Package Release Info

tiled-1.1.5-bp151.3.1

Update Info: Base Release
Available in Package Hub : 15 SP1

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

libtiled1
tiled
tmxtools

Change Logs

Version: 1.11.2-bp160.1.1
* Sun Mar 09 2025 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Add fixed-compile-against-qt-6_8_2.patch
* Tue Jan 28 2025 Michael Vetter <mvetter@suse.com>
- Update to 1.11.2:
  * YY plugin: Fixed compatibility with GameMaker 2024 (#4132)
  * Fixed crash while handling file reloads without any files opened
  * Fixed crash when closing the last file with multiple custom properties selected
* Sat Jan 11 2025 Michael Vetter <mvetter@suse.com>
- Update to 1.11.1:
  * Releases now ship with support for loading Aseprite images (#4109)
  * Scripting: Added FileFormat.nameFilter
  * Scripting: Added MapEditor.currentBrushChanged signal
  * Scripting: Added tiled.cursor to create mouse cursor values
  * Scripting: Added Tileset.transformationFlags (#3753)
  * Scripting: Added Dialog.addRadioButtonGroup for selecting one of a list of mutually exclusive options (#4107)
  * Scripting: Made currentWangSet and currentWangColorIndex properties writeable (#4105)
  * AutoMapping: Ignore rules with empty input or output regions (#3834)
  * Fixed saving/loading of custom properties set on worlds (#4025)
  * Fixed issue with placing tile objects after switching maps (#3497)
  * Fixed crash when accessing a world through a symlink (#4042)
  * Fixed performance issue when tinting tiles from large tilesets
  * Fixed error reporting when exporting on the command-line (by Shuhei Nagasawa, #4015)
  * Fixed updating of object label when text changes without changing size
  * Fixed minimum value of spinbox in Tile Animation Editor
  * Fixed loading of custom property types in tilesets referenced by tile stamps (#4044)
  * Fixed compile against Qt 6.8
- Drop fix_compile_against_qt_6_8.patch contained in release
* Wed Nov 13 2024 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Don't harcode the g++ version
- Add fix_compile_against_qt_6_8.patch
* Fri Jun 28 2024 Michael Vetter <mvetter@suse.com>
- Update to 1.11.0:
  * Added --project command-line parameter for use when exporting (#3797)
  * Added group layer names in "Move Object to Layer" menu (#3454)
  * Added lock icon to open tabs for which the file is read-only
  * Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961)
  * Made adding "Copy" when duplicating optional and disabled by default (#3917)
  * Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933)
  * Layer names are now trimmed when edited in the UI, to avoid accidental whitespace
  * Scripting: Added API for working with worlds (#3539)
  * Scripting: Added Object.setProperty overload for setting nested values
  * Scripting: Added Tile.image for accessing a tile's image data
  * Scripting: Added Image.copy overload that takes a rectangle
  * Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName
  * Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties)
  * Scripting: Added tiled.color to create color values
  * Scripting: Made Tileset.margin and Tileset.tileSpacing writable
  * Scripting: Restored compatibility for MapObject.polygon (#3845)
  * Scripting: Fixed issues with editing properties after setting class values from script
  * Scripting: Fixed setting/getting object reference values when nested as a class member
  * TMX format: Embedded images are now also supported on tilesets and image layers
  * JSON format: Fixed tile order when loading a tileset using the old format
  * Godot 4 plugin: Added support for exporting objects (by Rick Yorgason, #3615)
  * Godot 4 plugin: Use Godot 4.2 tile transformation flags (by Rick Yorgason, #3895)
  * Godot 4 plugin: Fixed positioning of tile collision shapes (by Ryan Petrie, #3862)
  * GameMaker 2 plugin: Fixed positioning of objects on isometric maps
  * Python plugin: Added support for implementing tileset formats (with Pablo Duboue, #3857)
  * Python plugin: Raised minimum Python version to 3.8
  * Python plugin: Now built against Python 3.12 for Windows 10+
  * tmxrasterizer: Added --hide-object and --show-object arguments (by Lars Luz, #3819)
