon Apr 02 2012 andreas.stieger@gmx.de
- fix SLE build error with translations of freeciv-modpack.desktop
* Sun Apr 01 2012 andreas.stieger@gmx.de
- update to upstream 2.3.2
Fixes for game behaviour, crashes and bugs.
For a full list of changes see http://freeciv.wikia.com/wiki/NEWS-2.3.2
- adjust freeciv-languages-2.3.0.diff for moved lines