* Mon Feb 06 2023 Jan Baier <jbaier@suse.com>
- update to 13.0
- Change #10077: Make maximum loan a positive multiple of the loan interval (#10355)
- Fix #10361: [Script] Don't try to give saved data to a dead script (#10433)
- Fix #10419: Water infrastructure accounting when building ship depots and docks (#10432)
- Feature: Press Ctrl to build a diagonal area of trees (#10342)
- Feature: Set a custom number of industries in map generation window (#10340)
- Change: Display font status as aa/noaa instead of true/false (#10352)
- Fix: [Script] Improved API documentation for scripts (#10413, #10412)
- Fix #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
- Fix #10220: Don't select unselectable engine as default (#10404)
- Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400)
- Fix #10377: Bad sorting of rail vehicles when primary variant is missing (#10378)
- Fix #10368: Server restarting game caused clients to hit assertion (#10369)
- Fix #10362: NewGRF bridges without speed limits (#10365)
- Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
- Fix: [Script] Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting (#10360)
- Fix #10009: Bad overflow protection when taking out loans (#10359)
- Fix #9865: Removing files with the console always failed (#10357)
- Fix #10057: FallbackParagraphLayout fails to properly wrap (#10356)
- Fix #10177: Company list password padlock showed after switching to single player (#10354)
- Fix: Various Wide River issues (#10348)
- Fix: Link variants to parents when finalising engines (#10346)
- Fix #10333: Only show industry prospecting errors to local company (#10338)
- Fix #10335: Set initial scrollbar count for object GUI (#10336)
- Fix #10331: Starting new company during load must happen after AI start (#10332)
- Fix #10309: [SDL] Uninitialized width and height when turning off full screen (#10328)
- Fix #10032: Capacities of articulated vehicles in build window (#10326)
- Fix: Improve handling of corrupt NewGRF or image files (#10321, #10316)
- Fix: [NewGRF] Don't assume engclass 2 should be elrail (#10315)
- Fix: [Script] AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
- Fix #10304: [Scripts] Don't start GS in intro game (#10305)
- Fix: [Script] Copy compat files for version 13 (#10303)
- Feature: 'font' console command to configure fonts within game (#10278)
- Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265)
- Feature: [NewGRF] Vehicle variants in expandable purchase list (#10220)
- Feature: Expand all towns in the scenario editor (#10215)
- Add: [NewGRF] Slope-aware and roadtype-specific one-way sprites (#10282)
- Change: Display text files in black (#10291)
- Change: Make vehicle list dropdown buttons resize to fit strings (#10286)
- Change: [NewGRF] Support flipping shorter engines without explicit support (#10262)
- Change: Separate ground sprite from foundation sprite offsets (#10256)
- Change: Vertically centre sprite font relative to TrueType font (#10254)
- Change: [macOS] Set minimum macOS version to 10.13 (#10253)
- Change: Use lowered not disabled widget for current vehicle details tab (#10252)
- Change: Various improvements to NewGRF sprite aligner (#10249)
- Change: reset_engines console command now rerandomises introduction dates and reliability (#10220)
- Change: Show error message on failed industry prospecting (#10202)
- Fix: Local authority window rating list height ignored icon sizes (#10285)
- Fix #10150: Town signs could be truncated when using custom fonts (#10283)
- Fix #8971: Resize QueryStrings with interface scale change (#10281)
- Fix #10274: Crash when rescanning scripts with GS selected (#10276)
- Fix #10151: Use smaller padding for signs (#10272)
- Fix #10263: [Script] Restore tile validation for commands (#10269)
- Fix: Missing scrollbar for rail/roadtype dropdowns (#10264)
- Fix #10260: Incorrect rect height drawing image in vehicle details (#10261)
- Fix #10257: Incorrect catenary position on sloped bridge heads (#10258)
- Fix: Vertically centre chat prompt (#10250)
- Fix #10214: League and graph buttons in toolbar did not have a default action (#10246)
- Fix #10242: Allow a space for text shadow when clipping text (#10243)
- Fix #10206: Fully disable scripts in intro game (#10241)
- Fix #10218: Don't try to create river tiles along incorrect slopes (#10235)
- Fix #10208: [NewGRF] Allow using a specific underlay for road/tram tunnels (#10233)
- Fix #10224: Don't change fast-forward mode while saving (#10230)