  * tmxrasterizer: Added --frames and --frame-duration arguments to export animated maps as multiple images (#3868)
  * tmxrasterizer: Fixed --hide/show-layer to work on group layers (#3899)
  * tmxviewer: Added support for viewing JSON maps (#3866)
  * tmxrasterizer/viewer: Fixed loading of XML object templates (with Christian Schaadt, #3977)
  * AutoMapping: Ignore empty outputs per-rule (#3523)
  * Automapping: Added per-input-layer properties for ignoring flip flags (#3803)
  * AutoMapping: Always apply output sets with empty index
  * AutoMapping: Fixed adding of new tilesets used by applied changes
  * Windows: Fixed the support for WebP images (updated to Qt 6.6.1, #3661)
  * Fixed issues related to map and tileset reloading
  * Fixed possible crash after assigning to tiled.activeAsset
  * Fixed the option to resolve properties on export to also resolve class members (#3411, #3315)
  * Fixed terrain tool behavior and terrain overlays after changing terrain set type (#3204, #3260)
  * Fixed mouse handling issue when zooming while painting (#3863)
  * Fixed possible crash after a scripted tool disappears while active
  * Fixed updating of used tilesets after resizing map (#3884)
  * Fixed alignment of shortcuts in action search
  * Fixed object assignment buttons in tile collision editor (#3399)
  * AppImage: Fixed ability to open paths with spaces from the CLI (#3914)
  * AppImage: Updated to Sentry 0.7.6
* Fri Aug 04 2023 Michael Vetter <mvetter@suse.com>
- Update to 1.10.2:
  * Added support for setting custom properties on the project (with dogboydog, #2903)
  * Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile
  * Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672)
  * Display the image base name for unnamed tile objects referring to single images
  * Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758)
  * Scripting: Added file dialog API (with dogboydog, #3782)
  * Scripting: Support erasing tiles in Tool.preview and TileMap.merge
  * Scripting: Added Geometry interface with line and ellipse helpers
  * Scripting: Added WangSet.effectiveTypeForColor
  * Fixed crash when changing file property of custom class (#3783)
  * Fixed loading of invalid color properties (#3793)
  * Fixed handling of enum values with 31 flags and fixed the applied limit (#3658)
  * Fixed object preview position with parallax factor on group layer (#3669)
  * Fixed hover highlight rendering with active parallax factor (#3669)
  * Fixed updating of object selection outlines when changing parallax factor (#3669)
  * Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds
  * Fixed several issues with drawing ellipses (#3776)
  * Fixed Terrain Fill Mode for sets containing transitions to empty (#3774)
  * Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653)
  * AppImage: Updated to Sentry 0.6.5
  * Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616)
* Tue Apr 04 2023 Michael Vetter <mvetter@suse.com>
- Update to 1.10.1:
  * Make panning with Space require pressing a mouse button as well (#3626)
  * Scripting: Added read-only access to Project properties (by dogboydog, #3622)
  * Scripting: Fixed behavior of Dialog.SameWidgetRows (#3607)
  * Fixed object labels to adjust to application font changes
  * Fixed grid rendering for odd Hex Side Length values (#3623)
  * Fixed tile stamp getting messed up on staggered maps in some cases (#3431)
  * JSON plugin: Fixed loading of empty tilesets created by script (#3542)
  * Godot 4 plugin: Removed depth limit for .godot project file (#3612)
  * Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617)
  * Removed "Add Folder to Project" button from the startup page
  * Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616)
  * Qt 6 / Linux: Fixed long startup time for some icon themes
  * snap: Updated from core20 to core22 (now uses Qt 5.15)
  * Qbs: Added projects.Tiled.libDir option (#3613)
- Remove tiled-1.10.0-lib.patch
* Wed Mar 29 2023 Bjørn Lie <bjorn.lie@gmail.com>
- Bump qbs setup-toolchains call to gcc++-13 now that we are using
  gcc13 as default compiler. Fixes build in Tumbleweed.
