AArch64 | |
ppc64le | |
s390x | |
x86-64 |
- Prevent that the game blocks the main menu buttons due to broken symlinks in the data directory caused by brp-25-symlink not handling spaces in paths properly (boo#1119628, boo#1119674) * Let fdupes create hardlinks instead of symlinks as a workaround
- Update to 0.9.16.1: Breaking changes: * Revert the changes to the accompany objective on mission npcs made in the last release. - Changes in 0.9.16.0: Breaking changes: * The accompany objective on mission npcs no longer implicitly sets the save objective. Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live. Bug fixes: * Typo fixes. * The Firestorm Battery outfit now has a proper plural name. * The Mule's description has been updated to reflect its new category. * Corrected the name of the passenger in "FW Pug 4." * Added a firing sound to the Ka'het Annihilator Turret, as it was missing one. * Fixed an incorrect planet text replacement in "FW Refinery 1." * Prevented a Wanderer job from offering with an impossible deadline. * Replaced some small numbers that were written as digits with words. * Shortened Greenview's planet description to fit the UI. * The Archon missions will now refresh once on old saves so that the new missions are used. * The Syndicate ships that attack New Tibet in the FW campaign will now be properly hostile to your mission escorts. * Hard set the npc name in a Scar's Legion mission description to point to the correct npc to kill. * Fixed a Remnant rescue job that had an npc location that should not have been allowed. * Cleaned up the audio on some sound files that had audible clicking. * Remnant cargo that Korath ships in the Ember Waste carry is now more fitting to the lore of their situation. * Fixed the object sprites and scaling in the Ssil Vida event. * The jump range of systems affected by the Ssil Vida activation are now reset when Ssil Vida is deactivated in order to avoid a bug in pathfinding. This change will be reverted in the future once the pathfinding is improved. * Changed a Remnant bounty mission that had an unconstrained npc with a jump drive to spawn one without a jump drive as to stop the ship from escaping the Ember Waste. * Added a fallback mission for people who were in the middle of a section of the FW campaign that was changed. * The load panel now only lists .txt files from the save folder instead of listing every file there. * Traveling between systems no longer assumes that hyperdrives are always cheaper to use than jump drives. * Fixed an error where attempting to launch with a fighter as your flagship under certain circumstances could cause you to launch with no ship at all. * Mission npcs that become disabled by corrosion damage will now properly have the disable objective set. * Disallowed planet labels from jumping around at different zoom levels for a better viewing experience. * Fixed a longstanding bug where npcs could get stuck thinking they need fuel after traveling through a wormhole. * Fixed a bug where fighters would sometimes fail to reparent to a carrier that had space for them when recalled. Game content: * The last mission to give jump drives to the Unfettered is now a repeating job instead of a spaceport mission. * Added H2H weapons to some Hai ships and increased the base crew stats of the Unfettered. * Slightly reworked the atomic and ion flare effects. * Recategorized the Hai Centipede as a space liner. * Changed the landscape images of Mainsail and Inmost Blue to better fit their planet descriptions. * Recategorized the Saryd Traveler as a utility ship. User interface: * Clicking on a planet card on the left side of the map now selects that planet as a destination on your travel plan. Under the hood: * Fixed a link in the README to point to the proper location. * Made a few small code improvements that were found by various compilers and linters. * Added new PR labels to the contributing guidelines file. * Improved the printing of game data when using the command line options. * Added checks and warnings to overlapping derived condition provider ranges. * Added the std:: prefix to two calls to std::move. - Run spec-cleaner - Rebase fix-data-path.patch and rename to endless-sky-fix-data-path.patch - Add BuildRequires libuuid-devel and pkgconfig - Drop endless-sky-rpmlintrc, was needed for openSUSE 13.1 - Fix scons rpmlint warning - Use CXXFLAGS Wno-error=dangling-reference not for openSUSE Leap, it is unknown for openSUSE Leap
- Add 8235.patch: upstream PR 8235 to fix build using GCC 13.
- Update to 0.9.6 * Fixed a depreciation bug causing random prices for outfits on some systems. * Eliminated "death benefits." Depreciation is now the main way that plundering is balanced. * Depreciation happens about 3 times slower than it did in 0.9.5. * Coalition jobs now "repeat" instead of only being offered once. * Fixed a bug where "surveillance" ships scan the player's ship over and over. * Added images for all the Coalition and Heliarch outfits.
- update to 0.9.4 * Vara Ke'sok no longer starts out as an Unfettered planet. * Fixed a hang that occurred when maximizing the window. * Systems created by game events are now properly connected to the map. * The info panel can now handle ships with many more outfits or weapons. - drop appdata.patch (applied upstream)
- add license, copyright information and changelog - add an appdata.xml file
- update to 0.9.2 - see changelog file to list of changes
- Update to 0.8.8: * Fixed various bugs with how the game determines which ship is your "flagship." * The "Uninhabited" government on Ruin will no longer fine the player for illegal outfits. * Fixed a crash that could happen while taking off if missions failed due to lack of space. * For detailed changes see changelog in tar-ball.
- update to 0.8.7 - use scons to install the game - Added fix-data-path.patch to fix installation path of data.
- initial packaging
- Drop upstream fixed patches: * string-include.patch * 0001-build-fix-compilation-on-gcc11.patch - Rebase fix-data-path.patch
- Update to 0.9.14: * Numerous typo fixes * Fixes to how several missions are offered to the player * Better suggestions of possibly incomplete conditions in some missions "visit" dialogues * Differentiation between two Remnant engines' reversing capabilities * Certain Navy shipyards now stock the Dropship * Ships that have no specified "drag" attribute default to 100, rather than causing crashes * Weaponry that alters the ship's status conditions (e.g. ionization) now respects the required minimum value of 0 * The "interrupt fast-forward" preference defaults to off
- Add GCC 11 build fix: * 0001-build-fix-compilation-on-gcc11.patch
- add string-include.patch to fix build
- Update to 0.9.12: * Bug fixes, including a bug that caused the game to crash on startup due to unsupported VSync settings. * Buying & selling items at maximum depreciation now accounts for the 7-day grace period. * Missions will no longer complete if a required passenger isn’t landed with you. * Several new star images have been added, as well as additional jobs for players with many bunks. * Tweaks to the balance of solar panels and some Coalition outfits, and to the fleets found in Hai space. - Update to 0.9.11: * Rebalancing of human medium warships and transports. * Additions: * A new region, the Graveyard, can be found near the Ember Waste. * New Remnant ships, outfits, and missions. * A new Wanderer transport. * The ability to modify the systems wherein a government scans ships for contraband, and the displayed government name. * Enabling secondary weapons to consume more than one unit of ammunition per shot. * Support for interpolation and character replacement in hails. * Support for algebraic condition expressions of arbitrary length. * Support for disabling specific spaceport news items. - Fix empty post/postun rpmlint warnings.
- Respect %optflags, fix debuginfo generation.
- Update to 0.9.10 * Fixed a bug where cargo was loaded onto ships with 0 cargo space. * Fixed a crash when mission NPCs have no system defined. * Avoiding a situation where the player could get stuck in Remnant space. * Depreciation now happens slower and includes a "grace period." * Improved the AI logic for when escorts stop to refuel.