Update Info

openSUSE-2023-141


Recommended update for glslang, gzdoom, shaderc


Type: recommended
Severity: moderate
Issued: 2023-06-27
Description:
This update for glslang, gzdoom, shaderc fixes the following issues:

Changes in glslang:

- Update to release 12.1.0:

  * Reject non-float inputs/outputs for version less than 120
  * Fix invalid BufferBlock decoration for SPIR-V 1.3 and above
  * Add HLSL relaxed-precision float/int matrix expansions
  * Block decorate Vulkan structs with RuntimeArrays
  * Support InterlockedAdd on float types

- Split part of glslang-devel to glslang-nonstd-devel.

- Update to release 12

  * Add support for GL_NV_shader_invocation_reorder.
  * Support extension ARB_bindless_texture.

- Update to release 11.13

  * Fix incorrect parse message of mesh shader
  * Test for spv1.6 + memory model HelperInvocation
  * Add EliminateDeadOutputStores to API.
  * GL_ARM_shader_core_builtins support

- Update to release 11.12

  * Add support for GL_EXT_mesh_shader
  * Add support for NonSemantic.Shader.DebugInfo.100
  * Make OpEmitMeshTasksEXT a terminal instruction
  * Make gl_SubGroupARB a flat in int in Vulkan
  * Add support for GL_EXT_opacity_micromap
  * Add preamble support to C interface

- Adjust the cmake support files to use the shared libraries added
  from the latest changes

- Rework static library removal & building procedure to identify
  new static libs. (libGenericCodeGen.so and
  libMachineIndependent.so are now added)

- Update to release 11.11.0

  * CInterface: Add OpSource support.
  * Add SPV_AMD_shader_early_and_late_fragment_tests
  * Avoid double-free in functions cloned for vulkan relaxed mode

- Update to release 11.10.0
  * Generate OpLine before OpFunction
  * Add support for VK_EXT_fragment_shader_barycentric
  * Add whitelist filtering for debug comments in SPIRV-Remap
  * Add support for GL_EXT_ray_cull_mask

- Update to release 11.9.0
  * Add GLSL version override functionality
  * Add eliminate-dead-input-components to -Os
  * Add enhanced-msgs option

- Update to release 11.8.0
  * Add support for SPIR-V 1.6
  * Add support for Vulkan 1.3
  * Add --hlsl-dx-position-w option

- Update to release 11.7.1

  * Accept gl_ViewportMask in version 430 and later
  * Remove support for double trig, pow, exp and log
  * Add the GL_EXT_shader_integer_mix Preamble for glsl
  * Add support for targeting Vulkan 1.2 in the C API

- Update to release 11.6.0

  * Atomic memory function only for shader storage block member
    or shared variable
  * Add support for gl_MaxVaryingVectors for ogl
  * Fix loading bool arrays from interface blocks
  * Generate separate stores for partially swizzled memory stores
  * Allow layout(std430) uniform with GL_EXT_scalar_block_layout
  * Support for pragma STDGL invariant(all)
  * Support for GL_NV_ray_tracing_motion_blur

- Update to release 11.5.0

  * Implement GLSL_EXT_shader_atomic_float2
  * Implement GL_EXT_spirv_intrinsics
  * Fixed SPIR-V remapper not remapping OpExtInst 
    instruction set IDs
  * Only declare compatibility gl_ variables in compatibility mode
  * Add support for float spec const vector initialization
  * Implement GL_EXT_subgroup_uniform_control_flow.
  * Fix arrays dimensioned with spec constant-sized
    gl_WorkGroupSize 
  * Add support for 64bit integer scalar and vector types to
    bitCount() builtin

- Update to release 11.4.0

  * Added --depfile and --auto-sampled-textures options
  * Now supports InterpolateAt-based functions
  * Supports cross-stage automatic IO mapping
  * Supports GL_EXT_vulkan_glsl_relaxed (-R option)

- Update to release 11.2.0

  * Add support for GL_EXT_shared_memory_block
  * Implement GL_EXT_null_initializer

- Update to release 11.1.0

  * Add new SpirvToolsDisassemble API interface.
  * SPV: Add NonUniform decorations for stores, for constructors
    and for OpImages created during lowering.
  * SPIRV: Add disassembly support for multiple literal strings.
  * Add support for  GL_EXT_fragment_shading_rate,
    GL_EXT_shader_image_int64.
  * Updates for final Vulkan ray tracing extensions.
  * Add ray query capability if acceleration structure or ray
    query types declared.