* Wed Mar 15 2023 Michael Vetter <mvetter@suse.com>
- Add tiled-1.10.0-lib.patch:
  Move so files into corresponding directories
* Sat Mar 11 2023 Michael Vetter <mvetter@suse.com>
- Update to 1.10.0:
  * Restored Tiled 1.8 file format compatibility by default (#3560)
  * Added action search popup on Ctrl+Shift+P (with dogboydog, #3449)
  * Added Godot 4 export plugin (by Rick Yorgason, #3550)
  * Added file system actions also for tileset image based tilesets (#3448)
  * Added custom class option to disable drawing fill for objects (with dogboydog, #3312)
  * Added option to choose a custom interface font (#3589)
  * Implemented rendering of major grid lines for staggered / hexagonal maps (#3583)
  * Fixed new layer names to be always unique (by Logan Higinbotham, #3452)
  * Fixed broken tile images after importing/exporting a tileset
  * AutoMapping: Added support for output set probability (#3179)
  * AutoMapping: When input regions are defined, match in order by default (#3559)
  * AutoMapping: Skip locked layers when applying rules (#3544)
  * AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551)
  * AutoMapping: Fixed automatic output regions for object output (#3473)
  * AutoMapping: Fixed crash on undo when output layers have properties
  * Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423)
  * Scripting: Added tiled.projectFilePath
  * Scripting: Added tiled.versionLessThan
  * Scripting: Added TileMap.toImage (#3519)
  * Scripting: Added Tool.targetLayerType (#3248)
  * Scripting: Added region.contiguousRegions() (#3576)
  * Scripting: Added tiled.compress and tiled.decompress (#3153)
  * Scripting: Added Base64 encoding and decoding API (#3153)
  * Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495)
  * Scripting: Allow changing the items in a combo box added to a dialog
  * Scripting: Fixed painting issues after changing TileLayer size (#3481)
  * Scripting: Renamed Tileset.collection to Tileset.isCollection (#3543)
  * Defold plugin: Allow overriding z value also when exporting to .collection (#3214)
  * Qt 6: Fixed invisible tileset tabs when only a single tileset is open
  * Qt 6: Fixed behavior of "Class of" selection popup
  * Qt 6: Fixed tile rendering when OpenGL is enabled (#3578)
  * Fixed positioning of point object name labels (by Logan Higinbotham, #3400)
  * Fixed slight drift when zooming the map view in/out
  * Fixed remaining lag after switching off hardware acceleration (#3584)
  * Fixed point object hover highlight position (#3571)
  * Fixed drawing lines with stamps having differently sized variations (#3533)
  * Fixed compile against Qt 6.4
  * snap: Added Wayland platform plugin and additional image format plugins
  * AppImage: Updated to Sentry 0.6.0
  * Updated Bulgarian, French, German, Hungarian, Russian and Swedish translations
Version: 1.1.5-bp150.2.4
* Thu Apr 26 2018 mvetter@suse.com
- Update to 1.1.5:
  * Fixed erasing mode of the Terrain Brush
  * Fixed crash after editing a template
  * Fixed rendering of eye/lock icons in Layers view
  * Fixed object index when undoing Move Object to Layer action (#1932[1])
  * Fixed shortcuts for flipping and rotating objects (#1926[2])
  * Fixed dynamic retranslation of tools and tool actions
  * Fixed possible crash when undoing/redoing Wang color changes
  * Fixed handling of sub-properties in Object Type Editor (#1936[3])
  * Fixed crash when deleting an object right before dragging it (#1933[4])
  * Adjust Wang tile data when tileset column count changes (#1851[5])
  * Improved fill behavior in case of selection on infinite map (#1921[6])
  * Removed ability to hide tile collision objects (#1929[7])
  * Remove tile collision layer along with the last object (#1230[8])
  * JSON plugin: Made the reader more strict about object types (#1922[9])
  * JSON plugin: Added support for Wang sets
