Package Release Info

retroarch-1.8.6-bp154.1.56

Update Info: Base Release
Available in Package Hub : 15 SP4

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

retroarch
retroarch-debuginfo
retroarch-debugsource

Change Logs

Version: 1.8.6-bp152.1.1
* Thu May 07 2020 Yunhe Guo <i@guoyunhe.me>
- Version 1.8.6
  * Full changelog at https://github.com/libretro/RetroArch/blob/master/CHANGES.md#186
* Wed Mar 25 2020 Karol S?awi?ski <karol_slawinski@wp.pl>
- Version 1.8.5
  * Full changelog at https://github.com/libretro/RetroArch/blob/master/CHANGES.md#185
* Wed Feb 19 2020 Yunhe Guo <i@guoyunhe.me>
- Add more core recommends
* Mon Feb 03 2020 Dominique Leuenberger <dimstar@opensuse.org>
- BuildRequire pkgconfig(libsystemd) instead of systemd-devel:
  allow OBS to shortcut through -mini flavors.
* Wed Jan 22 2020 Yunhe Guo <i@guoyunhe.me>
- Exclude unneeded lib directory with license issues
* Wed Jan 15 2020 Yunhe Guo <i@guoyunhe.me>
- Version 1.8.4
  * Full changelog at https://github.com/libretro/RetroArch/blob/master/CHANGES.md#184
* Fri Jan 10 2020 Yunhe Guo <i@guoyunhe.me>
- Version 1.8.3
* Wed Jan 01 2020 Yunhe Guo <i@guoyunhe.me>
- Version 1.8.2
- Recommend more available cores
- Remove --with-man_dir parameter to fix build
* Wed Nov 06 2019 Yunhe Guo <i@guoyunhe.me>
- Version 1.8.1
- Added pkgconfig(xxf86vm) build dependency
- Update retroarch-config.patch:
  * Enable online updater, so users can download some game content
* Sat Oct 26 2019 Yunhe Guo <i@guoyunhe.me>
- Version 1.8.0
* Thu Oct 24 2019 Yunhe Guo <i@guoyunhe.me>
- Enable DBus to solve screen off issue during game play
* Thu Oct 03 2019 Yunhe Guo <i@guoyunhe.me>
- Add recommends for Atari, MAME, Nintendo, Sega, Sony emulator cores
* Mon Sep 30 2019 Yunhe Guo <i@guoyunhe.me>
- Update retroarch-config.patch
  * Revert system_directory to default. It must be a writable location
    for some cores. Otherwise, games cannot be loaded.
* Tue Sep 24 2019 Yunhe Guo <i@guoyunhe.me>
- Update retroarch-config.patch
  * Disable menu_show_online_updater because thumbnails will be
    downloaded on demand and all other content should be provided
    by RPM packages
  * Set rgui_browser_directory to user home instead of system root
  * Enable network_on_demand_thumbnails option
  * Set system_directory so we can package some core system files
* Sun Sep 22 2019 Yunhe Guo <i@guoyunhe.me>
- Recommends:
  * libretro-core-info
  * libretro-database
  * libretro-nestopia
  * libretro-bsnes
  * libretro-mgba
  * libretro-gambatte
* Sun Sep 22 2019 Yunhe Guo <i@guoyunhe.me>
- Add retroarch-config.patch to disable in-app updates and enable
  system assets directory
- Remove retroarch.desktop because it is already in source tarball
* Fri Sep 20 2019 Yunhe Guo <i@guoyunhe.me>
- Update to 1.7.8.4
  * Update AndroidManifest.xml
- Update to 1.7.8.3
  * Update CHANGES.md
- Update to 1.7.8.2
  * Update CHANGES.md
- Recommend retroarch-joypad-autoconfig and retroarch-assets
* Mon Sep 02 2019 John Paul Adrian Glaubitz <adrian.glaubitz@suse.com>
- Add pkgconfig(Qt5Concurrent) to BuildRequires
- Add pkgconfig(Qt5Network) to BuildRequires
- Drop %{_datadir}/retroarch directory from %files section
- Drop deprecated --enable-python parameter from configure line
* Wed Aug 28 2019 Marcus Meissner <meissner@suse.com>
- updated to 1.7.8
  - 3DS: Fix C-Stick y-axis inversion
  - 3DS: Update all icon/banner images
  - AI: Add AI Service functionality (enabled for Windows/Mac/Linux/Android/iOS).
