Version: 0.6.6-bp150.1.3
* Thu Nov 02 2017 mailaender@opensuse.org
- update to version 0.6.6 (New campaigns and HUD improvements)
* New campaign, Grave Intent
* New campaign, AI Insurgency 2
* Update Sand campaign, new weapons
* Update Doom campaign, new map items
* Fix AI line-of-sight algorithm (#227)
* Fix logging colours in Linux (#523)
* Fix blood splatter speed (#489)
* Fix audio panning (#507)
* Fix recording high scores for co-op AI (#386)
* Fix loading static wrecks in some older campaigns
* Add new character heads - evil ogre, bones, big bones
* Add second window (#383)
* Add floating text for pickups (#380)
* Add low ammo notifications (#362)
* Add QWERTY layout name entry (#517)
* Improve spectator HUD, show HUD (#382)
* Improve health gauge, add animations (#360)
* Improve co-op AI by avoiding friendly lines of fire (#295)
* Fix copy pasting static levels (#525)
* Fix incorrect objective counts when adding static objectives (#527)
* Fix rescue/kill objectives not using access flags
* Improve cave map type, add rooms, squares
- drop system-enet.patch (included upstream)
* Mon Jun 05 2017 mailaender@opensuse.org
- update to version 0.6.5
* Add Harmful Crysalis campaign
* Add hitscan weapons, continuous collision detection (#372)
* Add scream sounds for females and other races (#371)
* Add sound effect for opening/closing map (#468)
* Add random seed to game start options
* Fix editor crash on startup (#488)
* Fix destroyed map objects dropping unavailable weapons (#493)
* Fix missing custom hitsounds
* Fix console window shown in Windows (#229)
* Improve character editor (#462)
* Improve Doom campaign with gun spawners, chainsaw, hitscan weapons
* Add pickups from destroyed map objects (#367)
* Add gas leak sound effect
* Add pitch variations to some sound effects (#369)
* Add some animated map objects to AI Insurgency campaign
* Fix mission time not synced over network (#405)
* Improve walk animation (#18)
* Change command line option to allow arbitrary config settings (#473)
- drop upstreamed datadir.patch install-prefix.patch copying.patch
- drop cdogs-sdl-0.6.1-mga-unbundle-yajl.patch as lib is customized
- replace cdogs-sdl-0.6.0-mga-unbundle-enet.patch with system-enet.patch
* Fri Nov 18 2016 mailaender@opensuse.org
- update to version 0.6.3
* Add new character faces (#69)
* Add new character color keys (#441, #61)
* Add Temple of Carnage dogfight map
* Add bullet mass attribute (#444)
* Add animated map objects (#430)
* Add option to turn off brass shells (#448)
* Add highlights for gun pickups
* Add --nohud
* Add Splitscreen AI config
* Add extra logging around gun pickups
* Fix showing map when paused (#446)
* Fix various bugs around split screen logic
* Fix obsolete valid graphics mode check (#449)
* Fix gun recoil animations
- remove patches applied by upstream
* cmake-install.patch
* appdata.patch
- add copying.patch to fix FSF address etc.
- add datadir.patch and install-prefix.patch to fix the installer
* Sat Aug 20 2016 mailaender@opensuse.org
- initial packaging of version 0.6.2
Version: 0.10.2-bp153.1.1
* Tue Jan 05 2021 Martin Hauke <mardnh@gmx.de>
- Update to 0.10.2:
* Fix loading classic campaigns
* Fix PVP rounds not ending
* Fix missing mouse cursor and trail
* Fix linux build
* Fix dogfight scores not updated properly
* Add peaked cap hat
* Add soldier body type
* Improve weapon equip menu, show available weapons, allow gun
swapping.
* Improve game startup by skipping mission briefing if it is empty
- Drop not longer neede patches
* cdogs-sdl-fix-desktop-and-appdata.patch
* nanopb.patch
- Package license file and readme
* Tue Dec 01 2020 Martin Hauke <mardnh@gmx.de>
- Update to 0.10.1:
* Fix freeze when slow moving bullets wall bounce.
* Fri Nov 27 2020 Martin Hauke <mardnh@gmx.de>
- Update to 0.10.0:
* Fix weapon pickup issues.
