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| ppc64le | |
| s390x | |
| x86-64 |
- Update to version 0.95.1
* Allow mixing lit and unlit textures in the same map.
* Water texture mipmapping support - fixes glistening effect on
distant water.
* Fix screen flashes in some maps with AMD's new drivers.
* Defend against zero-sized textures, e.g. __TB_empty
in qbj_grue.bsp
* Fix possible file pointer leak in game load code.
* Minor code cleanups.
- Update to version 0.95.0 * Add support for lit water. * Add model scale support -- requires protocol 999. * Add sv_cheats cvar for 2021 rerelease. * Clear the startdemo list on game change. * Try light trace from entity origin first.
- Update to version 0.94.7 * Fix console history buffer wrapping. * Fix wrong external texture use after vid_restart. * Update lodepng from mainstream git. * Miscellaneous source code cleanups.
- Update to version 0.94.6 * Server protocol size check fixes for sounds and particles. * An invalid memory access fix in the jpg screenshot writer. * Minor build fix for C++ compilers. * Other small improvements elsewhere in the code.
- Update to version 0.94.5 * Compatibility with new SDL2 versioning scheme. * Revised min/max/clamp macros' usage. * Fixed a potential undefined behavior in R_DrawAliasModel. * Fixed parsing of the time argument of svc_fog server message. * Other small improvements elsewhere in the code.
- Update to version 0.94.4
* Fixed getting stuck with loading plaque upon attempting to
load a bad save from the menu
* Fixed SZ_GetSpace server crashes, e.g. in ad_magna or
ad_mountain.
* Fixed intermission camera angles during demo playback.
* Don't reset onground flag on every new server message..
* Re-enabled title demos by default (turn off with
cl_startdemos 0).
* Don't autoplay next demo after a timedemo.
* Fixed bad parsing of cdtrack in hipdemo1 from Scourge of
Armagon.
* Fixed serverinfo off-by-one nummodels/numsounds for
protocol 15.
* Support for Quake 2021 update 3.
* Implemented quad/pentagram dlights for Quake 2021 rerelease.
* Implemented 2021 rerelease localsound builtin &
svc_localsound (56).
* Several other improvements to Quake 2021 rerelease support.
* Several other small fixes and improvements all over the code.
* Updated third party code (SDL, lodepng, miniz, some of the
codecs, etc.).
- Update to version 0.93.2
* Lightmaps are now dynamically allocated (from QSS), and
BLOCK_WIDTH/HEIGHT raised from 128 to 256.
* Fixed several uncheked limits that would crash the Slayer's
Testaments mod
* Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer's
Testaments mod works.
* Fixed 'pants' and 'shirt' types so that those textures load
correctly on platforms where char is unsigned by default
• Update the third-party libraries. Other fixes/cleanups.
- Update to version 0.93.1
* Fixed a fog regression which was introduced in 0.93.0.
* Fixed a crash (buffer overflow) with invalid vis data.
* Fixed buttons crushing players in 64-bit builds.
* Change controller movement to use cubic easing by default; added
"joy_exponent_move" cvar.
* config.cfg is no longer written in case of a Sys_Error.
* Fixed Opus encoded cd tracks not being recognized as ripped tracks.
* Update the third-party libraries. Other fixes/cleanups.
- Update to version 0.93.0
* Raise default "joy_deadzone_trigger" cvar to 0.2.
* Raise console buffer size to 1MB.
* Raise MAX_STATIC_ENTITIES from 512 to 4096.
* Raise MAX_STACK_DEPTH from 32 to 64.
* Raise command buffer size from 8K to 256K to support large configs.
* Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.
* Remove "Loadgame buffer overflow" limit, which could happen when
loading DP or QSS saves.
* Adjust "exceeds standard limit of" debug warnings to include the
actual QS limit.
* Change "game" command to now exec quake.rc.
* Change "games" / "mods" commands to list all subdirectories.
* Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.
* Alpha-masked model support. (MF_HOLEY: 0x4000).