  - APPLE (MAC/IOS/TVOS): Fix autodetect for mFI controllers: properly call autodetect add on the connect notification, and add call to disconnect on GameController disconnect notification.
  - ANDROID: Implemented multi-touch touchscreen support
  - ANDROID: Now can be built with Gradle/Android Studio
  - AUDIO/WINDOWS: You can now select between audio devices for XAudio2/DirectSound/XAudio2 by pressing left/right on the Audio Device option.
  - AUDIO/WINDOWS: Setting the device by either index number or name string should work.
  - BLISS-BOX: Add 4 new pad types from firmware 3.0
  - BPS/UPS: Re-allocation target_data variable for target patch size (can now apply bigger patches without extra-bytes on memory)
  - CDROM: Added real CD-ROM functionality for Windows and Linux.
  - CDROM: Added disc dumping.
  - COMMON: Add separate frontend logging
  - COMMON: Ability to set FPS update interval (used in the window titlebar/FPS widget)
  - COMMON: Add 'Reset Frame Time Counter' functionality, enable it by default for resizing the window, loading/saving shader presets, fastforwarding, etc.
  - COMMON: Add optional 'on demand' thumbnail downloads
  - COMMON: Add new playlist-based thumbnail downloader. Hide the legacy thumbnail pack version by default
  - COMMON: Show license per core (if available) inside 'Load Core'
  - COMMON: Add option to load content from (and dump) CD-ROM discs
  - COMMON: Re-enable '--log-file' command line option
  - COMMON: Default playlist core association is now stored as metadata inside each playlist
  - COMMON: Fix playlist format detection
  - COMMON: Favorites playlist size can now be set independently of content history size. Values can be set from 0-999, or '-1' for unlimited (99999)
  - COMMON: Prevent adding new items to favorites when playlist is full (old entries are no longer overwritten)
  - COMMON: Prevent loading content with cores that require an incompatible graphics API version from the current one
  - COMMON: Saved shader presets are now portable across platforms and use relative paths
  - COMMON: Add '--set-shader' command line option which works like an override for automatic shader presets
  - COMMON: Add global shader presets
  - COMMON: Remove 'video_shader' setting, shaders are not saved automatically anymore
  - CORE OPTIONS: When saving core option overrides, only include settings for the current core
  - CORE OPTIONS: Add option to save core options per-core
  - CPU FILTERS: Add Scanline2x filter
  - DINPUT: Cleanup magic numbers mess surrounding hat code
  - GAMECUBE: Add default video/audio filter directories
  - GL/MALI400: Fix menu issues on Mali 400 series GPUs, should also fix 'RetroArch flickers black on ARM Mali GPUs (Android/ARM Linux)
  - GL/GLCORE: Use highest supported OpenGL Core version on Windows and X11
  - GL1: Ignore alpha in core video, fixes XRGB8888 rendering in some cores
  - GLCORE: Don't hardcode shader cross compilation target version but poll it. glcore would always only use the minimum target shader version, i.e. GLSL ES 3.00 for OpenGL ES 3.0+ or GLSL 1.50 for OpenGL 3.2+
  - D3D10/11/12/SLANG: Added "FrameDirection" slang semantic. Works fine with braid-rewind shader, not entirely perfect with D3D12 though
  - D3D10/11/12: Add option to select which GPU to render with
  - D3D10/11: Fix maintaining aspect ratio when resizing window
  - GLCORE/SLANG: Added "FrameDirection" slang semantic
  - HID: Add Retrode support. Should work on Wii/WiiU.
