Package Release Info

cdogs-sdl-0.10.2-bp153.1.1

Update Info: Base Release
Available in Package Hub : 15 SP3

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

cdogs-sdl

Change Logs

* Tue Jan 05 2021 Martin Hauke <mardnh@gmx.de>
- Update to 0.10.2:
  * Fix loading classic campaigns
  * Fix PVP rounds not ending
  * Fix missing mouse cursor and trail
  * Fix linux build
  * Fix dogfight scores not updated properly
  * Add peaked cap hat
  * Add soldier body type
  * Improve weapon equip menu, show available weapons, allow gun
    swapping.
  * Improve game startup by skipping mission briefing if it is empty
- Drop not longer neede patches
  * cdogs-sdl-fix-desktop-and-appdata.patch
  * nanopb.patch
- Package license file and readme
* Tue Dec 01 2020 Martin Hauke <mardnh@gmx.de>
- Update to 0.10.1:
  * Fix freeze when slow moving bullets wall bounce.
* Fri Nov 27 2020 Martin Hauke <mardnh@gmx.de>
- Update to 0.10.0:
  * Fix weapon pickup issues.
  * Fix various trailer and hitscan issues.
  * Fix crash when saving new player template.
  * Fix black "(End)" menu item in player name menu.
  * Fix bullet trail color.
  * Fix crash when co-op AI present in mission with show map
    pickup.
  * Add dog character.
  * Add option for missions having no exit area.
  * Add multiple body types in various campaigns.
  * Add facial expressions when using melee weapon, getting hurt.
* Thu Oct 01 2020 Martin Hauke <mardnh@gmx.de>
- Update to 0.9.1:
  * Fix bugs that spawn player in locked rooms
  Game
  * Fix spawning player in locked rooms.
  * Fix spawning keys inside locked doors.
  * Add show map powerup in Doom campaign.
  Editor
  * Add color highlights for locked rooms.
  Other
  * Fix linker issue in gcc10 (fixed by @susnux).
- Drop patch:
  * cdogs-gLog.patch (fixed upstream)
* Wed Sep 30 2020 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 0.9.0:
  * Feature complete Doom campaign
  Game
  * Add feet colors
  * Add new hairs/hats: helmet, donut, hazmat
  * Add AI wake sounds #651
  * Fix sound spam at start of maps #605
  * Improve weapon selection by disabling menus if there are none available #628
  * Improve pause menu with background overlay #283
  Editor
  * Add level warp, multiple exits #451
  * Add static pickups #644
  * Add player template editing in editor #495
  * Add option to skip weapon selection screen #647
  * Add option for keeping picked up guns across missions #573
  * Add option for ammo persistence #350
  * Fix numpad insert/delete in editor #353
- Added nanopb.patch from nanopb upstream
- Added cdogs-gLog.patch to fix build with new gcc
- Rebased cdogs-sdl-fix-desktop-and-appdata.patch
- Spec cleanup
* Mon May 25 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 0.8.0
  * Custom tile classes and revamped Doom campaign
  Game
  * Fix string overflow for long weapon descriptions
  * Fix players sometimes spawning in locked rooms
  * Fix missing death animation
  * Fix leg animation when stationary shooting
  * Fix some bullet colors
  * Add button labels for PS3/PS4 controllers
  * Improve Doom campaign with multiple tile types, walk-through
    walls
  Editor
  * Fix background clearing
  * Add support for custom tile types for static maps
  * Add hair editing in char editor
  * Add native file open/save dialogs
  * Add support for drag/dropping guide image
  * Add hardware cursors
  * Improve guide image rendering speed
* Sun Jan 05 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 0.7.3
  Editor
  * Fix previews in character editor
  * Fix crash when changing colors
  * Add crosshairs when drag-scrolling
- Update patch:
  * cdogs-sdl-fix-desktop-and-appdata.patch
* Sat Dec 21 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 0.7.2
  Fix editor
  * Remove broken second window option
  * Fix editor
  * Fix mission end scores infinite incrementing
  * Fix bullet hole rendering on doors
  * Add fullscreen switching via Alt+Enter shortcut
- Add patch:
  * cdogs-sdl-fix-desktop-and-appdata.patch
* Sat Nov 23 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 0.7.1
  * Fix quickplay campaigns being auto saved
  * Fix broken animated score counter in debrief if score was
    negative
  * Fix red doors drawn as grey doors
  * Fix ammo count drawn under ammo gauge
  * Fix gun pickups visible even when out of sigh
  * Fix spall particles excessive speed when hit by fast bullets
  * Fix enemies dropping detonator weapon in AI Insurgency II
  * Fix NPC chatter visible even when out of sight
  * Fix NPC chatter frequency config
  * Fix NPC chatter visible in menu backgrounds
  * Fix map drawn outside automap area
  * Improve sprites with palette recoloring
* Fri Nov 01 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 0.7.0
  Release highlights since 0.6.7:
  * New GUI and Special Effects
  * Hitscan trails and Superhot(tm) mode
  * Full screen fixes and gun swapping
- Drop not longer needed patch:
  * cdogs-sdl-buildfix.patch
* Mon Jun 18 2018 mardnh@gmx.de
- Update to version 0.6.7
  * Add secondary weapon system (#33)
  * Add diagonal direction stickiness (#457)
  * Add option to remove blood (#544)
  * Fix unpausing not ignoring first key press (#548)
  * Fix compass arrows in shared camera view (#530)
  * Improve some sprites with semi-transparency
- Add patch:
  * cdogs-sdl-buildfix.patch