Package Release Info


Update Info: Base Release
Available in Package Hub : 15 SP4





Change Logs

* Sun Sep 05 2021 saku nix <>
- Version update to 1.12
  * New graphics for HP and MP status bars
  * Reworked art for the Cleave power
  * Cleave power radius reduced to closer match its artwork
  * Reduced the strength and radius of Rakk?s freeze attack
  * Fixed the Goblin Thief being able to steal potions from a
    Summoned Zombie
  * Reduced the hitbox for spike traps
  * Greatly reduced the damage for spike traps. In exchange, the
    traps now inflict bleeding.
  * New alchemy ingredient: Mushrooms
  * Added 4 new potion recipes
  * Overall reduced drop rates for alchemy items
  * Added Alchemy quest
  * Added animations for immunity and ice-based slow status effects
  * Redesigned the Family Crypt map and quest
  * Redesigned the Nazia Mines maps and quest
  * Redesigned the Torture Chambers map and quest (again)
  * Mortar & Pestle can now be placed on the action bar
  * All quest items can be stored in the player?s private
* Sun Jul 28 2019 Max Mitschke <>
- Version update to 1.11
  * Items that couldn't be stashed in the last update can not be
    put in the private stash.
  * Salted Field: moved chest to the south end of the map to prevent
    easy farming.
  * Updated translations for Belarusian, German, Hungarian, and
* Sat May 18 2019 Max Mitschke <>
- Version update to 1.10
  * Fixed an oversight that allowed easy farming of the Torture Chambers boss
    and loot chests.
  * Made it so that potions and scrolls can not be stashed. This fixes an
    exploit where players could utilize a low level character to get these
    items for cheap.
  * Added new attack and interact cursors.
  * Added sound effect and cursors for indicating low health.
* Mon Dec 17 2018
- Version update to 1.09.01
  * Fixed main weapon layer order when hero is facing east.
  * Updated Ukranian translations
- Version update to 1.09
  * Add auto-equip checkbox to the Inventory menu.
  * Add interface option buttons to the actionbar.
  * Added script font for Cyrillic languages.
  * Fix the ?Locked Out? quest not appearing in the completed
    quests list.
  * Made changes to the Wizard?s Tower: Laboratory map to prevent
    attacking Metzger from outside the intended range.
  * Added Catalan translations
  * Updated translations for German, Scottish Gaelic,
    Brazilian Portueguese, Ukranian, Vietnamese
- Updated location of flare-game data directory to follow
  packaging standards
- Added CMake as a build requirement with same build params as
  flare package. This is to make build process similar between
  flare and flare-game.
* Tue Oct 23 2018
- Version update to 1.08
* Sun Jun 17 2018
- Version update to 1.06
Version: 1.0-bp150.2.4
* Wed Mar 14 2018
- Version update to 1.0 release:
  * No real upstream changelog but first non-alpha release supporting
    big campain mode
- Cleanup a bit
* Tue Feb 21 2017
- Readme states: data files are released under CC-BY-SA 3.0.
  Later versions are permitted. Adapted the license field.
* Mon Jun 27 2016
- Prevented openSUSE 13.1' error (invalid-license CC-BY-SA-4.0).
- Prevented SLE 11 build.
* Sun May 29 2016
- Version bump to 0.20:
  * no upstream changelog.
- Tarball & spec for data subpackage.
- License, *Requires, %description were fixed up.
* Thu Nov 20 2014
- Version bump to 0.19:
  * Lots of various improvements. See ChangeLog
- Remove _service and use rather tarball next to pkg with possiblity to
  local service run of download_files
- Use cmake macro and overall cleanup of .spec
* Sat Apr 06 2013
- 0.18 release
  * 10 Equipment Slots, up from 4 (and easily configurable)
  * Starting "Class" choice (beginner's power/item kit)
  * Environmental/Ambient Sounds on maps
  * Much improved handling of Animations, Effects, and Sounds
  * New Powers: Stealth, Traps, Thrown Weapons
  * New Item Bonuses: XP gain, Gold Find, Item Find, and more
  * Improved support for various input devices
- Service source_validator was enabled.
- Spec header was fixed up according to distro policy.
- Sources were moved from GitHub to SourceForge.
- Spec was fixed up via `spec-cleaner`.
- Requires hicolor-icon-theme not to pack unnecessary dirs.
- Python became recommended, not required.
- & readme.txt might be executable.
* Tue Oct 02 2012
- 0.17.1 release
  * Instant-sell items now go to the vendor Buyback tab
  * Disable New/Load buttons if there is no story mod loaded
  * Prevent crash when binding higher number mouse buttons
  * Prevent crash when loading a map with missing layers
  * Add helpful tooltips when play buttons are disabled
  * Removed -flto compiler flag from default build script
* Sun Sep 30 2012
- 0.17 release
  * All menus now easy to mod/reskin
  * New Powers tree with traditional tabs and spendable points
  * Shared Stash! Collect epics, hoard resist gear, or buff your new characters
  * Warp Zone - fast-travel map to get around the alpha demo campaign
- Clean section was removed.
- Url was updated.
* Sun Jul 08 2012
- 0.16 release
  * Improved enemy pathfinding, including flying creatures
  * Summon or transform into enemies!
  * Config menu including keybindings, mods, and more
  * Orthogonal map support
* Thu May 31 2012
- git
  * Configuration menu was implemented
- Build improvements
  * Cmake build type became "RelWithDebInfo"
  * Cmake verbose makefile became "True"
  * Binary path fixing patch was replaced by cmake option.
  * Rpm optimisation flags were enabled.
* Sun Dec 25 2011
- 0.15.1 release
  * Fixes a couple issues (build flags, random enemy groups)
* Fri Dec 23 2011
- 0.15 release
  * Now using TTF for fonts
  * All game data can be overwritten/added via mods
  * Translation support for the core engine and mods
  * New Grassland tileset
  * New questing areas: Frontier and Living Bones
  * Redesigned creatures are tougher and more varied