AArch64 | |
ppc64le | |
s390x | |
x86-64 |
- Add patch: * 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch
- Fix source url
- Update to version 1.12.1 * Bugfix release
- Update to version 1.12.0 * Support for scriptable particles ported from QuakeSpasm-Spiked (e.g. for Arcane Dimensions). If vanilla behavior is wanted they can be diabled with r_fteparticles 0
- Update to version 1.11.1 * Improved compatibility with 2021 Quake re-release Known issues: * Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.
- Update to version 1.11.0 * Initial support for Quake 2021 re-release * External vis file support - Update to version 1.10.0 * Merged protocol extensions from QuakeSpasm-Spiked. This fixes non smooth movement on elevators in certain cases. * Custom HUD client side QuakeC support for Arcane Dimensions (disable with cl_nocsqc 1). * SIMD CPU optimizations from Andrei Drexler - especially helpful in complex levels like ad_tears. * Stencil buffer optimizations for sky rendering reducing overdraw. * Resolution scaling to 1/2 1/4 or 1/8th resolution. * Added support for r_fullbright & r_lightmap. * Implemented full r_showtris support. * Option in menu to set max frame rate. * Higher precision game time and precise frame rate throttling. * Fix exclusive full screen alt+tab issues. * Bumped default heap size to 384MB. Changes from beta1: * Fixed potential issue with Intel GPUs and render scale. * Renamed "filter" to "textures" in menu to make it more clear what the option does. * Fixed missing gun icons in HUD. Changes from beta2: * Fixes ambient sounds. * Multiple memory corruption fixes. * Fix compatibility with some mods. - Update to version 1.05.3 * Fixed dynamic lights not updating properly. * Added menu options for particles (GL or software style). * Added "exclusive" menu option to fullscreen setting to control VK_EXT_full_screen_exclusive. * Removed a bunch of rendering cvars that do nothing in vkQuake. * Fixed edge case with out of range fog values. - Strip binary
- Update to version 1.05.2 * Only use VK_EXT_full_screen_exclusive with NVIDIA drivers as people reported problems with other configurations * Fall back to non exclusive full screen if swap chain can't be created * Fix descriptor set leak * Fix rare crash in vertex buffer memory management * Fix world dynamic light update lagging one frame behind brushes
- Update to version 1.05.1 - Drop 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
- Add upstream patch to fix the factory build: * 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
- Update to 1.04.1. Changes since 1.02.0: * Lots of Vulkan fixes * Frame rates over 72 Hz don't break physics anymore * Default maximum frame rate raised to 200 Hz. * Fix crashes with some Intel drivers and anti aliasing * Fix crash "out of dynamic vertex buffer space" in some very large custom maps * Fix gun position being different than in QuakeSpasm when status bar alpha is 0 * Fixed alpha tested alias models * Fixed too large dynamic buffer allocations * Lightmaps are now dynamically allocated (from QuakeSpasm) * Particles are now rendered as quads instead of triangles by default (r_quadparticles) like in QuakeSpasm. * Fix alpha tested geo not testing depth * Fix issue where wrong push constants were being set if render size is smaller than window * Fixed certain UI elementes being rendered with alpha blending instead of alpha testing like in QS * Fix issue with Intel GPUs crashing when leaving full screen * Updated to latest QuakeSpasm code * Fix particle alpha being affected by fog
- Update to version 1.02.0 + Frame rates over 72 Hz don't break physics anymore (from QuakeSpasm spiked) + Default maximum frame rate raised to 200 Hz. + Fix crashes with some Intel drivers and anti aliasing + Fix crash "out of dynamic vertex buffer space" in some very large custom maps + Fix gun position being different than in QuakeSpasm when status bar alpha is 0 + Other minor Vulkan fixes - Update to version 1.01.0 + Extremely large textures should now work + Fixed alpha blending issue in some maps (e.g. xmasjam2018_bloodshot) + Partial support for r_showTris (world and particles) + Update to latest QuakeSpasm code
- Update to 1.00.0 + Peformance optimizations (use function pointer instead of loader) + Compute shader water texture update + Update to latest QuakeSpasm code
- Update to 0.96.2 + Fix for AMD hang - Changes from 0.96.1 + Bump limits for Arcane Dimensions 1.60 (ad_sepulcher) + Fix for broken dynamic lights since version 0.92 + Add fence between command buffer completion and present (required by Vulkan spec) + Potential optimization for some drivers: Mark command buffers as VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
- update Source url to work as intended
- Initial packaging