| AArch64 | |
| ppc64le | |
| s390x | |
| x86-64 |
- Disable SSE with disable_sse.patch on non x86* archs
- Fix broken appdata xml
- use p7zip for deterministic archive file order and strip-nondeterminism to have fully reproducible builds
- use convert -strip to make build more reproducible
- Update to 3.1.1.5
- Add appdata.xml
- General
* Added an option to always show acc compiler output, even on
success
* Various updates to game and language configurations
- Resource Editor
* Added a button to clear the entry list filter
* Fixed some issues when importing a palette from a PNG
* Fixed some potential crashes when loading corrupted Doom gfx
entries
* Fixed some issues with converting to doom flat format
- Texture Editor
* Patch and texture operations should now work on the correct
item when the texture or patch list is sorted
* Fixed PNG alpha channel being ignored for CopyAlpha/Overlay
patches
- Map Editor
* Added the option not to build nodes when saving a map (select
"Don't build nodes" as the node builder)
* Fixed a potential crash when building nodes
- Restore basepk3.diff for proper search order
- Update to version 3.1.1.4
- Remove patch basepk3.diff
- Add patch wxChar.diff
+ Corrects an issue with conversion from wxString to wxChar in
column sort
- Add basepk3.diff
- Initial package (version 3.1.0.5) for build.opensuse.org
- Refresh patch to fix build on aarch64: * disable_sse.patch
- Update to release 3.1.13 * Updated ZDoom, MAPINFO and ACS language definitions * Added extra UDMF flags * Fixed an issue with the "optional" keyword in TEXTURES
- Update to 3.1.12a * Provide metainfo - Install upstream provided metainfo and desktop file * Drop our versions - Use cmake_install macro
- Disable Lua bindings as those fail to build - Add 0001-build-add-cmake-option-to-skip-Lua-components-1175.patch for Factory.
- Add 0001-build-allow-deactivating-the-crash-handler-at-build-.patch Deactivate the crash handler, because it hangs. Let the kernel generate a standard dump instead.
- Add clzma.diff to use system-provided clzma library.
- Update to release 3.1.12
* 'Run Archive' and 'Run Map' configurations have been
separated, so they should now make more sense for each
context.
* Fixed an issue where clicking a toolbar and pressing enter
would show/hide the 2nd group in the toolbar (this is what
was causing some people to randomly lose the zoom slider in
the gfx editor, for example).
* Added SRB2 .dta as a valid wad file extension.
* Resource Editor:
* Fixed adjusted offsets not being saved after cropping an
image.
* Fixed wrong files being deleted in some situations when
saving a directory.
* Fixed "Open map in DB2" not working for maps in zip/directory
archives.
* Map Editor:
* Added support for GZDoom slope plane UDMF properties.
* Added basic support for ZScript inheritance for thing types.
- Refresh disable_sse.patch
- Update to release 3.1.11 * Added a Lua scripting engine * Updated the start page with a new look and layout * Improved console panel * Improved support for high DPI displays * Added support for vanilla-compatible tall gfx patches * Added support for SiN archives * Translations now work on truecolour images * ZScript parsing - Remove reproducible.patch (merged), wxChar.patch (no longer applicable), added wx.diff
- Add reproducible.patch to not store extra timestamps in zip to make build reproducible
- Fix build failure... slade wants zip, not p7zip. - Wrap %desktop_* into a 42.x/13.x guard.