Package Release Info

quakespasm-0.94.3-bp154.1.19

Update Info: Base Release
Available in Package Hub : 15 SP4

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

quakespasm

Change Logs

* Mon Dec 06 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 0.94.3
  * Handle sky textures with non-standard sizes and warn about
    them (e.g.  ad_tears).
  * Allow loading textures not aligned to 16 pixels and warn about
    them (eg.  the horde2 map of Dimension of the Machine from
    2021 rerelease update/2.)
* Sat Oct 16 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 0.94.2
  * Support for playing the latest update.
  * Fix pitch black models in lit areas in DOTM.
  * Fix black candles in the DOTM start map.
  * Look for QuakeEX.kpf under userdir, too.
* Tue Sep 07 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 0.94.1
  * Fix lightmap issues after vkQuake surface mark/cull
    optimizations merge.
* Fri Sep 03 2021 Martin Hauke <mardnh@gmx.de>
- Update to version 0.94.0
  * Initial support for playing the 'Quake 2021 re-release'
    content.
  * Fix rendering bug when cl_bobcycle was set to zero.
  * Fixed buffer overflow with large char skybox names.
  * Fixed a missing MAXALIASFRAMES bounds check.
  * OpenGL: workaround Intel UHD 600 driver bug.
  * OpenGL: merged surface mark & cull optimizations from vkQuake.
  * Compensate viewmodel distortion at fov > 90.
  * Raised MAX_GLTEXTURES limit from 2048 to 4096 for now.
  * Changed 'model has a skin taller than 480' error into a
    warning.
  * Reject lit files if they're the wrong size (eg hipnotic/
    start.bsp vs id1/start.lit or just a bsp that no longer has
    any coloured lits, etc)
  * External ent files are now versioned using 4 digit crc of the
    original map's ents, like e1m1@c49d.ent, which is much safer.
    The old method (e.g. e1m1.ent) still works but isn't
    recommended.
  * Support for external vis files.
  * Save: remove CR/LFs from level name to avoids broken saves,
    e.g.  with autumn_sp map.
  * Music: improvements to mp3 tag detection / skipping.
  * Music: umx loader fix for malformed / crafted files.
  * New console command music_jump: Jump to given order in music,
    like Unreal's music change - only for module (tracker) music.
  * Updated third-party libraries (music codecs, SDL, etc.) Other
    minor fixes, tidy-ups and protability tweaks.
* Sat Feb 20 2021 Martin Hauke <mardnh@gmx.de>
- Specfile cleanup
Version: 0.93.2-bp152.1.14
* Thu Nov 14 2019 Martin Hauke <mardnh@gmx.de>
- Update to version 0.93.2
  * Lightmaps are now dynamically allocated (from QSS), and
    BLOCK_WIDTH/HEIGHT raised from 128 to 256.
  * Fixed several uncheked limits that would crash the Slayer's
    Testaments mod
  * Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer's
    Testaments mod works.
  * Fixed 'pants' and 'shirt' types so that those textures load
    correctly on platforms where char is unsigned by default
  • Update the third-party libraries. Other fixes/cleanups.
* Sun Aug 05 2018 mardnh@gmx.de
- Update to version 0.93.1
  * Fixed a fog regression which was introduced in 0.93.0.
  * Fixed a crash (buffer overflow) with invalid vis data.
  * Fixed buttons crushing players in 64-bit builds.
  * Change controller movement to use cubic easing by default; added
    "joy_exponent_move" cvar.
  * config.cfg is no longer written in case of a Sys_Error.
  * Fixed Opus encoded cd tracks not being recognized as ripped tracks.
  * Update the third-party libraries. Other fixes/cleanups.
- Update to version 0.93.0
  * Raise default "joy_deadzone_trigger" cvar to 0.2.
  * Raise console buffer size to 1MB.
  * Raise MAX_STATIC_ENTITIES from 512 to 4096.
  * Raise MAX_STACK_DEPTH from 32 to 64.
  * Raise command buffer size from 8K to 256K to support large configs.
  * Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.
  * Remove "Loadgame buffer overflow" limit, which could happen when
    loading DP or QSS saves.
  * Adjust "exceeds standard limit of" debug warnings to include the
    actual QS limit.
  * Change "game" command to now exec quake.rc.
  * Change "games" / "mods" commands to list all subdirectories.
  * Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.
  * Alpha-masked model support. (MF_HOLEY: 0x4000).
  * Invalid skin index now draws skin 0 (WinQuake behaviour) instead of
    blue checkerboard.
  * Change default screenshot format to png. The 'screenshot' command
    now supports optional format (tga, png or jpg) and quality (1-100)
    arguments.
  * Revert "always run" changes from 0.85.9 and move the QuakeSpasm
    customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to
    scale forward/side/up speed by "cl_movespeedkey" (usually 2), and
    to make "speedkey" act as "slowkey".
  * Change "always run" menu option to offer three choices:
  - off        (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
  - vanilla    (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
  - quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
  * New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
    1/3, or 1/4 resolution.
  * New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position
    (from MarkV).
  * New "find" / "apropos" command, searches for commands/cvar names
    for the given substring (from Spike).
  * New "randmap" command for loading a random map.
  * New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage",
    "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for
    tuning the strength of specic view blends.
  * GL2 renderer: use a GLSL shader for world faces. Fixes reports of
    integrated+discrete GPU laptops having inconsistent fog rendering.
  * Fix macOS startup delay (avoid calling gethostbyname() for ".local"
    hostnames).
  * Fix memory corruption in PF_lightstyle with out of bounds
    lightstyles.
  * Fix crash in BoundPoly with polygons extending beyond +/-9999.
  * Fix QS window to stay on the current monitor when changing video
    modes (SDL2 only).
  * Fix possible freeze in SV_TouchLinks regardless of what QC does in
    the touch function.
  * Fix for maps with empty strings for vector keys (e.g. "origin");
    don't read uninitialized memory.
  * Support for Open Watcom compiler.
  * Update the third-party libraries.
Version: 0.92.1-bp150.2.4
* Tue Jun 27 2017 luke.nukem.jones@gmail.com
- Fix broken appdata xml
* Fri Feb 24 2017 rpm@fthiessen.de
- Update to 0.92.1
  * Fixed large menu scale factors (was broken in 0.92.0)
  * Fixed PAUSE key (was broken in 0.92.0)
- Fixed build on Leap 42.1 (appdata directory)
* Fri Feb 10 2017 luke.nukem.jones@gmail.com
- Add appdata.xml
* Sat Jul 30 2016 jengelh@inai.de
- Update License and description field
* Tue Jul 19 2016 rpm@fthiessen.de
- Fixed file-contains-date-and-time rpmlint error.
* Mon Jul 18 2016 luke.nukem.jones@gmail.com
- Update to v0.92.0
* Fri Jul 15 2016 luke.nukem.jones@gmail.com
- Prepare packaging for inclusion in Factory