- Update to release 10.15.3847 (6c7beeafa)

  * Add support for EXT_ray_flags_primitive_culling,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_image_size,
    GL_ARB_shader_storage_buffer_object,
    GL_ARB_shading_language_packing, GL_ARB_texture_query_lod,
    GL_ARB_vertex_attrib_64bit,
    GL_EXT_shader_implicit_conversions,
    GL_EXT_shader_integer_mix, GL_EXT_blend_func_extended
  * Add support for primitive culling layout qualifier
  * GlslangToSpv: offer a -g0 command line argument similar to gcc
  * libglslang is now built with -fvisibility and exports

- Update to snapshot 8.13.3727+git4 (9c3204a1)

  * Add constant expression with mod.
  * Add Tess machine dependent built-in variables initialization
    for GLES 3.2.
  * Added original glslang_c_interface implementation.
  * SPV_AMD_shader_image_load_store_lod is now validated by
    spirv-tools.
  * GL_EXT_debug_printf implementation.
  * SPV headers: Bump up to the latest header.
  * Add support for GLSL_EXT_ray_tracing.

- Update to snapshot 8.13.3559+git20 (b0ada803)

  * SPIR-V: Aggressively prune unreachable merge, continue target.
  * INTEL_shader_integer_functions2: Add basic extension
    tracking, add compiler front-end support, add SPIR-V
    generation.
  * Add support for ARB_sample_shading, ARB_texture_multisample,
    ARB_uniform_buffer_object, ARB_gpu_shader_fp64.
  * SPV/Vulkan: Add support for Vulkan 1.2, which defaults to
    SPIR-V 1.5.

- Update to release 7.13.3496

  * GL_NV_integer_cooperative_matrix support
  * Add support for GL_ARB_explicit_uniform_location
  * SPV 1.5: Switch to the 1.5 header, for SPIR-V 1.5.
  * Add GL_EXT_shader_subgroup_extended_types support
  * SPV_KHR_physical_storage_buffer/SPV:
    Add GL_EXT_buffer_reference_uvec2
  * Emit SPV_EXT_physical_storage_buffer, not the KHR form.
  * Promote SPV_EXT_physical_storage_buffer to KHR when required.

- Drop unused static libraries, functions of libOGLCompilerDLL and
  libOSDependent are actually present in libglslang already.
  [boo#1153950]

- Bump SOVER as needed.

- Update to new upstream release 7.12.3352

  * Add interface symbol and uniform symbol location auto mapping
    for OpenGL shader.
  * Handle SPIR-V type mismatch when constructing a composite.
  * Implement GL_EXT_demote_to_helper_invocation.
  * Avoid generating 8/16-bit constants when 8/16-bit arithmetic
    extensions are not enabled.
  * Add support for SPV_KHR_shader_clock.

- Update to new snapshot 7.11.3276.git10 (4162de4)

  * Add Float16/Int8/Int16 capabilities for private variables and
    function parameters.
  * Use spvValidatorOptionsSetBeforeHlslLegalization for
    pre-legalized HLSL.
  * Add support for GL_NV_shader_sm_builtins.
  * Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics,
    and make volatile-qualified atomics generate
    MemorySemanticsVolatile when using the Vulkan memory model.
  * Add missing GL_ARB_shader_ballot builtins to Geometry and
    Tessellation shaders.
  * SPV: Add a switch for favoring non-NaN operands in min, max,
    and clamp.

- Update to new snapshot 7.11.3214.git16 (2f4a8dfd)

  * GLSL: Fix tessellation control shader bounding box support.
  * GLSL: Add error check for an argument dropping the
    "restrict" qualifier.
  * Add support for GL_EXT_buffer_reference2.
  * SPV: Move to the SPIR-V 1.4 header.
  * Support GL_ARB_fragment_shader_interlock.

- Update to new upstream snapshot 7.11.3113.git55 (f925eefb)
  to be in line with spirv-headers.

