AArch64 | |
ppc64le | |
s390x | |
x86-64 |
- Fix building for openSUSE Leap: use gcc11
- Switch to pkgconfig(sdl) to build with sdl12_compat.
- Update to version 0.58_rc5 * IPv6 support * Show death count in games with infinite lives * Navigate all menus with arrow keys. This should allow to control the game using only gamepad, with no mouse. * Fixed rope warping and explosions not drawn on infinite map. * Fixed desynced shots in network games. * Fixed invisible laser in network games. * New game options: mirror the map to make infinite map edges less obvious, and indestructible bonuses. * Added all player skins from Quality Skins Pack. * Fixed servers registering on masterserver with IPv6 address. * Show weapon name when picking up a bonus or when the server forces new weapons for a client. - Dropped upstream merged appdata.patch and desktop.patch - Dropped outdated patches openlierox-0.58-gcc6.patch, openlierox-0.58_rc1-curl.patch and openlierox-0.58_rc1-icu.patch
- unbundle hawknl - add desktop.patch to adhere to FreeDesktop standards properly - add appdata.patch for https://en.opensuse.org/openSUSE:AppStore - add openlierox-0.58-gcc6.patch to fix the build
- Remove redundant/unwanted tags/section (cf. specfile guidelines) - Use %_smp_mflags for parallel building
- Make the package actually work and build
- Initial commit of OpenLieroX, install is still broken.