Package Release Info

openarena-0.8.8-bp151.2.14

Update Info: Base Release
Available in Package Hub : 15 SP1

platforms

AArch64
ppc64le
s390x
x86-64

subpackages

openarena

Change Logs

Version: 0.8.8-bp150.2.3
* Thu Mar 29 2018 kasimir_@outlook.de
- Fixed armv6 build
* Fri May 19 2017 stefan.bruens@rwth-aachen.de
- Add q_platform_aarch64_support.diff to fix compilation on aarch64
* Tue May 24 2016 rpm@fthiessen.de
- Added fix-compile-gcc5.patch to fix build on Tumbleweed (gcc5)
- Fixed some warnings (like usage of __DATE__)
* Sun Sep 15 2013 dap.darkness@gmail.com
- Arm build was fixed.
* Wed Dec 26 2012 joop.boonen@boonen.org
- openal-devel is now called openal-soft-devel
* Sun Aug 12 2012 dap.darkness@gmail.com
- updated to 0.8.8
- licence tag was fixed
- existed patch became useless and was removed
- a stack patch was added
- "Recommends" doc package instead of "Requires"
* Fri Mar 23 2012 jengelh@medozas.de
- Fix syntax error near %ifarch
- Have files owned by root - there is no reason to use "games"
* Sat Jul 02 2011 jengelh@medozas.de
- Use %_smp_mflags for parallel building
- Strip %clean section (not needed on BS)
* Sat Nov 27 2010 jslaby@suse.de
- fix bot laoding failure (wrong strcpy usage)
* Mon Jan 19 2009 michal.smrz@opensuse.cz
- updated to 0.8.1
- changed build procedure, 'cause upstream changed it
- no patch is now needed (to successful build)
- documentation is no longer included in this package
- added .desktop file and .svg icon
* Mon Aug 11 2008 lmichnovic@suse.cz
- hardcoded games data dir which is /usr/share/games/openarena/
  (hardcode_data_path.patch)
* Mon Aug 11 2008 lmichnovic@suse.cz
- fixed libdir
* Mon Aug 11 2008 lmichnovic@suse.cz
- update to version 0.8
  * 3 new maps, 3 new weapons, bug fixes
* Thu Jun 05 2008 lmichnovic@suse.cz
- update to version 0.7.7
- not yet fixed date files search PATH
* Fri Apr 25 2008 lmichnovic@suse.cz
- update to 0.7.6
- New player model : Assassin. This guy kills for greed.
- New player model : Space Marine. This guy serves his Corps. In SPACE.
- New player skin : Angelyss/Neko. Mew!!!!!! :3
- New player skin : Grism/Indigo. A homage of that other game.
- Ayumi/Neko, Angelyss/Sly have been atticed due to quality reasons.
- Text font (bigchars.tga) used by console and hud messages now
  doesn't bleed anymore.
- Special characters added for text font (bigchars.tga) used by
  some mods. If you've ever encountered a "?" where it shouldn't
  be in a mod, this should really fix it
- lots of maps and changed maps, at least 8 new significant maps
  to play! This includes the  reworked oa_dm3 and oa_dm5.
- oa_ctf2 is more balanced, slightly retextured.
- Elimination and CTF elimination game types. No one respawns
  until the round is over.
- Double domination game type. Two teams must control two points
  on the map for 10 seconds to score.
- Last Man Standing game type. The name of the game is self
  explanatory.
- Instant Gib option, gives everyone only a railgun that does
  kills instantly.
- All Rockets option, makes everyone only have a rocket launcher.
- Alt-tab working.
- Unlagged tracehits option, provides a more responsive feel for
  railguns, machineguns and shotguns.
- Classic Grism aren't teamskins anymore. This means the 'white'
  skin will not show up during team games. In addition, the skins
  can be used for FFA again.
- Completely in SDL.
- BFG BFG BFG BFG
- A lot of other stuff we forgot like minor polishings. There's
  lots of it and too many to mention here.
* Tue Mar 04 2008 lmichnovic@suse.cz
- update to version 0.7.1
* Thu Nov 08 2007 lmichnovic@suse.cz
- compiling from sources now
  which needed *docu.patch, *makefile.patch, *missing_menudef.patch