  * Implement GL_NV_cooperative_matrix
  * Fixup leak of TString
  * Add option to reflect all block members, inactive or active.
  * Add option to reflect buffer blocks & variables separately to
    uniforms.
  * Reflect array stride, top-level array stride, and block
    member count.
  * Reflect pipeline outputs as well as inputs, optionally from
    other stages.
  * Add an option to report array variables with trailing [0]
    suffix.
  * Include array index in reflected uniform names more
    consistently.
  * Add options to control how reflection information is built
  * Move TObjectReflection into public interface to clean up
    reflection.

- Update to new upstream release 7.11.3113

  * Implement GL_EXT_scalar_block_layout
  * GLSL: Increase supported sizes of XBF strides and offsets
  * Update to newer SPIRV-Tools, including VK_EXT_scalar_block_layout
  * Implement GL_EXT_fragment_invocation_density
  * SPV: Generate OpArrayLength with no signedness
  * SPV: For GLSL only, bitcast OpArrayLength result back to int
  * Rename GL_KHX_shader_explicit_arithmetic_types to
    GL_EXT_shader_explicit_arithmetic_types
  * Add support for GL_EXT_YUV_target

- Update to new upstream release 7.10.2984

  * Updated type conversion rules for HLSL frontend
  * HLSL: implemented c register handling
  * HLSL: fix invalid spir-v vector * scalar for float1

- Update to new upstream release 7.9.2933

  * Add a SPIRV-Tools validator
  * GLSL: Remove use of "__" in the implementation of keywords
    having "__".
  * Add GL_EXT_shader_atomic_int64
  * Add ES 320 support and additional error checks for
    SPV_NV_mesh_shader.

- Update to new upstream release 7.8.2853

  * Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space.
  * Add missing OpExtension SPV_EXT_descriptor_indexing for dynamic indexing
    capabilities.
  * GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
  * GLSL/SPV: Implement SPV_EXT_descriptor_indexing and
  GL_EXT_nonuniform_qualifier.
  * Implement GL_NV_shader_subgroup_partitioned.
  * Add support for GL_NV_shader_noperspective_interpolation.

- Update to 6.2.2604

  * SPV: Implement Vulkan 1.1 features and extensions.

- Update to new snapshot 3.0.g1817

  * HLSL: Include built-in processing for vertex input and fragment output flattening.
  * HLSL: Flatten structs for all non-arrayed I/O interfaces.
  * SPV: Implement extension SPV_EXT_shader_stencil_export
  * HLSL: handle clip and cull distance input builtin type conversion
  * SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
  * HLSL: add geometry stage support for clip/cull distance
  * Add support for GL_OES_EGL_image_external_essl3
  * Implement the extension GL_AMD_shader_fragment_mask
  * Add implementation of SPV_EXT_fragment_fully_covered
  * GLSL: Implement GL_EXT_control_flow_attributes.

- Update to new snapshot 3.0.g1516

  * SPV: Handle nested opaque types as function parameters.
  * SPV: Implement new extensions GL_KHX_device_group and
    GL_KHX_multiview.
  * HLSL: Fix #747: accept 'struct' in front of previously
    user-defined type name.
  * Rename KHX to EXT to match the released specs.
  * PP: Recognize the '::' token, and translate appropriately to
    GLSL/HLSL token.
  * Added 'GL_core_profile' and 'GL_compatibility_profile' macro
    definition to preamble.
  * HLSL: Add scoping operator, accept static member functions,
    and support calling them.
  * HLSL: require tessellation factors to be fixed size arrays
  * HLSL: Add namespace grammar and some basic semantics.
  * Implement the SPV_KHR_16bit_storage,
    GL_AMD_texture_gather_bias_lod, GL_AMD_gpu_shader_int16,
    GL_EXT_shadow_samplers, GL_ARB_shader_stencil_export,
    GL_OVR_multiview, GL_OVR_multiview2
    SPV_KHR_post_depth_coverage extensions.
  * Fix NULL pointer dereference in TParseContext::builtInOpCheck.
  * GLSL 4.6: Implement atomic counter ops and
    SPV_KHR_shader_atomic_counter_ops.
  * GLSL 4.6: Implement draw parameters.
  * GLSL 4.6: Implement shader group vote.

- Update to 3.0.g1115

  * Added --vn option to generate a C header file containing a
    variable assigned to the hex representation of the shader.
  * HLSL: Type sanitization: create non-IO types for var decl and
    fn param/ret.

