AArch64 | |
ppc64le | |
s390x | |
x86-64 |
- Update to version 0.4.2 * Change the eps for geometry computations from 1e-4 to 1e-5 in ``libroom`` * Added a specialized ``is_inside`` routine for ``ShoeBox`` rooms - Changes in 0.4.1 * Issue #162 (crash with max_order>31 on windows), seems fixed by the new C++ simulator * Added minimal `Dockerfile` example. - Changes in 0.4.0 * Improved Simulator with Ray Tracing - Ray Tracing in the libroom module. The function compute_rir() of the Room object in python can now be executed using a pure ray tracing approach or a hybrid (ISM + RT) approach. That's why this function has now several default arguments to run ray tracing (number of rays, scattering coefficient, energy and time thresholds, microphone's radius). - Bandpass filterbank construction in ``pyroomacoustics. acoustics.bandpass_filterbank`` - Acoustic properties of different materials in ``pyroomacoustics.materials`` - Scattering from the wall is handled via ray tracing method, scattering coefficients are provided in ``pyroomacoustics.materials.Material`` objects - Function ``inverse_sabine`` allows to compute the ``absorption`` and ``max_order`` to use with the image source model to achieve a given reverberation time - The method ``rt60_theory`` in ``pyroomacoustics.room.Room`` allows to compute the theoretical RT60 of the room according to Eyring or Sabine formula - The method ``measure_rt60`` in ``pyroomacoustics.room.Room`` allows to measure the RT60 of the simulated RIRs * Changes in the Room Class - Deep refactor of Room class. The constructor arguments have changed - No more ``sigma2_awgn``, noise is now handled in ``pyroomacoustics.Room.simulate`` method - The way absorption is handled has changed. The scalar variables ``absorption`` are deprecated in favor of ``pyroomacoustics.materials.Material`` - Complete refactor of libroom, the compiled extension module responsible for the room simulation, into C++. The bindings to python are now done using pybind11. - Removes the pure Python room simulator as it was really slow - ``pyroomacoustics.transform.analysis``, ``pyroomacoustics. transform.synthesis``, ``pyroomacoustics.transform. compute_synthesis_window``, have been deprecated in favor of ``pyroomacoustics.transform.stft.analysis``, ``pyroomacoustics.transform.stft.synthesis``, ``pyroomacoustics.transform.stft.compute_synthesis_window``. - ``pyroomacoustics.Room`` has a new method ``add`` that can be used to add either a ``SoundSource``, or a ``MicrophoneArray`` object. Subsequent calls to the method will always add source/microphones. There exists also methods ``add_source`` and ``add_microphone`` that can be used to add source/microphone via coordinates. The method `add_microphone_array`` can be used to add a ``MicrophoneArray`` object, or a 2D array containing the locations of several microphones in its columns. While the ``add_microphone_array`` method used to replace the existing array by the argument, the new behavior is to add in addition to other microphones already present. * From Issue #150, increase max iterations to check if point is inside room * Fixed normalization part in FastMNMF * Added `room_isinside_max_iter` in `parameters.py` * Default set to 20 rather than 5 as it was in `pyroomacoustics. room.Room.isinside` * Changed while loop to iterate up to `room_isinside_max_iter` in `pyroomacoustics.room.Room.isinside` * Changed initialization of FastMNMF to accelerate convergence * Fixed bug in doa/tops (float -> integer division) * Added vectorised functions in MUSIC * Use the vectorised functions in _process of MUSIC - Skip python36 build, because NumPy in TW dropped it (NEP 29) - Use system eigen3 headers - Clean test rig setup * Only test on x86_64: All other platforms fail because of rounding errors vs. too tight precision requirements in tests.
- switch from nose to pytest
- initial version