AArch64 | |
ppc64le | |
s390x | |
x86-64 |
- Disable SSE with disable_sse.patch on non x86* archs
- Fix broken appdata xml
- use p7zip for deterministic archive file order and strip-nondeterminism to have fully reproducible builds
- use convert -strip to make build more reproducible
- Update to 3.1.1.5 - Add appdata.xml - General * Added an option to always show acc compiler output, even on success * Various updates to game and language configurations - Resource Editor * Added a button to clear the entry list filter * Fixed some issues when importing a palette from a PNG * Fixed some potential crashes when loading corrupted Doom gfx entries * Fixed some issues with converting to doom flat format - Texture Editor * Patch and texture operations should now work on the correct item when the texture or patch list is sorted * Fixed PNG alpha channel being ignored for CopyAlpha/Overlay patches - Map Editor * Added the option not to build nodes when saving a map (select "Don't build nodes" as the node builder) * Fixed a potential crash when building nodes
- Restore basepk3.diff for proper search order
- Update to version 3.1.1.4 - Remove patch basepk3.diff - Add patch wxChar.diff + Corrects an issue with conversion from wxString to wxChar in column sort
- Add basepk3.diff
- Initial package (version 3.1.0.5) for build.opensuse.org
- Refresh patch to fix build on aarch64: * disable_sse.patch
- Update to release 3.1.13 * Updated ZDoom, MAPINFO and ACS language definitions * Added extra UDMF flags * Fixed an issue with the "optional" keyword in TEXTURES
- Update to 3.1.12a * Provide metainfo - Install upstream provided metainfo and desktop file * Drop our versions - Use cmake_install macro
- Disable Lua bindings as those fail to build - Add 0001-build-add-cmake-option-to-skip-Lua-components-1175.patch for Factory.
- Add 0001-build-allow-deactivating-the-crash-handler-at-build-.patch Deactivate the crash handler, because it hangs. Let the kernel generate a standard dump instead.
- Add clzma.diff to use system-provided clzma library.
- Update to release 3.1.12 * 'Run Archive' and 'Run Map' configurations have been separated, so they should now make more sense for each context. * Fixed an issue where clicking a toolbar and pressing enter would show/hide the 2nd group in the toolbar (this is what was causing some people to randomly lose the zoom slider in the gfx editor, for example). * Added SRB2 .dta as a valid wad file extension. * Resource Editor: * Fixed adjusted offsets not being saved after cropping an image. * Fixed wrong files being deleted in some situations when saving a directory. * Fixed "Open map in DB2" not working for maps in zip/directory archives. * Map Editor: * Added support for GZDoom slope plane UDMF properties. * Added basic support for ZScript inheritance for thing types.
- Refresh disable_sse.patch
- Update to release 3.1.11 * Added a Lua scripting engine * Updated the start page with a new look and layout * Improved console panel * Improved support for high DPI displays * Added support for vanilla-compatible tall gfx patches * Added support for SiN archives * Translations now work on truecolour images * ZScript parsing - Remove reproducible.patch (merged), wxChar.patch (no longer applicable), added wx.diff
- Add reproducible.patch to not store extra timestamps in zip to make build reproducible
- Fix build failure... slade wants zip, not p7zip. - Wrap %desktop_* into a 42.x/13.x guard.