AArch64 | |
ppc64le | |
s390x | |
x86-64 |
- init, 7.4+159.g9a88d97
- Update to version 10.2 Fixes: * Window border not being considered when calculating its mask gh#yshui/picom#950
- Update to version 10.1 Fixes: * A GL texture leak, related to gh#yshui/picom#892 * A crash when shadow radius is set to 0 gh#yshui/picom#927 * An undefined symbol error gh#yshui/picom#932
- Update to version 10 * picom now needs libEGL to build Notable changes: * experimental-backends is now the default. Everything should keep working, except the --glx-fshader-win option. The old window shader support has been replaced by --window-shader-fd. This new shader support has a different interface, so you have to adapt your existing shaders. gh#yshui/picom#875 * legacy-backends option has been added so you can go back to the old backends, which will eventually be removed. * picom.desktop is installed to /etc/xdg/autostart/. picom should autostart now. gh#yshui/picom#791 * Shadows and blur now match the shape of the window. This includes windows using the XShape extension, and windows with rounded corners. gh#yshui/picom#882 * New option: --transparent-clipping-exclude, for excluding windows that doesn't play well with transparent-clipping, such as screenshot tool windows. gh#yshui/picom#663 gh#yshui/picom#738 * New backend: egl. It should behave exactly the same as the glx backend. Give it a try! gh#yshui/picom#878 Other changes: * --help messages have been refactored, leading to clearer code. gh#yshui/picom#877 * picom tries to detect and act on GPU resets. But because of the limitation of the X server, this ended up not being very useful.