  - INPUT: Menu toggle hotkey can now be bound to another keyboard key and it will toggle properly
  - IOS: Correctly centers screen on iPhone X landscape
  - IOS: Implemented multi-touch touchscreen support
  - IOS: Add in more Apple Model numbers for RetroRating Added in all current Apple Model numbers and set a base rating of 19
  - IOS: Remove pause indicator; show the native UI menu using 4-finger swipe down gesture
  - IOS: Support L3/R3 in iOS 12.1, Options buttons in MFi/PS4/XBox One controllers in iOS 13
  - LIBRETRO: Add new core options interface, allows for localization, sublabels and more
  - LIBRETRO: Add new bitmask input codepath, for RETRO_DEVICE_ID_JOYPAD only for now
  - LOCALIZATION: Update Korean translation
  - LOCALIZATION: Update Japanese translation
  - LOCALIZATION: Update Portuguese Brazilian Translation
  - LOCALIZATION: Update Polish translation
  - LOCALIZATION: Update Turkish translation
  - MENU: Add smooth ticker text
  - MENU: Ability to hide every settings submenu (User Interface -> Views -> Settings)
  - MENU: Ability to hide nearly every quick menu entry (User Interface -> Views -> Quick Menu)
  - MENU: Fix longstanding menu display issues on Mali400 GPUs (on ARM hardware, SBCs and mobile phones/tablets)
  - MENU: Fix Record -> Streaming Quality, and Record -> Recording Threads settings
  - MENU: Fix history playlist navigation after running content
  - NENU: Menu entry performance optimisations
  - MENU: Add option to show 'remove playlist entry' only on history/favourites
  - MENU: Overhaul content 'Information' menu display
  - MENU: Add new 'Playlist Management' submenu. Allows default core associations to be set (via dropdown list), and all existing associations to be reset
  - MENU: Add 'Set Core Association' option to Quick Menu
  - MENU: Add option to remain in menu after saving/loading states
  - MENU: Pressing the Start button on 'Load Core' will unload the core.
  - MENU: After a core is running, Load Core will be hidden from view until you select 'Close Content' from the Quick Menu.
  - MENU/WIDGETS: All widgets are now properly cleaned up, fixing the frozen widgets bug when loading / closing content
  - MENU/WIDGETS: Fix crash with tasks
  - MENU/WIDGETS: Widgets are now drawn above the overlay with OpenGL and Vulkan
  - MENU/WIDGETS: Fine tune progress bar colors
  - MENU/WIDGETS: Have the progression widget always resize
  - MENU/THUMBNAILS: Ensure that displayed thumbnails are always refreshed correctly after selecting 'Download Thumbnails' from Quick Menu
  - MENU/THUMBNAILS: Make PNG image loading/processing non-blocking on non-threaded systems
  - MENU/OZONE: Add it for PS3
  - MENU/OZONE: Fix regression in 1.7.7 - OSX/macOS - was unable to start it
  - MENU/OZONE: Fix sublabel spacing
  - MENU/OZONE: Add toggle to enable/disable playlist name truncation in Ozone
  - MENU/OZONE: (Ozone) Fix display of (semi-)transparent thumbnails
  - MENU/XMB: Add menu animation settings
  - MENU/XMB: Add optional thumbnail scaling
  - MENU/XMB: Fix display of long sublabels. Text that would exceed the display area now scrolls line-by-line
  - MENU/XMB/OZONE: Add optional thumbnail upscaling
  - MENU/QT/WIMP: Add core option sublabels as tooltips, add buttons to reset one/all core options
  - MENU/QT/WIMP: Word-wrap core option tooltips
  - MENU/QT/WIMP: Path selector fixes
  - MENU/RGUI: Enable playlist display on platforms without database support
  - MENU/RGUI: Make particle effects framerate independent + add animation speed setting
  - MIDI: correct pitch bend in ALSA driver - MIDI standard pitch bend center position is 0x2000 but ALSA's is 0
  - MIDI: Fix SysEx handling. We need to clear the event status after each message. Otherwise, after a SysEx message the first byte of the next event will incorrectly inherit its delta_time. This causes a delay of several seconds in nearly every MT-32 games which uses a lot of long SysEx.
  - METAL/SLANG: Added "FrameDirection" slang semantic
  - NETBSD: Audioio is now the default audio driver
  - NETBSD: Fix a segfault when starting RetroArch with an empty configuration file and LANG unset in the environment
  - OSD: OSD is now drawn above the overlay with Vulkan
  - OSX: Fix regression with Cocoa GL - shader / preset loading was getting stuck in an infinite loop
  - OSX: Add improved menu resizing for window resizing
  - PLAYLISTS: Add history/favourites to 'Playlist Management' menu
  - RECORD: Fix Twitch streaming
  - REMOTE RETROPAD: Fix for Remote RetroPad input - fixes processing of Remote RetroPad input. None of the remote inputs are being executed both in menu and in game. This is due to the way current key binds are being detected which block processing of any remote input. It's been tested using Remote RetroPad core on Android including digital dpad and analog control input.
