Package Release Info

openmw-0.43.0-bp151.3.2

Update Info: Base Release
Available in Package Hub : 15 SP1

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

openmw

Change Logs

Version: 0.43.0-bp150.1.2
* Sat Dec 09 2017 mimi.vx@gmail.com
- fix boost BuildRequires
* Mon Dec 04 2017 mimi.vx@gmail.com
- update to new release 0.43.0 - see CHANGELOG.md for details
* Wed Aug 02 2017 mimi.vx@gmail.com
- Update to new release 0.42.0 see CHANGELOG.md for more details
* Fri Dec 23 2016 mimi.vx@gmail.com
- Update to new release 0.41.0 see CHANGELOG.md for more details
* Mon Nov 28 2016 mimi.vx@gmail.com
- Force use of Qt5
* Sat Sep 10 2016 mimi.vx@gmail.com
- add OpenSceneGraph-plugins to requires -- fixes dds texture loading
* Fri Sep 09 2016 mimi.vx@gmail.com
- Update new release 0.40.0, for changelog see CHANGELOG.md
- dropped fix-unordered-map.patch
- moved to Qt5
- use system tinyxml
- spec-cleaned with spec-cleaner
- correctly handle desktop file
* Sun Jul 10 2016 rpm@fthiessen.de
- Added fix-unordered-map.patch to fix build with gcc >= 6.0
* Wed May 04 2016 rpm@fthiessen.de
- Update to new release 0.39.0, for change log see CHANGELOG.md or
    https://github.com/OpenMW/openmw/blob/master/CHANGELOG.md
* Tue Jan 26 2016 rpm@fthiessen.de
- Update to upstream version 0.38.0:
  * Fixed player object being deletable
  * Fixed AiCombat distance check to take into account collision box
  * Fixed saw in Dome of Kasia not hurting a stationary player
  * Fixed rats floating when killed near a door
  * Fixed kwama eggsacks pulsing too fast
  * Fixed NPC voice sound source not being placed at their head
  * Fixed crash with OpenMW install wizard
  * Fixed reseting delete flag when loading a reference from a save game
  * Fixed issues with clicking on unexpected inventory items on character doll
  * Fixed spell absorption to apply once per effect
  * Fixed enchantment merchant items reshuffling every time barter is clicked
  * Fixed not being able to resurrect the player through the console if health is zero
  * Fixed projectile weapon behavior when underwater
  * Fixed not being able to use keywords in strings for message boxes
  * Fixed items not sinking when dropped underwater
  * Fixed crash when onPcEquip script removes the equipped item
  * Fixed dialog not triggering correctly in Julan Ashlander Companion mod
  * Fixed tooltips for Health, Magicka, and Fatigue showing in the Options menu when bars aren't visible
  * Fixed guards accepting gold for crimes even when you don't have enough
  * Fixed Show Owned option affecting tooltips that are not objects
  * Fixed player sound source being at the feet
  * Fixed not being able to replace interactive message boxes
  * Fixed fatal error on OpGetTarget when the target has disappeared
  * Fixed first person rendering glitches with high field of view
  * Fixed crash on new game at character class selection
  * Fixed RigGeometry bone references to be case-insensitive
  * Fixed NPCs using wrong sound when landing
  * Fixed missing journal textures without Tribunal and Bloodmoon installed
  * Fixed multiple AiFollow packages causing the distance to stack
  * Fixed creature dialogs not being handled correctly
  * Fixed crash when entering Holamayan Monastery with mesh replacer installed
  * Fixed dreamers spawning too soon
  * Fixed Next/Previous Weapon/Spell and Ready Spell working as a werewolf
  * Fixed being able to soultrap a creature more than once
  * Fixed summoned creatures and objects disappearing at midnight
  * Fixed gamecontrollerdb file being created as a txt instead of a cfg
  * Fixed "same race" dialog functions never triggering
  * Fixed dialog choice condition issue
  * Fixed body part rendering when in a pose
  * Fixed reversed sneak awareness check
  * Fixed positional sound acceleration issue
  * Fixed fatal error when LandTexture is missing
  * For all changes see also CHANGELOG.md or
    https://github.com/OpenMW/openmw/blob/master/CHANGELOG.md
* Tue Jun 09 2015 devel.suse@gmail.com
- Update to upstream version 0.36.1:
  * Fixed additional startup scripts failing to launch
  Known Issues:
  * Crash when trying to view cell in render view in OpenMW-CS on OSX
  * Crash when switching from full screen to windowed mode on D3D9
* Sat May 23 2015 devel.suse@gmail.com
- Change libffmpeg-devel to ffmpeg-devel in .spec file due to
  new dependency package name
* Mon Mar 16 2015 devel.suse@gmail.com
- Update to upstream version 0.35.1:
  * Implemented being able to dress corpses (you weirdos)
  * Implemented checking Cmake sets correct MSVC compiler settings for release build