* Fix various trailer and hitscan issues.
* Fix crash when saving new player template.
* Fix black "(End)" menu item in player name menu.
* Fix bullet trail color.
* Fix crash when co-op AI present in mission with show map
pickup.
* Add dog character.
* Add option for missions having no exit area.
* Add multiple body types in various campaigns.
* Add facial expressions when using melee weapon, getting hurt.
* Thu Oct 01 2020 Martin Hauke <mardnh@gmx.de>
- Update to 0.9.1:
* Fix bugs that spawn player in locked rooms
Game
* Fix spawning player in locked rooms.
* Fix spawning keys inside locked doors.
* Add show map powerup in Doom campaign.
Editor
* Add color highlights for locked rooms.
Other
* Fix linker issue in gcc10 (fixed by @susnux).
- Drop patch:
* cdogs-gLog.patch (fixed upstream)
* Wed Sep 30 2020 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 0.9.0:
* Feature complete Doom campaign
Game
* Add feet colors
* Add new hairs/hats: helmet, donut, hazmat
* Add AI wake sounds #651
* Fix sound spam at start of maps #605
* Improve weapon selection by disabling menus if there are none available #628
* Improve pause menu with background overlay #283
Editor
* Add level warp, multiple exits #451
* Add static pickups #644
* Add player template editing in editor #495
* Add option to skip weapon selection screen #647
* Add option for keeping picked up guns across missions #573
* Add option for ammo persistence #350
* Fix numpad insert/delete in editor #353
- Added nanopb.patch from nanopb upstream
- Added cdogs-gLog.patch to fix build with new gcc
- Rebased cdogs-sdl-fix-desktop-and-appdata.patch
- Spec cleanup
* Mon May 25 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 0.8.0
* Custom tile classes and revamped Doom campaign
Game
* Fix string overflow for long weapon descriptions
* Fix players sometimes spawning in locked rooms
* Fix missing death animation
* Fix leg animation when stationary shooting
* Fix some bullet colors
* Add button labels for PS3/PS4 controllers
* Improve Doom campaign with multiple tile types, walk-through
walls
Editor
* Fix background clearing
* Add support for custom tile types for static maps
* Add hair editing in char editor
* Add native file open/save dialogs
* Add support for drag/dropping guide image
* Add hardware cursors
* Improve guide image rendering speed
* Sun Jan 05 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 0.7.3
Editor
* Fix previews in character editor
* Fix crash when changing colors
* Add crosshairs when drag-scrolling
- Update patch:
* cdogs-sdl-fix-desktop-and-appdata.patch
* Sat Dec 21 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 0.7.2
Fix editor
* Remove broken second window option
* Fix editor
* Fix mission end scores infinite incrementing
* Fix bullet hole rendering on doors
* Add fullscreen switching via Alt+Enter shortcut
- Add patch:
* cdogs-sdl-fix-desktop-and-appdata.patch
* Sat Nov 23 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 0.7.1
* Fix quickplay campaigns being auto saved
* Fix broken animated score counter in debrief if score was
negative
* Fix red doors drawn as grey doors
* Fix ammo count drawn under ammo gauge
* Fix gun pickups visible even when out of sigh
* Fix spall particles excessive speed when hit by fast bullets
* Fix enemies dropping detonator weapon in AI Insurgency II
* Fix NPC chatter visible even when out of sight
* Fix NPC chatter frequency config
* Fix NPC chatter visible in menu backgrounds
* Fix map drawn outside automap area
* Improve sprites with palette recoloring
* Fri Nov 01 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 0.7.0
Release highlights since 0.6.7:
* New GUI and Special Effects
* Hitscan trails and Superhot(tm) mode
* Full screen fixes and gun swapping
- Drop not longer needed patch:
* cdogs-sdl-buildfix.patch
* Mon Jun 18 2018 mardnh@gmx.de
- Update to version 0.6.7
* Add secondary weapon system (#33)
* Add diagonal direction stickiness (#457)
* Add option to remove blood (#544)
* Fix unpausing not ignoring first key press (#548)
* Fix compass arrows in shared camera view (#530)
* Improve some sprites with semi-transparency
- Add patch:
* cdogs-sdl-buildfix.patch