AArch64 | |
ppc64le | |
s390x | |
x86-64 |
- Update to version 0.96.0 * Adjustments to joystick defaults and behaviour * Add missing support for -ip command line option on unix / macOS. * Backport angled sprites code from FTEQW (spriteframetype: 2, must have 8 frames per group.) * Bump the progs execution runaway loop limit to 16M. * Add signon buffer fragmentation to fix SZ_GetSpace errors on certain maps when using protocol 999. * Increased MAX_DATAGRAM to 64000 to overcome packet overflows. * Bump the MAXALIASFRAMES limit to 1024. * Fix arrays to have proper sizes in gl mesh code, reflecting MAXALIASTRIS and MAXALIASVERTS correctly. (fixes SIGSEGV in mj4m4/mj4m5.) * Increased default value of gl_farclip to 65536. * Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.) * Raised default maximum number of particles to 16384 (can be set up to 32768 with -particles on the command line.) * Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map. * Fix viewmodel interpolation with >10Hz animations. * Fix a memory leak when exiting game in SDL2 builds. * Fix a possible crash when handling clipboard data on macOS. * Fix a potential crash after loading of saved game. * Fix possible out-of-bound reads when handling progs type sizes. * Fix Dutch angle VP_PARALLEL_UPRIGHT sprites. * Fix an issue with lights blending by using 10 bit color depth for lightmaps. (For GLSL mode only.) Disable with "-nopackedpixels", if necessary. * No relative motions when the window is not focused. * Status bar and intermission screen tweaks. * Properly display monster counts > 3 digits. * Fix console animation with scr_conspeed <= 0. * Fix mouselook not working upon game quickload during a demo play. * Fix console when server is run noninteractively with stdin redirected from /dev/null. * Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
- Update to version 0.95.1 * Allow mixing lit and unlit textures in the same map. * Water texture mipmapping support - fixes glistening effect on distant water. * Fix screen flashes in some maps with AMD's new drivers. * Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp * Fix possible file pointer leak in game load code. * Minor code cleanups.
- Update to version 0.95.0 * Add support for lit water. * Add model scale support -- requires protocol 999. * Add sv_cheats cvar for 2021 rerelease. * Clear the startdemo list on game change. * Try light trace from entity origin first.
- Update to version 0.94.7 * Fix console history buffer wrapping. * Fix wrong external texture use after vid_restart. * Update lodepng from mainstream git. * Miscellaneous source code cleanups.
- Update to version 0.94.6 * Server protocol size check fixes for sounds and particles. * An invalid memory access fix in the jpg screenshot writer. * Minor build fix for C++ compilers. * Other small improvements elsewhere in the code.
- Update to version 0.94.5 * Compatibility with new SDL2 versioning scheme. * Revised min/max/clamp macros' usage. * Fixed a potential undefined behavior in R_DrawAliasModel. * Fixed parsing of the time argument of svc_fog server message. * Other small improvements elsewhere in the code.
- Update to version 0.94.4 * Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu * Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain. * Fixed intermission camera angles during demo playback. * Don't reset onground flag on every new server message.. * Re-enabled title demos by default (turn off with cl_startdemos 0). * Don't autoplay next demo after a timedemo. * Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon. * Fixed serverinfo off-by-one nummodels/numsounds for protocol 15. * Support for Quake 2021 update 3. * Implemented quad/pentagram dlights for Quake 2021 rerelease. * Implemented 2021 rerelease localsound builtin & svc_localsound (56). * Several other improvements to Quake 2021 rerelease support. * Several other small fixes and improvements all over the code. * Updated third party code (SDL, lodepng, miniz, some of the codecs, etc.).
- Update to version 0.94.3 * Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears). * Allow loading textures not aligned to 16 pixels and warn about them (eg. the horde2 map of Dimension of the Machine from 2021 rerelease update/2.)
- Update to version 0.94.2 * Support for playing the latest update. * Fix pitch black models in lit areas in DOTM. * Fix black candles in the DOTM start map. * Look for QuakeEX.kpf under userdir, too.
- Update to version 0.94.1 * Fix lightmap issues after vkQuake surface mark/cull optimizations merge.
