Version: 1~20170607.bc6ef16df-bp150.2.3
* Tue Mar 27 2018 guillaume.gardet@opensuse.org
- Fix SOURCE5 installation
- Handle properly openGL and openGL ES tests
- Enable Build for %arm and AArch64
* Thu Jun 08 2017 mimi.vx@gmail.com
- Update to version 1~20170607.bc6ef16df:
* arb_shader_storage_buffer_object: add member-memory-qualifiers.frag
* arb_bindless_texture: add arrays-of-struct.frag compiler tests
* arb_bindless_texture: add struct-inside-uniform-block.frag compiler tests
* cl: Add array of structures to program-scope-arrays test
* cl: Add input dependent test for global_offset
* egl: API test for EGL_IMG_context_priority extension
* egl-context-priority: Check eglInitialize result.
* primitive-restart: run all tests even when there's a failure
* srgb_conformance: fix error computation
* util: support instancing with piglit_draw_rect_custom
* shader_runner: add "draw instanced rect ortho" commands
* arb_tessellation_shader: test instancing
* glsl-1.50: test instancing with a geometry shader
* arb_tessellation_shader: add 3 new trivial tess+gs tests
* arb_compute_shader: test shaders when only 1 channel of gl_WorkGroupID is used
* drawoverhead: new microbenchmark
* shader_runner: add "draw arrays instanced" command
* shader_runner: add "relative probe rect rgba" command
* arb_tessellation_shader: test gl_PrimitiveID in instanced draws
* glsl-1.50: test gl_PrimitiveID in fragment shader when instancing is used
* util: add MIN3/MAX3 convenience macros
* arb_sparse_buffer: minmax test
* arb_sparse_buffer: add basic rendering test
* arb_sparse_buffer: add an extended commit test
* arb_sparse_buffer: add tests for various *BufferSubData commands
* piglit-framework-gl: add KHR_no_error enum to piglit_gl_test_config
* piglit-framework-gl: skip tests incompatible with KHR_no_error
* shader_runner: mark as compatible with KHR_no_error testing
* framework: Add command.setter method to Test
* tests: add no_error test profile for testing KHR_no_error
* tests: mark KHR_no_error incompatible tests
* tests: mark KHR_no_error compatible tests
* textureSamples: fix printf
* piglit-framework-gl: add piglit_khr_no_error for detecting when khr_no_error enabled
* arb_direct_state_access: set KHR_no_error compatibility
* KHR_no_error: set compatibility status for a bunch of glCompressedTex* tests
* arb_framebuffer_object: set KHR_no_error compatibility
* arb_copy_buffer: set KHR_no_error compatibility
* arb_draw_buffers_blend: set KHR_no_error compatibility
* arb_compute_variable_group_size: set KHR_no_error compatibility
* arb_compute_shader: remove misleading headers
* arb_compute_shader: set KHR_no_error compatibility
* texturing: Add decompression test for S3TC DXT1
* arb_bindless_texture: add missing writeonly qualifier to images/inout.frag
* arb_bindless_texture: add new execution tests with sampler/image arrays
* shader_runner: add support for setting resident handles to UBO
* arb_bindless_texture: add ubo-named-block execution tests
* arb_uniform_buffer_object: add uniform-block-memory-qualifier.frag
* arb_direct_state_access: Fix memory leaks.
* arb_sparse_buffer: Fix Coverity unintentional integer overflow defect.
* cl-api-get-platform-ids: Remove duplicate piglit_cl_check_error.
* shader_runner: clear resident handles before texture bindings
* shader_runner: only clear handles that are resident
* arb_bindless_texture: add new explicit-image-binding.shader_test
* arb_bindless_texture: fix setting bound/bindless uniforms
* parser_utils: do not overwrite value when no digits are found
* shaders/ssa: fix wrong syntax in fs-swap-problem.shader_test
* shaders: set missing blue color to glsl-const-builtin-distance.shader_test
* arb_gpu_shader_fp64: set missing 'w' component to glsl-uniform-initializer-4
* test/gleantest: fix missing --quick property from quick profile
* test_gleantest: make sure --quick is returned when set in GLOBAL_PARAMS
* glean: remove test_uniform_multiple_samplers()
* genned-names: correct the parameter for glBindBufferRange
* tests: Update integration for khronos CTS runner.