  - RUNAHEAD/MSVC2010:  Build in runahead support for MSVC2010 and up
  - RUNAHEAD/VITA: Build in runahead support for Vita version
  - SAVESTATES: Allow auto save states also in cores that support no content as long as some content is loaded
  - SCALER: Fix SSE2 path for ARGB/BGRA -> BGR24 - should fix screenshots being taken for XRGB888 (viewport)
  - SCANNER: Skip all databases with incompatible file extensions, whether content is inside an archive or not
  - SCANNER: Fix hang on empty files inside archives
  - SHADERS: Add proper shader compatibility checks
  - SHADERS: Enable Cg shaders for D3D9
  - SHADERS: Remove 'video_shader' setting, replace it with global presets that make more sense
  - SHADERS: #reference directive for shaders. Presets can point to other existing presets if they are unchanged
  - SHADERS: Will attempt to cache the shader/preset into memory before loading to avoid costly getline/gets/getc operations
  - SHADERS: New --set-shader commandline option
  - SHADERS/MENU: Prevent undefined behaviour when failing to load shaders
  - SHADERS/MENU: Pressing the Start button on 'Load Shader Preset' will reset all shader passes and apply changes, effectively disabling the shaders
  - SHADERS/MENU: New menu options for removing shader presets (global/core/parent/etc).
  - SWITCH :Add Audren audio driver.
  - SWITCH: Fix splitting and joining of joycon controllers. Before this fix, splitting and joining of joycons only ever worked sporadically
  - SWITCH: Proper x/y scaling for pointer devices, fixes touch lightgun
  - THUMBNAILS: Add optional On-Demand Thumbnails.
  - UDEV: Fix wrong udev devices order
  - UDEV/X11: Mouse pointer should work now in X11 environment with no Display
  - VITA: Update Vita2D
  - VULKAN/SLANG: Added "FrameDirection" slang semantic
  - VULKAN: Add option to select which GPU to render with
  - VULKAN: Validate non-causal filter chain for texture inputs. We only validated for UBO inputs apparently.
  - WINDOWS: Menubar should no longer be disabled when threaded video is enabled
  - WINDOWS: Add improved menu resizing for window resizing
  - WINDOWS: Properly set initial directory for menubar 'Load Core' option
  - WII: Add default video/audio filter directories
  - WII: Fix RGUI display corruption
  - WII: Fix HID joypad drivers
  - WII: Add optional overscan correction
  - WII: Fix recursive path_mkdir() operations
  - WII: Add widescreen RGUI support
  - WIIU: Scale menu to viewport size; respect filtering settings for menu
  - WIIU/RGUI: RGUI does its own transparency effects in the texture, so we don't have to add another 50% on that
  - WIIU/RGUI: Use correct pixelformat ordering for menu texture
  - WIIU/SLANG: Added "FrameDirection" slang semantic
  - X11: Add improved menu resizing for window resizing
  - X11: Add non-evdev keycodes to fix keyboard input on non-Linux systems with X11
* Tue May 21 2019 John Paul Adrian Glaubitz <adrian.glaubitz@suse.com>
- update to version 1.7.7
  * 3DS: Add unique IDs to prevent cores overwriting each other.
  * 3DS: Fix screen tearing when running 50Hz content.
  * ANDROID: We now target API level 26 (minimum is still API level 9).
  * ANDROID: Add option to vibrate on touch (works in menu or overlay).
  * ANDROID: Add device vibration option for cores that support rumble.
  * ANDROID: Add gamepad vibration support for cores that support rumble.
  * ANDROID: Allow stylus/pen to move mouse without pressing down.
  * AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on.
  * BLISS-BOX: Support PSX Jogcon (requires firmware 3.0).
  * CHEEVOS: Fix crash when reading memory that is out of range.
  * CHEEVOS: New Cheevos implementation enabled by default.
  * CHEEVOS: Pop-up badges when an achievement is triggered.
  * CRT: Dynamic super resolution support.