  * Implemented default values for mandatory global records
  * Implemented basic joystick support
  * Implemented a progress bar for Morrowind.ini import progress in the launcher
  * Implemented passage of time indicator when training or serving jail time
  * Fixed a crash caused by a land record without data
  * Fixed creatures with no skeleton base causing a crash
  * Fixed engine becoming unresponsive when trying to use equip next/previous with an empty inventory
  * Fixed error caused by relying on subrecord order when reading content files
  * Fixed sun trajectory
  * Fixed stolen items handling to match vanilla Morrowind
  * Fixed Divine Intervention sending the player to the wrong place in some cases
  * Fixed telekinesis not working to avoid traps
  * Fixed combat AI for unreachable enemies
  * Fixed object scale being considered in the Move instruction
  * Fixed multi-effect spells with different ranges not all applying
  * Fixed launcher not responding to Ctrl+C command from the terminal
  * Fixed drag-and-drop creating duplicate content files in the launcher when Alt is pressed
  * Fixed addon files with no dependencies not showing in the launcher
  * Fixed Detect Animal detecting dead creatures
  * Fixed Cmake not respecting LIB_SUFFIX
  * Fixed changing active magic holstering magic hands
  * Fixed switching spells with next or previous while holding shift raising the delete spell dialog
  * Fixed regression causing ignored clicks on the HUD mini-map
  * Fixed instant restore effect behavior
  * Fixed CE restore attribute items permanently boosting the stat they restore
  * Fixed being able to fall off the prison ship
  * Fixed wrong starting position in "Character Stuff Wonderland"
  * Fixed plugin load order being sorted incorrectly when importing Morrowind settings
  * OpenMW-CS: Fixed skills saving incorrectly
  * OpenMW-CS: Fixed file extension inconsistency
  Known Issues:
  * Crash when trying to view cell in render view in OpenMW-CS on OSX
  * Crash when switching from full screen to windowed mode on D3D9
- Drop openmw-lib-suffix.patch (fixed upstream)
* Sat Mar 07 2015 devel.suse@gmail.com
- Change datadir to /usr/share/openmw
* Tue Feb 17 2015 devel.suse@gmail.com
- Add /sbin/ldconfig call to .spec
* Tue Feb 17 2015 devel.suse@gmail.com
- Add openmw-lib-suffix.patch
* Tue Feb 17 2015 devel.suse@gmail.com
- Update to upstream version 0.35.0:
  * Implemented Calm effect removing combat packages
  * Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete
  * Implemented previous/next weapon and spell equipping hotkeys
  * Implemented XYZ rotation keys support
  * Implemented AI fast-forward
  * Implemented NPC drowning while knocked out
  * Implemented setting for exterior cell grid size
  * Implemented some leveled list script functions
  * Implemented testing dialog scripts with --script-all
  * Implemented NPC lookAt controller
  * Implemented handling initial state of particle system
  * Implemented a warning when loading a savegame that depends on non-existent content files
  * Implemented conversion of global map exploration overlay for ess-Importer
  * Implemented command line option to load a save game
  * Implemented new display of load order problems in the Data Files tab of the launcher
  * Fixed some sound effects playing at very loud levels
  * Fixed transparency issues with some UI elements
  * Fixed launcher handling of master and plugin selections loaded from openmw.cfg
  * Fixed water display issue on AMD cards
  * Fixed a text display issue when highlighting words in dialog
  * Fixed a launcher crash when a content file is locked
  * Fixed being able to stand on top of hostile creatures
  * Fixed creatures climbing on top of the player
  * Fixed AITravel to more accurately emulate vanilla
  * Fixed some moon display issues
  * Fixed place-able items having collision
  * Fixed AIFollow distance for groups of multiple followers
  * Fixed some staircase climbing issues in Vivec
  * Fixed permanent magic effects not being saved in savegames
  * Fixed crash due to zero-sized particles
  * Fixed a model scaling issue
  * Fixed activated enchanted item magic not being saved in savegames
  * Fixed a crash caused by Ogre shadow handling
  * Fixed not being able to equip a shield with a two-handed weapon
  * Fixed an issue with player fall height when stepping down
  * Fixed an error-handling issue preventing the Sword of Perithia mod from loading
  * Fixed launcher reseting alterations made to the mod list order
  * Fixed some issues with NPC idle voices