- Fix #10147: Sound effect volume slider no longer set volume (#10228)
- Fix #10223: Crash when vehicle cloning fails on order cloning (#10225)
- Fix: Maximum space for engine preview image was never scaled (#10219)
- Fix #10216: Crash when upgrading savegame with crashed vehicles (#10217)
- Fix #10212: [Script] Nested ScriptAccounting scopes not restored properly (#10213)
- Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling (#10211)
- Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203)
- Fix: Missing extra padding when drawing tooltip text (#10201)
- Fix: Bad alignment of button icons when using the original baseset (#10200)
- Fix: Signal icons incorrectly positioned in UI (#10199)
- Fix #10021: Object GUI resized when switching between different objects (#10196)
- Fix #9720: Delay start of GS/AI to after loading of savegame (#9745)
- Feature: Allow AI/GS to be fully modified in scenario editor (#10152)
- Feature: Display power-to-weight ratio in ground vehicle details GUI (#10123)
- Feature: Variable interface scaling (with chunky bevels!) (#10114)
- Feature: Hotkey to honk a vehicle's horn (#10110)
- Feature: Split AI/Game Script configuration windows and add them to world gen window (#10058)
- Feature: [GS] Scriptable league tables (#10001)
- Feature: Multi-track level crossings (#9931)
- Feature: Improved local authority action window (#9928)
- Feature: Automatic console command screenshot numbering with a filename ending in '#' (#9781)
- Feature: Add buttons to toggle music in the Game Options menu (#9727)
- Feature: Contextual actions for vehicles grouped by shared orders (#8425)
- Feature: Add cargo filter support to vehicle list (#8308)
- Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304)
- Change: Allow building canal by area outside editor (#10173)
- Change: Minor improvements to the new Finance GUI (#10168)
- Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
- Change: Allow building docks on clearable watered object tiles (#8514)
- Fix #8770: Center vehicle status bar icon (#10178)
- Fix: Crash if error message window is too wide for screen. (#10172)
- Fix #10155: Network games not syncing company settings properly (#10158)
- Fix #10154: Network game desync related to setting a random company face (#10157)
- Fix #10011: Incorrect infrastructure totals when overbuilding bay road stop (#10143)
- Fix #10117: Object burst limit allowed one fewer object than the setting (#10120)
- Fix #10023: Allow negative input in text fields when needed (#10112)
- Fix #9908: Fix crash which could occur when a company was deleted when a depot window was open (#9912)
- Feature: Airport construction GUI displays infrastructure cost (#10094)
- Feature: Purchase land multiple tiles at a time (#10027)
- Feature: Add sticky pin & shade widgets to Object Selection UI panel (#10019, #10020)
- Feature: Improved handling of HiDPI and mixed-DPI screens (#9994, #9996, #9997, #10064)
- Feature: Alternative linkgraph colour schemes (#9866)
- Feature: Allow Shift+Insert as paste in edit box (#9836)
- Feature: Setting to make the local town authority rubber-stamp all actions (#9833)
- Feature: Add/extend console commands to enable screenshot automation (#9771)
- Feature: [Linkgraph] Show a tooltip with statistics when hovering a link (#9760)
- Feature: Build objects by area (#9709)
- Feature: Add setting to hide news about competitors vehicle crash (#9653)
- Feature: Ctrl-click to remove fully autoreplaced vehicles from list (#9639)
- Feature: Wide rivers on map generation (#9628)
- Add: [Script] ScriptCargo::GetWeight to get cargo weights (#9930)
- Add: Command line option to skip NewGRF scanning (#9879)
- Add: Show video driver name in Game Options window (#9872)
- Add: [NewGRF] Map seed as global variable (#9834)
- Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grf_local_id and grfid (#9798)
- Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id (#9795)
- Update: To all the friends we have lost and those we have gained (#10000)
- Change: Use the Simulation subcategory to openttd.desktop (#10015)
- Change: Constantly update destination of 'any depot' orders (#9959)
- Change: Use an indent, not a dash, to list train capacity (#9887)
- Change: [NewGRF] Increase vehicle sprite stack from 4 layers to 8 (#9863)
- Change: Don't pay Property Maintenance on stations when Infrastructure Maintenance is disabled (#9828)
- Change: Improved layout of the finance window (#9827)