  * DISCORD: Fix potential crash when username is empty and discord is disabled.
  * DISCORD: Ask to join support for Linux.
  * INPUT/ANDROID: Add "Input Block Timeout" option.
  * COMMON: For platforms without HAVE_THREADS, don't automatically resume content when saving/loading states
  * COMMON: Make playlist sorting optional and consistent.
  * COMMON: Fix sorting of playlists with blank labels.
  * COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32.
  * COMMON: Add some MMX-optimized pixel conversion routines.
  * COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used.
  * COMMON: Add option to track how long content has been running over time.
  * COMMON: Fix buffer overflows in system information.
  * COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11).
  * COMMON: Show CPU model name in log.
  * COMMON: Add "Help -> Send Debug Info" option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems.
  * COMMON: Show GPU device name/version in log.
  * COMMON: Add menu option to write log info to a file.
  * COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching.
  * GL: Add new "gl1" OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
  * GL: Add a new "glcore" driver with slang support (requires GL 3.2+ or GLES3).
  * GL: Draw OSD on top of overlay.
  * GONG: Add savestate support.
  * GONG: Add video refresh rate core options.
  * GONG: Two player support via core option.
  * GUI: Fix text alignment when using stb_unicode.
  * GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode.
  * GUI: Set language on first startup to the user's preferred OS language (Windows, *nix and Android).
  * INPUT: Add (scaled radial) analog deadzone and sensitivity options.
  * LIBRETRO: Add Turkish language support.
  * LIBRETRO: Allow non-accelerated video to rotate the display.
  * LOCALIZATION: Update Chinese (Simplified) translation.
  * LOCALIZATION: Update Chinese (Traditional) translation.
  * LOCALIZATION: Update Dutch translation.
  * LOCALIZATION: Update French translation.
  * LOCALIZATION: Update German translation.
  * LOCALIZATION: Update Japanese translation.
  * LOCALIZATION: Update Polish translation.
  * LOCALIZATION: Update Russian translation.
  * LOCALIZATION: Update Spanish translation.
  * LOCALIZATION: Add new Turkish translation.
  * MIDI: Fix startup crash in midi driver.
  * MENU: Bugfix - you can no longer get stuck in Online Updater
  - > Update Core screen when toggling between ingame and menu.
  * MENU: Selectively hide 'Take Screenshot' for video drivers
    that don't support taking screenshots.
  * MENU: Framerate independent menu rendering. MaterialUI/Ozone/
    XMB/RGUI can now run at higher framerates.
  * MENU: Thumbnails work in history list.
  * MENU: Menu widgets.
  * MENU: Add memory statistics support to more context drivers.
  * MENU: Enable ozone driver for UWP builds.
  * MENU: Add optional "looping" menu text ticker with configurable speed.
  * MENU: Fix core video rendering when using ozone with GL cores that
    implement the scissor test.
  * MENU: Add optional playlist sublabels (associated core + play
    time, where available).
  * MENU: Dropdown list settings now apply immediately.
  * MENU: Add setting to require pressing the "Exit RetroArch"
    hotkey twice to confirm.
  * MENU: Now able to run at higher refresh rates than 60Hz.
  * MENU: Enable "Add to Favorites" without loading a core.
  * MENU: Allow core name to be hidden on history/favorites playlists.
  * MENU: Populate crc32 and db_name fields when adding history/
    favourites playlist entries.
  * MENU: Fix TTF files not showing in OSD/menu font selection screen.
  * MENU: Fix audio/video filters not showing in file browser.
  * MENU/MaterialUI: Add subsystem support.
  * MENU/MaterialUI: Add currently selected entry in dropdown menus.
  * MENU/OZONE: Add mouse support on entries (no sidebar yet).
  * MENU/OZONE: Allow collapsing the sidebar.
  * MENU/OZONE: Add thumbnail support.
  * MENU/OZONE: Battery notifications.
  * MENU/OZONE: Add wifi icon for network entries.
  * MENU/QT/WIMP: Add git version and build date to Help->About window.
  * MENU/QT/WIMP: Fix content loading via the file browser.
  * MENU/QT/WIMP: Add new settings window to control all RetroArch settings.
  * MENU/RGUI: Improve playlist titles.
