AArch64 | |
ppc64le | |
s390x | |
x86-64 |
- Update to version 3.5.4 * Added data type base class for unit types, upgrades and etc. * Fixed issue which caused rally point map layers to be saved incorrectly. * Remove instances of \r from the config data strings * Added snow and ice flags, made the map field flags into an enum * Added comment to better explain the CPlayer::CanRecruitHero code * Improved the check to see if a file is in the user's home directory * Fixed issue which caused a crash when starting a second game * Fixed issue with quest failure * Improved worker automatic level-up upgrade choice * Potential fix for mouse jumping issues * Added support for certain spells being empowered in a particular plane * Fixed issue which caused building i.e. a road near a rock tile to recalculate the rock tile's transitions. - Add patch: * wyrmgus-fix-build.patch - Run spec-cleaner - Use pkg-config style dependencies
- Update to 2.8.1: * Added code for terrain features * Terrain features are groups of tiles which have their name displayed when one of the tiles is hovered over * Update to supply display * Fixed issue with the AI not building town halls close to silver and gold deposits * Ai force update * Added support for variation weight * Update to character code to make heroes be more dynamically applied to the scenario mode * Fixed issue with minecart stone right-click crash * Fixed issue with genversion
- Update to version 2.5.3
- Update to version 2.4.2: + Removed species development system (should be replaced later with something that is lair-based). - Changes from version 2.4.1: + Reduced the starting resources of split-off factions, as they were too strong.
- Updated to version 2.4.0 - Removed fix-find-toluapp.patch
- Updated to version 2.2.1 - Now using cmake macros
- Fixed build on openSUSE > 13.2 after tolua++ package got renamed, therefore also modified fix-find-toluapp. patch.
- Added fix-find-toluapp.patch to fix build on openSUSE > 13.2
- update to version 1.8.6
- initial packaging