Version: 0.10.2-bp153.1.1
* Tue Jan 05 2021 Martin Hauke <mardnh@gmx.de>
- Update to 0.10.2:
* Fix loading classic campaigns
* Fix PVP rounds not ending
* Fix missing mouse cursor and trail
* Fix linux build
* Fix dogfight scores not updated properly
* Add peaked cap hat
* Add soldier body type
* Improve weapon equip menu, show available weapons, allow gun
swapping.
* Improve game startup by skipping mission briefing if it is empty
- Drop not longer neede patches
* cdogs-sdl-fix-desktop-and-appdata.patch
* nanopb.patch
- Package license file and readme
* Tue Dec 01 2020 Martin Hauke <mardnh@gmx.de>
- Update to 0.10.1:
* Fix freeze when slow moving bullets wall bounce.
* Fri Nov 27 2020 Martin Hauke <mardnh@gmx.de>
- Update to 0.10.0:
* Fix weapon pickup issues.
* Fix various trailer and hitscan issues.
* Fix crash when saving new player template.
* Fix black "(End)" menu item in player name menu.
* Fix bullet trail color.
* Fix crash when co-op AI present in mission with show map
pickup.
* Add dog character.
* Add option for missions having no exit area.
* Add multiple body types in various campaigns.
* Add facial expressions when using melee weapon, getting hurt.
* Thu Oct 01 2020 Martin Hauke <mardnh@gmx.de>
- Update to 0.9.1:
* Fix bugs that spawn player in locked rooms
Game
* Fix spawning player in locked rooms.
* Fix spawning keys inside locked doors.
* Add show map powerup in Doom campaign.
Editor
* Add color highlights for locked rooms.
Other
* Fix linker issue in gcc10 (fixed by @susnux).
- Drop patch:
* cdogs-gLog.patch (fixed upstream)
* Wed Sep 30 2020 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 0.9.0:
* Feature complete Doom campaign
Game
* Add feet colors
* Add new hairs/hats: helmet, donut, hazmat
* Add AI wake sounds #651
* Fix sound spam at start of maps #605
* Improve weapon selection by disabling menus if there are none available #628
* Improve pause menu with background overlay #283
Editor
* Add level warp, multiple exits #451
* Add static pickups #644
* Add player template editing in editor #495
* Add option to skip weapon selection screen #647
* Add option for keeping picked up guns across missions #573
* Add option for ammo persistence #350
* Fix numpad insert/delete in editor #353
- Added nanopb.patch from nanopb upstream
- Added cdogs-gLog.patch to fix build with new gcc
- Rebased cdogs-sdl-fix-desktop-and-appdata.patch
- Spec cleanup
* Mon May 25 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 0.8.0
* Custom tile classes and revamped Doom campaign
Game
* Fix string overflow for long weapon descriptions
* Fix players sometimes spawning in locked rooms
* Fix missing death animation
* Fix leg animation when stationary shooting
* Fix some bullet colors
* Add button labels for PS3/PS4 controllers
* Improve Doom campaign with multiple tile types, walk-through
walls
Editor
* Fix background clearing
* Add support for custom tile types for static maps
* Add hair editing in char editor
* Add native file open/save dialogs
* Add support for drag/dropping guide image
* Add hardware cursors
* Improve guide image rendering speed
* Sun Jan 05 2020 Martin Hauke <mardnh@gmx.de>
- Update to version 0.7.3
Editor
* Fix previews in character editor
* Fix crash when changing colors
* Add crosshairs when drag-scrolling
- Update patch:
* cdogs-sdl-fix-desktop-and-appdata.patch
* Sat Dec 21 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 0.7.2
Fix editor
* Remove broken second window option
* Fix editor
* Fix mission end scores infinite incrementing
* Fix bullet hole rendering on doors
* Add fullscreen switching via Alt+Enter shortcut
- Add patch:
* cdogs-sdl-fix-desktop-and-appdata.patch
* Sat Nov 23 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 0.7.1
* Fix quickplay campaigns being auto saved
* Fix broken animated score counter in debrief if score was
negative
* Fix red doors drawn as grey doors
* Fix ammo count drawn under ammo gauge
* Fix gun pickups visible even when out of sigh
* Fix spall particles excessive speed when hit by fast bullets
* Fix enemies dropping detonator weapon in AI Insurgency II
* Fix NPC chatter visible even when out of sight
* Fix NPC chatter frequency config
* Fix NPC chatter visible in menu backgrounds
* Fix map drawn outside automap area
* Improve sprites with palette recoloring
* Fri Nov 01 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 0.7.0
Release highlights since 0.6.7:
* New GUI and Special Effects
* Hitscan trails and Superhot(tm) mode
* Full screen fixes and gun swapping
- Drop not longer needed patch:
* cdogs-sdl-buildfix.patch
* Mon Jun 18 2018 mardnh@gmx.de
- Update to version 0.6.7
* Add secondary weapon system (#33)
* Add diagonal direction stickiness (#457)
* Add option to remove blood (#544)
* Fix unpausing not ignoring first key press (#548)
* Fix compass arrows in shared camera view (#530)
* Improve some sprites with semi-transparency
- Add patch:
* cdogs-sdl-buildfix.patch