- Change: [Admin] Bump admin port protocol due to command changes (#9754)
- Change: Suppress vehicle age warnings for stopped vehicles (#9718)
- Change: Make pf.yapf.rail_firstred_twoway_eol on by default (#9544)
- Change: Deliver cargo to the closest industry first (#9536)
- Fix: Lots of fixes to how windows handle resizing (#10040, #10042, #10046, #10051, #10056, #10068, #10070, #10098)
- Fix: Console commands list_ai output was truncated with a suitably large number of AIs (#10075)
- Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics (#10060)
- Fix: Reduce framerate overhead in Train::Tick (#10055)
- Fix: Only open scenario editor date query once (#10050)
- Fix #10048: Don't relocate company HQ on the same exact location (#10049)
- Fix #10038: Missing upper bounds check when loading custom playlists (#10039)
- Fix: Wrong string used to determine size of zoomed out station sign (#10036)
- Fix: Disable "turn around" button for other companies' road vehicles (#10033)
- Fix: Online Players list mouse hover behaviour (#10031)
- Fix: [NewGRF] Weirdness of new stations (#10017)
- Fix #9854: DrawStringMultiLine() could draw beyond its bounding box (#10014)
- Fix: Incorrect player name in online players window (#10013)
- Fix #8099: News window zoom level fixes (#10005)
- Fix: [NewGRF] Upper 16 random bits should be the same for all station tiles in callback 140 (#9992)
- Fix #9989: £0 Net Profit is neither negative nor positive (#9991)
- Fix #9804: Only apply sprite_zoom_min setting when sprites available (#9988)
- Fix #9972: Add missing fill/resize flags on Framerate window widgets (#9982)
- Fix #9935: Use more selectivity when building SSE specific code (#9980)
- Fix #9940: Print debuglevel parse errors to console when changed from console (#9979)
- Fix #9977: Clearing the console with a large number of lines could cause a crash (#9978)
- Fix #9974: Console command getsysdate did not work due to off-by-one error (#9975)
- Fix: [NewGRF] Default value of RailVehicleInfo::railveh_type was inconsistent with other default properties (#9967)
- Fix #8584: Vehicles with shared orders getting invalid or unexpected start dates (#9955)
- Fix #9951: [NewGRF] Scenario editor random industries button broke NewGRF persistent storage (#9952)
- Fix: Validation of various internal command parameters that could have allowed a rogue client to crash servers (#9942, #9943, #9944, #9945, #9946, #9947, #9948, #9950)
- Fix #9937: Station industries_near incorrect after removing part moved sign (#9938)
- Fix: [Script] ScriptRoad::HasRoadType really check for RoadType (#9934)
- Fix #9363: Rebuild client list on reinit event (#9929)
- Fix #9925: Industry tile layout validation for layouts of only one tile (#9926)
- Fix #9918: Reset industy last production year on scenario start (#9920)
- Fix #9914: Prevent more useless pathfinder run for blocked vehicles (#9917)
- Fix: List a max of four share owners instead of three (#9905)
- Fix: [NewGRF] Industry layouts with zero regular tiles should be invalid (#9902)
- Fix #9869: Remove docking tile when doing a clear square (#9898)
- Fix: New player companies use favorite manager face, if saved (#9895)
- Fix: Towns don't build parallel, redundant bridges (#9891)
- Fix #9712: Cap town bridge length at original 11-tile limit (#9890)
- Fix #9883: Show cost/income float over end tile of rail or road construction (#9889)
- Fix #9870: Don't update infrastructure totals when overbuilding object on canal (#9888)
- Fix #9877: GS could trigger 'Cost: £0' cost message (#9878)
- Fix 44f2ef1: [strgen] Allow gender for {CARGO_SHORT} (#9873)
- Fix #9867: Industry::stations_near not filled at industry creation (#9868)
- Fix #9853: Incorrect merge of guiflags and flags for osk_activation (#9855)
- Fix #6544: Don't join AI company when loading network game in singleplayer (#9794)
- Fix: Company values do not properly account for shares (#9770)
- Fix #9546: Crash when no industries are present in game (#9726)
- Fix #9708: [Linkgraph] Don't assume vehicles have a non-zero max speed (#9693)
- Fix #9665: [Linkgraph] Fix travel times of non-direct journeys (#9693)
- Fix #8797: Use logical rail length when placing signals (#9652)
- Cleanup: [NewGRF] Remove unused flag sprites (#10052)
* Mon May 16 2022 Jan Engelhardt <jengelh@inai.de>
- Because SDL2 was pulled in by fluidsynth, openttd opportunistically
built itself with SDL2, ignoring the SDL1 BuildRequire. Now make
SDL2 explicit.
