* Fri Feb 20 2026 Jan Engelhardt <jengelh@inai.de>
- Drop nonfree content from source archive
* Mon Dec 01 2025 Jan Engelhardt <jengelh@inai.de>
- uzdoom announced with motivation at
https://www.doomworld.com/vb/thread/155567
- Update to release uzdoom 4.14.3
* Anisotropic filtering is now disabled on Intel GPU devices if
the texture filtering mode is set to any of the None options.
This is to prevent texture filtering from being forced on
when anisotropic filtering is enabled.
* Lowered the master volume so it's less likely to blow out the
system audio and become muffled (especially with things like
the Plasma Rifle firing sound).
* Added the Default option for automap colors, allowing the
automap to choose based on which game is being played.
* Added a Display option to control the render style of rocket
explosions (these now default to additive instead of
translucent).
* Made the mouse less sensitive in menus when it’s been dormant
for a short period. This should help reduce it accidentally
shifting the selected option randomly while idle.
* Added the powerup_fade_scalar cvar for controlling the
strength of the fade on power ups (e.g. the Radiation Suit’s
green tint).
* Added support for the BUSY script flag for ACS.
* Fixed audio not muting properly when the game is unfocused,
causing it to build up and play back explosively in certain
cases (especially for multiplayer games).
* Fixed weapon bobbing not disabling correctly when manually
set to 0 via cvar.
* Fixed the Iron Lich’s whirlwind blaming the wrong target for
its damage dealt.
* Fixed a crash with VisualThinkers when loading from a save.
* Fixed IQM models with decoupled animations not displaying
correctly if spawned without an animation.
* Fixed gun flashes from MBF21 weapons not displaying correctly.
* Fixed a bug with CreateTossable where items wouldn’t be
removed if their amount was 0.
* Fixed Quat’s Conjugate and Inverse functions throwing a JIT
error.
* Sun Aug 24 2025 Jan Engelhardt <jengelh@inai.de>
- Adjust gzdoom-lzma.patch for changes in the lzma-sdk package's
lzma-sdk-shlib.patch.
* Mon May 05 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.14.2
* Ortho + OOB fixes and improvements.
* Revert clipper to older code path when not in Ortho/OOB (speed
improvement).
* Fix to some crashes and memory leaks.
* Exposed DDoor to ZScript, Exposed DPlat to ZScript, Exposed
more of the Ceiling thinker, Exposed more of the Floor thinker,
Exposed DElevator to ZScript.
* Exported: GetLumpContainer, GetContainerName, GetLumpFullPath
for WADS struct.
* Added autoSwitch parameter to A_ReFire.
* Add a few commonly-used gzdoom-specific properties to the
DeHackEd parser.
* Fri Mar 07 2025 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.14.1
* Add new SBARINFO top level "AppendStatusBar", allowing for
extra SBARINFO code to be added to custom SBARINFO definitions.
* Fixed A_SprayDecal not working on 3D floors.
* Add snd_footstepvolume to sound options menu.
* Allow setting a dynamic light's alpha to influence its
brightness.
* Added interpolation to crosshair size.
* Added S_StartSoundAt, HasConversation to the scripting
interface.
* Allow passing sound volume to PlayBounceSound in ZScript
* Added flags for angle handling on bounce.
* Added translation argument for A_SprayDecal.
* Added the NOAUTOOFFSKULLFLY flag for scripting.
* Sun Feb 09 2025 Jan Engelhardt <jengelh@inai.de>
- Retain modtime of files for reproducibility
* Wed Dec 18 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.14.0
* FOV scales ortho up to 180 degrees
* Interpolate non-Burn screen wipes
* Added net id functions for ACS
* Fixed bouncing on 3D floors
* Fixed A_SprayDecal not working on 3D floors
* Sat Nov 02 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.13.2
* Added (SPF_)STRETCHPIXELS - for actors, makes rollsprites
levelstretched, for particles, puts them back to the original
stretch math as before, optional opt-in flag.
* Sector damage code reverted due to some critical bugs,
feature will be in 4.14 timeframe.
* Sat Oct 12 2024 Jan Engelhardt <jengelh@inai.de>
- Update to release 4.13.0
* Added pistol start gameplay option.
* A few ID24 spec implementations, added support for new
Bethesda DOOM + DOOM II re-release and Legacy of Rust.
* Several multiplayer network fixes, especially with
prediction.
* Added Extra Parameters to iwad selection box.
* IWAD selection box now always shows unless one of the
following is true: it is disabled, -iwad is used from command
line, or you load in a gameinfo that suggests an IWAD.
* Added MBF21 and MBF21-strict compatibility presets.
* Particles and rollsprites are now square.
* Mon Jul 01 2024 Jan Engelhardt <jengelh@inai.de>
- Resolve improper __DATE__ replacement [boo#1226829]