Package Release Info

tiled-1.11.2-bp160.1.1

Update Info: Base Release
Available in Package Hub : 16.0

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

tiled
tmxtools

Change Logs

* Sun Mar 09 2025 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Add fixed-compile-against-qt-6_8_2.patch
* Tue Jan 28 2025 Michael Vetter <mvetter@suse.com>
- Update to 1.11.2:
  * YY plugin: Fixed compatibility with GameMaker 2024 (#4132)
  * Fixed crash while handling file reloads without any files opened
  * Fixed crash when closing the last file with multiple custom properties selected
* Sat Jan 11 2025 Michael Vetter <mvetter@suse.com>
- Update to 1.11.1:
  * Releases now ship with support for loading Aseprite images (#4109)
  * Scripting: Added FileFormat.nameFilter
  * Scripting: Added MapEditor.currentBrushChanged signal
  * Scripting: Added tiled.cursor to create mouse cursor values
  * Scripting: Added Tileset.transformationFlags (#3753)
  * Scripting: Added Dialog.addRadioButtonGroup for selecting one of a list of mutually exclusive options (#4107)
  * Scripting: Made currentWangSet and currentWangColorIndex properties writeable (#4105)
  * AutoMapping: Ignore rules with empty input or output regions (#3834)
  * Fixed saving/loading of custom properties set on worlds (#4025)
  * Fixed issue with placing tile objects after switching maps (#3497)
  * Fixed crash when accessing a world through a symlink (#4042)
  * Fixed performance issue when tinting tiles from large tilesets
  * Fixed error reporting when exporting on the command-line (by Shuhei Nagasawa, #4015)
  * Fixed updating of object label when text changes without changing size
  * Fixed minimum value of spinbox in Tile Animation Editor
  * Fixed loading of custom property types in tilesets referenced by tile stamps (#4044)
  * Fixed compile against Qt 6.8
- Drop fix_compile_against_qt_6_8.patch contained in release
* Wed Nov 13 2024 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Don't harcode the g++ version
- Add fix_compile_against_qt_6_8.patch
* Fri Jun 28 2024 Michael Vetter <mvetter@suse.com>
- Update to 1.11.0:
  * Added --project command-line parameter for use when exporting (#3797)
  * Added group layer names in "Move Object to Layer" menu (#3454)
  * Added lock icon to open tabs for which the file is read-only
  * Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961)
  * Made adding "Copy" when duplicating optional and disabled by default (#3917)
  * Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933)
  * Layer names are now trimmed when edited in the UI, to avoid accidental whitespace
  * Scripting: Added API for working with worlds (#3539)
  * Scripting: Added Object.setProperty overload for setting nested values
  * Scripting: Added Tile.image for accessing a tile's image data
  * Scripting: Added Image.copy overload that takes a rectangle
  * Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName
  * Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties)
  * Scripting: Added tiled.color to create color values
  * Scripting: Made Tileset.margin and Tileset.tileSpacing writable
  * Scripting: Restored compatibility for MapObject.polygon (#3845)
  * Scripting: Fixed issues with editing properties after setting class values from script
  * Scripting: Fixed setting/getting object reference values when nested as a class member
  * TMX format: Embedded images are now also supported on tilesets and image layers
  * JSON format: Fixed tile order when loading a tileset using the old format
  * Godot 4 plugin: Added support for exporting objects (by Rick Yorgason, #3615)
  * Godot 4 plugin: Use Godot 4.2 tile transformation flags (by Rick Yorgason, #3895)
  * Godot 4 plugin: Fixed positioning of tile collision shapes (by Ryan Petrie, #3862)
  * GameMaker 2 plugin: Fixed positioning of objects on isometric maps
  * Python plugin: Added support for implementing tileset formats (with Pablo Duboue, #3857)
  * Python plugin: Raised minimum Python version to 3.8
  * Python plugin: Now built against Python 3.12 for Windows 10+
  * tmxrasterizer: Added --hide-object and --show-object arguments (by Lars Luz, #3819)
  * tmxrasterizer: Added --frames and --frame-duration arguments to export animated maps as multiple images (#3868)
  * tmxrasterizer: Fixed --hide/show-layer to work on group layers (#3899)
  * tmxviewer: Added support for viewing JSON maps (#3866)
  * tmxrasterizer/viewer: Fixed loading of XML object templates (with Christian Schaadt, #3977)
  * AutoMapping: Ignore empty outputs per-rule (#3523)
  * Automapping: Added per-input-layer properties for ignoring flip flags (#3803)
  * AutoMapping: Always apply output sets with empty index
  * AutoMapping: Fixed adding of new tilesets used by applied changes
  * Windows: Fixed the support for WebP images (updated to Qt 6.6.1, #3661)
  * Fixed issues related to map and tileset reloading
  * Fixed possible crash after assigning to tiled.activeAsset
  * Fixed the option to resolve properties on export to also resolve class members (#3411, #3315)
  * Fixed terrain tool behavior and terrain overlays after changing terrain set type (#3204, #3260)
  * Fixed mouse handling issue when zooming while painting (#3863)
  * Fixed possible crash after a scripted tool disappears while active
  * Fixed updating of used tilesets after resizing map (#3884)
  * Fixed alignment of shortcuts in action search
  * Fixed object assignment buttons in tile collision editor (#3399)
  * AppImage: Fixed ability to open paths with spaces from the CLI (#3914)