* Thu Apr 07 2022 Carsten Ziepke <kieltux@gmail.com>
- Fix building for openSUSE Leap, using gcc10-c++
* Sat Apr 02 2022 Jan Baier <jbaier@suse.com>
- update to 12.2
- Feature: Remember the last-used signal between games (#9792)
- Change: Add a timestamp in name of crash files (#9761)
- Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842)
- Fix: Removing long roads doesn't prioritise refusal of local authority over other errors (#9831)
- Fix #9020: Glitchy station coverage highlight when changing selection (#9825)
- Fix: Correct some Romanian town names (#9819)
- Fix: Original music playback rate was slightly too fast (#9814)
- Fix #9811: Use the NewGRF-defined vehicle center when dragging ships and aircraft (#9812)
- Fix: Do not let shares in the company taking over another company disappear (#9808)
- Fix #9802: Crash when using lots of NewGRF waypoint types (#9803)
- Fix #9766: Don't write uninitialised data in config file (#9767)
- Fix #9774: Building roadstop in estimation mode updates station acceptance (#9775)
- Fix: If vehicles only refit to cargo-slots >= 32, the default cargo was wrong (#9744)
- Fix #9735: Possible desync when replacing a depot on same tile (#9738)
- Fix #9730: [Network] Connections can use an invalid socket due to a race condition (#9731)
- Fix: Don't show sign edit window for GS-owned signs (#9716)
- Fix #9702: Display order window for vehicle group on ctrl-click only when using shared orders (#9704)
- Fix #9680: Crash when loading really old savegames with aircraft in certain places (#9699)
- Fix: Update last servicing dates when using the date cheat (#9694)
- Fix: Error message shows about missing glyphs while suitable fallback font is found (#9692)
* Sat Nov 27 2021 Alexei Sorokin <sor.alexei@meowr.ru>
- Add FluidSynth support (for music playback).
* Fri Nov 12 2021 Jan Baier <jbaier@suse.com>
- update to 12.1:
- Feature: Button to toggle showing advanced signal types (#9617)
- Change: Don't show screenshot GUI in screenshots (#9674)
- Change: Suppress panning in intro game, while user is interacting with the GUI (#9645)
- Change: Draw rotor in cursor when dragging helicopters in depots (#9612)
- Fix: Invalid memory access when loading a currency NewGRF (#9675)
- Fix #9579: Object and HQ construction is Construction cost, not Property Maintenance (#9673)
- Fix #9669: Ships exiting a blocked depot/lock could exit in the wrong direction (#9672)
- Fix: Every 16th client never reconnects after server restart (#9666)
- Fix #9643: Screenshots were always written as BMP files (#9644)
- Fix #9630: Intro game could zoom in/out more than allowed by settings (#9633)
- Fix #9626: Incorrect loading of script saved data (#9629)
- Fix: Emergency crash save had the wrong NewGRF list saved in it (#9627)
- Fix #9595: Always use plural forms of cargo for subsidy strings (#9619)
- Fix #9614: Refresh rate dropdown was still active when vsync was enabled (#9618)
- Fix: Don't use 'server address' string in server list when displaying an invite code (#9615)
* Thu Oct 21 2021 Jan Baier <jbaier@suse.com>
- update to 12.0:
- Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
- Add: Console command to list search directories for various things (#9583)
- Fix: Try all possible reverse directions when a ship reaches a dead end (#9610)
- Fix: Incorrect Romanian own name (#9598)
- Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594)
- Fix #9548: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc (#9592)
- Fix #9588: [Squirrel] Reaching memory limit during script registration could prevent further script detections (#9589)
- Fix: Make ships more likely to find their destination at the cost of slightly worse paths (#9576)
- Change: Reverse ship when leaving docks if a better path exists (#9610)
- Change: Allow all tiles around docks to be docking tiles (#9578)
- Feature: Display icon/text whether vehicle is lost in vehicle (list) window (#9543)
- Feature: Button to open order window from vehicle shared orders window (#9325)
- Feature: Ctrl-Clicking shared order vehicle list opens order window (#9325)
- Feature: Multiple rotating views on title screen (#8980)
- Feature: Hide block signals in GUI by default (#8688)
- Add: [Script] Allow GameScripts to build neutral objects (#9568)
- Add: [Network] Allow sending chat messages via admin port (#9563)
- Add: [AI/GS] Missing water related functions and objects (#8390)
- Fix: Industry funding window did not update when changing funding method (#9572)
- Fix #9562: [NewGRF] Handle case of invalid Action2 with zero results (#9564)
- Fix: Incorrect error messages when placing water in scenario editor (#9560)
- Fix #9484: Update locale currencies settings config map (#9559)
- Fix: Prevent train reversing when entirely inside a train depot (#9557)
- Fix: [Network] Add back 'Spectate' option to company toolbar menu (#9556)
- Fix #8603: Don't give focus to text filter when opening Object GUI (#9547)
- Fix #9241: Grove and forest tree brushes did not also create rainforest terrain (#9542)
- Fix: [Network] Several crashes in our network code (#9534, #9456)
- Fix #9527: Crash when trying to place multi-tile objects at map edge (#9529)
- Fix: [Network] SendCmdNames only sent one name per packet (#9528)
- Fix #9407: Desync when founding a town nearby a station (#9526)
- Fix #9521: Don't load at just removed docks that were part of a multi-dock station (#9524)
- Fix: Ships always tried to avoid docking tiles when pathfinding (even if nothing was on them) (#9522)
- Fix: [Network] Convert server_advertise to server_game_type in config file (#9515)
- Fix #9490: [Network] A full server couldn't be queried (#9508)
