Package Release Info


Update Info: Base Release
Available in Package Hub : 15





Change Logs

* Sat Jul 15 2017
- Update to 0.9.6
  * Fixed a depreciation bug causing random prices for outfits on some systems.
  * Eliminated "death benefits." Depreciation is now the main way that plundering is balanced.
  * Depreciation happens about 3 times slower than it did in 0.9.5.
  * Coalition jobs now "repeat" instead of only being offered once.
  * Fixed a bug where "surveillance" ships scan the player's ship over and over.
  * Added images for all the Coalition and Heliarch outfits.
* Sat Nov 19 2016
- update to 0.9.4
  * Vara Ke'sok no longer starts out as an Unfettered planet.
  * Fixed a hang that occurred when maximizing the window.
  * Systems created by game events are now properly connected to the map.
  * The info panel can now handle ships with many more outfits or weapons.
- drop appdata.patch (applied upstream)
* Sat Aug 27 2016
- add license, copyright information and changelog
- add an appdata.xml file
* Sun Aug 14 2016
- update to 0.9.2
- see changelog file to list of changes
* Wed Dec 09 2015
- Update to 0.8.8:
  * Fixed various bugs with how the game determines which ship is
    your "flagship."
  * The "Uninhabited" government on Ruin will no longer fine the
    player for illegal outfits.
  * Fixed a crash that could happen while taking off if missions
    failed due to lack of space.
  * For detailed changes see changelog in tar-ball.
* Sat Nov 21 2015
- update to 0.8.7
- use scons to install the game
- Added fix-data-path.patch to fix installation path of data.
* Sat Oct 31 2015
- initial packaging
Version: 0.9.14-bp154.1.41
* Fri Dec 03 2021 Ferdinand Thiessen <>
- Drop upstream fixed patches:
  * string-include.patch
  * 0001-build-fix-compilation-on-gcc11.patch
- Rebase fix-data-path.patch
* Thu Oct 28 2021 Sebastien CHAVAUX <>
- Update to 0.9.14:
  * Numerous typo fixes
  * Fixes to how several missions are offered to the player
  * Better suggestions of possibly incomplete conditions in some missions
    "visit" dialogues
  * Differentiation between two Remnant engines' reversing capabilities
  * Certain Navy shipyards now stock the Dropship
  * Ships that have no specified "drag" attribute default to 100,
    rather than causing crashes
  * Weaponry that alters the ship's status conditions (e.g. ionization)
    now respects the required minimum value of 0
  * The "interrupt fast-forward" preference defaults to off
* Mon May 31 2021 Christophe Giboudeaux <>
- Add GCC 11 build fix:
  * 0001-build-fix-compilation-on-gcc11.patch
* Tue Aug 11 2020 Dirk Mueller <>
- add string-include.patch to fix build
* Sat May 23 2020 Simon Puchert <>
- Update to 0.9.12:
  * Bug fixes, including a bug that caused the game to crash on
    startup due to unsupported VSync settings.
  * Buying & selling items at maximum depreciation now accounts for
    the 7-day grace period.
  * Missions will no longer complete if a required passenger isn’t
    landed with you.
  * Several new star images have been added, as well as additional
    jobs for players with many bunks.
  * Tweaks to the balance of solar panels and some Coalition
    outfits, and to the fleets found in Hai space.
- Update to 0.9.11:
  * Rebalancing of human medium warships and transports.
  * Additions:
  * A new region, the Graveyard, can be found near the Ember Waste.
  * New Remnant ships, outfits, and missions.
  * A new Wanderer transport.
  * The ability to modify the systems wherein a government scans
    ships for contraband, and the displayed government name.
  * Enabling secondary weapons to consume more than one unit of
    ammunition per shot.
  * Support for interpolation and character replacement in hails.
  * Support for algebraic condition expressions of arbitrary
  * Support for disabling specific spaceport news items.
- Fix empty post/postun rpmlint warnings.
* Thu Jan 30 2020 Cristian Rodríguez <>
- Respect %optflags, fix debuginfo generation.
* Mon Oct 07 2019
- Update to 0.9.10
  * Fixed a bug where cargo was loaded onto ships with 0 cargo space.
  * Fixed a crash when mission NPCs have no system defined.
  * Avoiding a situation where the player could get stuck in Remnant space.
  * Depreciation now happens slower and includes a "grace period."
  * Improved the AI logic for when escorts stop to refuel.