Package Release Info

crawl-0.26.1-bp154.1.36

Update Info: Base Release
Available in Package Hub : 15 SP4)

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

crawl
crawl-data
crawl-sdl

Change Logs

* Fri May 07 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 0.26.1
  * ctrl-attack again no longer works while confused.
  * Console display flickering is reduced.
  * It is no longer possible to obtain infinite nets from net traps.
  * Various vault placement balance adjustments and teleport closet fixes.
  * 95 other fixes, tweaks, copy-edits, and interface improvements.
- Update to version 0.26.0
  * New species: Palentonga.
  * New background: Delver.
  * Food and hunger are removed.
  * Swamp has many new monsters and other changes.
  * Spells, wands, and abilities can be quivered, fired, and
    autotargeted with an extension of the ranged quiver/autofight
    interface.
  * Full log: https://github.com/crawl/crawl/releases/tag/0.26.0
- SPEC file: Drop parts related to outdated openSUSE versions
* Mon Aug 17 2020 Dirk Mueller <dmueller@suse.com>
- update to 0.25.1
  * Change log see https://github.com/crawl/crawl/releases
  Highlights
  * Spells in many schools have been redesigned to make the schools
  more distinct.
  * Acquirement scrolls have been despoilered, offering the player
  a choice of generated items.
  * Effects from spell miscasts, god wrath, death curses, and Zot
  traps have been overhauled for consistency and simplicity.
- remove CVE-2020-11722.patch (fixed upstream)
Version: 0.20.1-bp150.1.5
* Thu Jul 06 2017 rpm@fthiessen.de
- Update to 0.20.1
* Tue May 16 2017 dimstar@opensuse.org
- On platforms > Leap 42.x/SLE12, require user(games) and
  group(games) instead of creating the user/group in pre.
* Sat Feb 18 2017 mailaender@opensuse.org
- Update to version 0.19.4
- Add desktop.patch for a menu starter
- Add appdata.patch for https://en.opensuse.org/openSUSE:AppStore
- Add icon.patch for installing a SVG icon
* Mon May 09 2016 steevstevep@gmail.com
- Update to 0.18.1
* Sat Jan 02 2016 opensuse@dstoecker.de
- do not compile date and time into the binary
  (crawl-0.17.1-datetime.patch)
* Mon Dec 14 2015 rpm@fthiessen.de
- Added fdupes and fixed usage of __DATE__ and __TIME__
* Mon Dec 14 2015 bemyak@gmail.com
- Updated to 0.17.1
* Mon Nov 09 2015 bemyak@gmail.com
- Updated to 0.17.0
* Thu Aug 27 2015 normand@linux.vnet.ibm.com
- for ppc64le architecture disable __ALTIVEC__ to avoid build error
  to avoid contention between SDL vector and gcc defines
* Mon Aug 24 2015 bemyak@gmail.com
- Updated to 0.16.2 (bugfix release)
* Sun Apr 12 2015 bemyak@gmail.com
- Removed _service, source archive is now attached directly
* Sat Apr 11 2015 bemyak@gmail.com
- Updated crawl to 0.16.1
- Source archive is now downloaded directly from crawl's website
* Wed Apr 08 2015 dimstar@opensuse.org
- Add a comment to the .desktop file (minimal requirement to show
  up in AppStream based software centers).
* Mon Mar 16 2015 bemyak@gmail.com
- Source URL corrected
* Sat Mar 14 2015 bemyak@gmail.com
- Updated crawl to 0.16.0
* Thu Nov 06 2014 bemyak@gmail.com
- Updated crawl to 0.15.2 (bugfix)
- Removed openSUSE 12.10, 11.* workarounds
- Removed crawl-ncurses-with-tinfo.patch,
  because tinfo included in ncurses by default
* Sun Sep 28 2014 mailaender@opensuse.org
- Updated to version 0.15.1
- avoid redundancy in %description
* Thu Aug 28 2014 bemyak@gmail.com
- Updated crawl to 0.15
* Fri Jun 20 2014 devel.openSUSE.org@gmail.com
- Added crawl_24_gbdbe590.patch:
- Update to git master 0.14.1-24-gbdbe590:
  * Make drakes breathe, not throw (hangedman, Grunt)
  This was broken when the dragon genus was split.  I didn't restore
  the "roars" message, though.
  Also incorporates "Restrict drake breathe message to targeted spells."
  * Don't crash on t-r at the map edge (bh)
  * Fix an #ifdef (MarvinPA).
  * Include tileweb-text.cc in MSVC builds.