- Fix: [Network] Don't show GameScript " (v0)" for old servers (#9507)
- Fix: [Network] Show query errors in the server listing instead of error popup (#9506)
- Fix: [Network] Crash when last-joined server was no longer available (#9503)
- Fix #9501: [Network] Crash when more than one game-info query was pending (#9502)
- Fix: Wrong error message when building canals over ship depots / locks (#9410)
- Fix: Reduce cost of building canals over objects on sea (#9410)
- Change: [Linkgraph] Delete links only served by vehicles stopped in depot (#9499)
- Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo (#9457)
- Fix: Wrong town window refreshed when building an airport with noise levels enabled (#9497)
- Fix: Improve wording of network-related messages (#9494, #9495, #9500)
- Fix: [Network] Report reuse of invite-code (#9487)
- Fix: [Network] Connecting with the same client name thrice hangs the server (#9485)
- Feature: [Network] Remove lobby window; pressing "Join Game" now immediately joins a server (#9467)
- Feature: [Network] Synchronize server name to clients and display in Online Players window (#9472)
- Feature: [Network] Mention you are a spectator in the status bar (#9471)
- Feature: [Network] No longer require port-forwarding to host a server (#9443, #9447)
- Feature: [Network] Allow setting your server visibility to "invite-only" (#9434)
- Feature: [Network] Join servers based on their invite code (#9432)
- Feature: Raise the maximum NewGRF limit to 255 (#9428)
- Feature: Persistent rotation of numbered auto/netsave after restart (#9395, #9397)
- Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346)
- Feature: Move sensitive information to secrets.cfg and private information to private.cfg (#9298)
- Feature: [NewGRF] Define refittability of default vehicles using cargo classes (#9148)
- Feature: Configurable subsidy duration, up to 5000 years (#9081)
- Feature: [Network] Rework in-game Online Players window (#9067)
- Feature: [Network] Show previous chat history when the chat message box is open (#9025)
- Feature: Button to reset game settings to their default values (#8958)
- Feature: Press Ctrl to build diagonal rivers in Scenario Editor (#8880)
- Feature: Set wagon replacement per group when using autoreplace (#7441)
- Add: [Network] Open Online Players window on starting/joining a server (#9479)
- Add: [Script] Basic information about loaded NewGRFs for scripts (#9464)
- Add: [AI] Get the number of vehicles in a given group (#9462)
- Add: [Network] Inform network clients what game-script a server is running (#9441)
- Add: Hindi translation (#9086)
- Add: [Network] Ensure players fill in a name instead of defaulting to "Player" (#9080)
- Change: Allow pause/unpause console command in single player (#9342)
- Change: Make savegame format self-descriptive and consistent across all objects (#9322, #9335, #9338, #9339)
- Change: By default, make "unload all" leave stations empty (#9301)
- Change: Reworked the debug levels and messages for network logs (#9230, #9251)
- Change: [Emscripten] Set default scrolling mode to non-pointer-locking (#9191)
- Change: Use neutral pronouns for various strings (#9189, #9203, #9228)
- Change: Make the town directory horizontally resizable (#9157)
- Change: Allow non-ASCII currency separators (#9121)
- Change: [NewGRF] Display a pop-up window for Errors with severity ERROR (#9119)
- Change: Treat languages as finished, if translations are 75% completed (#9019, #9086)
- Change: Disable NewGRF window apply button if no change was made (#8934)
- Fix: [Script] Crash when iterating lists of which the key is larger than 32bit (#9465)
- Fix: [Network] Desync due to use of unstable sort when distributing cargo production (#9460)
- Fix #9440: Negative cargo payments not being handled correctly (#9455)
- Fix: [Network] Crash when joining a server again after a TCP disconnect (#9453)
- Fix: Don't enable rename button for network clients in build vehicle window (#9452)
- Fix: Money could underflow and wrap around (#9451)
- Fix: Parse the console settings the same way as config settings (#9438)
- Fix: Ensure no more than the allowed number of NewGRFs are loaded from the configuration (#9430)
- Fix: [NewGRF] Overflow when determining cargo mask for string code 9A 1E (#9423)
- Fix: Integers for scripts are 64bit, but saved as 32bit (#9415)
- Fix #9392: [Script] Return a valid value with GetBuildWithRefitCapacity even when AIs are maxed out in vehicles (#9393)
- Fix #8169: Crash when autoreplacing vehicle with no orders (#9387)
- Fix: Wrong cargo line position in IndustryCargo window (#9383)
- Fix: Race-condition during startup of NewGRF scan (#9382)
- Fix: Don't propagate Shift/Ctrl state till next game-tick (#9381)
- Fix: Prevent palette updates during copying to the video driver (#9379)
- Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer (#9372)
- Fix #9358: Don't skip empty files in tar archives (#9367)
- Fix: For old savegames, station bus/truck station cache was not updated (#9366)
- Fix #9353: [Script] Garbage collecting on priority queues could crash the game (#9356)
- Fix: Respect the autosave_on_exit setting for Null video driver (#9343)
- Fix: Compatible NewGRFs in crash-log reported wrong MD5 hash (#9340)
- Fix: [Script] Ensure the saved script strings are properly validated and terminated (#9336)
- Fix #9316: Town bridge length limit check incorrect above 250k inhabitants (#9318)
- Fix: Limit heightmap sizes to 8192x8192 (#9307)
- Fix #9281: Money generating exploit when buying out a company (#9300)
- Fix: Part of a tile might not be redrawn when terraforming (#9296)
- Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer (#9282)
