* Thu Nov 23 2017 dimstar@opensuse.org
- Add pingus-scons-on-py3.patch: Fix build with scons using
python3 as interpreter.
* Thu Feb 02 2017 adam.majer@suse.de
- use individual libboost-*-devel packages instead of boost-devel
* Thu Dec 11 2014 nemysis@gmx.ch
- Change Desktop entry
- Remove icon pingus.png, use supplied icons
- Change Summary abd Group
- Download from Google Code and packed as tar.bz2
- Remove obsolete patch pingus-gcc47.patch, changed by upstream
- Use sed instead of simple patches pingus-cwiid_with_bluez.patch,
dsolink.patch, remove-debug_fix-includes.patch and
makefile-fixes.patch
- Add patches pingus-0.7.6-Makefile.patch and
pingus-0.7.6-SConscript.patch
- Use check for openSUSE %if 0%{?suse_version}
- Add BuildRequires for hicolor-icon-theme, dos2unix and
pkgconfig(xi)
- Use BuildRequires pkgconfig() instead of devel packages
- Change Description
* Sun Mar 25 2012 dimstar@opensuse.org
- Add pingus-gcc47.patch: Fix build with gcc 4.7.
- Disable wiimote support (using a with_wiimote define) for now on
openSUSE > 12.1, as bluez needs to be fixed first.
* Thu Jan 26 2012 dbuck@novell.com
- Update to 0.7.6
* added new SVG icons for Pingus
* added 10 new xmas themed levels
* added ability to sort levelsets by priority
* Wed Nov 09 2011 saschpe@suse.de
- Spec file cleanup:
* run spec-cleaner
* run fdupes
* fix executable bits for stuff in /usr/share/pingus
* Thu Nov 03 2011 dbuck@novell.com
- update to 0.7.5
* fixed memory leak in OpenGL renderer
* added support for Win32 cross-compilation with mingw32
* added gamespeed adjustments via KPPlus, KPMinus, KPEnter
* added single-stepping the game with 'S'
* added better application icon
* added access to all levelsets in developer-mode (Ctrl-m)
* added 10 new Halloween levels
* Wed Oct 12 2011 dbuck@novell.com
- update to 0.7.4
* fixed game not starting when no soundcard is present
* all halloween and tutorial levels have been converted to a minimum size of 1920x1200 so they can be played in fullscreen without letterboxing
* new --userdir command line switch to set the directory where savegames are saved
* menu getting confused by fast succedding clicks fixed
* level-demo recording and playback are back (files not compatible between x86 and x86-64)
* window resize support throughout the whole game
* dirty-rectangles drawing for improved performance with software rendering
* OpenGL rendering
* new blackboard graphic
* Unicode support
* two new levelsets, "Desert" and "Factory Campaign", with 27 new levels
* added a man-page
* deadly fall height has been increased
* support for prefab objects and groups in the editor
* cleaned up digger, miner and basher paths
* added an option menu
* lots of minor bug fixes
* bitmap fonts have been generated with anti-aliasing
- update patch set
* removed gcc46.patch (included in update)
* added makefile-fixes.patch and remove-debug_fix-includes.patch
* updated dsolink.patch and pingus-cwiid_with_bluez.patch
- clean SPEC a bit
* Mon Sep 05 2011 meissner@suse.de
- fix build with --dt-needed...
* Thu Jul 07 2011 cwh@novell.com
- fixed build for gcc46
* Sat Jul 31 2010 pascal.bleser@opensuse.org
- update to 0.7.3
- add Wiimote support (with libcwiid)
* Wed Jun 03 2009 coolo@novell.com
- fix build with gcc 4.4
* Tue Mar 03 2009 crrodriguez@suse.de
- fix buildrequires
* Fri Nov 30 2007 prusnak@suse.cz
- update to 0.7.2
* added support for levelsets
* added 8 new levels in the form of a halloween levelset
* added window resize support to the editor (use --allow-resize)
* added minimap to the editor
* scroll wheel support to change the actions
* right and middle button now both scroll
* 'jumper dying on landing' bug fixed
* numerous other small bug fixes
- removed obsoleted patch
* stdlib_string.patch (included in update)
* Thu Oct 18 2007 prusnak@suse.cz
- added missing include (stdlib_string.patch)
* Tue Oct 09 2007 prusnak@suse.cz
- update to 0.7.1
* faster sprite drawing, so more overall fps
* level editor rewritten from scratch
* level loading from command line fixed
* numerous other command line parsing bugs fixed
* separate images for gfx and colmap are used again
* input subsystem rewritten from scratch, supports now gamepads,
usbmice, wiimote (some of those might unfinished and not enabled by
default)
* Tue Sep 04 2007 prusnak@suse.cz
- updated to 0.7.0 (first SDL version)
* switch from ClanLib to SDL
* new anti-aliased fonts
* better support for resolutions larger then 800x600 (see --geometry WxH option)
* s-expression based file format (converter scripts are available)
* PPC and 64bit support
* language support for Czech, German, Finish, Italian, Norwegian,
Serbian, Turkish, Danish, Dutch, Spanish and Fench
* level editor temporarly removed
* a little less fps then the ClanLib version
* no new levels or other main features
* Wed Jun 06 2007 prusnak@suse.cz
- modified Makefile.in to accept DESTDIR (destdir.patch)
- cleaned spec file
* Thu Apr 12 2007 ro@suse.de
- added libmikmod-devel to buildreq
* Tue Sep 12 2006 dmueller@suse.de
- don't set -save-temps in a spec file