* Wed Mar 28 2018 mvetter@suse.com
- Update to 1.1.4:
  * Fixed exporting of external tilesets to JSON or TSX formats
  * Fixed problem with embedding or exporting tilesets with Wang sets
  * Fixed tiles placed by the terrain tool being considered different (#1913[1])
  * Fixed text alignment values appearing at random in Properties view (#1767[2])
  * Re-enabled Space for toggling layer visibility
  * Migrate properties set on tile collision layer to the tile (#1912[3])
  * Don't reset stamp brush state when pressing Alt
  * Automapping: Apply rules to selected area when there is one
  * Windows and Linux: Updated builds to Qt 5.10.1
  * Linux: Indicate Tiled can open multiple files at once in desktop file
  * Lowered the minimum supported version of Qt to 5.5
* Wed Mar 07 2018 mvetter@suse.com
- Update to 1.1.3:
  * Fixed crash when removing a tileset referenced by multiple objects
  * Fixed crash on paste when it introduced more than one new tileset
  * Fixed Invert Selection for non-infinite maps
  * Fixed Select All to not select objects on locked layers
  * Fixed logic determining the tilesets used by a tile layer
  * Fixed copy/paste changing object order (#1896[1])
  * Fixed tileset getting loaded twice when used by the map and a template
  * Fixed repainting issues on undo/redo for new maps (#1887[2])
  * JSON plugin: Fixed loading of infinite maps using CSV tile layer format (#1878[3])
  * Updated Hungarian, Japanese, Norwegian Bokmål, Portuguese and Ukrainian translations
* Wed Jan 31 2018 mvetter@suse.com
- Update to 1.1.2:
  * Fixed possible crash while editing polygons
  * Fixed hang when loading map file with empty compressed layer data
  * Fixed selection of tile stamp to work on mouse click
  * Fixed tools not being up to date on modifier keys after activation
  * Fixed "Offset Map" action for infinite maps (#1866)
  * Templates view: Keep template centered when resizing view
  * Tile Collision Editor: Keep tile centered when resizing view
  * Tile Collision Editor: Display tool info text in status bar
  * JSON plugin: Fixed reading of infinite maps (#1858)
  * libtiled-java: Fixed some bugs (by Henry Wang, #1840)
  * libtiled-java: Fixed tile offset value not being considered (by digitalhoax, #1863)
- Remove upstreamed tiled-1.1.0-empty-return.patch
* Fri Jan 05 2018 mvetter@suse.com
- Update to 1.1.1:
  * Fixed crash on load for template instances of non-tile objects
* Thu Jan 04 2018 mvetter@suse.com
- Update to 1.1.0:
  * Added support for infinite maps (by Ketan Gupta, #260)
  * Added support for Wang tiles and related tools (by Benjamin Trotter)
  * Added support for reusable object templates (by Mohamed Thabet)
  * Added icon for animation editor in the tileset editor (by Ketan Gupta, #1706)
  * Added ability to reorder terrain types (by Justin Jacobs, #1603)
  * Added support for custom input formats and TMX output to the --export-map command-line option
  * Added island RPG example based on Beach tileset by finalbossblues
  * Added file-related context menu actions to tileset tabs
  * Added support for exporting tilesets, including to Lua format (by Conrad Mercer, #1213)
  * Improved polygon node handles and drag behavior
  * Fixed %executablepath variable for executables found in PATH (#1648)
  * Fixed Delete key to delete selected polygon nodes when appropriate (by Ketan Gupta, #1555)
  * Fixed crash when saving two new maps using the same file name (#1734)
  * Fixed selection rectangle's shadow offset when zooming (by Antoine Gersant, #1796)
  * Fixed potential crash after deleting object or group layers
  * Automapping: Don't fail if an input/inputnot layer isn't found
  * Automapping: Added a "StrictEmpty" flag to input layers
  * GMX plugin: Added support for defining views with objects (by William Taylor, #1621)