- Fix: Vehicles sent in the wrong direction if there is no path to the destination (#9280)
- Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing (#9278)
- Fix #9267: [Script] Crash during garbage collection (#9275)
- Fix: Encountering two-way red signals could prune unrelated Pathfinder branches (#9271)
- Fix #9255: [Network] Crash when hostname is not found (#9259)
- Fix #9256: Invalid read after free when replacing train chains (#9258)
- Fix: [Emscripten] Force secure WebSockets over HTTPS (#9248)
- Fix #9242: Tree tick handler did not scale by map size (#9246)
- Fix: [Network] Mark server as offline when no longer reachable (#9244)
- Fix: [Network] Don't rebuild the host-list during iterating the list (#9240)
- Fix: [Network] Don't mark the last-joined server as a manually added server (#9239)
- Fix: [Network] Clients leaving because of broken connections was not broadcasted (#9238)
- Fix: [Network] Check on CIDR for netmask check considered everything valid (#9235)
- Fix: Creating screenshots on dedicated servers failed (#9232)
- Fix: Leaking file descriptors for downloaded content (#9229)
- Fix: Spelling of several town names (#9222)
- Fix #9209: Game hangs when resizing highscore/news window if the screen is too small (#9210)
- Fix: [Network] Optimize creating network connections for clients using IPv4 and IPv6 (#9199)
- Fix #9186: Fix incorrect bounding box height causing station sprite glitch (#9187)
- Fix: Truncating strings in settings could leave invalid UTF-8 characters (#9121)
- Fix: Many issues related to window scaling (#9087, #9219)
- Fix: Invalidate cached vehicle colourmaps when changing liveries setting (#9006)
- Fix #8981: Don't attempt to re-reserve path if already entering/entered depot (#9000)
- Fix: Missing 'Town names:' colon in map gen GUI (#8986)
- Fix: Sorting and filtering industries that produce/accept many cargoes (#8468)
- Remove: [Network] COMPANY_INFO packets (#9475)
- Remove: [Network] A server can no longer set a limit to the amount of spectators allowed (#9466)
- Remove: Arbitrary limit on number of statically loaded NewGRFs (#9431)
- Remove: [Network] Language and map-name from server information (#9070)
* Mon May 03 2021 Jan Baier <jbaier@suse.com>
- update to 1.11.2:
- Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183)
- Fix: Query windows could be partially drawn (#9184)
- Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182)
- Fix #9117: [Fluidsynth] Hang when changing song (#9181)
- Fix: String validation could leave invalid UTF-8 encoded strings (#9096)
- Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176)
- Fix: Crash when extra viewport with zero height has sign in view (#9175)
- Fix #9147: Crash when taking screenshots (#9169)
- Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163)
- Fix #9152: Screenshot success popup window was treated as an error (#9159)
- Fix: Fast-forward stuttering when vsync is enabled (#9140)
- Fix: [Network] Savegame transfer could stall in rare cases (#9106)
- Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098)
- Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088)
- Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088)
- Fix: Do not include regression test AI in bundle (#9068, #9164)
* Wed Apr 21 2021 Jan Baier <jbaier@suse.com>
- update to 1.11.1:
- Feature: Toggle to enable/disable vsync (#8997)
- Feature: Volume controls in the Game Options window, and better defaults (#8943)
- Add: Hotkey to focus object and rail filters (#8908)
- Add: Better plural support for Romanian (#8936)
- Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
- Change: Make effect volume scale more intuitively (#8945, #8950)
- Change: Improve padding of Object & Rail station windows (#8929)
- Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
- Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
- Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
- Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
- Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
- Fix #9008: Validate starting year given on the command line (-t) (#9014)
- Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
- Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
- Fix: Credits scrolled too slowly with larger font sizes (#8994)
- Fix #8977: Crash when altering max sprite resolution (#8993)
- Fix #8956: Industry disaster news messages showed the wrong location (#8992)
- Fix: [Network] Potential stale client entries in client list (#8959)
- Fix: Graphical issues when dragging measurement tooltips (#8951)
- Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
- Fix #8935: [macOS] Crash on save (#8944)
- Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
- Fix: Compiling on armhf (Raspberry Pi) (#8924)
* Mon Apr 12 2021 Jan Baier <jbaier@suse.com>
- update to 1.11.0:
- Feature: Allow setting a custom terrain type to define highest peak (#8891)
- Feature: Auto-detect map height limit based on generated map (#8891)
- Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
- Add: Allow setting the highest mountain for heightmaps (#8891)
- Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
- Change: Remove "maximum map height" from the New Game GUI (#8891)
- Fix #8803: Only auto-remove signals when rail can be built (#8904)
- Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
- Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
- Fix: Placing random trees in SE crashes the game (#8892)
- Fix #8875: Filter string in station window breaks flow in user interface (#8885)
- Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
- Fix: OpenGL performance with some AMD GPUs (#8876)