* util/egl: Honour Surfaceless MESA in get_default_display
* egl_mesa_platform_surfaceless: Don't use eglGetPlatformDisplay directly
* egl_mesa_platform_surfaceless: Use EXT functions for surfaces
* arb_base_instance: set KHR_no_error compatibility
* gl-4.4: set KHR_no_error compatibility
* arb_uniform_buffer_object: set KHR_no_error compatibility
* arb_draw_indirect: set KHR_no_error compatibility
* arb_indirect_parameters: set KHR_no_error compatibility
* arb_shader_atomic_counters: set KHR_no_error compatibility
* arb_shader_storage_buffer_object: set KHR_no_error compatibility
* arb_get_program_binary: check correctly got_error
* arb_texture_view: add simple test for rendering to R32UI texture view
* arb_shader_image_load_store: set KHR_no_error compatibility
* egl_khr_create_context: Don't expect GL_CONTEXT_FLAGS query to work when it cannot
* fbo: Fix trivial typo in comment
* fbo: Require ARB_depth_texture in more tests
* getteximage-depth: Require ARB_depth_texture
* texsubimage-depth-formats: Require ARB_depth_texture
* fbo: Remove support for the checkerboard test pattern
* fbo: Use renderbuffers instead of textures
* teximage-errors: Only run the depth texture subtests when depth textures are supported
* teximage-errors: Fix comment formatting after previous commit
* glx_ext_import_context: fix comment typo
* ext_framebuffer_multisample: fix comment typo
* ARB_invalidate_subdata: set KHR_no_error status
* gl-3.2/layered-rendering: set KHR_no_error status
* texturing/tex3d-maxsize: set KHR_no_error status
* TexSubImage1D tests: set KHR_no_error status
* gl-2.0/vertex-const-attr: fix comment typo
* CMake: define GBM_BO_MAP only when symbol is found
* arb_bindless_texture: add new compiler tests for struct with image arrays
* Sat Apr 29 2017 mpluskal@suse.com
- Update to version 1~20170428.dc7571028:
* gl-4.5/compare-framebuffer-parameter-with-get: add test
* arb_vertex_buffer_object-combined-vertex-index: new VBO test
* tests: INTEL_conservative_rasterization: add missing gles3 build file
* cl: Add sign_extend_inreg test
* framework/results.py: Copy 'tests' internally to OrderedDict
* framework/backends/json.py: preserve 'tests' order
* Add a test for GL_EXT_frag_depth
* gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning.
* gl-4.5: Fix tautological-compare warning.
* arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array
* arb_texture_multisample/minmax: Indent according to piglit style.
* arb_texture_multisample/minmax: Don't check INTEGER without integer textures.
* arb_get_texture_sub_image-errors: Fix expected error values
* gl-4.5: Fix sometimes-uninitialized warning.
* gles-es-3.10: unsized-array-not-in-last-position
* glsl-shaders: test correct shader source is use on cache fallback
* draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE)
* all.py: let VBO tests run concurrently
* Add arb_transform_feedback_overflow_query tests.
* arb_transform_feedback_overflow_query: add error tests.
* primitive-restart: Delete more glDrawArrays tests.
* arb_transform_feedback_overflow_query: skip QBO subtests if unsupported
* generated_tests: fix tessellation -> tesselation typo
* generated_tests: Fix require_extensions for constant_array_size
* arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect
* get-active-attrib-array: allocate a sufficiently large buffer
* builtin_functions: Add more 64-bit integers
* arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing
* shader_runner: make buffer large enough to fit any GL enum
* arb_shading_language_420pack: check different binding points
* arb_shader_atomic_counters: check different binding points
* README: correct flags for 32-on-64 build
* glsl-1.30: Test large local array (v2)
* glsl-1.30: Test large vec4 local array
* glsl-1.30: Test large vec2 local array
* glsl-1.30: Test large local vec3 array
* glsl-1.30: Test multiple large local arrays
* Set non-mipmap filter for CopyImage textures in namespace pollution test
* Set nearest filter for CopyImage textures in api errors test.
* arb_vertex_attrib_64bit: remove piglit_ortho_projection() call
* shader_runner: Add support for "polygon mode"
* nv_fill_rectangle: add tests
* arb_shader_ballot: simple ballotARB execution test
* arb_shader_ballot: add readInvocationARB tests
* arb_shader_ballot: add readFirstInvocationARB test
* arb_shader_ballot: test builtin variables
* arb_shader_ballot: test ballotARB inside if/else control flow
* arb_shader_ballot: test peeling away the first invocation
* arb_shader_clock: add basic execution tests
* arb_cull_distance: Fix sometimes-uninitialized warnings.
* glslparsertest: Add test case for FDO bug #100438.
* cl: Unmap mapped cl buffer in buffer-flags test
* cl: OCL1.1 allows pointers to NULL as valid kernel args
* glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces
* arb_texture_buffer_range: test glTexBufferRange() with wrong target
* tests/py_modules/constants.py: look for generated_tests in build dir (v2)
* glsl-1.10: tests return lowering for a loop nested in an if
* shader_runner: add support for ARB_bindless_texture
* add API-related tests for ARB_bindless_texture
* arb_bindless_texture: add compiler-related tests
* arb_bindless_texture: add linker-related tests
* arb_bindless_texture: add execution-related tests
* arb_post_depth_coverage-basic: Add a basic initial test.
* arb_post_depth_coverage-multisampling: Add a multisampling test.
* arb_post_depth_coverage-sample-shading: Test sample shading.