  * GMX plugin: Start counting default tile layer depth from 1000000 (#1814)
  * tBIN plugin: Added read/write support for the tBIN map format (by Chase Warrington, #1560)
  * libtiled-java: Generate classes from XSD, some fixes and build with Maven (by Mike Thomas, #1637)
  * libtiled-java: Added support for manipulating non-consecutive tile IDs in a tileset (by Stéphane Seng)
  * Python plugin: Adjusted example scripts to API changes (by spiiin, #1769)
  * plugin: Various changes (by Justin Jacobs, #1781)
  * TMW plugin: Removed since it is no longer needed
  * Updated translations
- Add tiled-1.1.0-empty-return.patch: Fix 'Program returns random data in a function'
* Tue Aug 29 2017 mvetter@suse.com
- Update to 1.0.3:
  * Fixed crash on reload map (#1659[1], #1694[2])
  * Fixed possible crash on undo/redo in collision editor (#1695[3])
  * Fixed tile replacement to add tileset when needed (by Mohamed Thabet, #1641[4])
  * Fixed the display of the image source property for tilesets
  * Fixed shortcut for 'Copy tile coordinates' (Alt+C) in Portuguese translation (by olueiro)
  * JSON plugin: Fixed reading of tileset column count
  * JSON plugin: Fixed reading of custom properties on tile collision object group
* Wed Jun 14 2017 mvetter@suse.com
- Update to 1.0.1:
  * Made the zoom level used in Tilesets view persistent
  * Fixed mixed up polygon and polyline icons (by Ketan Gupta, #1588[1])
  * Fixed reset of font size when using font dialog (#1596[2])
  * Fixed several issues with the Properties dock (#1583[3], #1611[4])
  * Fixed centering on object on layer with offset (#1600[5])
  * Fixed handling of symbolic links in Recent Files menu and Maps view (#1589[6])
  * Fixed labels for objects in grouped object layers
  * Reverted the file format version back to "1.0" and added "tiledversion" attribute
  * Lua plugin: Fixed group layers being exported with "imagelayer" type (#1595[7])
  * Added Korean translation (by miru2533 and SshipSunBee, #1604[8])
  * Updated Russian and Chinese translations
* Fri May 26 2017 mvetter@suse.com
- Update to 1.0.0:
  * Added support for editing external tilesets (#242)
  * Added a text object with configurable font and wrapping (#1429)
  * Added layer grouping (#1038)
  * Added Tile.type and inherit tile object properties from the tile (#436, #1248)
  * Added a start page
  * Added selection of underlying objects with Alt modifier (by Yuriy, #1491)
  * Added an option to disable safe writing of files (#1402, #1404)
  * Added invert selection action (by Leon Moctezuma, #1423)
  * Added support for isometric terrain overlays and tile collision objects (#419, #757)
  * Added 180-degree symmetry mode to terrain brush with Alt modifier
  * Added short and consistent map format names to use with --export-map (by Marce Coll, #1382)
  * Added Swap Tiles action (by Alexander Münch, #866)
  * Added tileset background color property (#227)
  * Added 60 degree tile rotation support for hexagonal maps (by Victor Nicolaichuk, #1447)
  * Added a check for duplicates when adding tiles (by Simião, #1227)
  * Added option to run commands from menu as well as edit them (by Ketan Gupta, #943)
  * Added custom shortcuts for commands (by Ketan Gupta, #1456)
  * Added optional ID and Position columns to objects view (by i-ka, #1462)
  * Added an executable picker for custom commands (by Ketan Gupta, #942)
  * Added marching ants effect on selected objects (by Mohamed Thabet, #1489)
  * Added all open tilesets to the Tilesets view
  * Added auto-show/hide all views (Clear View) action (by erem2k, #563)
  * Added minimap in the resizing dialog (by Yuriy, #1516)
  * Added drag-n-drop support in Layers view (#178)
  * Added support for storing object type definitions in JSON format (#1313)
  * Added cut/copy/paste actions for custom properties (#515)