- Fix: Recompute road/railtype availability after disabling the engine (#8872)
- Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
1.11.0-RC1 (2021-03-14)
- Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
- Feature: Option to set display refresh rate (#8813)
- Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
- Feature: Allow filtering on name in rail station window (#8706)
- Feature: Setting for highest resolution of sprites to use (#8604)
- Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
- Add: Malaysia Ringgit as Currency (#8783)
- Add: "Engines only" filter in build train window (#8733)
- Change: De-limit framerate window's framerate (#8772)
- Change: Clarify what effect town interactions have (#8744)
- Change: Don't show global goals in company goal windows (#8709)
- Change: Recolour graph windows to brown (#8700)
- Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
- Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
- Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
- Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
- Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
- Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
- Fix: Scale padding between elements the same as other padding (#8829)
- Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
- Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
- Fix #8817: Keep NewGRF order for object class sorting (#8818)
- Fix #8809: Crash when removing airport when hangar window open (#8815)
- Fix #8799: Crash when Search Internet in Multiplayer (#8801)
- Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
- Fix: [OSX] Hide dock when entering fullscreen (#8789)
- Fix: Bootstrap fails to start on clean install (#8788)
- Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
- Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
1.11.0-beta2 (2021-02-28)
- Feature: Add setting to limit fast-forward speed (#8766)
- Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740)
- Feature: Configurable display refresh-rate, default to 60fps (#8680)
- Feature: Automatically upload releases to Steam (#8644)
- Feature: Generic Linux builds (#8641)
- Feature: [GS] Allow non-question type windows to have no buttons (#8638)
- Feature: [macOS] ZIP build (#8614)
- Feature: Object class selection string filtering (#8603)
- Feature: 'Remove all industries' button in scenario editor (#8550)
- Feature: Automatic UI and font zoom levels when supported by the OS (#8537)
- Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519)
- Feature: OpenGL video driver (#7744)
- Add: Indonesia Rupiah currency (#8616)
- Change: Improve graph period markings (#8732)
- Change: Make pathfinder account for maximum order speed, if set (#8722)
- Change: Darken graph grid lines for legibility (#8690)
- Change: Make order window hotkeys toggle for load & unload variants (#8669)
- Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667)
- Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566)
- Change: Move town name generator selection to mapgen GUI (#8566)
- Change: [macOS] Native font rendering (#8518)
- Fix: Display of network lobby windows for different GUI sizes (#8765)
- Fix: Don't desync if client leaves before you finish downloading map (#8755)
- Fix: Allow estimating vehicle clone cost even if short on money (#8748)
- Fix: Don't notify twice that a client left because of a timeout (#8746)
- Fix: Vehicle cursor size did not account for the interface zoom level (#8739)
- Fix #8123: Trams on half-tiles couldn't find depots (#8738)
- Fix #8276: [NewGRF] Crash when an object's size was not set (#8719)
- Fix #8349: Close depot vehicle list windows when closing the depot window (#8717)
- Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710)
- Fix: Whole status bar instead of money widget refreshed on money change (#8692)
- Fix: Unnecessary status bar redraws when there is no news to show (#8691)
- Fix: New orders are non-stop by default (#8689)
- Fix: Framerate window showed a slightly higher rate than actually measured (#8682)
- Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681)
- Fix #8625: Wrong ending year was displayed in highscore table (#8672)
- Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671)
- Fix: Mention our websites with https:// (instead of http://) (#8657)
- Fix: [Emscripten] Open links in browser (#8655)
- Fix: Don't crash when towns upgrade road tiles during expansion (#8651)
- Fix #8029: [SDL2] Blank display when under Wayland (#8648)
- Fix: Default Network Server List sorter put compatible servers in wrong order (#8626)
- Fix: Use non-pulsating red highlight for coverage (#8622)
- Fix: Center text and image in vehicle statusbar vertically (#8602)
- Fix: Don't walk out of the map when trying to build tunnels (#8600)
- Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588)
- Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587)
- Fix: Stopped ships shouldn't block depots (#8578)
1.11.0-beta1 (2021-01-22)
- Feature: [GS] Ability to set some extra text in the industry window (#8576)
- Feature: Show rainforest under vegetation on smallmap (#8562)
- Feature: Automatically determine window size on new install (#8536)
- Feature: Towns can build tunnels (#8473)
- Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
- Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
- Feature: Add an option to disable tree growth completely (#8415)
- Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
- Feature: Show group name as part of the default vehicle name (#8307)
- Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
- Feature: New velocity unit "tiles/day" (#8278)
