* Mon Aug 14 2023 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.28
* Improved capture writing process for larger captures especially
on Vulkan & D3D12 to improve the time taken to write a capture to disk.
* Added a 'soft memory limit' capture option to reduce the chance
of out-of-memory errors during capture, currently implemented
only for Vulkan due to Linux and Android being platforms prone to OOM.
* Tweaked the display of checkboxes with RenderDoc's style to
display with an X, for the sake of the low contrast dark theme
where checkbox fills were not as clear as the normal light theme.
* Add support for glCopyImageSubData on GLES copying from
uncompressed to compressed textures.
* Add support for several vulkan extensions:
- VK_EXT_provoking_vertex
- VK_EXT_attachment_feedback_loop_dynamic_state
- VK_EXT_image_2d_view_of_3d
* Wed Jun 07 2023 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.27
* Security fixes:
- CVE-2023-33863: renderdoc: integer overflow to heap-based buffer overflow
- CVE-2023-33864: renderdoc: integer underflow to heap-based buffer overflow
- CVE-2023-33865: renderdoc: symlink vulnerability in /tmp/RenderDoc
* D3D12: Add support for new SDK 1.610.1:
* New state functionality
* New sampler creation parameters and PSO chunks
* New barrier API
* All: Show explicit dropdown arrow for tool buttons with menus.
* All: Report Windows 11 separately in analytics.
* Vulkan & D3D12: Optimisations to capture time overhead and GPU Syncs.
* D3D11: Disable query for undocumented internal D3D interface in composition API.
* Tue Apr 11 2023 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.26
* OpenGL: Pixel history is now supported on OpenGL.
* Vulkan: Improve the heuristic for when to use a GPU readback for
reading mapped memory over CPU reads.
* D3D12: Enable that same heuristic that was accidentally disabled in
a previous release.
* D3D12: DXIL handling refactored once again, to more closely clone
LLVM's codebase and be more reliable at editing/patching.
* Fri Mar 24 2023 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.25
* All: nvidia counters can now be obtained via the performance counter
viewer. This requires the manual installation of the nvidia SDK
obtained separately.
* Python: The bindings now report not-equal instead of throwing an
exception when comparing between incompatible types.
* Android: Change listing of Android packages for new Android version
that requires different parameters.
* D3D12: Resource usage depends less on root signatures and more on
shader reflection, which should reduce false positives of resources
being reported as used on events when they are bound but unused.
* Vulkan: Display depth resolve textures in texture viewer thumbnails.
* Vulkan: Add support for several extensions:
- VK_EXT_rasterization_order_attachment_access
- VK_EXT_acquire_drm_display
- VK_EXT_surface_maintenance1
- VK_EXT_swapchain_maintenance1
- VK_EXT_border_color_swizzle
- VK_EXT_non_seamless_cube_map
- VK_EXT_depth_clamp_zero_one
- VK_EXT_image_view_min_lod
Version: 1.24-bp155.1.9
* Mon Dec 19 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.24
* This is a hotfix release, containing a fix for a common D3D12
crash that could happen when analysing a capture using bindless
resource access.
* Mon Dec 05 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.23
- UI: When trying to connect to a remote host using an incompatible
version, display the version it is running. This is only
supported as of v1.23 and newer, older versions will all report
as 'older than v1.23'.
- UI: The buffer formatted allows stdint types like uint8_t or
int32_t.
- All: Add an in-application API function to set a title for an
ongoing capture.
- Linux: Use $HOME as a backup if getpwuid fails.
- Vulkan/D3D12: Add a number of optimisations to D3D12 and Vulkan
both during capture and on replay, to improve performance. This
would affect programs using bindless and large number of
resources most.
- Vulkan/D3D12: When doing feedback on bindless resources, if a
pixel shader is never invoked due to being offscreen/clipped,
treat that as valid and display no resources as used instead of
falling back to showing all resources.
- Vulkan: Give a default name to un-named children in constant
buffer structs.
- Vulkan: Add support for extensions:
* VK_EXT_mutable_descriptor_type
* VK_AMD_memory_overallocation_behavior
* VK_EXT_pageable_device_local_memory
- D3D12: Relax the requirement for D3D12Core.dll to be signed by
microsoft on trusted captures. This works around an issue where
UE5.1 re-signed D3D12Core.dll as coming from epic, causing it to
be rejected. The signature check will still be applied on files
marked as untrusted e.g. downloaded from the internet.
- OpenGL: Allow use of OVR extensions on desktop GL.
- OpenGL: In the case that two different incompatibly-typed shader
variables are both bound to the same texture slot, display this
as an error in the pipeline state view.
* Mon Oct 10 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.22
* UI: Improved the highlighting of changed variables when
stepping/running in the shader debugger.
* OpenGL: When capture is unsupported on a running program,
display the reason why in the connection window as well as in
the overlay text.
* OpenGL: Show bicubic filtering functions in pipeline state
viewer.
* OpenGL: Replay multisampled backbuffers on OpenGL ES.
* D3D: Display magic quality values better in texture viewer
status bar.
* D3D12: Improve performance for adding patterns into discarded
resources.
* Vulkan: On fastest replay optimisation level don't override
renderpass load ops.
* Vulkan: Optimise contiguous bindings of sparse pages in buffers
before passing to the driver.