  * Allow changing the tile of tile objects (by Mohamed Thabet, #409)
  * Allow selecting a folder to fix multiple broken links at once
  * Added support for dragging external tilesets into the Tilesets dock
  * Added support for dragging images into image collection tilesets
  * Write out Tiled version in TMX/JSON ?version? attribute (#1416)
  * Remember last view on map also for closed files (#905)
  * Remember tileset zoom level in the tileset editor (by Artem Sharganov, #408)
  * Change current layer depending on selected objects (by Glavak, #1424)
  * Improved support for using Tiled on HiDpi screens
  * Improved the behavior of the tile selection tool
  * Made Ctrl+D duplicate objects instead of deleting them
  * Use an eye icon instead of a checkbox for layer visibility (by Ketan Gupta, #1127)
  * JSON tileset: Save width/height of individual tile images
  * Linux: Added MIME type for tileset files
  * Fixed hexagonal rotation of tile stamps (by Bdtrotte, #1476)
  * Fixed handling of broken tile references, which now render as a red marker
  * Fixed manual reloading of images for image collection tilesets
  * Fixed Offset Layers tool to wait until mouse is moved
  * Fixed current stamp to always update when a tile is clicked
  * Fixed handling of pinch gestures (#1305)
  * Fixed flipping a group of objects to work like expected (by Vitek1425, #1475)
  * Fixed stamp brush to work better on staggered maps (by Bdtrotte)
  * Fixed objects offsetting while resizing (by Acuion, #1518)
  * Fixed fill tool for hexagonal maps (#883)
  * Fixed potential crash in Terrain Brush
  * Windows: Fixed menus when using OpenGL in full screen mode (#1576)
  * Windows: Added Sticker Knight and Python example scripts to installer (#819)
  * Windows: Fixed bringing existing Tiled window to foreground (#1256)
  * AutoMapping: Fixed object groups always getting added
  * AutoMapping: Improved map boundary handling (by Stefan Beller, #1224)
  * AutoMapping: Apply custom properties set on output layers
  * terraingenerator: Made the amount of columns configurable
  * terraingenerator: Copy tile properties from the source tilesets
  * Added Ukrainian translation (by Olexandr Nesterenko)
  * Added Hungarian translation (by Balázs Úr)
  * Added Finnish translation (by ekeimaja)
  * Updated Bulgarian, Dutch, French, German, Russian, Spanish and Turkish translations
* Tue Mar 07 2017 mvetter@suse.com
- Update to 0.18.2:
  * Fixed crash when deleting multiple selected objects
  * Fixed crash when moving multiple selected objects to another object layer
  * Fixed updating of values displayed in Objects and Layers views
  * GmxPlugin: Added support for image collection tilesets
  * Object Types Editor: Improved behavior when adding new types
  * Linux: Fixed shipping of image format plugins in AppImage releases
* Thu Feb 02 2017 jengelh@inai.de
- Trim filler words from description
* Fri Jan 27 2017 mvetter@suse.com
- Update to 0.18.1:
  * Fixed terrain brush for isometric staggered maps (by Clyde)
  * Fixed crash when resizing map causes objects to get removed
  * Fixed crash when duplicating an object layer
  * Fixed position of image layer after Resize or Offset Map
  * Fixed the quality of the minimap on HiDpi displays
  * Fixed Alt-drag behavior to not override resize handles
  * When adding a new layer, insert it above the current one
  * GmxPlugin: Fixed positioning for non-tile objects and support scaling
  * GmxPlugin: Export tile objects without a type as tiles
  * GmxPlugin: Support horizontal and vertical flipping
  * Updated Chinese translation (by Clyde)
* Tue Dec 20 2016 mvetter@suse.com
- Fix plugin detection:
  We need USE_FHS_PLUGIN_PATH=yes so tiled finds the plugins and
  doesn't look relative to the executables path.
  Without this exporting to lua, json etc never worked.