  * Fixed vampire corpses standing up when being looted
  * Fixed spell cost not highlighting on mouseover
  * Fixed tooltips still showing when menu is toggled off
  * Fixed rain effect showing while underwater
  * Fixed extreme framedrop when running into certain corners
  * Fixed mod "Shrines - Restore Health and Cancel Options" restore health option not working
  * Fixed animation groups for light and door objects
  * Fixed slaughterfish not attacking partially submerged enemies
  * Fixed air movement mechanics
  * Fixed handling of NPCs with missing hair/head models
  * Fixed position flicker after an animation ends
  * Fixed supporting region names in cell dialog filter for mod "Julan Ashlander Companion"
  * Fixed issues with animated collision shape
  * Fixed mod "Morrowind Rebirth 2.81" causing Balmora bridges to not have collision
  * Fixed summons to reset when the spell is recast
  * Fixed equipment update when unequipping non-related items removing ammunition
  * Fixed not falling back to the top-level directory when looking for resources
  * Fixed mod pathgrids not overwriting the existing pathgrid
  * Fixed a gameplay stopper with the Russian version of the ChaosHeart mod
  * Fixed the resurrect function to work correctly
  * Fixed functionality to allow mods to overwrite existing records in the IndexedStore
  * Fixed an issue with extra bytes to fix an error with the mod "Animated Morrowind - Expanded"
  * Fixed multi-character comparison operators to allow spaces
  * Fixed handling deleted references to fix the "Gateway Ghost" quest
  * Fixed summoning to allow multiple instances of the same creature by using different spells
  * Fixed pathgrid in the (0, 0) exterior cell not loading
  * Fixed actor original position not being saved with the wander package
  * Fixed creatures not receiving fall damage (shouts to this amazing bug description: http://bugs.openmw.org/issues/2201 )
  * Fixed enchant cost issue
  * Fixed handling of missing spells and factions to be more graceful
  * Fixed several book display issues
  * Fixed some script compilation issues
  * Fixed scale field for creatures not being handled
  * Fixed being able to use enchantments from items that failed to equip
  * Fixed handling names for helmet models
  * Fixed some NPCs not attacking when they are pickpocketed
  * Fixed chargen race preview head default orientation
  * Fixed animations with no loop keys being looped
  * Fixed spell making to allow adding multiple attribute/skill effects
  * Fixed crash when northmarker has been disabled
  * Fixed area effect on touch spell behavior
  * Fixed dwarven crossbow clipping through the ground when dropped
  * Fixed torch animation playing when torch is hidden
  * Fixed sneak re-applying after attacking an NPC
  * Fixed handling for bipedal creatures without weapons
  * Fixed conflict resolution for conflicting dialog topics
  * Fixed tab completion for exterior cell names
  * Fixed third person view being preserved in save games
  * Fixed save/load progress bar behavior
  * Fixed TogglePOV not being bindable to the Alt key
  * Fixed exception for empty dialog topics
  * Fixed PlaceAt function's count behavior
  * Fixed map notes to display on the door marker leading to the cell with that note
  * Fixed some UI issues to be better compatible with UI overhaul mods
  * Fixed an issue with leveled item arguments
  * Fixed enchanted arrows being added to the victim
  * Fixed missing sound for drawing throwing weapons
  * Fixed guards detecting invisible players
  * Fixed camera not being attached properly when player becomes a vampire
  * Fixed visual effects showing on the overhead map
  * Fixed health modifier not resetting when an actor dies
  * Fixed God Mode to not require magicka when casting spells
  * Fixed attachArrow exception when changing weapon
  * Fixed error when disabled objects are moved between cells
  * Fixed scripts with names starting with digits failing to compile
  * Fixed click activate and de-activate behavior in the Data Files list
  * Renamed "profile" to "content list" in the launcher
  * Added comments to the local/global openmw.cfg files to clarify their identity
  * OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the
  respective line/column
  * OpenMW-CS: Implemented deleting selected rows from result windows
  * OpenMW-CS: Fixed window opening issue when the config file doesn't exist
  * OpenMW-CS: Fixed skills to allow values other than 0 through 99
  * OpenMW-CS: Fixed an issue with not launching when another instance was falsely detected as running
