Package Release Info

vkquake-1.04.1-bp152.1.4

Update Info: Base Release
Available in Package Hub : 15 SP2

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

vkquake

Change Logs

* Fri Mar 27 2020 Christophe Giboudeaux <christophe@krop.fr>
- Update to 1.04.1. Changes since 1.02.0:
  * Lots of Vulkan fixes
  * Frame rates over 72 Hz don't break physics anymore
  * Default maximum frame rate raised to 200 Hz.
  * Fix crashes with some Intel drivers and anti aliasing
  * Fix crash "out of dynamic vertex buffer space"
    in some very large custom maps
  * Fix gun position being different than in QuakeSpasm
    when status bar alpha is 0
  * Fixed alpha tested alias models
  * Fixed too large dynamic buffer allocations
  * Lightmaps are now dynamically allocated (from QuakeSpasm)
  * Particles are now rendered as quads instead of triangles
    by default (r_quadparticles) like in QuakeSpasm.
  * Fix alpha tested geo not testing depth
  * Fix issue where wrong push constants were being
    set if render size is smaller than window
  * Fixed certain UI elementes being rendered with alpha
    blending instead of alpha testing like in QS
  * Fix issue with Intel GPUs crashing when leaving full screen
  * Updated to latest QuakeSpasm code
  * Fix particle alpha being affected by fog
* Mon Jun 17 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 1.02.0
  + Frame rates over 72 Hz don't break physics anymore (from
    QuakeSpasm spiked)
  + Default maximum frame rate raised to 200 Hz.
  + Fix crashes with some Intel drivers and anti aliasing
  + Fix crash "out of dynamic vertex buffer space" in some very
    large custom maps
  + Fix gun position being different than in QuakeSpasm when status
    bar alpha is 0
  + Other minor Vulkan fixes
- Update to version 1.01.0
  + Extremely large textures should now work
  + Fixed alpha blending issue in some maps
    (e.g. xmasjam2018_bloodshot)
  + Partial support for r_showTris (world and particles)
  + Update to latest QuakeSpasm code
* Sun Oct 14 2018 sean@suspend.net
- Update to 1.00.0
  + Peformance optimizations (use function pointer instead of loader)
  + Compute shader water texture update
  + Update to latest QuakeSpasm code
Version: 0.96.2-bp150.1.3
* Tue Jun 27 2017 luke.nukem.jones@gmail.com
- Update to 0.96.2
  + Fix for AMD hang
- Changes from 0.96.1
  + Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
  + Fix for broken dynamic lights since version 0.92
  + Add fence between command buffer completion and present
    (required by Vulkan spec)
  + Potential optimization for some drivers: Mark command buffers as
    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
* Thu Jun 15 2017 boris@steki.net
- update Source url to work as intended
* Tue Jun 13 2017 luke.nukem.jones@gmail.com
- Initial packaging