  * MENU/RGUI: Add option to hide associated cores in playlists.
  * MENU/RGUI: Add internal upscaling option.
  * MENU/RGUI: Add subsystem support.
  * MENU/RGUI: Add menu sublabel support.
  * MENU/RGUI: Re-enable "Load Core" option when content is loaded.
  * MENU/RGUI: Add optional "Collections" entry to main menu.
  * MENU/RGUI: Add "Lock Menu Aspect Ratio" option.
  * MENU/RGUI: Add "full width" layout option.
  * MENU/RGUI: Ensure menu color theme is applied immediately.
  * MENU/RGUI: Fix "Lock Menu Aspect Ratio" option when using custom viewports.
  * MENU/RGUI: Add widescreen support.
  * MENU/RGUI: Allow text to be centred when selecting widescreen layouts.
  * MENU/RGUI: Add inline playlist thumbnail support.
  * MENU/RGUI: Add optional shadow effects.
  * MENU/RGUI: Performance optimizations.
  * MENU/RGUI: Add optional extended ASCII support.
  * MENU/RGUI: Add optional delay when loading thumbnails.
  * MENU/RGUI: Add on-screen keyboard.
  * MENU/RGUI: Battery notifications.
  * MENU/XMB: Prevent crashes when resizing to a tiny window.
  * MENU/XMB: XMB honors the 'show menu sublabels' setting
    now - was previously RGUI only
  * NETPLAY: Fix stall-out causing total disconnection with >2 players.
  * NETPLAY: Different (more intuitive?) default netplay share policy.
  * NETPLAY: Add hotkey option to toggle hosting on/off.
  * NETWORKING: Encode URLs to allow for spaces in directory names.
  * OSX: Prevent crash on exit.
  * OSX: Metal is now the default video driver for the RetroArch Metal build.
  * OSX: Enable CoreAudio v3 driver for Metal.
  * OSX/MACOS/IOS: Now uses the STB Unicode font driver.
  * PS2: CDFS support.
  * PS2: Implemented analog support for ps2 controllers.
  * PS2: Fix audio freeze after restarting core.
  * PS2: Fix issues with load state and the font driver.
  * PS2: File I/O now works for USB and network host.
  * PS2: Support cores with extra padding in their frame buffers.
  * SCANNER: New option 'Scan without core match'. When this is enabled,
    supported extensions by all installed cores are not checked, and instead
    it will add all content it finds to a playlist. This way, you can install
    the core you need later on after scanning. Not enabled by default.
  * SHADERS: Don't alphabetize shader presets.
  * SWITCH: Add rumble support.
  * SWITCH: Add USB keyboard support.
  * VITA: Add bluetooth mouse and keyboard support.
  * VULKAN: Fix color issues with RGBA8888 swapchains in readback (screenshots).
  * WII: Don't init overlay when RAM is beyond 72MB.
  * WII: Skip CRC calculation on content load, can improve load times of
    larger games by several seconds.
  * WINDOWS: Fall back to gl1 driver if accelerated GPU driver is unavailable.
  * WINDOWS: Allow winraw and xinput to work without dinput (needed for WinRT).
  * WINDOWS: Add MSVC2017 ARM desktop support.
  * UWP: Fix rewind by opting for slower codepath.
  * UWP: Fix relative path name issues when loading shaders.
  * UWP: Optimizations for VFS system.
- from version 1.7.6
  * ANDROID: Fix Xperia Play input binding.
  * CHEEVOS: Reset when hardcore mode is toggled.
  * CHEEVOS: Update the hashing methods to identify NES, SNES and Lynx games
    (more accurate and accepting headerless ROMs).
  * COMMON: Add new JSON playlist format.
  * COMMON: Fix playlist corruption when deleting items.
  * COMMON: Fix archive progress display calculation.
  * COMMON: Fix playlist entries appearing with previously used names.
  * COMMON: Fix screenshot filename with no core or content.
  * COMMON: Allow compiling without menu support.
  * CORE UPDATER: Allow sideloading cores from the menu.
  * CPU FILTERS: Add Normal2x filter.
  * CRT/LINUX: New Linux switching method partially implemented.
  * CRT/LINUX: Linux restore desktop resolution fixed.
  * CRT/LINUX: Monitor index switching and auto enumerate for
    output detection in Linux (still working on the windows method).