* Invalid skin index now draws skin 0 (WinQuake behaviour) instead of
blue checkerboard.
* Change default screenshot format to png. The 'screenshot' command
now supports optional format (tga, png or jpg) and quality (1-100)
arguments.
* Revert "always run" changes from 0.85.9 and move the QuakeSpasm
customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to
scale forward/side/up speed by "cl_movespeedkey" (usually 2), and
to make "speedkey" act as "slowkey".
* Change "always run" menu option to offer three choices:
- off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
- vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
- quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
* New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
1/3, or 1/4 resolution.
* New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position
(from MarkV).
* New "find" / "apropos" command, searches for commands/cvar names
for the given substring (from Spike).
* New "randmap" command for loading a random map.
* New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage",
"gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for
tuning the strength of specic view blends.
* GL2 renderer: use a GLSL shader for world faces. Fixes reports of
integrated+discrete GPU laptops having inconsistent fog rendering.
* Fix macOS startup delay (avoid calling gethostbyname() for ".local"
hostnames).
* Fix memory corruption in PF_lightstyle with out of bounds
lightstyles.
* Fix crash in BoundPoly with polygons extending beyond +/-9999.
* Fix QS window to stay on the current monitor when changing video
modes (SDL2 only).
* Fix possible freeze in SV_TouchLinks regardless of what QC does in
the touch function.
* Fix for maps with empty strings for vector keys (e.g. "origin");
don't read uninitialized memory.
* Support for Open Watcom compiler.
* Update the third-party libraries.
- Fix broken appdata xml
- Update to 0.92.1 * Fixed large menu scale factors (was broken in 0.92.0) * Fixed PAUSE key (was broken in 0.92.0) - Fixed build on Leap 42.1 (appdata directory)
- Add appdata.xml
- Update License and description field
- Fixed file-contains-date-and-time rpmlint error.
- Update to v0.92.0
- Prepare packaging for inclusion in Factory
- Update to version 0.94.3
* Handle sky textures with non-standard sizes and warn about
them (e.g. ad_tears).
* Allow loading textures not aligned to 16 pixels and warn about
them (eg. the horde2 map of Dimension of the Machine from
2021 rerelease update/2.)
- Update to version 0.94.2 * Support for playing the latest update. * Fix pitch black models in lit areas in DOTM. * Fix black candles in the DOTM start map. * Look for QuakeEX.kpf under userdir, too.
- Update to version 0.94.1
* Fix lightmap issues after vkQuake surface mark/cull
optimizations merge.
- Update to version 0.94.0
* Initial support for playing the 'Quake 2021 re-release'
content.
* Fix rendering bug when cl_bobcycle was set to zero.
* Fixed buffer overflow with large char skybox names.
* Fixed a missing MAXALIASFRAMES bounds check.
* OpenGL: workaround Intel UHD 600 driver bug.
* OpenGL: merged surface mark & cull optimizations from vkQuake.
* Compensate viewmodel distortion at fov > 90.
* Raised MAX_GLTEXTURES limit from 2048 to 4096 for now.
* Changed 'model has a skin taller than 480' error into a
warning.
* Reject lit files if they're the wrong size (eg hipnotic/
start.bsp vs id1/start.lit or just a bsp that no longer has
any coloured lits, etc)
* External ent files are now versioned using 4 digit crc of the
original map's ents, like e1m1@c49d.ent, which is much safer.
The old method (e.g. e1m1.ent) still works but isn't
recommended.
* Support for external vis files.
* Save: remove CR/LFs from level name to avoids broken saves,
e.g. with autumn_sp map.
* Music: improvements to mp3 tag detection / skipping.
* Music: umx loader fix for malformed / crafted files.
* New console command music_jump: Jump to given order in music,
like Unreal's music change - only for module (tracker) music.
* Updated third-party libraries (music codecs, SDL, etc.) Other
minor fixes, tidy-ups and protability tweaks.
- Specfile cleanup