- Update to 3.0.g1077

  * Support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering
  * Implement SPV_KHR_subgroup_vote
  * Add EOpD3DCOLORtoUBYTE4 decomposition
  * Add support for SPV_NV_geometry_shader_passthrough and
    SPV_NV_sample_mask_override_coverage
  * Add UAV (image) binding offset and HLSL register support

Update to 3.0g900

* Added -x option to save SPIR-V as 32-bit hexadecimal numbers to
  a text file.
* Add decompositions for some HLSL intrinsics.
* HLSL: Support semantics in function parameter declarations.
* HLSL: Map parameter qualifiers from generic to function-specific
  and entry-point specific.
* HLSL: Add texture Load method & decomposition
* HLSL: Add SampleLevel method
* HLSL: Add gather, improve proto generator machine for upcoming
  2DMS/Shadow
* HLSL: add 2DMS texture formats, and matching Load / GetDimensions
  support
* HLSL: Add shape conversions for scalar -> vector assigments.
* HLSL: Add string basic type and recognize string declaration
  grammar.
* HLSL: allow multi-dimensional arrays

Update to 2.3g537

* HLSL: Implement proper nesting of symbol-table scopes and
  identifier searching.
* HLSL: Add all int/float/bool/uint matrix types, void for
  functions, and a few others.
* Types: Add an isOpaque() helper
* remapper: do not eliminate interface variables in dce by default
* Initial implementation of direct-mapped subset of HLSL intrinsics
  with type subset.
* SPV: Don't shadow sampler parameters when performing function calls
* Check for linking multiple ES shaders to the same stage
* Vulkan: Finish semantics for what creates spec-const-semantics.
* HLSL: Add more matrix types to the grammar.
* Full stack: distinguish between a scalar and a vector of size 1.
* SPV: Don't emit memory barrier for ESSL barrier(), but still do
  for GLSL barrier().
* Add support for querying vertex attributes in reflection API
* SPV: Don't add clip/cull distance capabilities unless used.
* Tests: Add a set of gtest-file-based HLSL tests.
* SPV: Handle matrix's OpFConvert vector by vector.
* HLSL: Add function call syntax and AST building.
* SPV: Add capability ImageGatherExtended if necessary.
* SPIR-V do not decorate: members of plain structs with location;
  non-top level members with interp.

Update to 2.3.g401

* Fix compile error involving std::isinf

Changes in shaderc:

- Update to release 2023.2

  * Fix C++20 compatibility: explicitly construct string_piece when
    comparing to `char *`

- update to 2022.4:

  * Add Cmake BUNDLE DESTINATION option for target install

- Update to release 2022.3

  * Implement default builtin constants needed for GL_EXT_mesh_shader.

- Update to release 2022.2

  * Add support for 16b-bit types in HLSL

- Remove old python(2)-xml build dependency - build requires python3

- Update to release 2022.1

  * Validator handles Nontemporal image operand
  * Optimizer handles RayQueryKHR type

- Add baselibs.conf, containing libshaderc_shared1 (the shared lib).

- Update to release 2022.0

  * Update to Glslang 11.8.0
  * Support Vulkan 1.3
  * Support targeting SPIR-V 1.6, which is the default for Vulkan 1.3

- Update to release 2021.3

  * No user-visible changes

- Update to release 2021.1

  * Add -fauto-combined-image-sampler option to glslc
  * Disable deprecated --target-env=opengl_compat with an explicit
    error message

- Upddate to release 2021.0

  * No user-visible changes

- Update to release 2020.5

  * Support newer glslang

- update to 2020.4:

  - Removed svpc
  - Fixed issues with embedders getting duplicate symbols
  - Converted C-style casts to static_cast
  - Rolled ahead to fix/pickup Vulkan Raytracing support

- Update to release 2020.3:

  * spvc: added support for Dawn using deprecated Options constructor
  * spvc: added support for the additional fixed sample mask in MSL

- Updated to release 2020.2:

  * Support both posix and non-posix MinGW toolchains.
  * Support optionally building Tint tooling for WGSL.
  * Add -h option to glslc, spvc; same as --help.
  * Update to Glslang generator 9.
  * Add interface to support 16-bit types in HLSL
  * Add glslc hidden experimental option -mfmt=wgsl; requires Tint.
  * Add minimum buffer size for Dawn reflection.

- Changes from release 2020.1:

  * Added warning signs about unsupported downloads.
  * Removed Singleton pattern around access to glslang.
  * Added concept of comparison sampler to API.
  * Added support for options.hlsl.nonwritable_uav_texture_as_srv.
  * Support forcing storage buffers to be always declared as UAV.

