* Sat Jul 22 2017 mailaender@opensuse.org
- Update to version 0.7.0
* New missions
* Initial asteroids support
* Initial fleet formation support
* Fixed screen scaling
* Mission fixes
* Lua backend unified
* Lua console tab completion
* Generalized claim system
- Enable SDL2 mixer support
- Install icons
- Add desktop/icon macros
* Sat Feb 18 2017 mailaender@opensuse.org
- Validate through https://en.opensuse.org/SourceUrls
- Use upstream supplied make install rules, desktop shortcut and icon
- Install AppData for https://en.opensuse.org/openSUSE:AppStore
* Mon Nov 21 2016 jengelh@inai.de
- Update summary and description for style, and trim redundant
words.
- Drop non-SUSE parts, there are no targets configured for them
in the develprj.
* Fri Nov 13 2015 buckyballreaction@gmail.com
- naev 0.6.1
* Improved AI (nenau)
* New Misisons (onpon4, nenau)
* Changed how action loss is handled (onpon4)
* Lua AI rewrite (Ian D. Scott)
* Misc fixes and improvements.
* Wed Mar 18 2015 dbuck@novell.com
- naev 0.6.0
* Features
- Core slots system
* Ships must have a core system, engine, and hull equipped to take off
* Ships’ attributes are mostly defined by their cores
* Total of 95 core outfits
- Naev’s data is now stored in a zip file, making contributing easier than ever
- Greatly improved SDL2 support (now default)
* Support for window resizing and toggling fullscreen without restarting
* Drag-and-drop ndata loading when ndata can’t be found
* Fake fullscreen is used by default to avoid turning off other monitors
* Fullscreen toggling via keybind (F11 by default)
- Improved keyboard-and-mouse gameplay, with an optional WASD layout
- Autonav improvements
* Autonav resets time accel instead of aborting (onpon4)
* Improved autonav behaviour when pushed off of jump points
- Activated outfits get hotkeys by default
- Fuel is now provided for free at spaceports
- Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key
- Ships only need to be spaceworthy when taking off (Avihay)
- Added on-screen “PAUSED” indicator (can be disabled in conf.lua)
- Local system maps can be bought from the landing screen
* Content
- Greatly expanded galaxy
* 150+ new systems and 500+ new planets
* Za’lek faction added (Viruk and Lineth)
* Expanded pirate space (Lukc)
- New missions
* Added 6 repeatable missions
* Added 10 scripted missions
* Greater mission availability in Soromid space (BSoD-naev)
* New Sirius mission string, “Heretic” (l0k1)
* Several repeatable pirate missions (Lukc)
* New FLF mission and two neutral missions by brognam
- 3 new songs by Askyel and saturn6
- Innumerable typo and content fixes by PhoenixRiver, perey, m1foley, ids1024, and others
- Cargo missions are longer-range (up to 6 jumps)
- Added hidden jumps, currently only discoverable via special maps
* Technical
- Error logs are now stored to help with issue reporting
* Windows: %APPDATA\naev\logs\
* OS X: ~/Library/Application Support/naev/logs/
* Linux: ~/.local/share/naev/logs/
- Fixed save corruption issues on Windows
- Dynamic news support for missions and events (BariumBlue)
- See the news Lua API module for more information
* Sun Apr 15 2012 dbuck@novell.com
- naev 0.5.3
* Portable mode, allowing for Naev’s user data files (saves, screenshots, etc.) to be placed in arbitrary locations
* Afterburners now gradually overheat and have no fixed duration
* Active cooldown allows for rapid ship cooling
* Many typo fixes in missions and lore
* Fixed several rare crashes
* Mon Mar 26 2012 dbuck@novell.com
- naev 0.5.2
* New events and missions
* New outfits
* House Soromid now has a logo
* More ways of mapping the universe
* Disabling damage leaks through shields
* conf.lua-tweakable font sizes for accessibility
* Bug fixes
* Fri Mar 02 2012 dbuck@novell.com
- naev 0.5.1
* Many new missions, and improvements for older ones.
* Soromid faction added.
- Full array of ships for the faction.
- Populated northern area of the galaxy.
* New disable mechanic
- Disabling damage is separate from regular damage.
- Player ships can now be disabled, boarded and looted!
- Disabled ships will recover automatically over time.
* Jump points, planets and stations must now be discovered through exploration.
* Maps now reveal fixed routes, mostly between major factions’ space.
* Fancier map search shows details about found items.
* New planet and station graphics.
* Large AI ships now have greater weapons diversity.
* General usability improvements for low resolutions.
* Missiles lock on gradually, depending on electronic warfare values.
* The tutorial has been substantially expanded and reworked.
* Active outfits allow for powerful, temporary abilities to be toggled.
* New key bindings make the it possible to use the keyboard most of the time.
- Autonav is now more flexible and can travel to planets in addition to systems.
- Navigate the spaceport with keytips.
* Improved faction reputation logic.
- Factions now have ceilings for reputation gained through killing.
- Missions are necessary to elevate your standing beyond this.
- Completing major missions can increase the reputation ceilings.
* Landing permissions enhanced beyond the simple boolean (hostile or friendly) model.
- Landing at military and other special assets typically requires high reputation with a faction.
- When you don’t meet the required standing but aren’t hostile, assets are marked ‘restricted’.
* Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map.
* Complete ship health rebalancing.
* Store user data in XDG-compliant locations (*nix-only)
* Misc. bug fixes
* Faction standing and land permission code moved to Lua.
- Reputation is now handled with per-faction scripts.
- Special assets can have unique landing code (e.g. requiring a particular mission to be done)
* Large amount of Lua API additions and changes.
* Greatly enhanced the in-game universe editor.
* XML data (ships, planets, etc.) has been split into individual files to allow greater modularity.
* Various faction specific scripts have been reorganized to be in a more logical location, and these script have been tied closer to the master faction definition.
* Generally less crash-prone when loading corrupt data.
* Misc. bug fixes
* Thu Dec 08 2011 dbuck@novell.com
- Fix building on openSUSE 12.1
- Some SPEC file clean-up