- Feature: Option to automatically remove signals when placing rail (#8274)
- Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
- Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
- Feature: Indian Rupee (INR) currency (#8136)
- Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
- Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
- Feature: Improve rendering of large viewports (#7962)
- Feature: [GS] Influence industry production changes from GameScript (#7912)
- Feature: [GS] Push-buttons on storybook pages (#7896)
- Feature: Option to group vehicle lists by shared orders (#7028)
- Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
- Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
- Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
- Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
- Add: "reload" console command to reload the current scenario or heightmap (#8527)
- Add: [NewGRF] Flag to test if inflation is on or off (#8427)
- Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
- Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
- Change: [SDL2] Start game on the screen where the cursor is (#8572)
- Change: Use a dark background for all profit graphs to increase contrast (#8557)
- Change: Reword warning in cheat window (#8538)
- Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
- Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
- Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
- Change: Move "give money" from client-list to company window (#8500)
- Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
- Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
- Change: Make engine reliability independent of introduction date (#8470)
- Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
- Change: Converting town-owned road types now requires a positive town rating (#8457)
- Change: Rework server list buttons for searching LAN/internet servers (#8426)
- Change: Add some styling to GS question windows depending on the type (#8422)
- Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
- Change: Prevent towns from building dead-end road bridges (#8401)
- Change: Send network error to the server before making an emergency save (#8387)
- Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
- Change: Don't display OS name when exiting the game (#8366)
- Change: Save openttd.cfg immediately on changing a setting (#8358)
- Change: Autorenew now defaults to on (#8352)
- Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
- Change: Service at depot also resets breakdown chance (#8317)
- Change: Use key names instead of characters in hotkey.cfg (#8291)
- Change: Allow command cost-estimation while paused (#8222)
- Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
- Change: Use CMake for build system (#7270)
- Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
- Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
- Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
- Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
- Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
- Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
- Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
- Fix: Improve connection retries for the content server in cases of broken networking (#8530)
- Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
- Fix: Error when trying to clone a vehicle with invalid orders (#8515)
- Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
- Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
- Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
- Fix #8068: Allow selling tram track regardless of bank balance (#8509)
- Fix #7604: Prevent houses from wandering away from roads (#8507)
- Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
- Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
- Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
- Fix: [MacOS] Loading custom fonts (#8484)
- Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
- Fix #8462: Stop towns from trying to build roads on water (#8471)
- Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
- Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
- Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
- Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
- Fix #6468: Don't store the version of AIs that are started via console (#8430)
- Fix: Don't lower tree density if spreading is not enabled (#8413)
- Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
- Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
- Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
- Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
- Fix: Change the working-dir searchpath when using '-c' (#8367)
- Fix: Useless warning with -snull and no BaseSounds available (#8361)
- Fix: Crash trying to load TTO/TTD savegames. (#8356)
- Fix: [Script] Don't echo script exceptions to console (#8331)
- Fix: Slovak ownname was using the wrong form (#8326)
- Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
- Fix: Only check houses for cargo when generating subsidies with towns (#8305)
- Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
- Fix: Spell 'Viewport' consistently (#8260)
- Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
- Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
- Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
- Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
- Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
- Fix #6452: Reset only editable and visible settings from GUI (#7890)
- Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
- Remove: In-game console command "content select all" (#8363)
- Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)