Version: 2.5.1.4-bp150.2.4
* Tue Mar 29 2016 jengelh@inai.de
- Update to version 2.5.1.4
* Added "Allow Jump" and "Allow Vertical Aiming" option on
Prboom-plus 'bad' compatibility settings" page.
* Added a "Backpack Changes Thresholds" option
* "Use GL surface for software mode" mode now works much faster
if gl_finish is 0 in config.
* Better support for Chex Quest,
* Fixed the classic "Long Wall" rendering error.
* Sun Mar 29 2015 jengelh@inai.de
- Avoid strange inequality in Provides tag
* Mon Nov 11 2013 jengelh@inai.de
- Update to snapshot 2.5.1.4 SVN4355
* Added "Fix clipping problems in large levels" option.
* Added "gl_finish" config variable.
* Added a "Health Bar Above Monsters" option (health_bar* config
variables; GL only).
* Added a "Things appearance" automap option. Possible values:
"classic", "scaled" and "icons".
* Added "notarget" and "fly" cheat codes.
* Added MBF's "-beta" codepointers.
* Added a new HUD.
* Added "shaders" sector light mode.
* Support "Classic Doom" WAD files of Doom 3 BFG Edition and HACX
1.2 IWAD
* Restricted mouse look (Heretic-style Y-shearing) now is available
in software mode.
* Added a crosshair. Three different crosshair graphics are for
choice: cross, angle and dot. Extra features are changing
crosshair colors according to the player's health and/or on sight
of a target.
* "Use GL surface for software mode" mode now works much faster if
gl_finish is 0 in config.
* Ability to use e.g. doom1.wad as a resource for a doom2 IWAD,
e.g. freedoom (prboom-plus -iwad freedoom.wad -file doom1.wad).
* Sun Mar 24 2013 jengelh@inai.de
- Update to new upstream release 2.5.1.3
* Added device selection to portmidi player. Controlled by the
snd_mididev config variable. See stdout.txt for list of
available devices.
* Added a progress bar for demo skipping during re-recording.
* Added key binding options for start/stop and fast-forward when
watching demos.
* Added a key binding option to restart the current map.
* Added a "Default compatibility level" GUI entry.
* Support for 16 sprite rotations. http://zdoom.org/wiki/Sprite#Angles
* New HUDs. HUDs definitions are moved to the
"prboom-plus.wad/-prbhud-" lump.
- Remove prboom-protos.diff, merged upstream
* Fri May 25 2012 joop.boonen@opensuse.org
- Corrected typo in spec file
* Fri May 25 2012 joop.boonen@opensuse.org
- Added BuildRequires automake
* Wed Aug 03 2011 jengelh@medozas.de
- Enable missing USE_GLU_TESS for the self-referencing sector hack
to be rendered.
* Mon Jun 20 2011 jengelh@medozas.de
- Update to new upstream release 2.5.1.1:
* Support was added for sound fonts, OPL2 emulation, mouse wheel,
changing resolution on the fly, interpolation of automap, and the
"use GL surface for software mode" video option for the ability
to use hardware vsync in software mode.
* Tue Nov 16 2010 jengelh@medozas.de
- Update to new upstream release 2.5.0.8a:
* Support for textured automap was added. Compatibility with Doom
1.2 was improved. New HUDs and bugs were fixed.
* Mon Aug 23 2010 jengelh@medozas.de
- Update to new upstream release 2.5.0.7:
* A lot of compatibility and improvements, many bug fixes, and
several new features were added, including support for DeePBSP and
uncompressed ZDBSP nodes and dynamic music changing... through the
new MUSINFO lump. On the GLBoom+ front, there is support for GZDoom
skyboxes, custom detail texture definitions, and blending of
animated flats and wall textures.