- Update to version 0.94.0 * Initial support for playing the 'Quake 2021 re-release' content. * Fix rendering bug when cl_bobcycle was set to zero. * Fixed buffer overflow with large char skybox names. * Fixed a missing MAXALIASFRAMES bounds check. * OpenGL: workaround Intel UHD 600 driver bug. * OpenGL: merged surface mark & cull optimizations from vkQuake. * Compensate viewmodel distortion at fov > 90. * Raised MAX_GLTEXTURES limit from 2048 to 4096 for now. * Changed 'model has a skin taller than 480' error into a warning. * Reject lit files if they're the wrong size (eg hipnotic/ start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc) * External ent files are now versioned using 4 digit crc of the original map's ents, like e1m1@c49d.ent, which is much safer. The old method (e.g. e1m1.ent) still works but isn't recommended. * Support for external vis files. * Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map. * Music: improvements to mp3 tag detection / skipping. * Music: umx loader fix for malformed / crafted files. * New console command music_jump: Jump to given order in music, like Unreal's music change - only for module (tracker) music. * Updated third-party libraries (music codecs, SDL, etc.) Other minor fixes, tidy-ups and protability tweaks.
- Specfile cleanup
- Update to version 0.93.2 * Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256. * Fixed several uncheked limits that would crash the Slayer's Testaments mod * Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer's Testaments mod works. * Fixed 'pants' and 'shirt' types so that those textures load correctly on platforms where char is unsigned by default • Update the third-party libraries. Other fixes/cleanups.
- Update to version 0.93.1 * Fixed a fog regression which was introduced in 0.93.0. * Fixed a crash (buffer overflow) with invalid vis data. * Fixed buttons crushing players in 64-bit builds. * Change controller movement to use cubic easing by default; added "joy_exponent_move" cvar. * config.cfg is no longer written in case of a Sys_Error. * Fixed Opus encoded cd tracks not being recognized as ripped tracks. * Update the third-party libraries. Other fixes/cleanups. - Update to version 0.93.0 * Raise default "joy_deadzone_trigger" cvar to 0.2. * Raise console buffer size to 1MB. * Raise MAX_STATIC_ENTITIES from 512 to 4096. * Raise MAX_STACK_DEPTH from 32 to 64. * Raise command buffer size from 8K to 256K to support large configs. * Remove MAX_EFRAGS and MAX_MAP_LEAFS limits. * Remove "Loadgame buffer overflow" limit, which could happen when loading DP or QSS saves. * Adjust "exceeds standard limit of" debug warnings to include the actual QS limit. * Change "game" command to now exec quake.rc. * Change "games" / "mods" commands to list all subdirectories. * Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds. * Alpha-masked model support. (MF_HOLEY: 0x4000). * Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard. * Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments. * Revert "always run" changes from 0.85.9 and move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and to make "speedkey" act as "slowkey". * Change "always run" menu option to offer three choices: - off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200) - vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) - quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) * New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution. * New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position (from MarkV). * New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike). * New "randmap" command for loading a random map. * New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage", "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for tuning the strength of specic view blends. * GL2 renderer: use a GLSL shader for world faces. Fixes reports of integrated+discrete GPU laptops having inconsistent fog rendering. * Fix macOS startup delay (avoid calling gethostbyname() for ".local" hostnames). * Fix memory corruption in PF_lightstyle with out of bounds lightstyles. * Fix crash in BoundPoly with polygons extending beyond +/-9999. * Fix QS window to stay on the current monitor when changing video modes (SDL2 only). * Fix possible freeze in SV_TouchLinks regardless of what QC does in the touch function. * Fix for maps with empty strings for vector keys (e.g. "origin"); don't read uninitialized memory. * Support for Open Watcom compiler. * Update the third-party libraries.
- Fix broken appdata xml
- Update to 0.92.1 * Fixed large menu scale factors (was broken in 0.92.0) * Fixed PAUSE key (was broken in 0.92.0) - Fixed build on Leap 42.1 (appdata directory)
- Add appdata.xml
- Update License and description field
- Fixed file-contains-date-and-time rpmlint error.
- Update to v0.92.0
- Prepare packaging for inclusion in Factory