  * OpenMW-CS: Fixed a crash on launch when OpenMW is not installed as well
  * OpenMW-CS: Cleanup for the Opening Window and User Settings Window
  Known Issues:
  * Crash when trying to view cell in render view in OpenCS on OSX
  * Crash when switching from full screen to windowed mode on D3D9
* Wed Jan 21 2015 devel.suse@gmail.com
- Update to upstream version 0.34.0:
  * Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
  * Implemented INI-importer for the launcher
  * Implemented "encoding" option in the launcher
  * Disabled third-person zoom by default due to usability issues (can be re-enabled in settings file)
  * Fixed several launcher and installation issues
  * Fixed issue with BIK video/audio playback sync
  * Fixed NPCs ignoring player invisibility when engaged in combat
  * Fixed long class names being cut off in the UI
  * Fixed running while levitating draining fatigue
  * Fixed handling of disabled plugins
  * Fixed ToggleMenus not closing dialog windows
  * Fixed crash when calling getDistance on items in the player's inventory
  * Fixed the Buglamp tooltip showing the item weight
  * Fixed slave crime reaction to PC picking up slave's bracers
  * Fixed Dremora death animation
  * Fixed Mansilamat Vabdas's floating corpse
  * Fixed bounty not being completely removed after the Larius Varro Tells A Little Story quest
  * Fixed silenced enemies attempting to cast spells
  * Fixed The Warlords quest
  * Fixed sneak attacks on hostiles causing a bounty
  * Fixed a crash caused by incorrect handling of getPcRank and similar defines
  * Fixed pause in Storm Atronach animation
  * Fixed a bug in TerrainGrid::getWorldBoundingBox
  * Fixed crash on exceptions while adding startup scripts
  * Fixed AiWander path finder hang when quickly changing cells
  * Fixed crash when playing OGG files
  * Fixed Dagoth Gares talking to the player even when he is not there
  * Fixed overflow exploit in bartering
  * Fixed a crash when maximizing the window with the race selection dialog open on D3D9
  * Fixed script command "Activate, player" not working
  * Fixed buttons only lighting on hover over their label
  * Fixed Slowfall effect being too weak
  * Fixed several skeleton/bone model and animation issues
  * Fixed script handling to treat the [ character as whitespace
  * Fixed a crash in character preview for non-existing meshes
  * Fixed abrupt transition when ash storms end
  * Fixed mouse movements being tracked during video playback
  * Fixed a crash on exit
  * Fixed being able to attack Almalexia during her final monologue
  * Fixed the frame time cap not being applied to Ogre's ControllerManager
  * Fixed recalculation of Magicka to be less aggressive
  * Fixed Azura's spirit fading away too fast
  * Fixed Magicka becoming negative
  * Fixed health so it drops to 0 if it goes below 1.
  * Fixed floating hairs in Westly's Pluginless Head And Hair Replacer
  * Fixed some issues with mods that use conversation scripts to update the PC
  * Fixed graphical issues with Morrowind Grass Mod
  * Fixed issues with renaming profiles in the launcher
  * OpenCS: Implemented rendering cell markers
  * OpenCS: Implemented double-click functionality in tables
  * OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
  * OpenCS: Implemented editing positions of references in the 3D scene
  * OpenCS: Implemented edit mode button on the scene toolbar
  * OpenCS: Implemented user setting for showing the status bar
  * OpenCS: Improved the layout of the user settings dialog
  * OpenCS: Fixed script compiler sometimes failing to find IDs
  * OpenCS: Fixed verifier not handling Windows-specific path issues when dealing with resources
  * OpenCS: Fixed display of combat/magic/stealth values
  * OpenCS: Fixed saving
  * OpenCS: Fixed exception caused by following the Creature column of a SoundGen record
  * OpenCS: Fixed MDL subrecord error
  * OpenCS: Fixed coordinate and rotation editing
  * OpenCS: Fixed several window and view handling issues
  * OpenCS: Fixed loading plugins with moved references, implementation of moved references still pending
  * OpenCS: Fixed a crash when closing cell render window on OSX
  Known Issues:
  * Crash when trying to view cell in render view in OpenCS on OSX
  * Crash when switching from full screen to windowed mode on D3D11
- Drop openmw-cmake-OGRE-lib-path.patch
- Drop openmw-opencs-fix-saving.patch
* Mon Jul 28 2014 devel.suse@gmail.com
- add openmw-opencs-fix-saving.patch and removed workaround
* Mon Jul 28 2014 devel.suse@gmail.com
- fix OpenCS saving ability