* framework/exceptions: Add an exception class for user errors
* framework: Exit if a filter removes all tests from a profile
* Cmake: install comp shaders that are not generated
* glsl-1.50: new trivial GS test
* arb_tessellation_shader/execution/trivial: new trivial tess test
* arb_tessellation_shader/execution/sanity2: new variant of the test
* arb_blend_func_extended/output-location: require GLSL 1.50
* arb_enhanced_layouts/component-layout: require GLSL 1.50
* arb_separate_shader_objects/atomic-counter: require GLSL 1.50
* arb_shader_draw_parameters: require GLSL 3.30
* tests/egl: report 'skip' instead of 'fail' if not running under X
* arb_bindless_texture: Fix memory leaks.
* gl-1.4: test some glMultiDrawArrays error conditions
* arb_gpu_shader_int64: add bit-shift tests
* arb_draw_indirect: add transform-feedback test
* arb_enhanced_layouts: add test for location aliasing across GS vertex streams
* arb_shading_language_420pack: test binding different sampler types to the same tex unit
* arb_enhanced_layouts: Remove unused variable.
* arb_separate_shader_objects: Check piglit_link_check_status result.
* glsl-1.40: Print the same expected output used in comparison.
* gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined
* gl-1.0-simple-renderbuffer: fix indentation issues (trivial)
* arb_fragment_shader_interlock: Test image load/store.
* framework/test/shader_test: use -fbo option for shader tests
* glx: add test for drawing to GL_FRONT between glXMakeCurrent()
* all.py: s/OpenGL 1.1/opengl 1.1/
* arb_fragment_shader_interlock: fix MinGW build
* arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test
* arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag
* shader_runner: clean up resident handles at exit time
* arb_bindless_texture: add uniform-block-initializer.frag compiler tests
* arb_bindless_texture: fix images/inout.frag
* arb_bindless_texture: consolidate inout-*.frag compiler tests
* arb_bindless_texture: add inout-non-matching-type.frag compiler tests
* arb_bindless_texture: add explicit-texture-binding.shader_test
* arb_bindless_texture: separate execution tests into two directories
* Thu Feb 16 2017 jengelh@inai.de
- Update description
* Thu Feb 16 2017 mpluskal@suse.com
- Build only on 64 bit architectures
* Wed Feb 08 2017 mimi.vx@gmail.com
- Update to version 1~20170207.5bbeed390:
* framework/test/glsl_parser_test.py: fix python script to run glslparsertest on Windows
* arb_gpu_shader_int64: allow shift tests to be generated
* arb_gpu_shader_int64: add testing of unsigned div/mod
* Mon Feb 06 2017 mimi.vx@gmail.com
- Update to version 1~20170203.ca58eec0b:
* CMake: Enable python 3.6
* glsl-1.20: add a test that gl_ClipVertex actually affects all primitive types
* glsl-1.30: add a test that gl_ClipDistance actually affects all primitive types
* cl: Add tests for fdiv with neg/abs inputs
* cl: Add tests for stored fneg
* getteximage-formats: Disable dithering during glDrawPixels
* framework/backends/json: always flush the metadata to the disk
* egl: test that EGL_BAD_PARAMETER is returned for an invalid EGLImage attrib
* Rename gen_conversion_fp64 to gen_conversion
* gen_conversion: explicitly enumerate conversion target types
* gen_conversion: rename _gen_from/to_double and _double_type
* gen_conversion: refactor templates to allow multiple extensions
* gen_conversion: generate tests for 64-bit integers
* framework/programs/run.py: Allow comments in test-list files.
* arb_texture_view-texsubimage-levels: correct buffer size
* util: move SUBTEST and SUBTESTCONDITION to piglit-util
* gl-3.1/draw-buffer-errors: skip if current Context is > 4.0
* gl-3.1/draw-buffers-errors: select explicitly default framebuffer
* gl-4.5/named-framebuffer-draw-buffers-errors: add a new test
* gl-4.5/named-framebuffer-read-buffer-errors: add test
* polygon-offset: draw tests in two rows of nine
* gl-1.4-polygon-offset: print more info on failure.
* Mon Jan 23 2017 mimi.vx@gmail.com
- Update to version 1~20170120.9123cb73c:
* Test multiple inout parameters with indirect array indexing
* Test multiple inout parameters with arrays of arrays
* Fri Jan 20 2017 mimi.vx@gmail.com
- Update to version 1~20170119.9861294a9:
* unittests: Add new python generator to unittests
* CI: Add python 3.6 to build matrix
* Thu Jan 19 2017 mimi.vx@gmail.com
- Update to version 1~20170119.1004a07bb:
* egl_khr_gl_image: Add test that clears a shared image
* glsl-1.10: test min max optimisation pass
* glsl-1.10: another test for min max optimisation pass
* deqp: Search stdout and stderr for X connection failure
* Add GL_INTEL_conservative_rasterization tests
* generated_tests: new compiler tests for INTEL_conservative_rasterization
* resume: use the previously-set test-list when resuming
* shader_runner: Fix MSVC build error.
* arb_texture_view: Fix MSVC build.
* PNG files, write mode correction
* Mon Jul 11 2016 msrb@suse.com
- Update to latest version.