  * AppImage: Updated to Sentry 0.7.6
* Fri Aug 04 2023 Michael Vetter <mvetter@suse.com>
- Update to 1.10.2:
  * Added support for setting custom properties on the project (with dogboydog, #2903)
  * Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile
  * Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672)
  * Display the image base name for unnamed tile objects referring to single images
  * Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758)
  * Scripting: Added file dialog API (with dogboydog, #3782)
  * Scripting: Support erasing tiles in Tool.preview and TileMap.merge
  * Scripting: Added Geometry interface with line and ellipse helpers
  * Scripting: Added WangSet.effectiveTypeForColor
  * Fixed crash when changing file property of custom class (#3783)
  * Fixed loading of invalid color properties (#3793)
  * Fixed handling of enum values with 31 flags and fixed the applied limit (#3658)
  * Fixed object preview position with parallax factor on group layer (#3669)
  * Fixed hover highlight rendering with active parallax factor (#3669)
  * Fixed updating of object selection outlines when changing parallax factor (#3669)
  * Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds
  * Fixed several issues with drawing ellipses (#3776)
  * Fixed Terrain Fill Mode for sets containing transitions to empty (#3774)
  * Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653)
  * AppImage: Updated to Sentry 0.6.5
  * Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616)
* Tue Apr 04 2023 Michael Vetter <mvetter@suse.com>
- Update to 1.10.1:
  * Make panning with Space require pressing a mouse button as well (#3626)
  * Scripting: Added read-only access to Project properties (by dogboydog, #3622)
  * Scripting: Fixed behavior of Dialog.SameWidgetRows (#3607)
  * Fixed object labels to adjust to application font changes
  * Fixed grid rendering for odd Hex Side Length values (#3623)
  * Fixed tile stamp getting messed up on staggered maps in some cases (#3431)
  * JSON plugin: Fixed loading of empty tilesets created by script (#3542)
  * Godot 4 plugin: Removed depth limit for .godot project file (#3612)
  * Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617)
  * Removed "Add Folder to Project" button from the startup page
  * Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616)
  * Qt 6 / Linux: Fixed long startup time for some icon themes
  * snap: Updated from core20 to core22 (now uses Qt 5.15)
  * Qbs: Added projects.Tiled.libDir option (#3613)
- Remove tiled-1.10.0-lib.patch
* Wed Mar 29 2023 Bjørn Lie <bjorn.lie@gmail.com>
- Bump qbs setup-toolchains call to gcc++-13 now that we are using
  gcc13 as default compiler. Fixes build in Tumbleweed.
* Wed Mar 15 2023 Michael Vetter <mvetter@suse.com>
- Add tiled-1.10.0-lib.patch:
  Move so files into corresponding directories
* Sat Mar 11 2023 Michael Vetter <mvetter@suse.com>
- Update to 1.10.0:
  * Restored Tiled 1.8 file format compatibility by default (#3560)
  * Added action search popup on Ctrl+Shift+P (with dogboydog, #3449)
  * Added Godot 4 export plugin (by Rick Yorgason, #3550)
  * Added file system actions also for tileset image based tilesets (#3448)
  * Added custom class option to disable drawing fill for objects (with dogboydog, #3312)
  * Added option to choose a custom interface font (#3589)
  * Implemented rendering of major grid lines for staggered / hexagonal maps (#3583)
  * Fixed new layer names to be always unique (by Logan Higinbotham, #3452)
  * Fixed broken tile images after importing/exporting a tileset
  * AutoMapping: Added support for output set probability (#3179)
  * AutoMapping: When input regions are defined, match in order by default (#3559)
  * AutoMapping: Skip locked layers when applying rules (#3544)
  * AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551)
  * AutoMapping: Fixed automatic output regions for object output (#3473)
  * AutoMapping: Fixed crash on undo when output layers have properties
  * Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423)
  * Scripting: Added tiled.projectFilePath
  * Scripting: Added tiled.versionLessThan
  * Scripting: Added TileMap.toImage (#3519)
  * Scripting: Added Tool.targetLayerType (#3248)
  * Scripting: Added region.contiguousRegions() (#3576)
  * Scripting: Added tiled.compress and tiled.decompress (#3153)
  * Scripting: Added Base64 encoding and decoding API (#3153)
  * Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495)
  * Scripting: Allow changing the items in a combo box added to a dialog
  * Scripting: Fixed painting issues after changing TileLayer size (#3481)
  * Scripting: Renamed Tileset.collection to Tileset.isCollection (#3543)
  * Defold plugin: Allow overriding z value also when exporting to .collection (#3214)
  * Qt 6: Fixed invisible tileset tabs when only a single tileset is open
  * Qt 6: Fixed behavior of "Class of" selection popup
  * Qt 6: Fixed tile rendering when OpenGL is enabled (#3578)
  * Fixed positioning of point object name labels (by Logan Higinbotham, #3400)
  * Fixed slight drift when zooming the map view in/out
  * Fixed remaining lag after switching off hardware acceleration (#3584)
  * Fixed point object hover highlight position (#3571)
  * Fixed drawing lines with stamps having differently sized variations (#3533)
  * Fixed compile against Qt 6.4
  * snap: Added Wayland platform plugin and additional image format plugins
  * AppImage: Updated to Sentry 0.6.0
  * Updated Bulgarian, French, German, Hungarian, Russian and Swedish translations