* Tue Dec 20 2016 mvetter@suse.com
- Update to version 0.18.0:
  * Added Layer via Copy/Cut actions
  * Added support for Paste in Place action for tile layers
  * Added context menu to change custom property type (by Dmitry Hrabrov)
  * Added support for higher precision for custom floating point properties
  * Added %mappath variable to commands (by Jack Roper)
  * Added snapping to pixels (by Mamed Ibrahimov)
  * Added right-click to clear the tile selection
  * Added a context menu action to reset the size of tile objects
  * Added exporter for Game Maker Studio room files (by Jones Blunt)
  * Added Move Up/Down buttons to Objects view (by iskolbin)
  * Added pixel coordinates to status bar for object tools (by iskolbin)
  * Added Sticker Knight platformer example (by Ponywolf)
  * tmxrasterizer: Added --size argument and support local file URLs
  * tmxrasterizer: Use smooth pixmap transform by default
  * Linux: Register tmxrasterizer as thumbnail generator for TMX files
  * Allow scrolling past map edges with mouse wheel
  * Enabled HiDpi scaling and improved the quality of some icons
  * Reversed the order of the objects in the Objects view
  * JSON plugin: Added Node.js support to the JavaScript export
  * Updated TMX schema definition (by assofohdz)
  * Fixed unfinished objects getting saved
  * Fixed OpenGL rendering mode when application is scaled (HiDpi screens)
  * Fixed Remove and Rename actions for predefined properties
  * Windows: Fixed console output
  * libtiled-java: Use Maven, deploy to OSSRH and code updates (by Mike Thomas)
  * libtiled-java: Added a basic isometric renderer (by Mike Thomas)
  * Updated Brazilian Portuguese, Chinese, Czech, Dutch, Hebrew, Norwegian Bokmål and Spanish translations
  See: http://discourse.mapeditor.org/t/tiled-0-18-0-released/1897
- Add tiled.thumbnailer
* Wed Oct 12 2016 mailaender@opensuse.org
- Add icon/desktop/mime macros
- Install appdata for https://en.opensuse.org/openSUSE:AppStore
- Update to version 0.17.0
  * Added a platform-independent theme, which can be dark (#786)
  * Added Paste in Place action for objects (#1257)
  * Added custom property type 'color' (#1275)
  * Added custom property type 'file' (#1278)
  * Added option for removing invisible objects in resize dialog (#1032, by Mamed Ibrahimov)
  * Added support for editing multi-line string properties (#205)
  * Added %layername and %objectid to available command variables
  * Added support for scrolling in tileset view with middle mouse button (#1050, with Will Luongo)
  * Added a rectangle erase mode to the eraser (#1297)
  * Added export to Defold .tilemap files (#1316, by Nikita Razdobreev)
  * Added simple full screen mode
  * Added "Copy File Path" and "Open Containing Folder" actions to tab context menu
  * Added warning when saving with the wrong file extension
  * Added color picker for setting transparent color of a tileset (#1173, by Ava Brumfield)
  * Various object selection tool improvements
  * Allow creating rectangle/ellipse objects in any direction (#1300)
  * Enabled nested views and grouped dragging for stacked views (#1291)
  * Fixed updating object drag cursor when exiting resize handles (#1277)
  * Fixed tile animations to stay in sync when changing them (#1288)
  * Fixed preservation of tile meta-data when tileset width is changed (#1315)
  * Updated Bulgarian, Dutch, German, Norwegian Bokmål, Russian, Spanish and Turkish translations
  * JSON plugin: Fixed loading of custom properties on terrains
  * Lua plugin: Fixed missing export of object layer drawing order
  * Fixed tile index adjustment when tileset image changes width
  * Fixed --export-map [format] option
  * Fixed shortcuts for some tools when language is set to Dutch
  * Fixed a painting related bug affecting the top edge after AutoMapping
* Fri May 13 2016 rpm@fthiessen.de
- Update to version 0.16.1
  * Bugfix release, some crashed are fixed.
* Mon May 02 2016 rpm@fthiessen.de
- Update to version 0.16.0
- Minor spec cleanup
* Wed Jun 17 2015 roman@priesol.net
- update to version 0.12.3
* Sun Jan 04 2015 bemyak@gmail.com
- update to version 0.10.2
* Wed Nov 13 2013 mailaender@opensuse.org
- update to version 0.9.1
- spec and file cleanup
- removed desktop file and icon (now included)
- https://en.opensuse.org/SourceUrls
- separated GUI tool, library and cli tools