  * Add hash.cc to, remove obsolete files from, MSVC project.
  * Allow using Luajit on 64-bit systems (#8641)
  64-bit luajit doesn't support lua_newstate or custom allocators, so don't
  try to use one there.  However, give a warning if this happens with a
  webtiles or dgamelaunch build, because servers probably do want the
  memory throttling.
  * Don't crash on time step while siren-mesmerised (#8546)
  * Use the correct skill in variable-range rod spells (#8307)
  For the purposes of the hostile-in-range check and darken_beyond_range,
  we were computing power using the spell schools rather than Evocations.
  * More carefully chase item links in the pickup menu (#8603)
  Moving the item to the player destroyed it; normally that would have set
  the non-item's link to NON_ITEM, exiting the loop, but level excursions as
  part of pickup could overwrite the link.
  * Allow more than just the fallback hell entry in old late D.
  * Generate abyss/hell entries in old games with D:27.
  This includes generating hell entries on every level as we currently do in
  Depths.
  * Fix a bad array subscript (#8594)
  This has incorrectly been 9 rather than 0 since the function was added
  in 0.13-a0-927-g55b8bbf.
  * Replace a few uses of a <= b <= c (#8594)
  One of them was incorrect, and the other correct but confusing.
  * Fix a potential teleport closet (#8604)
  * Fix some Asterion speech. (MarvinPA, #8602)
  * Distinguish artefact from non- when swapping rings (#8062)
  If the left ring was a artefact and the right ring a non-artefact of the
  same base time, we failed to ask which to swap out.
  * Time-out unintentional Vp bat form normally (#8392)
  * Remove mention of ! from tutorial/hints skills screen (#5346).
  According to b702f4e, this menu is supposed to be disabled because it
  explains advanced commands which aren't available in the simple menu,
  * Allow toggling skill practicing in tutorial/hints mode again.
  Broken by ecaf8b2.
  It's a sad state of affairs that nobody thought this was a bug for
  almost three years.
  * Mention some 0.13 changes in the changelog (#7000).
  * Don't allow wielding an item that's too large while transformed.
  * Relevant for tree-form.
  * tilepick-p.cc: fix SP_NAGA switch fallthrough
  * Don't crash when mousing over remembered-but-gone webs (#8429)
  * Remove some residual item race references (#8480).
* Mon Jun 09 2014 bemyak@gmail.com
- Now saves located in ~/.crawl dir. This mean:
  * Different users now uses different settings
  * Users can now change setting without root privilages
  (by creating ~/.crawl/init.txt or ~/.crawlrc file)
- Old saves moved to /root/.crawl directory
Version: 0.24.0-bp151.4.3.2
* Tue Apr 14 2020 Ferdinand Thiessen <rpm@fthiessen.de>
- Added CVE-2020-11722.patch to fix CVE-2020-11722, boo#1169381
  * Fixes a remote code evaluation issue with lua loadstring
* Wed Mar 18 2020 Jon Brightwell <jon@moozaad.co.uk>
- Update to version 0.24.0
  * Vampire species simplified
  * Thrown weapons streamlined
  * Fedhas reimagined
  * Sif Muna reworked
- removed crawl-0.17.1-datetime.patch as fixed upstream
* Sun Jul 21 2019 Simon Puchert <simonpuchert@alice.de>
- Update to version 0.23.2
  * Trap system overhaul
  * New Gauntlet portal to replace Labyrinths
  * Nemelex Xobeh rework
  * Nine unrandarts reworked and the new "Rift" unrandart added
  * Support for seeded dungeon play
  * build requires python and python-pyYAML
* Sat Aug 25 2018 rpm@fthiessen.de
- Spec cleanup
  * Dropped defattr as more recent rpms add a default %defattr line
    if none is present in the rpm %files section
- Fixed source (used corret one from upstream)
* Fri Aug 10 2018 jon@moozaad.co.uk
- Update to 0.22.0
  * Player ghosts now only appear in sealed ghost vaults
  * New spell library interface
  * User interface revamp for Tiles and WebTiles
* Sat Jul 14 2018 jon@moozaad.co.uk
- Update to 0.21.1