- Update to release 2020.0

  * Added support for new Glslang profile enum, EProfileCount.
  * Add documentation for Vulkan 1.2 and SPIR-V 1.5.
  * Added support for generating WebGPU SPIR-V to libshaderc.

- Update to release 2019.1

  * Vulkan 1.2 support
  * Add spvc parser support for a number of ops

- Update to new upstream release 2019.0

  * Add optional spvc, libshaderc_spvc as wrapper around
    SPIRV-Cross.
  * Support NV extensions for shader stages.
  * spvc: Added option to specify source environment. Spvc will
    transform from source to target environment if they are
    different. This only works for WebGPU0 and Vulkan 1.1.

- Update to new upstream release 2018.0

  * Support -fhlsl_functionality1 (also -fhlsl-functionality1)
  * Support NVIDIA Turing extensions. Requires updated Glslang
    and SPIRV-Tools.
  * Use SPIR-V optimization and HLSL legalization recipes from
    SPIRV-Tools.
  * Pass target environment into SPIRV-Tools code, e.g. from
    --target-env vulkan1.1 .

- Update to version 20180329.g2a0f3a3:

  * Use standard SPIRV-Tools transformation recipes
  * Locate clang for Linux buildbots. (#446)
  * Support setting target environment version, e.g. Vulkan 1.1
  * Re-enable the Windows continuous Debug builds. (#444)
  * Add build result badges to README. (#439)
  * Glslang generator version 6
  * Glslang generator version 5
  * Update glslc README for -fauto-map-locations
  * Add glslc tests for -fauto-map-locations
  * Fix setting of debug DLL name for AppVeyor
  * Adding kokoro build configurations. (#429)
  * AppVeyor packaging: debug DLL name no longer has extra "d"
  * Start v2018.0-dev
  * Finalize v2017.2
  * copyright check: Skip auto-generated CMakeFiles
  * Update CHANGES for -fauto-map-locations
  * Glslang now requires bindings on resources
  * Add -fauto-map-locations option

- Update to version 20180207.g563bc6e:

  * Add a virtual destructor, otherwise Clang 6.0complains about delete being called on an abstract class.
  * Skip Debug builds for VS 2013 and VS 2015
  * Glslang updated its generator version number to 4
  * Android.mk: add glslang/MachineIndependent/attribute.cpp
  * Make tests resilient to better SPIR-V optimizations
  * Travis CI: install pip and set clone depth to 1
  * Adapt to Glslang codegen version update

- Update to version 20171030.g98ab88b:

  * glslc tests: Relax version word check
  * Avoid -fPIC for MinGW builds
  * Allow override of SPVTOOLS_LOCAL_PATH
  * Move spirv-tools build from third_party/Android.mk
  * Update CHANGES
  * Adapt to Glslang generator version number change
  * Travis CI: use make to build
  * Add HLSL legalization passes to compiler.cc
  * Add SPIRV-Tools optimizer files for linker
  * Added more opt passes to PassId enum

- Re-add explicit version dependencies
Changes in gzdoom:

- Update gzdoom-vulkan.patch for glslang 12

- Update to release 4.10.0

  * Map<K,V> and MapIterator<K,V> for ZScript
  * Quaternion support for model rotations
  * Improved IQM support

- Update description for the removal of SoftPoly

- Update to release 4.9.0

  * IQM bone model support
  * Textured particles
  * The SoftPoly renderer was removed

- Update to release 4.8.2

  * add a few maps to the rebuildnodes compatibility block

- Update to release 4.8.1

  * Bugfix for software mode mirrors not working
  * Feature: Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS
    actor flags. The former makes the actor only visible in
    reflections, while the latter makes the actor not cast
    reflections in mirrors.

- Update to release 4.8.0

  * Added Raze-style HUD scaling. Not exposed in the menu yet,
    Set hud_oldscale to 0 and use shift with the screen resize
    keys to scale the status bar.
  * Handle the start/endoom screens with the ingame renderer.
    They are now present on all platforms and use the full screen
    size of the game.
  * Many MBF21 fixes.
  * Added the cutscene system from Raze.


              

Packages


  • glslang-12.1.0-bp154.2.1
  • gzdoom-4.10.0-bp154.2.3.1