* Vulkan: Add support for extensions:
- VK_EXT_attachment_feedback_loop_layout
- VK_EXT_primitive_topology_list_restart
- VK_EXT_primitives_generated_query
- VK_EXT_depth_clip_control
- VK_EXT_multisampled_render_to_single_sampled
* Wed Aug 24 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.21
* UI: Highlight the current event in the texture viewer context
menu that shows resource usage.
* UI: Improve handling of source-level shader debugging
breakpoints.
* All: Show status in mesh viewer when geometry data is not
available, e.g. when using multiview and geometry/tessellation
on vulkan.
* All: Tweaked the in-program overlay to be more readable and
better organised, especially around multiple windows.
* All: Handle applications that don't create any
graphics-compatible queues on Vulkan or D3D12 to still be able to
capture and replay correctly.
* Vulkan: Improve the clarity of error messages for incompatible
captures, showing the reason for the incompatibility and what
device was captured on and replayed on.
* Vulkan: Implemented tracking of printf statements from geometry
shaders.
* Vulkan: Allow buffer format re-interpreting of push constants.
* OpenGL: Display the 'intuitive' state of face culling winding,
rather than strictly following enums (e.g. when clip origin is
non-default, GL_CCW frontface means that clockwise wound
polygons are front-facing).
* Tue Aug 16 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Added patch file 0001-Fix-install-rpaths.patch
* Mon Aug 15 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Remove install rpaths from binaries. Factory no longer allows them.
* Tue May 31 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.20
* Views of buffers, either storage/raw buffers or constant buffers,
have been refactored and improved.
* Most complex error messages (particularly those that reference some
error replaying or problem with the API like a fatal error) now
contain better explanations of what problem has happened.
* UI: Tweak behaviour around closing all captures on shutdown to be
more consistent.
* D3D12: Support the encoded color in obfuscated PIX-style markers.
* ARM: Update hardware counter library.
* Vulkan: Add support for some extensions:
- VK_KHR_pipeline_library
- VK_EXT_graphics_pipeline_library
- VK_QCOM_render_pass_store_ops
- VK_GOOGLE_surfaceless_query
* Sat Apr 16 2022 Mark Nefedov <mark_nefedov@runbox.com>
- Update to version 1.19
* Custom visualisation shaders have been refactored to be more
portable and re-usable between APIs.
* The location breadcrumbs in the event browser now has an
edit button to edit the 'path' as a text string.
* Thu Jan 27 2022 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.18
* Full support for Vulkan 1.3 as well as the Roadmap 2022 profile
including the new VK_KHR_global_priority promoted extension.
* The primary font used in the UI can now be customised, as well
as the secondary monospaced font.
* Tue Nov 30 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.17
* Support for the new Vulkan extension VK_KHR_dynamic_rendering.
* The resource inspector has some sorting options now.
* Compute shader debugging can now be launched either by split
workgroup & thread ID, or by global thread ID.
* The mesh viewer now allows you to select the axis convention of
input vertex data for e.g. Z-up instead of Y-up or
left/right-handed.
* Mon Oct 11 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.16
* The bindless feedback for D3D12 which was added in v1.15 now supports
DXIL SM6.x shaders, via DXIL patching.
* The API backends have been hardened to handle the majority of cases
where an API fatal error happens during replay while analysing a
capture - device lost/TDR, out of GPU memory, or when using
remote-replay if the remote server crashes or disconnects.
- osc build apparently auto-cleans your spec-file now (without even asking)
* Wed Sep 08 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Use pcre-devel instead of pcre-devel-static
* Wed Sep 08 2021 Jan Engelhardt <jengelh@inai.de>
- Trim redundant metadata from description.
* Wed Sep 08 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Remove unused LIB_INSTALL_DIR
* Wed Sep 08 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Use %autosetup during %prep
- Update source0 to get proper filename
- Use %cmake_build instead of %make_build for consistency
* Wed Sep 01 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Use correct LIB_SUFFIX
* Tue Aug 03 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.15
* Highlights
- The Event Browser has been significantly refactored.
- Bindless feedback is available on D3D12 for DXBC shaders (SM5.1).
- Python API changes
- Bug fixes
* Mon May 31 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.14
* Highlights
- RenderDoc can now display print statements from shaders in
Vulkan.
- The pipeline state view will now show thumbnail previews of
textures on hover to help quickly identify which texture is
bound to a given slot
* Fri Feb 12 2021 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.12
* Highlights
- Qt version updated to Qt 5.15.2.
- Python docstrings improved
* Mon Sep 21 2020 Patrik Jakobsson <patrik.jakobsson@suse.com>
- Update to version 1.10
* Highlights
- Reduced idle overhead while injected into programs, while not
actively capturing a frame.
- All APIs have seen improvements, though some will see greater
savings than others especially depending on API usage
patterns. Modern APIs (D3D12/Vulkan) with high frequency API
calls and command buffer recording will likely see bigger
savings.
- Improved speed of capturing a frame on Vulkan when GPU-local
host-visible uncached memory is mapped.
- Improved application startup time from cold.
- Improved replay time for switching events for Vulkan
captures with large numbers of descriptors bound with few
actually used (i.e. 'bindless' type workflows).