  * CRT/RASPBERRY PI: Initial support.
  * DATE: Add Date / Time style options.
  * DEBUGGING: Add an integrated crash handler for debug builds
    (see https://docs.libretro.com/tech/debugging)
  * DISCORD: Register the application name properly.
  * DISK CONTROL: Remember the last used folder / current active
    folder to make disk-swapping faster.
  * INPUT: Add new menu toggle (hold start button for 2 seconds)
  * INPUT: Fix arrow keys being incorrectly bound as numpad keys
  * INPUT/SDL: Flush the joypad events. Decreases cpu usage over
    time with the SDL joypad driver.
  * LOCALIZATION: Add Greek translation.
  * LOCALIZATION: Update German translation.
  * LOCALIZATION: Update Italian translation.
  * LOCALIZATION: Update Japanese translation.
  * LOCALIZATION: Update Simplified Chinese translation.
  * LOCALIZATION: Update Spanish translation.
  * MENU: New "ozone" menu driver.
  * MENU: Only show CRT SwitchRes if video display server is
    implemented (Windows/Linux for now)
  * MENU: User Interface -> Appearance -> 'Menu Font Green/Blue Color'
    settings now work properly.
  * MENU: Add option to enable in-menu sound effects.
  * MENU/D3D: Scissoring support (will be used for Ozone and menu widgets).
  * MENU/QT/WIMP: Allow building with MSVC2017.
  * MENU/QT/WIMP: Add detailed file browser table.
  * MENU/QT/WIMP: New grid view implementation that is faster
    and loads thumbnails on-demand.
  * MENU/QT/WIMP: Thumbnail drag and drop support.
  * MENU/RGUI: Overhaul custom theme interface + add wallpaper support.
  * MENU/RGUI: Thumbnail support and thumbnail downscaling.
  * MENU: Hide password values.
  * MENU/SOUNDS: Implement in-menu sound effects (not enabled by
    default for now, still experimental).
  * MIDI: Add a Linux ALSA driver for MIDI.
  * NETPLAY: Force fast-save-states when netplay is enabled.
  * NETPLAY: Allow quick joining subsystem lobbies.
  * OSX: Initial CoreAudio V3 audio driver (not yet used in release builds).
  * OSX: OpenGL 3.2 Core support for cores.
  * PS2: Initial PlayStation2 port.
  * PS4: Initial PlayStation4 port.
  * RECORDING: Implement recording options in the menu complete
    with quality profiles, streaming, and proper file naming
  * SCANNER: Fix GDI disc scanning.
  * SHADERS: Fix auto shader preset loading on D3D10, D3D11, D3D12
  * SUBSYSTEM: Allow more than 10 subsystems
  * SUBSYSTEM: Cores that use subsystem for complex scenarios can
    now load content without starting a regular content first
  * SUBSYSTEM: Remember the last used folder to make loading
    subsystem type content faster
  * SWITCH/LIBNX: Improve touch scaling calculation.
  * SWITCH: Proper button labels.
  * TVOS: Initial tvOS port.
  * VULKAN: Fix RGUI crashing at startup.
  * VULKAN/RGUI: Enable 'Menu Linear Filter' option.
  * VULKAN: Fix secondary screens in overlays not working.
  * WAYLAND: Implement idle-inhibit support (needed for screensaver suspend).
  * WAYLAND: Fix fullscreen toggle.
  * WIIU: Initial netplay peer-to-peer support. Network information working.
  * WINDOWS/WSA: Network Information info is blank until first network operation.
  * WINDOWS: Fix an ancient bug that caused wrong mappings for keyboard arrows.
  * WINDOWS: Remember window size and position if so desired.
  * WINDOWS: SSL/TLS connections now work properly.
  * WINDOWS: Fall back to GDI driver if no accelerated graphics driver is found.
  * UWP: Initial UWP port.
  * VFS: Update to version 3.
  * XBONE: Initial Xbox One port.
  * XMB/OZONE: Add more icons
  * XMB: Add Automatic Inverted theme
  * ???: Easter Egg
- Clean up changelog file
- Stop enabling libxml2 support which has been removed upstream
  * Drop libxml2 build dependecy
  * Strip --enable-libxml2 from configure options